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Market speculations until 1/1/2012

Author
Tinu Moorhsum
Random Events
#1 - 2011-10-27 14:20:22 UTC
Just a few thoughts about the winter patch:

- The winter patch will bring us, among other things, player owned customs offices, a supercap nerf and a buff to the dread. What should we expect from that? It would seem logical that :

a) immediately after the patch there will be a highly significant need for customs offices (no brainer). It will be a sellers market for the first 6-8 weeks after the patch

b) 6-8 weeks of re-kitting will mean that we will have a significant drop in the amount of PI being done in 0.0 and wormholes and therefore a high probability of price increases for PI products of all types for a short time. Personally I'm speculating on the high-volume items like POS fuels to take a big jump in price for a while.

c) people are already starting to stockpile PI products as well as the items needed to manufacture customs offices, which will soften the landing somewhat as they take their profits. It also means that if you're not already stockpiling then you're fishing behind the net.

d) There will be a permanent complication and cost involved in doing PI in the "good" space, which will mean that some products will shake out at a higher equilibrium price than we have now because people will have to make money (for a 10 planet WH the capital layout for infrastructure might be on the order of 1-2 bil) before they can start to ramp up production. You might think, so what, you can make that back in a month... but many eve online players don't think that far ahead.

e) It will provide 0.0 alliances with another steady source of passive income that will increase their already huge budgets. Look for increases in demand for "shiny" ships and capital ships. For people making captial components and hulls as well as T2/t3 components and ships, I would think profits will increase on the 8-12 month timeframe. Look for inflation in this area as the money supply in the power-house alliances increases.

f) Due to the nature of PI (you can't take planets with you) and the money they will generate for 0.0 alliances, look for a change in the behaviour of alliances. Since the changes to SOV, alliances have become much more mobile and less " attached" to their "home" space. You can see that by examples such as the DRF migrating from the bottom to the top of the universe and Morsus Mihi just packing their bags and going somewhere else when the ISK grinding became difficult. This change might signal a return to alliances wanting to to fight more vigorously for their space because the financial consequences of falling back will be more severe. I'm, therefore, predicting less mobility in 0.0 over the 12 month horizon which will mean an increase in the demand for jump-bridges and LO, POS structures and station modules.

The supercap nerf:

LOL... the supercap nerf does nothing to address their main role at the moment... structure bashing. However, it is not without consequence:

a) Initially I would suspect that more supercaps will be destroyed than we've seen in the past. For people making SC hulls this is good.

b) There *may* be a revival of the traditional BS fleet if SC actually turn out to be vulnerable to them. Look for possible increases in BS and module prices, especially the short range heavy hitters like the Gallente and Amarr ones.

c) Personally, however, I think the SC nerf is going to be a storm in a glass of water and I don't expect much more from this than a few attempts from major alliances to find an answer to the SC and that everyone will conclude in 6 months time that the nerf didn't go far enough.

d) The changes to the log-off rules might actually have a more significant effect on SC losses than the nerf itself. The logoffski won't save you anymore.... This will have an unexpected effect, since entities like the DRF will probably dock their supercap fleet and turtle up while they focus all of their energy on RMT and trying to find a new exploit. This will be another force moving to return 0.0 to a more static mode.

The dread buff:

Personally I don't think that we can speak of a buff. Yes the dreads will become more mobile and may make more damage but the dread is an overgrown battleship..... The role of structure bashing has been taken over by the super-cap and that's not going to change.

The role of the dread should be as an anti-supercap weapon. What a battleship is to a carrier, for example.... but since the dread is a cap and the SC will retain their anti-cap abilities, what I predict is that there will be an initial blip in the market as people buy dreads (especially the Moros) and then they will lose them to SC blobs and not replace them again as it will turn out that the dread *still* sucks, even with a significant numerical advantage, over the SC. the thing that would have saved the dread from being useless is a seige timer of about 1 min. As it is, 5 minutes is an eternity if the field is crawling with SC and there's no chance of survival. Buy a rifter or even a drake for a throw-away one-shot weapon... but there aren't that many people who are going to buy throw-away weapons for a billion isk.

What does this mean?

a) all of you poor sods who invested in inventories of the Moros and modules are going to get burned.

b) The dread is still a dead-end weapon. alliances will field battleship blobs to fight super caps. Invest in that.

c) it will be 12-18 months before CCP makes a proper intervention in the role of the dread and for the forseeable future it's not worth owning one or worth making them.

