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EVE is boring and it is sucky.

First post
Author
Mr Pragmatic
#141 - 2012-12-17 17:18:45 UTC
This game is what you make of it.

/thread

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

motgus
Caldari Provisions
Caldari State
#142 - 2012-12-17 18:04:49 UTC
Why is this post even here? Op is clearly a troll or just a moron who hasn't done any basic research
Phil Da Agony
Commando Guri
Guristas Pirates
#143 - 2012-12-17 18:33:31 UTC
But the female hairstyles and the cocky male portaits hmmmmmmmmmmmmmm... Damn man that what keeps me hooked.
ISVRaDa
Iberians
#144 - 2012-12-17 18:34:57 UTC  |  Edited by: ISVRaDa
Graic Gabtar wrote:
McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.

Welcome to EVE......



Sorry but seems like you have never played a sandbox before, or you have no idea about how a sandbox game works tbh.

If you can´t enjoy it, leave it and try to find another game. Your time is priceless capsuleer.

[b][i]Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.

¿ What can change the nature of a man ?[/i][/b]

Shajden
Deep Core Mining Inc.
Caldari State
#145 - 2012-12-18 15:32:45 UTC
Eve IS a big game. There is tons of stuff to do. But i agree with op, Its not a sandbox game. Many career paths often just ends up in being a matter of training a linear path of skills to the point of excelling. Perhaps that is why i enjoy pvp so much because the fights are never the same. But what i might not enjoy someone else is loving and i have great respect for ppl that put all the eggs in fx the mining basket.

I think why CCP has kept the game framed is because they want to control the game a bit for us. Is that necessarily bad? No, Eve IS a great game and CCP has provided us with lots of paths for everyone to enjoy it with. Once those paths are done though, there is not much variation no (pve professions) but in many games like this, it is often the journey instead of the goal that is what keeping us playing.

Anyways i dont think CCP will ever add a true sandbox element to the game (like being able to make our own spaceships, stations, clothe etc.) but what i hope they will expand on is the customization we can have.

My wishes for having fun while being on a training path in eve:

- More ships like the strategic cruisers design where we get to put in the role in the ship ourself.
- Customable ship colors/decals (why does my enemys ship look exactly the same as mine)
- Station enviroment, let me choose how my quaters look like?
- PI, add more things to this, mini games, its very boring atm for what it could have been.

And so on and so on. Mostly though i just hope they expand on station quaters soon. It would be so entertaining to meet up at the stations in person or do the career choices from the actual factory section of the station and see your work being processed :)



Trivakas Kolo
Sebiestor Tribe
Minmatar Republic
#146 - 2013-02-24 07:51:11 UTC
Cannibal Kane wrote:
SandBox games are only as Boring as you make them. Simple as that.

''
I would like to point out to that CCP only uses the title of "Sandbox" while it really isn't. It's an mmorpg. Nothing more nothing less. Real sandboxes give you all the items you need to forge anything wish with out time constraints or limits.

Eve online IS NOT a sandbox, and you can google what a sandbox is and compare the two. Eve online is a Space MMORPG, and regardless of how CCP says it's a sandbox it's not.

Simply doing what you want, when you want isn't a sandbox, it's an open world mmorpg. In world of warcraft for instance you can take on any mission available to you(just like in eve) when you want, and you can go where ever you want. This does not make WoW a sandbox.

And It doesn't make eve a sandbox. a sandbox is a world where everything is at your disposal. similar to cheat mode. Any game that compromises and says EVE is a sandbox is lying.

The sandbox name comes from the fact that you can take sand in your box and build anything and everything at will. This is not possible in eve. You fallow a pattern of leveling up. (queue skills and waiting) than you purchase new ships, you either bought a plex and sold it or did various quests, or exploration to gain that isk.

