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incursions are slowly killing off LP store profits

First post
Author
Spineker
#141 - 2011-10-26 21:10:21 UTC
3000 isk per LP

BWAHAHAHAHAHA that is some funny ******* ****.
mingetek
Brainless in Space
#142 - 2011-10-26 22:46:59 UTC
Spineker wrote:
3000 isk per LP

BWAHAHAHAHAHA that is some funny ******* ****.



used to be able to get 10k isk per lp at one stage.
..
Spineker
#143 - 2011-10-26 23:07:25 UTC
To get 2500isk to LP you would have to sell the CNR for over 1.5 billion isk.... Just using a big ticket item to show how some of these numbers people spit out make no sense.

Now yes at one time when there was far fewer LP falling out of the stars it was a bit more. But CNR even 5 years ago was selling less than a billion.
Tenris Anis
Schattenengel Clan
#144 - 2011-10-27 02:39:03 UTC
Spineker wrote:
To get 2500isk to LP you would have to sell the CNR for over 1.5 billion isk.... Just using a big ticket item to show how some of these numbers people spit out make no sense.

Now yes at one time when there was far fewer LP falling out of the stars it was a bit more. But CNR even 5 years ago was selling less than a billion.


CNR, veldspar under the sun of LP Store Items.
/facepalm
But thank you very much for actually selling CNR for less than 1000 isk per LP.

Remove insurance.

Josefine Etrange
Federal Navy Academy
Gallente Federation
#145 - 2011-10-27 02:49:27 UTC
Goose99 wrote:


Where do you afk your ship? I have a supply of 1400mm apocs parked one jump from Narija. Was wondering how to get rid of it.Cool

And it is clearly highsec incursion runners' fault that goons aren't willing to run sites, or that nullsec is sparsely populated. How about you make your space NRDSLol


Hmm, flying into goone space with multi-billion-isk pve ships sounds not as the smartest idee, even WHEN they would change to NRDS ... still I would like to come with my logistics.
Spineker
#146 - 2011-10-27 03:33:38 UTC
Tenris Anis wrote:
Spineker wrote:
To get 2500isk to LP you would have to sell the CNR for over 1.5 billion isk.... Just using a big ticket item to show how some of these numbers people spit out make no sense.

Now yes at one time when there was far fewer LP falling out of the stars it was a bit more. But CNR even 5 years ago was selling less than a billion.


CNR, veldspar under the sun of LP Store Items.
/facepalm
But thank you very much for actually selling CNR for less than 1000 isk per LP.



Fast nickle or slow time consuming dime. I make more off tags than I ever did off LP
Josefine Etrange
Federal Navy Academy
Gallente Federation
#147 - 2011-10-27 06:20:00 UTC
About what you are complaining than again?
JackStraw56
Run Like an Antelope
#148 - 2011-10-27 07:57:47 UTC
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.

Let's make the issue clear.
Ikonia
Royal Amarr Expeditions
#149 - 2011-10-27 08:57:16 UTC
Complete nonsense. 100 Mill in an hr while doing high sec things isnt even a lot but of course it isnt a standard to make that much.

This is just the typical whining of ppl who want to have unexperienced PVP players as victims in LS. Such shattered existences with ruined Sec-standing, bad faction everywhere and no chance to get a toe into 0sec.

The listed example is as regardless as blaming a highSec explorer when finding a 100 Million ISK Item about once a week that he has too much income per hour.

Further there are so mony lowsec systems which are split to other lowsecs by high sec systems, in that case mostly impossible to be reached by lowsec-pirates and there are lots of missions that bring far more than 100 mill per hr. Those are quite safe beside some wannabe pirates. When you fly those missions just have a friend or use 2 accounts. Dont forget a tackler, hehe.
Josefine Etrange
Federal Navy Academy
Gallente Federation
#150 - 2011-10-27 10:46:04 UTC  |  Edited by: Josefine Etrange
wrong topic ups
Mocam
Aliastra
Gallente Federation
#151 - 2011-10-27 13:48:53 UTC
JackStraw56 wrote:
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.