So... that's my crystal-ball moment for today. I'm looking forward to hearing feedback from others

T-
Transport Sheep
CoonQuest
#2 - 2011-10-27 15:03:01 UTC  |  Edited by: Transport Sheep
Dreads will probably, in my opinion, still be used mainly to take out towers. The siege timer makes a sort of hit and run aproach possible.
As for dreads being an anti SC weapon i am skeptical as titans will now shoot them first now that the DD can not be used on subcaps and Supers still have a significant damage potential against caps.
Do not forget that Supers still can use fighters that can still take out subcaps. I hardly think the BS fleets of the past will return. Maybe more snipers fleets but not so sure about that will have to see what the new BC is going to affect.

So in essence dreads being as useless as before: No do no think so. Demand will go up and stabilize at a higher level.
Supers: I think there is going to be a higher demand for fighters :)
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#3 - 2011-10-27 15:07:03 UTC
Transport Sheep wrote:
Supers are not structure bashing ships.
Supercarriers can not even hit a large tower with fighters or fighterbombers as the range of the drones is to short.


dude, they had this expansion, it was called dominion. look that **** up.
Transport Sheep
CoonQuest
#4 - 2011-10-27 15:11:46 UTC
My bad.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#5 - 2011-10-27 15:30:27 UTC
:P

Supercarriers will still be very much in demand IF people still want to take space from other people. 10 supercarriers can do the sov grind of 50 dreads or 300-400 battleships, so as long as people are taking and losing space, they will be used.

Tinu Moorhsum
Random Events
#6 - 2011-10-27 16:19:33 UTC
Transport Sheep wrote:
Dreads will probably, in my opinion, still be used mainly to take out towers. The siege timer makes a sort of hit and run aproach possible.
As for dreads being an anti SC weapon i am skeptical as titans will now shoot them first now that the DD can not be used on subcaps and Supers still have a significant damage potential against caps.
Do not forget that Supers still can use fighters that can still take out subcaps. I hardly think the BS fleets of the past will return. Maybe more snipers fleets but not so sure about that will have to see what the new BC is going to affect.

So in essence dreads being as useless as before: No do no think so. Demand will go up and stabilize at a higher level.
Supers: I think there is going to be a higher demand for fighters :)


I think the only thing that will return dreads to their role of anti-structure weapons is if they can do it faster than supercaps, which I don't believe they will be able to even after the nerf. I know some people use them to kill the odd POS but that's mostly because they have them in their hangars and don't know what else to do with them.....

In 0.0, incapping a station now takes about 3-5 minutes with a moderate size supercap fleet. If you need to wag your ass in the wind for 30-40 (or more) because you want to do it with the same number of dreads then you're taking more risk than you should be and you'll take losses because people can respond better to a less mobile fleet that's tied down with a task. Don't forget, SC are completely invulnerable to bombers or other frigs and can pretty much insta them... while dreads have issues on this front.... there is no counter to supers except more supers.... with dreads this is certainly not the case. Maybe post patch we'll see a change i this but I'll need to see it to believe it.

Also, don't forget the human element in all of this. It's MUCH MUCH easier to get people to fleet up to do a 30 min station incap involving virtually zero risk and a guarantee of being done once the shooting starts in less than 10 min than it is to get them to commit to an op for 90 min or so involving significant exposure of their billion isk ship to enemy response.

T-




Elise DarkStar
Garoun Investment Bank
Gallente Federation
#7 - 2011-10-27 16:22:37 UTC
Some people have been throwing around the idea that buffed dreads and nerfed supers will lead to "suicide" dread fleets burning down supers. I am doubtful, but if it is plausible, a few quick victories like that will lead to a massive demand for dreads.
Tinu Moorhsum
Random Events
#8 - 2011-10-27 16:30:06 UTC
Elise DarkStar wrote:
Some people have been throwing around the idea that buffed dreads and nerfed supers will lead to "suicide" dread fleets burning down supers. I am doubtful, but if it is plausible, a few quick victories like that will lead to a massive demand for dreads.


I don't know about you but i'm not feeling it.

T-
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#9 - 2011-10-27 16:32:05 UTC
Tinu Moorhsum wrote:
I don't know about you but i'm not feeling it.


