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The solution to cloaky campers

Author
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#61 - 2013-02-23 15:45:54 UTC
Vicata Heth wrote:
Grunnax Aurelius wrote:
Did Bombers Bar touch you in a place you did not like to be touched?

STFU, cloaky mechanics for Covert Ops/Recons are fine, your just bitching cause you dont know how to deal with it.

Or were you tackled by a Rapier and Bombers Bar Black Ops Hotdrop you?

Less QQ and more Pew Pew mate


Agreed, covops and recon are fine. I quite like bombers, and I'm quite fond of the dual web rapier's ability to completely pin an opponent. I don't feel these ships need to be changed in any way. This is why I think my suggestion would work quite well. It requires no ship changes. No mechanic changes. All it requires is a simple feature get added to the game, which has minimal drawbacks. Don't like the instant intel tool? Go to wormhole space. It might be wise of you to go take a look at my killboards. Because the very thing you're telling me I'm getting caught by and I hate. It's the very thing I do.

It isn't cloaking that's the problem. It's not cloaky camping that's the problem. It's the ability for an afk cloaker to completely shut operations down, with minimal effort, that's the problem.

All of the suggested counters to this require multiple people. What does the cloaky camper require? One person, and a ship that costs around 50m. And you just walk away from the keyboard. That is far from balanced. And I say this from the perspective of a cloaky camper.


I am going to tell you something, having a system that shows afkers in local for a period of inactivity would ruin a tactic of psychological warfare that Black Ops Corporations use to make their enemy second guess whether or not they are afk, when in fact the black operation happening is pretending to be afk.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Vicata Heth
Sensible People
Sigma Grindset
#62 - 2013-02-23 16:24:51 UTC
Grunnax Aurelius wrote:
Vicata Heth wrote:
Grunnax Aurelius wrote:
Did Bombers Bar touch you in a place you did not like to be touched?

STFU, cloaky mechanics for Covert Ops/Recons are fine, your just bitching cause you dont know how to deal with it.

Or were you tackled by a Rapier and Bombers Bar Black Ops Hotdrop you?

Less QQ and more Pew Pew mate


Agreed, covops and recon are fine. I quite like bombers, and I'm quite fond of the dual web rapier's ability to completely pin an opponent. I don't feel these ships need to be changed in any way. This is why I think my suggestion would work quite well. It requires no ship changes. No mechanic changes. All it requires is a simple feature get added to the game, which has minimal drawbacks. Don't like the instant intel tool? Go to wormhole space. It might be wise of you to go take a look at my killboards. Because the very thing you're telling me I'm getting caught by and I hate. It's the very thing I do.

It isn't cloaking that's the problem. It's not cloaky camping that's the problem. It's the ability for an afk cloaker to completely shut operations down, with minimal effort, that's the problem.

All of the suggested counters to this require multiple people. What does the cloaky camper require? One person, and a ship that costs around 50m. And you just walk away from the keyboard. That is far from balanced. And I say this from the perspective of a cloaky camper.


I am going to tell you something, having a system that shows afkers in local for a period of inactivity would ruin a tactic of psychological warfare that Black Ops Corporations use to make their enemy second guess whether or not they are afk, when in fact the black operation happening is pretending to be afk.


No, actually it would help if anything. Of course, that would require crap ops corps to think outside the box. It wouldn't just be sit in system until idiot decides to rat, light cyno, blap, anymore.
Vicata Heth
Sensible People
Sigma Grindset
#63 - 2013-02-23 16:28:26 UTC  |  Edited by: Vicata Heth
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, flawlessly avoiding all the targets that might have a chance at killing you, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.
Omnathious Deninard
University of Caille
Gallente Federation
#64 - 2013-02-23 16:37:38 UTC
Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.

Why is there a defenseless ship in null? If there is one it deserves to be destroyed.

If you don't follow the rules, neither will I.

Vicata Heth
Sensible People
Sigma Grindset
#65 - 2013-02-23 16:39:06 UTC  |  Edited by: Vicata Heth
Omnathious Deninard wrote:
Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.

Why is there a defenseless ship in null? If there is one it deserves to be destroyed.


So you're saying you shouldn't rat in nullsec?
Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2013-02-23 16:43:23 UTC
Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, flawlessly avoiding all the targets that might have a chance at killing you, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.


are u trying to say ratting in null is hard? if u fit ur ship to fail at PvP and refuse to work in teams or at least have friends nearby, then u deserve to sit docked up every day.

neither of u nor the afk cloaker deserve anything, and thats exactly what u both get under the current mechanics. stop whining already and move to hi-sec. there are no afk cloakers in hi-sec and its clearly where u should be.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Omnathious Deninard
University of Caille
Gallente Federation
#67 - 2013-02-23 16:59:08 UTC
Vicata Heth wrote:
Omnathious Deninard wrote:
Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.

