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Why the new voting system CCP?

First post First post
Author
EI Digin
irc.zulusquad.org
#61 - 2013-02-24 01:27:53 UTC
Aren Madigan wrote:
Wanting to make a game great is one thing, but don't be absurd and think that people have to stick around in hopes that it will happen.


Waiting around for things to get better is pretty much what myself and every other sovholder in nullsec have been doing for the past two years. A bunch of people in our "special interest group" has left us because they're sick of the current game and the lack of updates for our play style while highsec receives buff after buff.
EI Digin
irc.zulusquad.org
#62 - 2013-02-24 01:28:31 UTC
Vaerah Vahrokha wrote:
Agent Eunoli wrote:

If you want to compete with them then ORGANIZE as well. Or, you can go to the forums and write whiny posts that get you nowhere. The choice is your own. And when I say organize I mean -you- start organizing people. If you aren't interested in doing that then you have no place, at all, to complain or whine about 0.0 Alliances who did organize.


Could you pretty please provide me a single reference of a MMO where the randoms self organized enough to defeat the "top server, organized guilds"?


Asakai
Aren Madigan
The Scope
Gallente Federation
#63 - 2013-02-24 01:31:26 UTC
EI Digin wrote:
Aren Madigan wrote:
Wanting to make a game great is one thing, but don't be absurd and think that people have to stick around in hopes that it will happen.


Waiting around for things to get better is pretty much what myself and every other sovholder in nullsec have been doing for the past two years. A bunch of people in our "special interest group" has left us because they're sick of the current game and the lack of updates for our play style while highsec receives buff after buff.


And they have every right to leave. It really isn't in question that null sec has issues for anyone paying attention. Its a matter of how to handle it where the questions arise.
Vaerah Vahrokha
Vahrokh Consulting
#64 - 2013-02-24 01:36:56 UTC
EI Digin wrote:
Vaerah Vahrokha wrote:
Agent Eunoli wrote:

If you want to compete with them then ORGANIZE as well. Or, you can go to the forums and write whiny posts that get you nowhere. The choice is your own. And when I say organize I mean -you- start organizing people. If you aren't interested in doing that then you have no place, at all, to complain or whine about 0.0 Alliances who did organize.


Could you pretty please provide me a single reference of a MMO where the randoms self organized enough to defeat the "top server, organized guilds"?


Asakai


That's not a game mechanics change pressure teamup (as per the topic), that's a battle. Lucky zergs happen, a prolonged, organized lobby to contrast the prominent game guilds / corp is all another thing.
Lapine Davion
Outer Ring Applied Logistics
#65 - 2013-02-24 01:37:53 UTC
Vaerah Vahrokha wrote:
EI Digin wrote:
Vaerah Vahrokha wrote:
Agent Eunoli wrote:

If you want to compete with them then ORGANIZE as well. Or, you can go to the forums and write whiny posts that get you nowhere. The choice is your own. And when I say organize I mean -you- start organizing people. If you aren't interested in doing that then you have no place, at all, to complain or whine about 0.0 Alliances who did organize.


Could you pretty please provide me a single reference of a MMO where the randoms self organized enough to defeat the "top server, organized guilds"?


Asakai


That's not a game mechanics change pressure teamup (as per the topic), that's a battle. Lucky zergs happen, a prolonged, organized lobby to contrast the prominent game guilds / corp is all another thing.


Look at those moving goalposts.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Aren Madigan
The Scope
Gallente Federation
#66 - 2013-02-24 01:43:48 UTC
I find myself wondering if Asakai was even a victory or just a battle that happened with some chaos where eventually people scattered and nothing really being lost other than some ships.
Zhade Lezte
#67 - 2013-02-24 02:55:56 UTC  |  Edited by: Zhade Lezte
Aren Madigan wrote:
I find myself wondering if Asakai was even a victory or just a battle that happened with some chaos where eventually people scattered and nothing really being lost other than some ships.


Well, hundreds of billions of ships lost is "some ships", I suppose.

It was a huge miscalculation for the CFC that from what I have seen, has changed the way our leadership perceives things.

For example, SC escalations are being forbidden, full stop, in lowsec.


There certainly are greater stakes that could be on the line in battles but with how things have changed today that needs better sov mechanics that encourage people to invest in their space more to make it happen!
Crumplecorn
Eve Cluster Explorations
#68 - 2013-02-24 03:04:45 UTC
Dinsdale Pirannha wrote:
Test and goons total 21,000 chars, which translates to between 10 and 15,000 accounts.
Now add on all their alt accounts.
Now tack on all the other alliances within HBC and CFC.
Now tack on all the other alliances' alt accounts.

We are faced with an organized voting bloc of, best guess, 25,000 - 40,000 accounts.
( I know one guy in PL who has 7 accounts, and I don't think he is an aberration.)

