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Summer skill changed - Command Ship - Help Required.

Author
Carniflex
StarHunt
Mordus Angels
#21 - 2013-02-12 07:49:24 UTC
I stand corrected. Thanx for the updated info - its good to know that this mechanics has changed. So I went and plugged in command ships skill on couple of my alts and roqual skill into my main, knowing that while there is not enough time to push them up to good level, I can do so later as long as I have the skill plugged in.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Jacob Holland
Weyland-Vulcan Industries
#22 - 2013-02-12 08:52:55 UTC
Elena Thiesant wrote:
Barrak wrote:
One more question though. If I took Command Ship skill to level 1 and no further (and I currently have BC+all racial cruisers to 5) does that mean after the patch I can just push it up to five afterwards in no rush?


Yes.

This is incorrect.

After the patch you will require the four warfare skills to be able to increase your command ships skill. However, depending on where they, and what else appears in the ship tree you should be able to fly the ships.
Elena Thiesant
The Scope
Gallente Federation
#23 - 2013-02-12 09:00:29 UTC
Jacob Holland wrote:
After the patch you will require the four warfare skills to be able to increase your command ships skill. However, depending on where they, and what else appears in the ship tree you should be able to fly the ships.



https://forums.eveonline.com/default.aspx?g=posts&m=2583413#post2583413

CCP Ytterbium wrote:

Alrigh folks, good news.

We'll change the way training works so that you can still train the skills you have after change, even if you don't meet the prerequisite anymore.

Ex:

You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence and you will now still be able to train Amarr Freighter past 1 as long as you have the skill injected.


Hope that's clear - trying my very best Sad

ChaseX
The Executives
#24 - 2013-02-12 11:45:56 UTC
unbelievable that a thread about a topic that has been made crystal clear in dev blogs is now 2 pages long and people still don't understand it.
Mag's
Azn Empire
#25 - 2013-02-13 10:05:34 UTC
Jacob Holland wrote:
Elena Thiesant wrote:
Barrak wrote:
One more question though. If I took Command Ship skill to level 1 and no further (and I currently have BC+all racial cruisers to 5) does that mean after the patch I can just push it up to five afterwards in no rush?


Yes.

This is incorrect.

After the patch you will require the four warfare skills to be able to increase your command ships skill. However, depending on where they, and what else appears in the ship tree you should be able to fly the ships.

You are wrong. Please read the blod and stop posting misinformation. The prereqs are only required to inject the skill. If they have it injected, they will NOT need the new prereqs to fly it, or continue training the command ship skill.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

JIATPuOT
The Scope
Gallente Federation
#26 - 2013-02-15 17:24:30 UTC
If I haven't trained Heavy Assault Ships to 4 yet, should I just skip that and get Command Ships to 1 and move on? I don't want to train it if I don't absolutely have to. I just want to be 110% crystal clear.
Mag's
Azn Empire
#27 - 2013-02-15 17:46:45 UTC  |  Edited by: Mag's
JIATPuOT wrote:
If I haven't trained Heavy Assault Ships to 4 yet, should I just skip that and get Command Ships to 1 and move on? I don't want to train it if I don't absolutely have to. I just want to be 110% crystal clear.
I would suggest doing the minimum, to allow injection of that skill and get it to 1. All it took for me on an alt, was leadership 5 and warfare link spec 4.

Once you have the skill, you'll be able to fly command ships after the change. If you wait, you'll have to train all those new leadership prereq skills required, that you don't already have.

Just check the command ship skill in game, to see which skills you require to inject it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

JIATPuOT
The Scope
Gallente Federation
#28 - 2013-02-15 17:51:10 UTC
Yep, I understand, and warfare is training to 4 as we speak, then I will train Command Ships to 1. I am pulling Heavy Assault Ships out of my plan then, 4 days saved. I just didn't want that to come back and bite me in the ass after the change.
Mag's
Azn Empire
#29 - 2013-02-15 17:59:26 UTC
JIATPuOT wrote:
Yep, I understand, and warfare is training to 4 as we speak, then I will train Command Ships to 1. I am pulling Heavy Assault Ships out of my plan then, 4 days saved. I just didn't want that to come back and bite me in the ass after the change.

Well this change isn't till the summer, so plenty of time yet and no need to worry.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Barrak
The Painted Ones
#30 - 2013-02-23 08:23:45 UTC  |  Edited by: Barrak
Am i missing something? I went to inject the Command SKill this morning, in line with this thread, and it turns out that it requires Warfare Link 4.

Barrak

*EDIT*

So, it would seem that Warfare Link 4 is a CURRENT skill requirement for Command Ships 1, whereas the HAC skills is a requirement for the ship itself.