Why is there a defenseless ship in null? If there is one it deserves to be destroyed.


So you're saying you shouldn't rat in nullsec?

Last time I checked a ratting ship was not defenseless.

If you don't follow the rules, neither will I.

OkarasRule
State War Academy
Caldari State
#68 - 2013-02-23 19:43:19 UTC
Vicata Heth wrote:
This is a broken mechanic for multiple reasons that I won't go into. You know what they are, I know what they are, anyone who's spent time in nullsec knows how broken it is, and why.

Here's a simple solution. Implement an in game module, function, or whatever, to detect when a player is afk. Maybe have an icon next to a player when he's afk, that indicates that he's afk.

You could even go further and add this to the watch list feature. IE: you can view whether people on your watch list are afk or not. This would prevent people being able to see if half of local is afk at a glance. And it would require some preparation (adding a cloaky camper to watch list) to use.

This has no major drawbacks like some of the other proposed solutions. It fixes something that is slowly but surely killing nullsec as everyone and their brother gets more and more cloaky alts, to camp more and more of the ratting systems. It requires no mechanic changes, so there are no potential balance issues.

Problem solved.

Do you like botters? I'm going to assume you said no.
Why don't you like botters? Because they're getting some sort of in game benefit while not actually playing the game?
Guess what? A cloaky camper gets in game benefit while not actually playing the game.
What benefits can one have while afk you ask?

Well say I wanted to start a war with someone. We all know the best way to attack someone is where they make their money. AFK cloaky camping does exactly that. Without you being at the computer, you are stopping someone else from making isk.

I already know your argument to this, "If I'm not at my computer, I can't kill you". True, now how do I know whether or not you're at your computer? I don't. You know when I'm at my computer though, because you can see me ratting. Therefore the advantage is 100% in your hands. And there's nothing I can do about it.

That is a broken mechanic. It's as broken as tracking dreads. It's as broken as the original doomsday was. It's as broken as the original FW changes were.

If this broken mechanic is not fixed, one day I will be able to failcascade an entire alliance by myself with my army of cloaky alts. An alliance that makes no isk is a dead alliance.



halerious sorry but you apear to be defending botters here.....
Yukuzi
Native Freshfood
Minmatar Republic
#69 - 2013-02-23 19:49:08 UTC
the cloak isnt the real problem. its the threat of a covert ops cyno dropping 25 dudes on you and killing you before a single ally can even land on grid.

With these blops changes this week i feel all its going to do is make cloaky camping even more effective than before.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#70 - 2013-02-23 23:19:30 UTC
Vicata Heth wrote:
No, actually it would help if anything. Of course, that would require crap ops corps to think outside the box. It wouldn't just be sit in system until idiot decides to rat, light cyno, blap, anymore.

You obviously hate Black Ops Corporations, you have obviously touched in a place by them you dont like one too many times.

Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, flawlessly avoiding all the targets that might have a chance at killing you, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.


Defenseless target? Lol do you mean 10 Bombers Hot Dropping a Battleship or Battlecruiser, or 30 Bombers Hot Dropping a Battleship/Battlecruiser fleet, or are you refering to Bombers/Recons/Black Ops Hot Dropping Capital Ships, if this is what you mean by engaging Defenseless targets, you are joke man!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Vicata Heth
Sensible People
Sigma Grindset
#71 - 2013-02-24 00:35:31 UTC
Grunnax Aurelius wrote:
Vicata Heth wrote:
No, actually it would help if anything. Of course, that would require crap ops corps to think outside the box. It wouldn't just be sit in system until idiot decides to rat, light cyno, blap, anymore.

You obviously hate Black Ops Corporations, you have obviously touched in a place by them you dont like one too many times.

Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, flawlessly avoiding all the targets that might have a chance at killing you, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.


Defenseless target? Lol do you mean 10 Bombers Hot Dropping a Battleship or Battlecruiser, or 30 Bombers Hot Dropping a Battleship/Battlecruiser fleet, or are you refering to Bombers/Recons/Black Ops Hot Dropping Capital Ships, if this is what you mean by engaging Defenseless targets, you are joke man!!!


Clearly.
Sura Sadiva
Entropic Tactical Crew
#72 - 2013-02-24 00:49:43 UTC
Yukuzi wrote:
the cloak isnt the real problem. its the threat of a covert ops cyno dropping 25 dudes on you and killing you before a single ally can even land on grid.
With these blops changes this week i feel all its going to do is make cloaky camping even more effective than before.


