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Jump Clones

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Author
Synthetic Cultist
Church of The Crimson Saviour
#21 - 2013-02-19 21:51:06 UTC
Quote:
. I don't particularly see it as 'taking the easy route' at all, and I fail to see how it negatively effects people's roleplay that it happens.


Sansha's Nation, have an argument that they make, that "There is no death in Nation". Persons fighting against Nation forces, may be asked "Why do you continue to spend the lives of your crew in such a futile endeavour?".

Other factions too, have a similar point of view. Even normal conflicts between e.g. rival militia forces. Same argument: "why do you continue to spend the lives of your crew in this way?"

To have a cloned crew, and thus to say "they're clones, your argument is invalid", ends any kind of RP that could have been created from the encounter.

For e.g. Amarr/Minmatar, then arguments such as "they died in the service of the Lord", or "it is better to die free than live in chains", that discussion will not happen when the crews are clones.

There is then, no possibility of RP involving a discussion of the different character's viewpoints. No reason to try and justify one viewpoint over another.

Example: Sansha. "There is No death in Nation", the Nation pilot can say this, and talk about the wastefulness of capsuleers and their crew, and the anti-Nation pilot can argue about the importance of the human spirit, about how some things are more important than life or death (amusing though that is for a capsuleer), and so on.

But if the crew is all clones, then, that RP will not happen. There's no need for a character to ever have to think about and justify their ideology. "They're clones, they can be replaced", and the character doesn't ever need to think about what they are trying to achieve.

It ends discussions before they even begin. "Can we justify this loss of life?", "Yes. They're clones", "Oh ok".



Cloned crews also act as a big slap in the face to all the players who have written on the IGS, or other venues, about how the loss of a ship and crew affected them, how it forced them to confront their core beliefs, and justify what they fight for.

clone crews say to those people that they're an idiot, for not cloning their crew.



Then there is the technical aspect of roleplaying that someone has a clone crew. Clones require many things: scientists, biomass, large sums of ISK. To have a cloning program in place for that crew, requires a lot of effort. If that effort is not simulated (as much as can be done within game mechanics), then to state that a person has a cloned crew is insulting to the RP of anyone that does go to the effort of simulating the things they do.

E.g. someone that goes to the effort of buying or generating lots of biomass from Planetary Interaction, has lots of Scientist passenger items, and spends some ISK on npc goods that they then throw away, to simulate a cloning program for a ship crew, is backing up their stated RP with ingame actions.

Someone that just says "my crew are cloned", with no ingame actions to back that up, is insulting the people that do back their RP up with ingame activity. If a battleship takes hundreds of millions of ISK to make up a cloned crew, then it is insulting to other players if there is no expenditure of hundreds of millions of ISK.


It is having your cake and eating it.


Henry Montclaire wrote:
Well, the crux of the argument I'd make about crew cloning is that they're not in pods, so they might be cloned, but they can't have their brains scanned/transferred.

There are inventive ways around this. You could have escape pods in the outer sections of a large ship, and special fast-acting brain scan chambers in the interior reserved for important personnel. That way, if your ship is breaking apart, crewmen could find their way to one of these chambers and wake up in a clone. But instead, when people want to keep crew they just use one of the most cloudy lore pieces around so that they can take the easy route. "Everyone's cloned. My entire crew. And they're soft cloned, they already have memories stored, just not the most recent stuff."

I feel that even if that is permissible in lore (which is uncertain) there are better ways to get the same result while staying on more solid territory.


Escape pods do exist in the background. Though they're not always effective. And not everyone gets to them.

I suppose you could have some kind of "Emergency brain scanner" helmet thing for high value personnel, but, and this is important, it would not be 100%. There would inevitably be accidents, malfunctions, and other calamities, so not everyone would survive.



As is, outside the capsule, death is kind of still death. It was one of the reasons why Walking In Stations was frowned upon by some people. The issue of "veteran pilot stabbed in brain by newb with spoon" was a thing that people considered meant there would never be combat in stations.


The only common ground for players is to proceed on the basis that crew die in significant proportions, and that pilots need to be able to think of why they consider these deaths necessary (or have an interesting RP mental anguish over it).

Synthia 1, Empress of Kaztropol.

It is Written.