Just because EVE online is open world. DOES NOT MAKE IT A SANDBOX! This is irrefutable.
Zack Korth
Livid CO.
#147 - 2013-02-24 09:17:40 UTC
sandbox=minecraft, eve is for online pew pew, shoot something youll be less bored
Dante Uisen
Caldari Provisions
Caldari State
#148 - 2013-02-24 09:21:50 UTC
Idris Helion wrote:
Very poor work.


PvE is a means to an end not an end in itself
Josef Djugashvilis
#149 - 2013-02-24 09:50:40 UTC
Surely the problem with not having some sort of rough balancing of ships etc, is that a few 'unbalanced' i.e. overpowered ships would be the only ones used?

Many ships which were previously more or less redundant before CCP started the ship balancing, are now used far more in pvp etc.

The Atron is a good example of this.

This is not a signature.

Merovee
Gorthaur Legion
Imperium Mordor
#150 - 2013-02-24 10:15:18 UTC
For months I would just log in and que the skills on my two accounts, now with the patches of late I restarted building capital parts. I bought most mins except for trit n pye, I mine those. I live in a system that I rarely leave for the last two years, the most I will travel is three jumps. There are plenty of small trade hubs that I have no desire to travel farther to the big J.

The point is to live in a dangerous area or next to low or null, this will keep you on your toes. Don't take the easy path, as a causal player/ solo, its important to keep the risk level as high as you can. I wish I had the time to join a large alliance in null but these days I can't make the time. I just join RvB corp with an alt as soon as I build my carrier I'll switch to pvp, I'm so rusty I squeek.

My to do list just keeps getting longer...been playing since 2003, and I haven't got halfway. Blink

Empire, the next new world order.

Yonis Kador
KADORCORP
#151 - 2013-02-24 10:30:08 UTC
I started playing EVE about 5 yrs ago on a friend's acct, subbed my own in 2009, and have been in love with this place ever since.

I don't necessarily disagree with everything the OP stated. I certainly have had issues with the tiercide initiative and subsequent ship balancing. Choices have been sacrificed through this process. Gone are the days of choosing between the missile race, the laser race, the projectile race etc. or choosing between modules x,y, and z that each do something different for n penalties. Some of these things have become streamlined and each race now practically has a missile ship, a drone ship, etc. Everybody now needs to train everything and in that, it does seem as if some of the customization has been lost. By the time I train the skills necessary for my new balanced ships, it's my character that's going to be balanced. I've certainly noticed.

So I'll give him that much.

But this game is not boring or sucky in any sense of those words. There are times when I practically live in New Eden. I never feel safe and I trust no one. And that's in high sec.

It's easy to get lost in the big picture arguments over what EVE should be or could be but for me what makes EVE awesome is the little things. Not knowing whether the guy scanning you during Jita undock is about to blow your ship away. Not knowing when 6 people you've flagged red in your system are just passing through or are they here for you. The dynamism of the marketplace. The need for contingency plans. The endless choices of career paths. The necessity of strategy and the ability to adapt. The incredibly diverse, multinational playerbase. A universe so vast I will probably never fully explore it. The sense of awe and wonder when I still see new things I hadn't yet experienced. Emergent content. I'm passionate about this game. I could go on and on.

In fact, to shake things up in my own game, after playing for years, I decided to kill my main. Dead. No sales. No transfers. Dead. (Now there's a novel idea.) And truly, this second-go-round has been more fun than the first. I know more about what to do and when to do it. I'm training things in the proper order. I have new strategies and new plans and new ideas on how to best succeed based on my earlier trials. I'm not jumping into high-risk activities before I have a sustainable income source. etc, etc, etc...

I just don't really see how I'll ever get bored with the game until it stops challenging me. And since in my game, the challenge, the unrelenting nonstop challenge, is provided by other players, CONSTANTLY, there's virtually no chance it'll ever happen. No, EVE is quite stuck with me. I've seen this game change so much over the past few years almost all for the better. I hope and plan to see it continue to thrive through its next decade.