Given that these guys will distribute a list of 14 candidates, in the precise order that they should be voted on, it is a lock that the first 7 of the first 10 spots are filled with precisely who they want.

[...]

High sec, we all know, is not nearly organized enough to pull off getting even one person in the top position on the voting list of 4000 voters.
I don't know anything about the old voting system or the new one, but you make the new one sound really good so let's go with that.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Vaerah Vahrokha
Vahrokh Consulting
#69 - 2013-02-24 11:55:04 UTC
Lapine Davion wrote:
Vaerah Vahrokha wrote:
EI Digin wrote:
Vaerah Vahrokha wrote:
Agent Eunoli wrote:

If you want to compete with them then ORGANIZE as well. Or, you can go to the forums and write whiny posts that get you nowhere. The choice is your own. And when I say organize I mean -you- start organizing people. If you aren't interested in doing that then you have no place, at all, to complain or whine about 0.0 Alliances who did organize.


Could you pretty please provide me a single reference of a MMO where the randoms self organized enough to defeat the "top server, organized guilds"?


Asakai


That's not a game mechanics change pressure teamup (as per the topic), that's a battle. Lucky zergs happen, a prolonged, organized lobby to contrast the prominent game guilds / corp is all another thing.


Look at those moving goalposts.


No, look at fabricating off topic arguments, and even then an unique snowflake across 15 years of a whole industry.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#70 - 2013-02-24 12:56:43 UTC
Mara Pahrdi wrote:
As a highsec dweller I'm perfectly fine with this. Nobody keeps you from organizing highsec and especially coming up with a suitable candidate.


How is anyone able to organize HS? There is no way to align the NPC corps and there isn't enough of a motivating factor such as mutual protection to create the large organizational structures needed to do so.

There is a reason that large cities are filled with individuals who do not have strong political and social ties with one another versus areas without the influence of governmental order where tribal ties are strong.

Don't ban me, bro!

Dinsdale Pirannha
Pirannha Corp
#71 - 2013-02-24 15:45:07 UTC
Mr Kidd wrote:
Mara Pahrdi wrote:
As a highsec dweller I'm perfectly fine with this. Nobody keeps you from organizing highsec and especially coming up with a suitable candidate.


How is anyone able to organize HS? There is no way to align the NPC corps and there isn't enough of a motivating factor such as mutual protection to create the large organizational structures needed to do so.

There is a reason that large cities are filled with individuals who do not have strong political and social ties with one another versus areas without the influence of governmental order where tribal ties are strong.


I am not sure what side if the fence you are coming down on.
Are you suggesting that it is OK and fair for the minority group within the game (null sec) to dominate the balance?

In either case, you are completely correct about high sec being impossible to organize.
Yes, there are large groups within high sec (UNI, RvB, Incursion groups), but it is safe to say, especially with the latter two, that they are riddled with alts whose main play is focused in other areas (saw an actual PL guy in one group), and there is no way to expect they would vote for a high sec candidate, especially one who would be ostracized and marginalized by the zealots in the CSM and within CCP.

Oh, and to the trolls that suggest I run, a couple things:
1. I am fully aware that agitators like me don't get elected. The "moderates" in a normal election are the ones that get elected. Of course, with this new voting system, we are indeed going to see a plethora of pro null sec/ anti-high sec zealots and extremists get in.
2. Given the hatred that the zealots have demonstrated before in personal attacks on high sec CSM members, there is no way I am giving up personal information for these sociopaths to use.
Natsett Amuinn
Caldari Provisions
Caldari State
#72 - 2013-02-24 15:53:58 UTC  |  Edited by: Natsett Amuinn
21,000 out of 350k or so?

Why are you worried, you outnumber us.

Silly.
You would think that EVE is a game about working with other people.

Except in high sec were it's a game about crying like a damn brat in an effort to get your way.

If people in high sec gave a ****, they'd ******* organize and vote, but god forbid you put in EFFORT.
Just more high sec mentality.

Give us what we want, we're special and shouldn't have to work together to achieve anything.
Alavaria
GoonWaffe
Goonswarm Federation
#73 - 2013-02-24 16:01:37 UTC
Natsett Amuinn wrote:
21,000 out of 350k or so?

Why are you worried, you outnumber us.

Silly.
You would think that EVE is a game about working with other people.

Except in high sec were it's a game about crying like a damn brat in an effort to get your way.

If people in high sec gave a ****, they'd ******* organize and vote, but god forbid you put in EFFORT.
Just more high sec mentality.

Give us what we want, we're special and shouldn't have to work together to achieve anything.

Er, well, we don't like to put in EFFORT either. Especially when it comes to voting. Sure we PRESS BUTAN FOR GREAT JUSTICE. But how do "we" decide which butan to press?

