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NPC Tracking Disruption Feedback

First post
Author
Musca Sklir
Doomheim
#261 - 2013-02-22 20:57:50 UTC
seriously got to work and fix the ******* npc ewar ****. if you want us to earn less isk through pve rework missions to include less rats.
this ewar overdose is stupid. way to go to make a gaming annoying. who came up with the grandiose idea of making pve content like pvp? whats up with that garbage idea. pve should not try to mimik pvp. point. and while ewar has a point in pvp, if you are facing superiour numbers, how does that work for pve? where you are facing multitude of ships for player ships. that doesn't work.
stop dumbing down the game and making things behave the same, where is difference in play styles?
pve != pvp. kinda the same is tru for the grandiose tiericide. yeah lets streamline ships to be rather the same...
great stuff there. Idea
Estella Osoka
Cranky Bitches Who PMS
#262 - 2013-02-24 16:59:34 UTC
Well, one workaround for facing Sansha that I found:

I was using a Macherial, switched from 800s to 1400s, fit a MJD and mods for sniping at over 100km, fit an AB, used the MJD to get range, AB kept me at range, blapped Sanshas. The Sanshas were not TDing me as I was out of range. Your mileage may vary, but it seems a sniping BS may work. The only draw back to this is that you have no active tank. Buffer tank and range are the only things keeping you alive, so if you don't watch how close the NPCs are getting u may end up dying.

It also works a little against Serpentis damping, but not toally.
Johannes Kastaja
Imperial Academy
Amarr Empire
#263 - 2013-02-24 19:47:24 UTC
I had to come back for more intel, that i have learned about this new situation with these sansha TD:s.

First of all, i only do null security areas anomaly called Forsaken Hub, which has serious Tracking Distruption in 4th wave. Most trouble gives those Sansha Plague Lords, cause they like to go on 49km from you.

But! I found a solution, which is probably most effective so far. It goes like this: When i enter the hub , i immediately start align to their warping sectors zero point. Best way to be sure take one battle down and make that wreck as your zero point. When you arrive there the 4th wave starts under 3 km from your battleship and those TD:s are uneffective from the start and you have best possible optimal to them. Of course take out those Sansha Plague Lords first and you got best situation further. This action truly works, but you gotta have heavy tank in your ship. If your tank can handle this, then you will be just fine and these bastards pop fast.

I have done it even with pulses and now this seems just simple and mostly the same as before this new situation with these TD:s.

Fly Safe!

-Johannes Kastaja
seany1212
M Y S T
#264 - 2013-02-25 08:16:19 UTC
Posting here in support of changing NPC Tracking Disruption.

I've just started back in the game after a 4 month break and have decided to give Level 4 missions a go as i'm stuck with a mobile tethered internet connection (yay for terrible latency). I did a quick look around and for what i could afford i set on a maelstrom with 800mm repeating's. Immediately ending up with sansha blockade... The mission difficulty settings in this setup is extreme, due to the fact that it nerfs the turrets down to about 7000m falloff with 2 tracking enhancers and a range scripted tracking computer. I tried using sentries and drones in order to take care of the cruisers but they shrugged off the damage. Ending result, declined the mission.

If this is the case for all sansha NPC's (which i'm hearing is the case for most) then they've been buffed far greater than any other ecm and unchanged i wonder whether there is any alternative other than drones (haha pop) or missiles?
Mepica Elbadajo
The Scope
Gallente Federation
#265 - 2013-02-25 12:38:28 UTC
+1 here. I'm living in Providence right now and while it isn't imposible to rat using a minmatar ship (hurricane in my case), if you get more than one tracking disruptor on you it's nearly imposible. I understand that there should be some difficulty to pve, but seeing how your fallout drops down from 15km to 2km is just ridiculous ShockedShockedShocked
Alayna Le'line
#266 - 2013-02-25 15:45:44 UTC  |  Edited by: Alayna Le'line
Just want to point out it's not just TD, 8 damps in missions are also great fun (Serpentis Blockade), targeting range of like 7km. It just turns not very intersting content (Missions) into a real chore. And drones on aggressive just ends with them killing every goddamn trigger but leaving the damping cruisers alone.

Warping in and out a billion times just to pick off every damper one by one isn't exactly my idea of "fun" add the new drone aggro into the mix and things get entirely horrible in a drone boat. Not hard, but annoying.
Inkarr Hashur
Skyline Federation
#267 - 2013-02-25 17:55:20 UTC
Meanwhile Angels are still a complete joke while guristas can be countered by one ECCM module
Sobaan Tali
Caldari Quick Reaction Force
#268 - 2013-02-26 14:28:45 UTC
Confirming TDs are wicked nasty at the moment. I don't roll any Sansha missions (thank God) and only get Blood Raider's missions. But, on the once-in-a-while I get TDs from a Blood's mission, it's bad. Did Blood's Recon 1/2 and ussually (before Retribution) smoke both rooms fine, until 2 TDs (and only 2 TDs) pulled my 50km optimal Pally down to about 6km on top of messing up the tracking speed. It's effectively made some missions ridiculous...I don't run blockade anymore, and I actually use to like that mission a little because it was somewhat challenging with the neuts.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

auraofblade
Caldari Provisions
Caldari State
#269 - 2013-02-26 20:01:19 UTC
It's a bit of a general point with EWar and Missions really. EWar is designed for at the very least group vs. group engagements, with 1v1 situations generally requiring you to sacrifice a good chunk of something to field it. In Missions? You have what is effectively a fleet of battleships with EWar frigates and EWar drones against lonely little you. And since your lone mission ship is also balanced to not be broken OP in PvP, you're rather susceptible to being shut down by 5-10 ships training EWar on you.

