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Wormholes

 
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Cov ops learning implants and wormholes

Author
Omegon Aleutinus
Ascon Research
#1 - 2013-02-24 18:24:33 UTC
I want to do some(extensive roaming) wormhole scouting for some weeks until I finish training the fitting skills and get to a comfortable level with the missile skills. The thing is I want to train as fast as possible and at the same time not getting bored to death(in Jita). So I am in a dilemma on what learning implant set to take with me. I know it is rather unlikely to get killed in a cov ops while only scanning without tackle or else. But I am quite uncomfortable to take the +5 clone for wh scanning(its pretty insane to risk 500m worth of implants to save a day every month). I am thus considering a +4 set as a better ratio of risk vs skill training speed. Or maybe you would suggest me get a +3 set?
Tsopanaa
Surfers of the Apocalypse
#2 - 2013-02-24 19:03:28 UTC  |  Edited by: Tsopanaa
Don't even think about +5 implants you are not safe with covert ops Twisted If you feel a little rich take +4 implants and the three scanning-probing implants that give 6% or the ones with 2% .Depends on what remap you are and what skills you learn i mean if you have an intelligence - perception remap for an all around starters training go for +4 intelligence and +4 perception and +3 memory +3 willpower. Good luck o/
Rroff
Antagonistic Tendencies
#3 - 2013-02-24 19:07:04 UTC
Its one of the reasons I have more than one char :| the char I use for scouting has much cheaper implants than my mains.
Omegon Aleutinus
Ascon Research
#4 - 2013-02-24 19:08:05 UTC  |  Edited by: Omegon Aleutinus
I was actually wondering if there is such a thing as being over-equipped while scanning. I mean like having good skills(rangefinding V, pinpointing 4 astrometrics 5)+implants+sister launcher/probe+rigs.
Tsopanaa
Surfers of the Apocalypse
#5 - 2013-02-24 19:37:13 UTC
As Rroff mentioned above if you plan to live in wormholes you better start considering training a prober alt toon with all probing skills lvl4 (astrometrics +rangefinding+pinpointing+acquisition) that flies a buzzard or helios or cheetah or anathema with two T1 probing rigs with covert ops skills at lvl4 using the three implants that give 6% and a sisters probes +sisters launcher.Most systems have many many signatures and you will really save time if you have the skills to set your probes at 4 AU and identify most of them.You definitely need to learn how to use the Shift and Alt buttons when you rearrange your probes and how to set up your probes correctly.
After that you can go for a perfect prober with +5 skills and the Virtue set of implants but thats an overkill in my opinion you will manage perfectly with lvl4 skills and without any implants or the sisters launcher :) .Its all about saving time the higher strength and pinpoint you have the faster you will go to a sig from 8 Au to 2 Au or 1 Au in order to identify 100% .Also remember that all the signatures spawn near planers so setting up your probes at 8 au in a planet you will see all the signatures that are near this planet (dont start scaning from 32AU every time just 8 Au in each planet)
Omegon Aleutinus
Ascon Research
#6 - 2013-02-24 19:44:18 UTC
Ok thanks. Yeah time is of course essential.
GunnersMate07
The Scope
Gallente Federation
#7 - 2013-02-24 19:44:55 UTC
Omegon Aleutinus wrote:
I was actually wondering if there is such a thing as being over-equipped while scanning. I mean like having good skills(rangefinding V, pinpointing 4 astrometrics 5)+implants+sister launcher/probe+rigs.


There is definitely no such thing as being over-equipped for scanning. Its the lifeblood of wh living, especially for finding pew, and every addition you make in skills/implants has a tremendous impact on how quickly you can scan.

As long as you fit your cov ops properly and get your skills up (cov ops 5 is really a must if only to be able to fully fit it well CPU-wise), you would be surprised at how survivable they can be.

I have been flying with the same implant set on my scanning alt for about a year now, and I scan heavily pretty much every day. There is a night and day difference between my alt's scanning, and toons i use to scan without the same implants (full virtue set, 10% scanning implants). With max scanning and implants, you can get 100% hits on things like k162's and easy sensor strength wormholes at 4.0 au.

And the key with using a well fit cov ops (at least MWD + 2x nanofibers in the lows), is that you can get out of very tough situations, including bubble camps with interceptors with relative ease compared to just about any other ship. That does not mean they are invulnerable of course. I lose quite a few covert ops on my scanning alt because of the situations i tend to put it in (hero tackle often, breaking through heavy bubble camps into contested systems), but because of its speed and survivability, you can at least get out of bubbles if you do in fact get caught, and keep your blingy pod alive for another day.
Roime
Mea Culpa.
Shadow Cartel
#8 - 2013-02-24 20:16:37 UTC
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0

Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.



.

Sammybear
Pyke Syndicate
Solyaris Chtonium
#9 - 2013-02-24 23:49:32 UTC
Roime wrote:
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0

Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.





But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor.
Arazel Chainfire
Aliastra
Gallente Federation
#10 - 2013-02-25 00:47:27 UTC
Sammybear wrote:
Roime wrote:
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0

Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.





But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor.


I trained mine up for mindlinks... still haven't made a +5 clone yet...
Mindful Visteen
Anomalous Existence
#11 - 2013-02-25 11:30:06 UTC  |  Edited by: Mindful Visteen
Roime wrote:
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0

Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.






THIS


As others mentioned, I'd get my Covops and Astrometics to 5 and the secondary Astrometric skills all to 4 asap/
Roime
Mea Culpa.
Shadow Cartel
#12 - 2013-02-25 11:41:14 UTC
Sammybear wrote:
Roime wrote:
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0

Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.





But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor.


True, but for OP cost was an issue and most of those fancy ones aren't exactly cheap.

.

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#13 - 2013-02-25 16:58:58 UTC  |  Edited by: Sushi Nardieu
On my scan alt I did this in order. Hope it helps plan your alt.

a) train cybernetics V
b) plug in +5 implants
c) remap Per/Will -> covops V, frig V (and other **** u want, maybe recon)
d) remap int/mem until completion. (Scan, cyno V maybe, navigation, JAM SKILLZ DAWG)
e) join dat jump clone corp in hi-sec and make a bunch of empty clones.
e) possibly transfer to one of your main accounts.

The Guns of Knowledge 

Sammybear
Pyke Syndicate
Solyaris Chtonium
#14 - 2013-02-25 23:26:24 UTC
Roime wrote:
Sammybear wrote:
Roime wrote:
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0

Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.





But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor.


True, but for OP cost was an issue and most of those fancy ones aren't exactly cheap.


Yeah, you are correct there :D