The political commissars tell us who will best forward our interests and we then push the butan they tell us to.

Loyalty is a virtue, participation brings reward.

Tippia
Sunshine and Lollipops
#74 - 2013-02-24 16:18:35 UTC
Vaerah Vahrokha wrote:
The dynamic nature of MMOs makes sure there's never an objective balance
Sure there is.

If procedure A works like procedure A for everyone, rather than work like procedure A⁻¹ for some, then it is objectively balanced: everyone is treated the same when doing the same thing.
Caitlyn Tufy
Perkone
Caldari State
#75 - 2013-02-24 16:38:12 UTC
Dinsdale Pirannha wrote:
By December I expect to see :
Perfect refine no longer possible in high sec.
Superveld and superscordite in null sec destroying the value of high sec mining.
Incursion income reduced by 75%.
Mission income halved (on top of the devastation that occurred with the AI and TD changes in Dec.
T2 manufacturing removed from high sec
Manufacturing slots at high sec stations severely curtailed or completely removed. Not that it will matter much.


Strangely enough, I love most of these, though I'd add:

- low sec changed into a pirate industry and mission haven, as per this suggestion
- mechanics added into null to promote conflict and give the small guy a foothold.
DarthNefarius
Minmatar Heavy Industries
#76 - 2013-02-24 17:27:03 UTC
Tippia wrote:

So they picked one that lets the small guy have a better chance by getting in through all the non-wasted votes that STV provides.



Come on...the small guys are going to get decimated.
We all know that the major component thats going to steer winning votes here is the over vote mechanics of this proposed STV are really going to determine the compostition of the CSM. I suspect the undervote mechanism will seriously diminish in its desired purpose for increased voter representation due to HI SEC voter apathy stemming from percieved complexity of having 14 voting choices

Here Malcanis' axiom of doing things to help newbies ends up hurting them worse has a chance to go into overdrive.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tippia
Sunshine and Lollipops
#77 - 2013-02-24 17:44:03 UTC  |  Edited by: Tippia
DarthNefarius wrote:
Come on...the small guys are going to get decimated.

We all know that the major component thats going to steer winning votes here is the over vote mechanics of this proposed STV are really going to determine the compostition of the CSM. I suspect the undervote mechanism will seriously diminish in its desired purpose for increased voter representation due to HI SEC voter apathy stemming from percieved complexity of having 14 voting choices

Here Malcanis' axiom of doing things to help newbies ends up hurting them worse has a chance to go into overdrive.
Of course. That's because the problem never was one of mega-coalitions and ze ebil nulseccers beating down on the little highsec guys.

The “problem” is that only those who care enough to vote get represented. As expected. As it should be. The amount of lost votes are pretty irrelevant because that number is ridiculously tiny anyway, so dithering over a system that makes use of those votes compared to one that doesn't is largely besides the point.

The “small guys” are not getting represented, not because they're small, but because they represent a minority view among those who care enough to make their views known to begin with. If they want better representation, they have to ensure that more of their peers actually start caring. Since the CSM elections are already way past the standard 90-9-1 split, the chances of that happening are pretty minute.

However, as long as the “small guys” keep thinking that it's a problem of voting systems and of unfair coalitions, all their whines and pleas and suggestions will only have exactly this result: it will serve the ones who actually participate… i.e. not the “small guys.”
Reaver Glitterstim
The Scope
Gallente Federation
#78 - 2013-02-24 18:16:11 UTC
I vote for CSM members who I think will do a good job for EVE overall. If I were to look into those candidates, I'd likely find that they spend a lot of time in nullsec and are high-ranking members of rich nullsec alliances. It's not surprising, really. These people know a lot more about EVE than people in tiny groups who never leave highsec do.

Highsec is kind of like the test server. It's a safe haven for people to take it easy from time to time. But the people who spend all their time on the test server aren't really playing EVE, and they don't know much about the game, even though they may know a lot about the basic mechanics.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ElQuirko
University of Caille
Gallente Federation
#79 - 2013-02-24 18:33:11 UTC
Mara Pahrdi wrote:
As a highsec dweller I'm perfectly fine with this. Nobody keeps you from organizing highsec and especially coming up with a suitable candidate.


Yeah because you're reaaaaaaaaaaaaaaaally a highsec dweller. Roll

Dodixie > Hek

Vaerah Vahrokha
Vahrokh Consulting
#80 - 2013-02-24 19:29:41 UTC
Tippia wrote:
Vaerah Vahrokha wrote:
The dynamic nature of MMOs makes sure there's never an objective balance
Sure there is.

If procedure A works like procedure A for everyone, rather than work like procedure A⁻¹ for some, then it is objectively balanced: everyone is treated the same when doing the same thing.


Then the game is already balanced as everyone can perform the same procedure A in the same location and get out the same results (affected by skills).