Unless they're Angels, in which case you just laugh.

Maybe a potential fix would be to reduce the individual power of NPC EWar, while still fielding the same quantity of ships?
Sentenced 1989
#270 - 2013-02-27 09:52:47 UTC
really??? but really???

http://i.snag.gy/7yxva.jpg

Amarr epic arc....

Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS.

Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat.

But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious.

Please FIX IT.
Tara Tyrael
Quantum Anomaly Corporation
#271 - 2013-02-27 10:40:44 UTC
Sentenced 1989 wrote:
really??? but really???

http://i.snag.gy/7yxva.jpg

Amarr epic arc....

Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS.

Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat.

But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious.

Please FIX IT.


Not to mention 504 optimal + 6834 on mach coupled with 0.00827 tracking, you can't hit a frigate at 5 km orbiting at 50m/s
ExcalibursTemplar
CANZUK
#272 - 2013-02-27 13:10:21 UTC  |  Edited by: ExcalibursTemplar
Alayna Le'line wrote:
Just want to point out it's not just TD, 8 damps in missions are also great fun (Serpentis Blockade), targeting range of like 7km. It just turns not very intersting content (Missions) into a real chore. And drones on aggressive just ends with them killing every goddamn trigger but leaving the damping cruisers alone.

Warping in and out a billion times just to pick off every damper one by one isn't exactly my idea of "fun" add the new drone aggro into the mix and things get entirely horrible in a drone boat. Not hard, but annoying.


I get that with the serpentis assault, its nuts my Scorpion Navy issue goes from a 107km lockon range to under a 20 km lock on range. The 20km lockon range is bad enough but the lockon time is insane. Just locking on to a battleship takes longer than it would for normally locking on to a frigate. That mission is so bad in the first pocket now i don't even try to kill the npc i just use the warpgate and get the hell out of there.
Mokhiir Semah
Viziam
Amarr Empire
#273 - 2013-02-28 12:47:13 UTC  |  Edited by: Mokhiir Semah
How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? Evil

Honestly, if it takes this long to do such a minor change then I'm amazed at how eve has come this far, with this kind of mentality I'm surprised we're not still living in the age of when battleships didn't exist.
amurder Hakomairos
Deep Core Mining Inc.
Caldari State
#274 - 2013-02-28 12:53:01 UTC
Mokhiir Semah wrote:
How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? Evil



Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken.
dexington
Caldari Provisions
Caldari State
#275 - 2013-02-28 13:04:27 UTC
amurder Hakomairos wrote:
Mokhiir Semah wrote:
How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? Evil


Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken.


Every time i see the launcher starts downloading a new patch, i always use the download time to check the patch notes, hoping that this will be the time is says e-war has been fixed or missions has been re-balanced.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Five2One
Phonecians
#276 - 2013-03-02 22:03:08 UTC
I have actually unsubed my alt account due to this issue not being fixed. I don't think ccp understands that the
Ewar in its current state is just completely unfun. They will continue to lose money from lost subs that's for sure.
Crash Lander
Imperial Academy
Amarr Empire
#277 - 2013-03-03 00:17:49 UTC
Sentenced 1989 wrote:
really??? but really???

http://i.snag.gy/7yxva.jpg

Amarr epic arc....

Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS.

Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat.

But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious.

Please FIX IT.


FEEEL my pain! Posted about this way back here: https://forums.eveonline.com/default.aspx?g=posts&m=2340719#post2340719

I'm betting another year if we are lucky before CCP pulls their head out of their ass.
Sarmatiko
#278 - 2013-03-03 04:42:52 UTC  |  Edited by: Sarmatiko
Guys it's look like CCP made some adjustments to TD strength on Singularity.
I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive.
With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them.
Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNg

So I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.
dexington
Caldari Provisions
Caldari State
#279 - 2013-03-03 09:20:39 UTC
Sarmatiko wrote:
Guys it's look like CCP made some adjustments to TD strength on Singularity.
I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive.
With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them.
Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNg

So I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.


Looks very interesting, good to see they are working on a solution.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#280 - 2013-03-03 13:17:05 UTC
Sarmatiko wrote:
Guys it's look like CCP made some adjustments to TD strength on Singularity.
I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive.
With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them.
Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNg

So I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.

Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would.

Turelus CEO Utassi Security