Let's make the issue clear.


Incorrect.

Incursions have 2 exchange rates: (I'll list all 3 options being as 1 "is not available")
Pirate or FW corp stores = no conversion.
One of the 4 primary Empire factions = 80% conversion.
Any of the "fringe" (SOE, etc..) factions = 40% conversion rate.

So numbers for highsec...

10 1/2 mill ISK and 1400 LP per site.

We'll use 6 VG's per hour so 63 million ISK + 8400 LP per hour.

2 hours run time = 126 million ISK + 16800 LP.

16800 * .8 = 13440 LP that can be spent at ANY primary empire corporate LP store in the game.

2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.

The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.

No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.
RadioControlled
Joint Empire Squad
#152 - 2011-10-27 14:06:32 UTC  |  Edited by: RadioControlled
Mocam wrote:
JackStraw56 wrote:
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.

Let's make the issue clear.


Incorrect.

Incursions have 2 exchange rates: (I'll list all 3 options being as 1 "is not available")
Pirate or FW corp stores = no conversion.
One of the 4 primary Empire factions = 80% conversion.
Any of the "fringe" (SOE, etc..) factions = 40% conversion rate.

So numbers for highsec...

10 1/2 mill ISK and 1400 LP per site.

We'll use 6 VG's per hour so 63 million ISK + 8400 LP per hour.

2 hours run time = 126 million ISK + 16800 LP.

16800 * .8 = 13440 LP that can be spent at ANY primary empire corporate LP store in the game.

2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.

The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.

No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.


Are you arguing in favor of or against the "Concord LP are killing LP store profits" - view?

Some arguments in random order:
Changes to sanctums bringing more "income-alts" back to empire had no influence.
Changes to nullsec making it (at least for some groups) less agreeable to run ISK-making activities there, or even stay in that space, had no influence.
Changes to mission agents making them easier to reach (standings wise) had no influence.
Changes to mission distribution within agent types making it easier to get high-lp kill missions had no influence.
Changes to social skills, refund of old SP, and the new more specialised social skills had no influence on LP's gained per mission.
More information on blitzing missions, and consequently more people blitzing missions had no influence.
General problems with tag bottlenecks had no inluence.
People not calculating value of inputs into the LP-store had no influence.
etc.

Counter, from my own limited experience: last time I checked: 2 good lowsec l4's, run within 15 minutes, could easily bring 20 k lp.

Yup, must be the Concord LP.
e: [/sarcasm]
Josefine Etrange
Federal Navy Academy
Gallente Federation
#153 - 2011-10-27 15:11:44 UTC
Mocam wrote:
JackStraw56 wrote:
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.

Let's make the issue clear.


Incorrect.

Incursions have 2 exchange rates: (I'll list all 3 options being as 1 "is not available")
Pirate or FW corp stores = no conversion.
One of the 4 primary Empire factions = 80% conversion.
Any of the "fringe" (SOE, etc..) factions = 40% conversion rate.

So numbers for highsec...

10 1/2 mill ISK and 1400 LP per site.

We'll use 6 VG's per hour so 63 million ISK + 8400 LP per hour.

2 hours run time = 126 million ISK + 16800 LP.

16800 * .8 = 13440 LP that can be spent at ANY primary empire corporate LP store in the game.

2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.

The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.

No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.



So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates.
I can understand when people with high conversion rates complain, because the incursion players are flexible enogh to change lp stores depending on market situation. But actually my favorite lp store items RAISE in price, and the raise alot, instead of getting cheaper. And they raise in price more than corrosponing tags are going up in price.
Furthermore any mission should access to at least all l4 agents of 2 factions, since the agent overhaul it became rediculus easy to access l4 agents, and as they are now all q20, they bring all good amount of isk and LP. Mission runners are nearly as flexible as incursion runners AND get based on your math way more lp per hour.