I also have no doubt that CCP will shock and awe us again at some point. Their track record is pretty good on that front. When wormholes and T3s were introduced in Apocrypha or when pvp was just recently turned on its head with the new destroyers and the bounty hunting profession in Retribution, CCP rose to the occasion in an attempt to recapture our collective sense of wonder. You just can't expect new ships and new space every expansion or disappointment is guaranteed.

You know, when I was in middle school, my science instructor told me once that "only boring people get bored." He was kind of a d***. But as I grew older, I came to realize that the d*** was right. Life is what you make of it. Everything's relative. You can only control your own reactions to situations and stress is imaginary. Those lessons most certainly apply to EVE Online - moreso than in any other game I've tried.

In EVE we are the content.

And one thing I've come to expect, nay, enjoy, that keeps me looking over my shoulder, that the OP seems to find lacking...

is that in this place, chaos is a constant.

Yonis Kador
Frostys Virpio
State War Academy
Caldari State
#152 - 2013-02-24 10:30:54 UTC
Graic Gabtar wrote:
McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.

Welcome to EVE. A homogeneous meh where a bit of eye candy and a few tweaked attributes aside you are in the exact type of place as every other drone doing exactly the same thing.

Every item or service is available a couple of jumps away. Everyone is as equally good at doing pretty much the same things. Technology is just that little bit different in minor ways, but they are effectively the same.

With some minor distribution aside anything relevant and meaningfully in the game is on everyone's doorstep. Need a particular item? It's likely to be right where you need it or a few jumps to Jita. The mechanics are challenge-less. Anything you will want to quickly do is just a training queue away. Choices are meaningless. The question is only how many diminishing returns you want to invest your time in.

Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.

Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?

Some examples…

Billions of people in the known universe and there is no innovation - Why does every ship have to be so uniform with minor tweaking of accepted fits? Why don’t they all have subsystems to foster innovation? Or even the ability to re-assign slots?

Systems strewn across the galaxy and there is no randomness of space – Why are resources effectively equal? Why aren’t some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?

Where is the specialisation? - Why is everyone equally good at refining? Why is everyone equally good at manufacturing?

A dynamic universe is a healthy universe. I see thousands of worlds where people are running numbers at the margins like ten thousand others. The few who have found a way to differentiate or who can meta game are Kings.

I say, we should unleash the chaos and if required the madness.

CCP - pour in the sand.


If it's so damn bad, design your own game and become rich as people flock to your superior offering. If you can't do it yourself, deal with what is offered and STFU.
Corey Fumimasa
CFM Salvage
#153 - 2013-02-24 11:58:56 UTC  |  Edited by: Corey Fumimasa
Azumi Zimu wrote:
CCP Falcon wrote:

Your whole post.

...

You really thought that was a rant?




Yes it was a rant.

Our character portraits are right next to our posts and its sometimes easy to get drawn into our in-game persona's when writing here, all rough edges, smack talk, and HTFU. But we should not behave like our Eve characters in the real world. RL is not a game, its hard work and requires help and support from the people around us.

The OP was part attitude, part vent, and part poorly thought out idea. If I was a Dev I would find it to be disheartening and frustrating. And then to see that same attitude posted and reposted and then used to illustrate another perceived flaw, would change my work from a joy into a grind.

Its a good way to portray a character in Eve, however it is not a good way to motivate, to foster creativity, or to enable constructive change.

So to the OP: write what you need to, but don't try and justify it with thoughts of "I'm doing this to make the game better." Criticism, when delivered hastily is counter productive. It discourages the people who create and maintain our game, and is damaging to that process.
Takseen
Federal Defense Union
Gallente Federation
#154 - 2013-02-24 12:25:19 UTC
Inquisitor Kitchner wrote:

T3 subsystems only exist thanks to the Sleeper technology, which Capsuleer get by committing genocide.



Wait, WHAT?
Xpaulusx
Naari LLC
#155 - 2013-02-24 12:31:38 UTC
Wtf did i just read Ugh

......................................................

