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What's considered a good gank for missiles/lvl4?

Author
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#21 - 2013-02-23 23:24:49 UTC
You guys might want to have a look at torps, on a raven hull. They're quite nice since the buff.

thhief ghabmoef

Caleidascope
Republic Military School
Minmatar Republic
#22 - 2013-02-23 23:58:36 UTC
Fronkfurter McSheebleton wrote:
You guys might want to have a look at torps, on a raven hull. They're quite nice since the buff.

How many volleys to kill regular rat frig?

Life is short and dinner time is chancy

Eat dessert first!

Salpad
Carebears with Attitude
#23 - 2013-02-24 03:35:26 UTC
Fronkfurter McSheebleton wrote:
You guys might want to have a look at torps, on a raven hull. They're quite nice since the buff.


What's the exact nature of their buff?

My only torp experience was back in 2010 or 2011, on a Golem. I got warp scrambled and lost the ship and fittings. I've always had a liking for the idea of the kinds of missiles that have long range, and my Golem experience only reinforced that principle.
Sturmwolke
#24 - 2013-02-24 07:41:28 UTC  |  Edited by: Sturmwolke
Caleidascope wrote:
Fronkfurter McSheebleton wrote:
You guys might want to have a look at torps, on a raven hull. They're quite nice since the buff.

How many volleys to kill regular rat frig?

I've been meaning to take a re-look at the torp CNR variant after those changes, after a bit of EFT work, it ain't half bad.

[Raven Navy Issue, Torp Version]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron
Large Micro Jump Drive
EM Ward Field II
EM Ward Field II
Caldari Navy Thermic Dissipation Field

Torpedo Launcher II, Mjolnir Torpedo
Torpedo Launcher II, Mjolnir Torpedo
Torpedo Launcher II, Mjolnir Torpedo
Torpedo Launcher II, Mjolnir Torpedo
Torpedo Launcher II, Mjolnir Torpedo
Torpedo Launcher II, Mjolnir Torpedo
Torpedo Launcher II, Mjolnir Torpedo
Small Tractor Beam II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Anti-Thermal Screen Reinforcer I


  • Standard T1 torp -> 216 exp rad/106.5 exp vel. This looks like it'll 1-2 volley std cruisers and BCs. Per volley is a massive 5992 raw dmg @ 5.5 sec reload(!!)
  • As for frigates, assuming 40m sig with 180m/s orbit, the amount of effective dps (with painter assist) that is applied amounts to around 180dps ish (roughly 17% of your max dps). A full flight of T2 Hobgoblins does around 100 dps, so the torp does like 1.8x more dps compared to the drones. Useful as backup when/if the drones fail. (God, I do this often on my Golem vs elite frigates ... and the torps killed them faster than the drones would)


Only issue is the Javelin range which would probably reach around 40km in practice, so you need to be mission selective and swap prop mods when necessary.

Extra:
To give you some idea for comparison, MY torp Golem with 2 painters (@50%) active on the target will :
4-5 volley an elite frigate (std T1 ammo)
4-5 volley an elite cruiser (std T1 ammo)
1 volley a BC (T2 Rage)
3 volley a 1mil BS (T2 Rage - which is now actually usable after the change)
5 volley a 1mil BS (T2 Javelin - painters aren't really necessary)

Edit:
Corrected the torp dmg vs frigate. Wrong values was used and orbit vel for (Sansha) frigates was too high.
Modified the build to include a painter.
Arthiuz
#25 - 2013-02-24 14:54:39 UTC  |  Edited by: Arthiuz
Caleidascope wrote:
Fronkfurter McSheebleton wrote:
You guys might want to have a look at torps, on a raven hull. They're quite nice since the buff.

How many volleys to kill regular rat frig?


Irrelevant. You shouldn't be killing frigates with battleship weapons, that's what your drones are for. Anyway with skills+target painters I can't imagine it's too bad now.
Caleidascope
Republic Military School
Minmatar Republic
#26 - 2013-02-24 14:58:02 UTC
Arthiuz wrote:
Caleidascope wrote:
Fronkfurter McSheebleton wrote:
You guys might want to have a look at torps, on a raven hull. They're quite nice since the buff.