If you want to blaim incursions for market changes, try to blaim them for rising dogag prices, becaue here you would have a point.
Ammzi
Dreddit
Test Alliance Please Ignore
#154 - 2011-10-27 15:29:00 UTC
Mocam wrote:


2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.

The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.

No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.


You talk about the "overall impact of the entire thing", but you don't look at the overall impact yourself.
You are taking a specific and closed example out, you need to par that as well the argument that

"Concord LP is killing off LP store profits" together with "how many incursion runners vs. how many mission runners."
Basically how much of the CONCORD LP spend in the LP stores (that are non-concord and come with loss) compared to how much Empire faction LP (from missions) is spend.

If you look at my previous post where I calculated the maximum possible Isk/hour for ALL highsec incursion runners at any given time (https://forums.eveonline.com/default.aspx?g=posts&m=229653#post229653) we can use those numbers to calculate what the LP/hour rate is for CONCORD.

So let's assume 36 highsec vanguard fleets are running an average of 7 sites every hour generating:
36*10*1400*7 = 3.528.000 CONCORD LP.

Let's add a few assault and headquarter fleets.
6 assaults fleet (that's one in every assault system in 3 different incursions.
6*3500*20 = 420.000 CONCORD LP.

2(fleets)*2(sites pr. hour)*40(members)*7000 = 1.120.000 CONCORD LP.


So at the one of the most ideal incursion scenarios with the most fleets as we can imagine 5 million concord LP is being generated per hour.
The real average of an entire week is much, much lower than this.

Now what are your numbers of mission runners in highsec? And how much do they contribute to LP of their own factions?
Because keep in mind, not all CONCORD LP is being converted (with a loss !!) to other factions. A lot of it is being spend in the concord LP store and even more will be spend there when the destructible customs offices go online.

Goose99
#155 - 2011-10-27 15:34:38 UTC
Ammzi wrote:
Mocam wrote:


2 hours... Not too bad at all being as you didn't need to spend ANY time building corp standings doing lower level encounters to start earning decent LP at a given corporate store.

The flexibility of the CONCORD LP is far too much at such conversion rates. It lets someone with trivial standings have instant access to top of the line offerings with very little time and effort.

No - it's not just the isk per hour nor the CONCORD LP. It's the overall impact of the entire thing -- coupled primarily with the ability to FARM the sites. That composite is over the top.


You talk about the "overall impact of the entire thing", but you don't look at the overall impact yourself.
You are taking a specific and closed example out, you need to par that as well the argument that

"Concord LP is killing off LP store profits" together with "how many incursion runners vs. how many mission runners."
Basically how much of the CONCORD LP spend in the LP stores (that are non-concord and come with loss) compared to how much Empire faction LP (from missions) is spend.

If you look at my previous post where I calculated the maximum possible Isk/hour for ALL highsec incursion runners at any given time (https://forums.eveonline.com/default.aspx?g=posts&m=229653#post229653) we can use those numbers to calculate what the LP/hour rate is for CONCORD.

So let's assume 36 highsec vanguard fleets are running an average of 7 sites every hour generating:
36*10*1400*7 = 3.528.000 CONCORD LP.

Let's add a few assault and headquarter fleets.
6 assaults fleet (that's one in every assault system in 3 different incursions.
6*3500*20 = 420.000 CONCORD LP.

2(fleets)*2(sites pr. hour)*40(members)*7000 = 1.120.000 CONCORD LP.


So at the one of the most ideal incursion scenarios with the most fleets as we can imagine 5 million concord LP is being generated per hour.
The real average of an entire week is much, much lower than this.

Now what are your numbers of mission runners in highsec? And how much do they contribute to LP of their own factions?
Because keep in mind, not all CONCORD LP is being converted (with a loss !!) to other factions. A lot of it is being spend in the concord LP store and even more will be spend there when the destructible customs offices go online.



Your drop of water is contributing to rising sea levels. My flat got flooded and it's all your fault.Cool
Jinn Rho
Ministry of War
Amarr Empire
#156 - 2011-10-27 19:07:42 UTC
JackStraw56 wrote:
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.