So, the way I am now reading this is that if I train Leadership 5>Warfare Link 4> Command 1 then in the future, when the HAC requirement drops, I should be able to fly the ships?

Not the saving in time I thought due to the current requirement of the Warfare Link 4, BUT still a substantial saving on HAC and individual links require?!?!?!?
Kaalika
Deep Core Mining Inc.
Caldari State
#31 - 2013-02-23 15:32:11 UTC  |  Edited by: Kaalika
ChaseX wrote:
unbelievable that a thread about a topic that has been made crystal clear in dev blogs is now 2 pages long and people still don't understand it.


Clear as mud in the dev blog to a new player who doesn't understand the skill requirements in the first place. I did put a plan together in evemon but someone decided to take three seconds to tell me to read this thread instead of being helpful.

Would appreciate someone experienced triplechecking the plan and letting me know if I missed something despite reading this thread ten times with only a vague understanding.

Thanks.
Zhilia Mann
Tide Way Out Productions
#32 - 2013-02-23 18:48:22 UTC
Barrak wrote:
Not the saving in time I thought due to the current requirement of the Warfare Link 4, BUT still a substantial saving on HAC and individual links require?!?!?!?


Still a pretty major savings. Leadership 5 is ~5 days and Warfare Link Specialist 4 is about the same. In contrast, Info, Armored, Siege, and Skirmish Warfare 5 run about that long each.
Mister Tuggles
Heretic Army
Sedition.
#33 - 2013-02-23 21:51:16 UTC  |  Edited by: Mister Tuggles
Either half of the people on this thread are illiterate, or they have terrible reading comprehension skills...

http://community.eveonline.com/devblog.asp?a=blog&nbid=74234


Scroll down until you can see the picture of the Damnation/Absolution. They pretty much spell everything out for you as clear as a sunny day.



***If you want to get command ships plugged in before the change you will need:

BC 5
Warfare Link Specialist 4
Leader 5
Spaceship Command 5



***If you want to get command ships after the change you will need:

Spaceship Command 5
Armored Warfare 5
Information Warfare 5
Skirmish Warfare 5
Siege Warfare 5
Warfare Link Specialist 4
Leadership 5

To me those should be the pre-reqs to SIT in the ship, but that is just my opinion.





As for the changes to actually flying the ships once it gets rolled out.... they are removing the tertiary requirements, i.e. logi/HACs, and changing it from racial cruiser, to racial BC.



As most people already have BC5 trained, and with the lower requirements to use the ships I assume we will see a large influx of people flying Command Ships after the change.

Let the year of the Command Ships begin.
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#34 - 2013-02-24 10:36:42 UTC
oh ffs what is so hard to understand about it, look at the info tab for the ship in game, they are the current requirements, then look at the devblog regarding the changes, and surprise surprise.... they are the proposed changes

Mara Pahrdi
The Order of Anoyia
#35 - 2013-02-24 20:49:24 UTC
Hmmm... 40d7h to go for command ships. Guess I should still be good to go.

Remove standings and insurance.

Inkarr Hashur
Skyline Federation
#36 - 2013-02-24 21:31:50 UTC
Mister Tuggles wrote:
Either half of the people on this thread are illiterate, or they have terrible reading comprehension skills...

http://community.eveonline.com/devblog.asp?a=blog&nbid=74234


Scroll down until you can see the picture of the Damnation/Absolution. They pretty much spell everything out for you as clear as a sunny day.



***If you want to get command ships plugged in before the change you will need:

BC 5
Warfare Link Specialist 4
Leader 5
Spaceship Command 5



***If you want to get command ships after the change you will need:

Spaceship Command 5
Armored Warfare 5
Information Warfare 5
Skirmish Warfare 5
Siege Warfare 5
Warfare Link Specialist 4
Leadership 5

To me those should be the pre-reqs to SIT in the ship, but that is just my opinion.





As for the changes to actually flying the ships once it gets rolled out.... they are removing the tertiary requirements, i.e. logi/HACs, and changing it from racial cruiser, to racial BC.



As most people already have BC5 trained, and with the lower requirements to use the ships I assume we will see a large influx of people flying Command Ships after the change.

Let the year of the Command Ships begin.

Considering they are having some combat bonuses removed to add boosting bonuses for the ships like the absolution, I don't think it will be quite like that.

Skipping the new prerequisites is more about choosing which warfare skills you don't want to be bothering with, and less about rushing into command ships to fly a shiny turret platform around. They should still be used for boosting to an even greater degree than they are now.

At least, this is how it is in my head. I'm sure there are a couple silly bears around who will contradict what I just said.
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