Yes. However I suspect everyone here perfectly understand the potentai threat of an hotdrop and so on.

The question is: yes, is a threat, and...? Why should be removed or mitigated?

This is becoming embarassing (now I'm not referring to you specifically, only starting from your post), there're everyday posts about:

- Cloacking
- risk to loose pod due to bubbles
- hotdrops
- belt rats too dangerous

And so on...

And all the time demaning (often with arrogance) some nerf, special treatment, risks reduction or some kind of welfare state to assist you.

I understand many are new, with less the one years in EVE, but this is excessive, you decided to live in what is suposed to be the more harsh area of New Eden, you're not special snowflakes, null and low always been that way, several generations of players grown in there, used to adapt and deal with all this stuff.

And in times where things were harder than now.

Is not mandatory to be in null or low, if one don't want to deal with this can find his way in hig-sec. Nothing bad.




Lotus Sinistra
Ministry of War
Amarr Empire
#73 - 2013-02-24 00:56:01 UTC
Vicata Heth wrote:
Grunnax Aurelius wrote:
Vicata Heth wrote:
No, actually it would help if anything. Of course, that would require crap ops corps to think outside the box. It wouldn't just be sit in system until idiot decides to rat, light cyno, blap, anymore.

You obviously hate Black Ops Corporations, you have obviously touched in a place by them you dont like one too many times.

Vicata Heth wrote:
To the ones who claim "HTFU", and "nullsec shouldn't be safe". Well that's quite easy to say while you sit behind your cloak and wait for defenseless targets to blap, flawlessly avoiding all the targets that might have a chance at killing you, isn't it? Let's be honest here, cloaky camping isn't exactly the hardest thing in the game to figure out. It's actually pretty low on the totem pole when it comes to skill requirements. Stop acting like you're the god of pvp because you found out how to use a cloaking device to your advantage.


Defenseless target? Lol do you mean 10 Bombers Hot Dropping a Battleship or Battlecruiser, or 30 Bombers Hot Dropping a Battleship/Battlecruiser fleet, or are you refering to Bombers/Recons/Black Ops Hot Dropping Capital Ships, if this is what you mean by engaging Defenseless targets, you are joke man!!!


Clearly.


http://www.youtube.com/watch?v=_p5cSjpVkEc
Philderbeast
Native Freshfood
Minmatar Republic
#74 - 2013-02-24 00:58:02 UTC
I was going to put this in a new thread but this one will do.

The problem as i see it is not that cloaks are broken in what they let a player do, or that a player can cloak all day safely.

The problem i see it is that a player can interact with eve with out actually having to be involved with the game.

a 23/7 cloaked pilot allows intel to be gathered, psychological warfare to be enacted in eve, all with no risk to the cloaked pilot while they are not even looking at there eve screen.

The solution is to still allow all of this to be done, however require the player to be at there keyboard to do it.

having discussed this extensively on other forums there were 2 main suggestions brought up.

1. add a fuel/timer to cloaks

this option had a couple of different implementations discussed, one was make the cloak permanently in a state of overheating, to long cloaked and it breaks, potently along with the rest of your high slot mods. the other was to add a fuel requirement similar to ASB using a low volume fuel source (to avoid major impact on the cargo hold of covert ops ships)

both of these revolve around the basic premise that every x minutes the player has to do something or his cloak turns off, making him vulnerable to all the existing ways of killing people you don't like. this has minimal impact on covert fleets and active intel gathering (the suggested fuel was about 0.1m3 per 15 mins allowing stealth bombers to carry enough tuel for extended stays in hostile space, or use small enough amounts of cargo space as to not severally impact its ability to hold ammo for fleet operations.

2. add an active counter to cloaks.

this came in the form of t2 probes that can detect cloaked ships, to grid wide pulse that uncloak them, giving the hunters and option to find the ships. this was not my preferred option but its defiantly viable.

the main point though is to define what the issue is here and taret your fix at that specifically. in this case it was defined as above (i.e. being able to interact with eve while afk, through intel gathered from local, and intimidation) once you have defined the problem finding a solution is much better.

now troll on!
Lotus Sinistra
Ministry of War
Amarr Empire
#75 - 2013-02-24 01:01:48 UTC
Philderbeast wrote:
I was going to put this in a new thread but this one will do.

The problem as i see it is not that cloaks are broken in what they let a player do, or that a player can cloak all day safely.

The problem i see it is that a player can interact with eve with out actually having to be involved with the game.

a 23/7 cloaked pilot allows intel to be gathered, psychological warfare to be enacted in eve, all with no risk to the cloaked pilot while they are not even looking at there eve screen.