How many volleys to kill regular rat frig?


Irrelevant. You shouldn't be killing frigates with battleship weapons, that's what your drones should be doing. Anyway with skills+target painters I can't imagine it's too bad now.

lol
I guess you missed the whole npc AI change. Good luck to your and your drones.

Life is short and dinner time is chancy

Eat dessert first!

Arec Bardwin
#27 - 2013-02-24 15:37:17 UTC
Personally I don't think the extra dps you get from using (javelin) torpedoes over (fury) cruise is worth it. The range of torpedoes is just too low imho, maybe I'm just being too lazy to move into range. Plus, precision cruse is really effective vs elite frig npcs.
Chainsaw Plankton
FaDoyToy
#28 - 2013-02-24 20:45:51 UTC
Caleidascope wrote:
lol
I guess you missed the whole npc AI change. Good luck to your and your drones.


haven't had an issue so far. oh noes I have to pay a teeny bit of attention to my drones hp, call the whambulance! Okay so apparently one epic arc mission will kill your drones before you can react, but that is isolated enough it shouldn't matter for general mission discussion.

with t2 cruise, fury, 4 faction bcus, and 5% implants eft says 917 dps. add in 3 wardens and a drone damage amp and it goes up to 1083. I probably wouldn't use gardes often (too short range) but that will get up to 1138. Plus the DDA will help your hobs kill orbiting frigs faster, plus the faster you kill frigs the less time they have to switch to your drones. On my rattlesnake with 3 dda hobs catch up to a frig and one shot them.

nighthawk I probably wouldn't use right now, the HML nerf kicked it when it was already down. tengu has more range, dps, and is way faster.

@ChainsawPlankto on twitter

Signal11th
#29 - 2013-02-25 16:53:40 UTC
Don;t touch the Nighthawk with a bargepole at the moment, It was crap before compared to others and after the heavy missle nerf...cough sorry "balance" tm CCP have royally bent it over and kicked it in the knackers.

Shame really such a pretty ship.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Id hitthat
Republic Military School
Minmatar Republic
#30 - 2013-02-26 07:54:54 UTC
500 lol. a raven navy issue with implants does 1876
Carniflex
StarHunt
Mordus Angels
#31 - 2013-02-26 09:51:03 UTC
Id hitthat wrote:
500 lol. a raven navy issue with implants does 1876



Well, the OP asked for a rought ballpark figures which is considered good missile dps for a gank setup which is oriented at level 4 missions. While you can indeed EFT warrior togethter pretty nice numbers they are not typical for running level 4 missions.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Karig'Ano Keikira
Tax Cheaters
#32 - 2013-02-26 11:13:08 UTC
hm... from perspective of mainly Tengu pilot:
HAM tengu with implants can push up to 950 dps (1000 more with top stuff), but range sucks, so you effective DPS will not be all that great. HM tengu is OK (cca 650-700 dps with furies), but since HM nerf I think that cruise raven or golem can compete with it quite well or even beat it dps wise. Personally I get very good results with dual tengu setup - one HAM for large stuff and things up close while HM one clears stuff that is further away, but am still not 100% sure it perform better then dual HM tengu setup.
Cruise CNR has 'unlimited' range and paper dps bit over HM tengu, but damage application is worse (but you have drones), but you will need quite expensive setup to crank enough tank on it to solo everything without being careful; paper DPS with drones should be cca 750-850 for good mission setup + implants, but your effective DPS will be lower then tengu on missions with small rats (but then again, it will be better against rats not sensitive to kinetic, so it is ok tradeoff)
Cruise golem trades some dps of CNR for better damage application, tank and looting/salvaging. It should give you better overall profit then CNR.
Torp golem or CNR (golem is much better here) (dps > 1000, perhaps 1200+ if you push it) will crunch anything they can reach and are best missile ships for short range missions (such as damsel), but range is major problem. Also contrary to popular belief, torps can deliver quite good damage against cruiser sized targets (if you have few painters and ideally golem); elite frigs will still **** you up.
So basically CNR, Golem and Tengu are very similar when it comes to performance - rat types and engagement ranges will dictate which one is better. normal raven and CN scorpion lag behind, drake lags even more behind. Nor sure about rattlesnake, it has really good paper stats, but all the problems of drones ships in reality.
Id hitthat
Republic Military School
Minmatar Republic
#33 - 2013-02-26 11:59:29 UTC  |  Edited by: Id hitthat
Carniflex wrote:
Id hitthat wrote:
500 lol. a raven navy issue with implants does 1876