Let's make the issue clear.

Mocam wrote:


...13440 LP that can be spent at ANY primary empire corporate LP store in the game.


Josefine Etrange wrote:


So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo.
...But actually my favorite lp store items RAISE in price, and the raise alot, instead of getting cheaper. And they raise in price more than corrosponing tags are going up in price.
...Mission runners are nearly as flexible as incursion runners AND get based on your math way more lp per hour.

If you want to blaim incursions for market changes, try to blaim them for rising dogag prices, becaue here you would have a point.


If you've actually looked at contracts, Mocam, faction modules have gone up in price, not down.
This is probably due to incursioners blinging out all their whips. Ironically from your failed logic, Mocam, generally a crashed LP store would have faction mods drop in price due to over saturation (SUPPLY/DEMAND)... but as anyone who's been watching contract prices for hot modules can clearly see, those modules are rising in price. Meaning that the main market-changer is tags. Tags from missioners and ratters. Tags rising from pilots either transitioning from missions to incursions (which Josefine pointed out incs makes less LP than lvl4s, no standings gain), or pilots who are smart enough to follow tag supply/demand.

Honestly, the way I see it, just like CCP said, "[generally] working as intended," which to me is getting pilots out of their solo isk boat and into to group isk ships, meetinggreeting, and making use of the word teamwork to reach a greater audience. Again, Incursions are a socioeconomic catalyst for the better.

All you naysayers like to think Incursions are terrible for the economy, but the reality is just that you can't get past naysaying.
Ammzi
Dreddit
Test Alliance Please Ignore
#157 - 2011-10-27 20:26:24 UTC
Jinn Rho wrote:

If you've actually looked at contracts, Mocam, faction modules have gone up in price, not down.
This is probably due to incursioners blinging out all their whips. Ironically from your failed logic, Mocam, generally a crashed LP store would have faction mods drop in price due to over saturation (SUPPLY/DEMAND)... but as anyone who's been watching contract prices for hot modules can clearly see, those modules are rising in price. Meaning that the main market-changer is tags. Tags from missioners and ratters. Tags rising from pilots either transitioning from missions to incursions (which Josefine pointed out incs makes less LP than lvl4s, no standings gain), or pilots who are smart enough to follow tag supply/demand.

Honestly, the way I see it, just like CCP said, "[generally] working as intended," which to me is getting pilots out of their solo isk boat and into to group isk ships, meetinggreeting, and making use of the word teamwork to reach a greater audience. Again, Incursions are a socioeconomic catalyst for the better.

All you naysayers like to think Incursions are terrible for the economy, but the reality is just that you can't get past naysaying.


Epic conclusion to this whole thread Jinn Rho.
I'm almost tempted to say /thread.

Big smile
xVx dreadnaught
modro
Northern Coalition.
#158 - 2011-10-29 00:20:00 UTC
First off... I had no idea how whiney mission runner could be.

Second. Incursions are for me as much a social and enjoyable event as well as a money spinner.

Thirdly, the manner in which I make my isk has nothing to do with anyone else, but I'll say I didn't make 10 billion isk solely from running incursions in a matter of days. Much of it was also from trading.

Also, the rates have been inflamed slightly. Very few fleets currently run VG's with 10 members. Majority run 1 heavy. This increases the chances of winning contested sites without such a massive drop in individual pay outs.

9.7mill per site per player in a fleet of 11

If you are in an NCO blitzing fleets, you can complete Sites in 3 minutes. Give a couple minutes waiting for spawnings, or jumping to a different system to hunt them out and it isn't hard to do 15 sites per hour. 145.5mill per hour.

But just before you complaining brats get your nose out of joint... it's available for anyone what wants to do it. All you need is 10 friends and the truth is, if you weren't all such anti-social complaining twats, you'd be out here with us running some sites. Instead of complaining your little hearts out in yet another derailed thread.