The solution is to still allow all of this to be done, however require the player to be at there keyboard to do it.

having discussed this extensively on other forums there were 2 main suggestions brought up.

1. add a fuel/timer to cloaks

this option had a couple of different implementations discussed, one was make the cloak permanently in a state of overheating, to long cloaked and it breaks, potently along with the rest of your high slot mods. the other was to add a fuel requirement similar to ASB using a low volume fuel source (to avoid major impact on the cargo hold of covert ops ships)

both of these revolve around the basic premise that every x minutes the player has to do something or his cloak turns off, making him vulnerable to all the existing ways of killing people you don't like. this has minimal impact on covert fleets and active intel gathering (the suggested fuel was about 0.1m3 per 15 mins allowing stealth bombers to carry enough tuel for extended stays in hostile space, or use small enough amounts of cargo space as to not severally impact its ability to hold ammo for fleet operations.

2. add an active counter to cloaks.

this came in the form of t2 probes that can detect cloaked ships, to grid wide pulse that uncloak them, giving the hunters and option to find the ships. this was not my preferred option but its defiantly viable.

the main point though is to define what the issue is here and taret your fix at that specifically. in this case it was defined as above (i.e. being able to interact with eve while afk, through intel gathered from local, and intimidation) once you have defined the problem finding a solution is much better.

now troll on!


one word: NO!!!
Daichi Yamato
Jabbersnarks and Wonderglass
#76 - 2013-02-24 02:44:10 UTC
Philderbeast wrote:
I was going to put this in a new thread but this one will do.

The problem as i see it is not that cloaks are broken in what they let a player do, or that a player can cloak all day safely.

The problem i see it is that a player can interact with eve with out actually having to be involved with the game.

a 23/7 cloaked pilot allows intel to be gathered, psychological warfare to be enacted in eve, all with no risk to the cloaked pilot while they are not even looking at there eve screen.

The solution is to still allow all of this to be done, however require the player to be at there keyboard to do it.

having discussed this extensively on other forums there were 2 main suggestions brought up.

1. add a fuel/timer to cloaks

this option had a couple of different implementations discussed, one was make the cloak permanently in a state of overheating, to long cloaked and it breaks, potently along with the rest of your high slot mods. the other was to add a fuel requirement similar to ASB using a low volume fuel source (to avoid major impact on the cargo hold of covert ops ships)

both of these revolve around the basic premise that every x minutes the player has to do something or his cloak turns off, making him vulnerable to all the existing ways of killing people you don't like. this has minimal impact on covert fleets and active intel gathering (the suggested fuel was about 0.1m3 per 15 mins allowing stealth bombers to carry enough tuel for extended stays in hostile space, or use small enough amounts of cargo space as to not severally impact its ability to hold ammo for fleet operations.

2. add an active counter to cloaks.

this came in the form of t2 probes that can detect cloaked ships, to grid wide pulse that uncloak them, giving the hunters and option to find the ships. this was not my preferred option but its defiantly viable.

the main point though is to define what the issue is here and taret your fix at that specifically. in this case it was defined as above (i.e. being able to interact with eve while afk, through intel gathered from local, and intimidation) once you have defined the problem finding a solution is much better.

now troll on!


a cloaked player who is not even at his keyboard is not a threat. how on earth is he goin to warp to u and activate his point and guns if hes not even at his keyboard. why are u so afraid of of ppl not at their keyboard?

the truth is, what u are afraid of is that they might actually be at their keyboard, and your problem is not with afk cloakers, but cloaking in general. if u dnt like the fact that other players might be able to sneak up on u and attack u then null sec is really not the place for u. for the love of god, if u want to run rat sites all day long without interruptions then hi-sec is what ur looking for. what logic could u possibly be following when u decide to move to the most dangerous space in the game and say to urself 'too many unknowns in local, lets make it safer'.

why should a bomber compromise ammo load for cloaking time so that PvE in null sec can be made even safer?

TL:DR
No. If u dnt want to deal with afk cloakers then goto hi-sec

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Philderbeast
Native Freshfood
Minmatar Republic
#77 - 2013-02-24 03:41:46 UTC
Daichi Yamato wrote:
*snip*

a cloaked player who is not even at his keyboard is not a threat. how on earth is he goin to warp to u and activate his point and guns if hes not even at his keyboard. why are u so afraid of of ppl not at their keyboard?

the truth is, what u are afraid of is that they might actually be at their keyboard, and your problem is not with afk cloakers, but cloaking in general. if u dnt like the fact that other players might be able to sneak up on u and attack u then null sec is really not the place for u. for the love of god, if u want to run rat sites all day long without interruptions then hi-sec is what ur looking for. what logic could u possibly be following when u decide to move to the most dangerous space in the game and say to urself 'too many unknowns in local, lets make it safer'.

why should a bomber compromise ammo load for cloaking time so that PvE in null sec can be made even safer?