Saede Riordan
Alexylva Paradox
#22 - 2013-02-21 09:41:19 UTC
Quote:

Then there is the technical aspect of roleplaying that someone has a clone crew. Clones require many things: scientists, biomass, large sums of ISK. To have a cloning program in place for that crew, requires a lot of effort. If that effort is not simulated (as much as can be done within game mechanics), then to state that a person has a cloned crew is insulting to the RP of anyone that does go to the effort of simulating the things they do.

E.g. someone that goes to the effort of buying or generating lots of biomass from Planetary Interaction, has lots of Scientist passenger items, and spends some ISK on npc goods that they then throw away, to simulate a cloning program for a ship crew, is backing up their stated RP with ingame actions.

Someone that just says "my crew are cloned", with no ingame actions to back that up, is insulting the people that do back their RP up with ingame activity. If a battleship takes hundreds of millions of ISK to make up a cloned crew, then it is insulting to other players if there is no expenditure of hundreds of millions of ISK.


This of course. You should always back up your RP with ingame actions.

I disagree with the rest of your post however. I'm not particularly a fan of being an empire loyalist and toeing the party line on why fighting for xyz thing is a good idea and why crew should die in the honourable service of blah blah blah. I don't have fun with that, and I don't roleplay that. My character is a somewhat eccentric transhumanist trying to start a new civilisation in a wormhole. I don't want to roleplay mental butthurts because my cruiser died in a fire. I tend to try and keep angsty stuff like that away from myself because in my experience it leads to bad places.

In a way, playing Saede is very much like playing the Sansha. But I don't think the Sansha have anything near a monopoly on transhumanist ideas, and one shouldn't need to be Sansha in order to explore transhumanist themes. EVE by default is a very transhumanist setting, and I think the whole issue of cost vs. morals is a very good discussion to have IC. Its something capsuleers would struggle with.
Halete
Sebiestor Tribe
Minmatar Republic
#23 - 2013-02-21 10:23:30 UTC
Synthetic Cultist wrote:
It is having your cake and eating it.


Now I'm suddenly interested in seeing how many billions of assets you have to back up your IC claims.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Synthetic Cultist
Church of The Crimson Saviour
#24 - 2013-02-21 18:28:28 UTC
http://verinsjournal.blogspot.co.uk/2012/12/journal-yc1141219.html
http://stitcherfiction.blogspot.co.uk/2012/12/obligation.html

You just dismiss works by other players such as these as "angsty stuff".

OK then. Fine, whatever.



Halete wrote:
Now I'm suddenly interested in seeing how many billions of assets you have to back up your IC claims.


Which claims.

Synthia 1, Empress of Kaztropol.

It is Written.

Saede Riordan
Alexylva Paradox
#25 - 2013-02-22 10:36:57 UTC  |  Edited by: Saede Riordan
Stitcher, whose blog you're defending, 1 page back in this thread wrote:

I see no reason why a capsuleer couldn't have a cloning program for their crews provided they're okay with a crew that was slowly going crazy from regular bouts of cheap cloning, with all the amnesia, post-traumatic stress disorder, dissociative identity disorder and all the other stuff that entails. It'd be vastly cheaper and more convenient for the pilot not to bother, and to just hire replacements but if there are some bleeding hearts among them who prefer to be more humane than that, then sure they can have crew cloning programs... provided they don't mind the ship slowly devolving into an insane asylum and efficiency suffering as a result.


If the best argument you can come up with is to passive aggressively call me out on the use of the word angst, I think we're probably done here.
Streya Jormagdnir
Alexylva Paradox
#26 - 2013-02-22 15:45:26 UTC
Most non-roleplay capsuleers do things like suicide ganking and dueling outside of trade hubs, so it's pretty clear most capsuleers simply do not regard their crews as an issue. Roleplay capsuleers, on the other hand, seem to be some of the conscientious few who do regard their crews. A non-RPer isn't going to drop the better part of a billion ISK for random assets in order to roleplay crew-cloning, whereas a roleplayer might.

It seems unrealistic to me that so many people would die per ship-loss, in any case. Either escape pods are much more effective than we think, some of crew (maybe senior officers of a division?) are being cloned, or the general population of the EVE universe doesn't seem to mind dying or losing friends and family every time a ship pops. Heavy non-capsuleer losses are pointed to when the development of the DUST implants was discussed in the DUST trailer (the Empress, specifically, stating that too many lives have been lost in the militia wars). Similarly, the description of the new T1 logi frigs and cruisers also indicate a growing cluster-wide concern for crew losses. Maybe we'll get some more lore regarding this issue? It would certainly be helpful.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Anneka Tong
B. S. Radioactive Sheep Farm
#27 - 2013-02-22 16:07:01 UTC
clones clones clones! climbing out the walls!