Naw, not for lack of wanting though.
Steelshine
Caldari Provisions
Caldari State
#10 - 2011-10-27 17:12:41 UTC
Tinu Moorhsum wrote:
J. Since the changes to SOV, alliances have become much more mobile and less " attached" to their "home" space. You can see that by examples such as the DRF migrating from the bottom to the top of the universe and Morsus Mihi just packing their bags and going somewhere else when the ISK grinding became difficult. \



Just to clarify, the DRF 'migrated' north by kicking down the rotting corpse of the NC and gobbling up Tech moons, and Morsus Mihi "packed their bags and left" by getting kicked out by the DRF
Tinu Moorhsum
Random Events
#11 - 2011-10-27 17:38:05 UTC
Steelshine wrote:
Tinu Moorhsum wrote:
J. Since the changes to SOV, alliances have become much more mobile and less " attached" to their "home" space. You can see that by examples such as the DRF migrating from the bottom to the top of the universe and Morsus Mihi just packing their bags and going somewhere else when the ISK grinding became difficult. \



Just to clarify, the DRF 'migrated' north by kicking down the rotting corpse of the NC and gobbling up Tech moons, and Morsus Mihi "packed their bags and left" by getting kicked out by the DRF


Meh....

Dunno... but what I do know (I was in Widot at the time) is what Widot became very introverted and self-important and failed to help the NC with any meaningful form of support at all.... They were like the people who stand on the sidewalk and watch car accidents happen without doing *anything* to help the victims... it was disgusting.

What I also know, since I fought in NC fleets every day during the DRF invasion and have a good ear for the rumour mill is that some of their people put up a hell of a fight... I have the utmost respect for some of them and I'm sure they would have fought like IAC did against -A- until they were living in safe spots and grinding out kills in interceptors....

Their leadership, on the other hand, didn't have that confidence and was talking about moving to NPC space before the DRF got anywhere near H-W. That fight wasn't lost in the trenches and morale was good until about a week before the fail-cascade.

And when Morsus Mihi did throw in the towel, not entirely but certainly in part due to being left twisting in the wind by their BFF's, it was only a matter of days before WIDOT folded and the DRF won the North.

The point i'm making here is that the DRF was willing to move it's whole lumbering apparatus to the north (just look at where White Noise is living now) and it had little to no impact on their RMT and ISK grinding. We all assumed that their internal economy depended on holding drone space but we were wrong.... Holding space isn't the the nature of the game anymore.

T-


Sizeof Void
Ninja Suicide Squadron
#12 - 2011-10-28 07:52:47 UTC
Elise DarkStar wrote:
:P

Supercarriers will still be very much in demand IF people still want to take space from other people. 10 supercarriers can do the sov grind of 50 dreads or 300-400 battleships, so as long as people are taking and losing space, they will be used.


Question? This has probably been asked before, but....if the DRF really does ends up controlling all of null sec, will there still be a demand for more supercarriers and titans?

Unless I'm mistaken, supercaps can only be built in 0.0, where you hold sovereignty. So, no one would be able to challenge them, unless they self-destruct as a coalition, since no one else would be able to build another supercap fleet - ever.
Florestan Bronstein
Ministry of War
Amarr Empire
#13 - 2011-10-28 07:59:00 UTC
Sizeof Void wrote:
Elise DarkStar wrote:
:P

Supercarriers will still be very much in demand IF people still want to take space from other people. 10 supercarriers can do the sov grind of 50 dreads or 300-400 battleships, so as long as people are taking and losing space, they will be used.


Question? This has probably been asked before, but....if the DRF really does ends up controlling all of null sec, will there still be a demand for more supercarriers and titans?

Unless I'm mistaken, supercaps can only be built in 0.0, where you hold sovereignty. So, no one would be able to challenge them, unless they self-destruct as a coalition, since no one else would be able to build another supercap fleet - ever.

today's friend is tomorrow's enemy

coalitions in EVE don't tend to be very stable.

I think that all involved alliances/corporations would continue to expand their supercap fleet in anticipation of the eventual break-up.
McCRAZY
Brutor Tribe
Minmatar Republic
#14 - 2011-10-28 09:38:43 UTC
Your speculation on supercapitals seems to be slightly off I would say.

Firstly large allainces wanting to sov grind in 0.0 already have plenty people wanting to help out so being able to ninja reinforce structures in 5mins with 50-60 dreadnaughts could potentially cause a massive increase in popularity of these. Dropping 10 supers without a support fleet will be suicidal under new logoff mechanics.

The supercapital of choice will begin to favour the titan over supercarriers as they are still able to almost 2 shot most bs in game using their dread guns. This clearly points to the return of armor HAC as support fleet with the smaller sig radius making them far less vulnerable to these.