TL:DR
No. If u dnt want to deal with afk cloakers then goto hi-sec


ahh wonderful 2 responses that didn't actually read the post.

1) i have noting against cloaked pilots that are active (ie trying to kill me), my issue is that when afk are interacting with eve without human control, much like bots. and that's all i want to change, I'm intentional not trying to stop them from being able to sneak up and gank me, just sit in the system for days with out having to be at the keyboard.

2) the amounts of fuel i am suggesting would be needed would have minimal to no impact on bombers performance over the average fleet operation time. i.e. for a 5 hour bombing run you need just 2m3 of fuel, so you lose 20 torpedoes, and can still fit 2 bombs in the hold. it 20 torpedoes is going to break your covert ops fleet then you need to rethink how you are running your operation. as for gathering intel you can get 487.5 hours or cloak time on a hound with the values I have given, that's a hell of a long time, the only change is you have to be at your keyboard rather then off at the shops or in bed.
Azrael Dinn
Imperial Mechanics
#78 - 2013-02-24 08:08:46 UTC
Anything related to this topic is getting out of had... this one pops up every bloody day and it's always the same. Procloakers saying there is no problem and carebears saying there is a problem.

Personaly I hate AFK cloakers and I think something needs to be done to the subject at hand.
What it is... I don't know but ccp should start to take notice of this topic.

And I'm not saying lets buttrape all the cloakers. I realy wanna see a solution that would be something that everyone could see as a positive thing and addition to the game.

Also saying there is no problem... well why the hell the topic then keeps popping up. It's clear there is somekind of a problem. How to deal with it is up to CCP and realy hope they would do something fast.

I want to talk about something else for a while Cool

oh yes... +1 everything that allows me to find cloaked ships in systems

After centuries of debating and justifying... Break Cloaks tm

Weasel Juice
Mayhem and Destruction
#79 - 2013-02-24 09:53:23 UTC
ShahFluffers wrote:
Vicata Heth wrote:
You say this amazing intel is effort free. So it takes less effort for me to watch local, than it does for you to AFK cloaky camp? Local also does not allow you to flawlessly avoid pvp. If it does then why do so many multi billion isk ratting ships get killed, hourly?

Obviously they don't live anywhere near me. Every time I enter a null-sec system everyone either docks up or logs off. Then my solo assault frigate is hotdropped by 50+ people in cruisers and battlecruisers.

As it stand right now... afk-cloaking is one of the few ways for a much smaller force to do any damage to 0.0 industry or counter a vastly larger force (guerrilla warfare ftw!)... and it can still be countered by...

- using PvP-fitted (or semi-PvP-fit) ship (yeah, you have to use new tactics to PvE in such a fit and you won't be "optimal"... but you're still PvEing).
- having a friend or two to ECM or alpha-strike any cloaky intruder (I hear Stealth Bomber have minimal tanking ability).
- keeping your ship aligned and warping off as soon as someone decloaks next to you (I hear that Recons and T3s have a targeting delay of 5 to 7 seconds).
- using a relatively "cheaper" ship (ex. a HAC or T1 battleship versus a Marauder or Carrier) that you don't mind losing and can replace in 5 minutes... then go back to business as usual.


Thank you, finally somebody who actually knows how to live in 0.0
Mag's
Azn Empire
#80 - 2013-02-24 10:38:44 UTC  |  Edited by: Mag's
Philderbeast wrote:
I was going to put this in a new thread but this one will do.

The problem as i see it is not that cloaks are broken in what they let a player do, or that a player can cloak all day safely.

The problem i see it is that a player can interact with eve with out actually having to be involved with the game.

a 23/7 cloaked pilot allows intel to be gathered, psychological warfare to be enacted in eve, all with no risk to the cloaked pilot while they are not even looking at there eve screen.

The solution is to still allow all of this to be done, however require the player to be at there keyboard to do it.

having discussed this extensively on other forums there were 2 main suggestions brought up.

....Snip to cloak nerfs....
before we consider nerfing cloaks, answer me the following question please.

Whilst they are cloaked and AFK, which game mechanic are they using to interact with you?

Once you've answered that, please apply it to these questions please.

Why are you not asking for that mechanic to be nerfed? And why do you think having more intel is a balanced approach, when you take into account the intel power that mechanic already provides?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.