Bottom line, we earn the ISK and LP fare and square. There's nothing stopping you from doing it
TheExtruder
TheExtruder Corporation
#159 - 2011-10-29 03:12:32 UTC  |  Edited by: TheExtruder
CCP Dropbear wrote:
Cearain wrote:
We would actually need some numbers to determine if this is the case.


As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively.

Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.


Keep in mind also that most of us make tons of raw isk income, many of us dont even look into selling that concord LP, you only do it if you are really tight on money (which is not often when you do incursions regularly)

If you are going to nerf concord LP, which i think you should, then simply make the 'exchange rate' into other LP slightly lower, like 0.7 instead of the current 0.8 but please be gentle with nerfind incursions, it certainly is a fragile matter considering that there are many many people who fly poor ships and join poor fleets, those are the guys who need the most lovin... the rich get richer, thats how its always been, only thing you can do is make sure that the market economy stays balanced by simply nerfind the exchange rate from concord LP into other kinds of LP

Personally i am up to about 8 million concord LP which I never have bothered to sell yet, its a time consuming thing. And it bothers me a little to know that probably the most profit I can get from that concord LP is if buy/sell from the Concord LP store as opposed to other LP stores. concord LP is about 2k/LP-3.5k/LP, other LP stores can mostly give you 1k/LP... so converting my concord LP into other wouldnt be very profitable, in fact not nearly as profitable as selling concord stuff

Oh another important matter is that alot of mission runners who have bad standing with amarr, sadly cant even try out doing incursions because they didnt know that accepting certain missions wont let you fly into other races space, having occasional incursion spawns in minni or gallente space doesnt really help much for newcomers to invest in incursions or even try them (people like investing into careers more often than to simply try something out, because once they get bored doing something, they go after the next best career they find). You guys need to either change that 'standings thing' or inform people not to accept those missions unless they want to be blocked from flying into amarr space (which is like 99% of all space lol)
xVx dreadnaught
modro
Northern Coalition.
#160 - 2011-10-29 09:47:28 UTC
TheExtruder wrote:


Keep in mind also that most of us make tons of raw isk income, many of us dont even look into selling that concord LP, you only do it if you are really tight on money (which is not often when you do incursions regularly)

If you are going to nerf concord LP, which i think you should, then simply make the 'exchange rate' into other LP slightly lower, like 0.7 instead of the current 0.8 but please be gentle with nerfind incursions, it certainly is a fragile matter considering that there are many many people who fly poor ships and join poor fleets, those are the guys who need the most lovin... the rich get richer, thats how its always been, only thing you can do is make sure that the market economy stays balanced by simply nerfind the exchange rate from concord LP into other kinds of LP

Personally i am up to about 8 million concord LP which I never have bothered to sell yet, its a time consuming thing. And it bothers me a little to know that probably the most profit I can get from that concord LP is if buy/sell from the Concord LP store as opposed to other LP stores. concord LP is about 2k/LP-3.5k/LP, other LP stores can mostly give you 1k/LP... so converting my concord LP into other wouldnt be very profitable, in fact not nearly as profitable as selling concord stuff

Oh another important matter is that alot of mission runners who have bad standing with amarr, sadly cant even try out doing incursions because they didnt know that accepting certain missions wont let you fly into other races space, having occasional incursion spawns in minni or gallente space doesnt really help much for newcomers to invest in incursions or even try them (people like investing into careers more often than to simply try something out, because once they get bored doing something, they go after the next best career they find). You guys need to either change that 'standings thing' or inform people not to accept those missions unless they want to be blocked from flying into amarr space (which is like 99% of all space lol)



I agree with your idea, because I'm one that has already reaped much in the way of benefits from doing incursions. I find no difficulty in getting fleets, because I fly a pretty bling ship and am known well enough. I would very well be in favor of a reduced LP gain for those with X- amount and over.

(But then I would want this to happen across the board, not just with incursions. But with agents as well)

This would make mission and incursion pilots new to the game able to keep up easier... and/or encourage people to sell their LP sooner, rather than stockpiling.