The biggest driver of mineral consumption will be the introduction of 4 new tier 3 battlecruisers which everyone will want to try out. Not sure if they are heavy in any mineral in particular but already noticing nocxium spike in jita.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#15 - 2011-10-28 10:37:09 UTC
Sizeof Void wrote:
Question? This has probably been asked before, but....if the DRF really does ends up controlling all of null sec, will there still be a demand for more supercarriers and titans?.


Pointless question. What if something that won't happen happens? Who cares?
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#16 - 2011-10-28 10:39:29 UTC
McCRAZY wrote:
Firstly large allainces wanting to sov grind in 0.0 already have plenty people wanting to help out so being able to ninja reinforce structures in 5mins with 50-60 dreadnaughts could potentially cause a massive increase in popularity of these. Dropping 10 supers without a support fleet will be suicidal under new logoff mechanics.

The supercapital of choice will begin to favour the titan over supercarriers as they are still able to almost 2 shot most bs in game using their dread guns. This clearly points to the return of armor HAC as support fleet with the smaller sig radius making them far less vulnerable to these.


This thread is really bad. You people, including the OP, are farcically clueless about nullsec.

This should probably just stop unless people who have no clue what they're talking about stop posting and people who do start.

corestwo
Goonfleet Investment Banking
#17 - 2011-10-28 12:51:02 UTC
Elise DarkStar wrote:
This thread is really bad. You people, including the OP, are farcically clueless about nullsec.


Lol

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

March rabbit
Aliastra
Gallente Federation
#18 - 2011-10-28 15:46:38 UTC
offtopic but.... rumors from inside DRF: there is no more DRF Lol
so you guys are living in past.... sorry for ya

The Mittani: "the inappropriate drunked joke"

egola
NSFW federation
#19 - 2011-10-28 20:03:08 UTC  |  Edited by: egola
March rabbit wrote:
offtopic but.... rumors from inside DRF: there is no more DRF Lol
so you guys are living in past.... sorry for ya


yar we know its not DRF anymore its gotta have a new name like NRF or some shiats

@OP: isn't your "speculation merely just a recap of EVERYTHING that was said in the other thread? hell some of it feels like word for word.
Tinu Moorhsum
Random Events
#20 - 2011-11-01 09:27:15 UTC
egola wrote:
March rabbit wrote:
offtopic but.... rumors from inside DRF: there is no more DRF Lol
so you guys are living in past.... sorry for ya


yar we know its not DRF anymore its gotta have a new name like NRF or some shiats

@OP: isn't your "speculation merely just a recap of EVERYTHING that was said in the other thread? hell some of it feels like word for word.


Was there another thread? It wouldn't surprise me to learn that I had some of the same thoughts as someone else. Some of it seems pretty obvious. I just wanted to throw my thoughts out there and see what else people were thinking about. I don't pretend to have a crystal ball... just interested in kicking around some ideas.

Getting back to the topic at hand and thinking something through: someone mentioned that they foresee a greater role for dreads for structure grinding. Personally, I don't see any beginnings of a paradigm shift yet aside from the speculation on the market about the Moros. What I see in the field is the frequent use of small supercap fleets (maybe 15-20) being used to ninja structures (often to disrupt jump bridge networks) without backup and often without scouts. They're in and out in a few minutes, which makes it hard to form up to attack them without advanced knowledge about the op even though 20 SC with their ass wagging in the wind is an interesting target, and will become and even juicier target post patch because you'll be able to tackle one or two easily with a conventional fleet.

The idea that the dread will reduce the risk isn't logical to me. The dread has a terrible time with small targets and is easily tackled by a conventional fleet as well... and they'll be subject to the same logoffski rules as anything else.... The only difference post-patch is that the relative invulnerability of super caps to mid-sized conventional fleets will be eliminated but that doesn't mean that the dread will suddenly become the ship of choice.... any way you look at it, most people simply don't see dreads as throw away weapons....and I think if one were to choose for a dread simply in order to keep the SC out of the heat that it will result in a lot of dead dreadnaughts.

What I personally foresee is that supers will continue to be the sov-grinding machine of choice but that FC's will have to augment their fleets with capabilities that don't matter right now.... better scouting (or even scouting at all... you'd be amazed to learn how many ninja SC fleets don't even bother with this), locking down gates, maintaining better lists of "enemy" titans withing bridge range of the target... etc etc.

But ok..... Elise, since you seem to want to position yourself as the person who knows everything about null sec, maybe your insights would be valuable. How do you see sov grinding after the winter patch? To me there are two options: Go forward with the SC paradigm and augment fleets with the necessary support or change paradigms to ????? what?

Any insights?

T-