SoOza N'GasZ
L F C
Ethereal Dawn
#156 - 2013-02-24 14:39:11 UTC
Graic Gabtar wrote:
McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.

Welcome to EVE. A homogeneous meh where a bit of eye candy and a few tweaked attributes aside you are in the exact type of place as every other drone doing exactly the same thing.

Every item or service is available a couple of jumps away. Everyone is as equally good at doing pretty much the same things. Technology is just that little bit different in minor ways, but they are effectively the same.

With some minor distribution aside anything relevant and meaningfully in the game is on everyone's doorstep. Need a particular item? It's likely to be right where you need it or a few jumps to Jita. The mechanics are challenge-less. Anything you will want to quickly do is just a training queue away. Choices are meaningless. The question is only how many diminishing returns you want to invest your time in.

Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.

Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?

Some examples…

Billions of people in the known universe and there is no innovation - Why does every ship have to be so uniform with minor tweaking of accepted fits? Why don’t they all have subsystems to foster innovation? Or even the ability to re-assign slots?

Systems strewn across the galaxy and there is no randomness of space – Why are resources effectively equal? Why aren’t some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?

Where is the specialisation? - Why is everyone equally good at refining? Why is everyone equally good at manufacturing?

A dynamic universe is a healthy universe. I see thousands of worlds where people are running numbers at the margins like ten thousand others. The few who have found a way to differentiate or who can meta game are Kings.

I say, we should unleash the chaos and if required the madness.

CCP - pour in the sand.


well said my friend.

Legba

SoOza N'GasZ
L F C
Ethereal Dawn
#157 - 2013-02-24 14:49:32 UTC  |  Edited by: SoOza N'GasZ
why is everyone telling op he is wrong he has obviously played the game for a while and made up his opinion you dont need to 'HELP' him stop perceiving something he truly feels .

people here need to stop superimposing their philosophies on others that are not satisfied with eve.

There are a couple of ccp servants that post the same comment (eve is what you make it) on every forum topic that even vaguely says eve isnt alright.

This is completely unproductive and in my opinion somewhat degenerative.

Legba

Corey Fumimasa
CFM Salvage
#158 - 2013-02-24 14:55:39 UTC
SoOza N'GasZ wrote:
why is everyone telling op he is wrong he has obviously played the game for a while and made up his opinion you dont need to 'HELP' him stop perceiving something he truly feels .

Because his post is poorly written, inconsiderate, and rude. Those things are fine when we banter and fight among ourselves, but he brought CCP into it.
Corey Fumimasa
CFM Salvage
#159 - 2013-02-24 14:58:38 UTC
Corey Fumimasa wrote:
SoOza N'GasZ wrote:
why is everyone telling op he is wrong he has obviously played the game for a while and made up his opinion you dont need to 'HELP' him stop perceiving something he truly feels .

Because his post is poorly written, inconsiderate, and rude. Those things are fine when we banter and fight among ourselves, but he brought CCP into it.

Fair enough, its pretty well written. Maybe "ill conceived, ineffectual, and boorish." would be a more apt description.
SoOza N'GasZ
L F C
Ethereal Dawn
#160 - 2013-02-24 15:01:37 UTC  |  Edited by: SoOza N'GasZ
Corey Fumimasa wrote:
SoOza N'GasZ wrote:
why is everyone telling op he is wrong he has obviously played the game for a while and made up his opinion you dont need to 'HELP' him stop perceiving something he truly feels .

Because his post is poorly written, inconsiderate, and rude. Those things are fine when we banter and fight among ourselves, but he brought CCP into it.


His post is personal, honest and an outcry over something that is personally heartfelt. He has the right to be inconsiderate to the devs feelings because he is a paying customer and he deserves a total and honest opinion on the product he pays for and dedicates his life to.

also there is no literacy prize so please refrain from calling his post ill written. I think OP actually has a great expressional gift and his OP comment nails eves issues right on the head.

Legba