I don't have a scooby doo, it's all up in the air. Certainly the reasoning behind the Space Cows project was to have them pilot barges so that people aren't exposed to the Terrible Secret of Space.

I liked the bit where everyone is assumed to be a callous cheapskate. Woot!
do people still say "woot" ? or is that old hat.
Valerie Valate
Church of The Crimson Saviour
#28 - 2013-02-23 09:30:22 UTC
I think it was over when RP that fits what the prime fiction written by CCP says, was dismissed as "butthurt" and "angst", showing complete disrespect to other players, and the background material.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Streya Jormagdnir
Alexylva Paradox
#29 - 2013-02-23 10:16:42 UTC
Valerie Valate wrote:
I think it was over when RP that fits what the prime fiction written by CCP says, was dismissed as "butthurt" and "angst", showing complete disrespect to other players, and the background material.


Technically she attributed the words "butthurt" and "angst" to herself, when regarding what she doesn't like to roleplay specifically. In any case, this thread is quickly getting derailed into semantics games by the apparently unresolvable differences between you two.

Would ship crews have access to cloning services? If they were paid enough, certainly, I don't see why not. Cloning is available to people other than capsuleers or DUST mercs, after all; wealthy enough individuals can buy their way into immortality. I can definitely see a capsuleer wanting to preserve their best-performing crewmembers. Why hire a new Chief Engineer when you can keep the reliable engineer you've had for the past year or two? Of course it would boil down to questions of morality for some capsuleers, or simply cost-benefit analyses for others. It really depends on the character and their own set of values.



I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Stitcher
School of Applied Knowledge
Caldari State
#30 - 2013-02-23 20:17:05 UTC  |  Edited by: Stitcher
Streya Jormagdnir wrote:
Technically she attributed the words "butthurt" and "angst" to herself, when regarding what she doesn't like to roleplay specifically.


Agreed. I read that as Saede saying that she doesn't, herself, want to RP those aspects of a capsuleer's life because it'd be too easy to give it the angsty and butthurt treatment, not that it's inherently angsty and butthurt.

As I've said earlier: I'd see crew cloning as perfectly possible if you didn't mind it probably costing as much as or more than the ship in some cases, and being only marginally less inhumane due to the rapid accumulation of mental health problems in the crew if you didn't spend even more money on higher-quality clones and counselling. Verin doesn't have a crew cloning program on his ships except for a select few senior and irreplaceable individuals. And he tries to be one of the good guys.

I'd personally advise people to steer away from claiming their crews are completely clone-enabled because I think it cheapens the very thing that makes Empyreans special, but so long as they're not actually going outside the realms of what's canon, or at least physically possible, then we all get along much better if we accept that not everyone's going to have the same interpretation.

After all, the option's always there to RP that your character thinks another character is a compulsive liar, or maybe deluded if you have an OOC disagreement with them on some point of what they're doing.

AKA Hambone

Author of The Deathworlders

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#31 - 2013-02-23 20:53:48 UTC
The cost of cloning would certainly make it a bit of a problem for the idea of using clone crews. Of course the chronicles don't give a very good impression of shipboard life in EVE anyway... Year long contracts, small living quarters, lack of human interaction besides with people in your section.

It's not exactly the best career out there. I'd think one of the few benefits of working on a capsuleer ship would be that it wouldn't be as crowded with better living conditions basically... but the risk of death would be much higher. I think I don't have more than one or two ships that's lasted long enough that a crewman managed to walk off the ship after their year long contract ended.

For RPing purposes, I wouldn't think the Sansha's Players wouldn't have the biggest problem with the loss of life for example. As I wonder how much life there are in slaves hooked up to an artificial computer network... Who knows, they may survive as a form of infomorph within Sansha's artificial reality.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#32 - 2013-02-23 23:57:40 UTC
Removed some trolling. Please keep it on topic, polite and at all times civil people!

7. Trolling is prohibited.

Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.

ISD Ezwal Community Communication Liaisons (CCLs)

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