Well, the OP asked for a rought ballpark figures which is considered good missile dps for a gank setup which is oriented at level 4 missions. While you can indeed EFT warrior togethter pretty nice numbers they are not typical for running level 4 missions.


so general concencus is to fill only half the highslots and go all t1, not sure how you could arive at these numbers otherwise. downgrade implants to +3% (¨20mil each) and then the only expensive thing is the hull itself and the navy bcu's which you could downgrade if you see fit.

It's in no sense of the word a eft fantasy fit but what your missile boat should do unless your skills aren't quite there yet or you're doing something wrong.

edit: karig your numbers are just off. a t2 fit cnr does more than your "if you push it" figures.
Dautrin Maize
Peirmont Industries
#34 - 2013-02-26 12:35:09 UTC  |  Edited by: Dautrin Maize
I fly a Fleet Issue Typhoon running T2 Cruise Launchers x 5, 2 med howitzer arties, and a 1400 arty. And with a mix of random T2 drones, my Fitting window shows just under 700 dps.

I'm sure I could make that go higher with some rig switching and more DPS-oriented uses of mid slots, but I prefer to fit for stability and endurance for ruinning lvl 4's in hi-sec. So in my mids, I have one painter and 3 Cap Recharger II's. And 2 of my 3 rig slots are cap recharge rigs - the 3rd is a rigor catalyst. I run two LAR II's in low with omni resists and plates and a DC2. She's slow but she takes a helluva beating and needs cap recharge.

I like being able to last...even if it means the missions takes an extra 15 minutes. ESPECIALLY now that you can't keep drones out for more than 10 second or send them further away than 10km thanks to baffling AI changes... you can't always count on the drones to handle the scrammers before they get popped anymore..
Carniflex
StarHunt
Mordus Angels
#35 - 2013-02-26 14:30:45 UTC
Id hitthat wrote:
Carniflex wrote:
Id hitthat wrote:
500 lol. a raven navy issue with implants does 1876



Well, the OP asked for a rought ballpark figures which is considered good missile dps for a gank setup which is oriented at level 4 missions. While you can indeed EFT warrior togethter pretty nice numbers they are not typical for running level 4 missions.


so general concencus is to fill only half the highslots and go all t1, not sure how you could arive at these numbers otherwise. downgrade implants to +3% (¨20mil each) and then the only expensive thing is the hull itself and the navy bcu's which you could downgrade if you see fit.

It's in no sense of the word a eft fantasy fit but what your missile boat should do unless your skills aren't quite there yet or you're doing something wrong.

edit: karig your numbers are just off. a t2 fit cnr does more than your "if you push it" figures.


No. General approach is to use something that is reasonably effective in everyday missions. Sure, a T2 CNR with Navy BCU's gets around 1080 dps. You can push the range from 30 km out to about ~45 km even with the bay thrusters.

And then you can ofc overheat, use a single Ogre II, Fury ammo etc for getting to ~1800 dps. But that is not your typical dps, its more of a max you can get, but in reality unless you are shooting at POS tower the actual DPS you would be doing is a fair bit lower.

The EFT dps does not kill rats. The damage what you can actually apply to them in game does. Dont get me wrong, Torpedo CNR is a beast for the missions where its sensible, but in my opinion, its not atm particularly attractive platform for everyday missionrunning. Far too many missions with long travel, rats spawning at 100 km or having way too many smallish rats.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

BearJews
Order of Extrodinary Gentlemen
#36 - 2013-02-26 18:03:38 UTC
For a tengu I use the HAM fit, which does 905 DPS with my skills and no implants. It's a MONSTER against everything that is withink 40km.

I use a Golem for everything else. my torp golem does about 1200 dps, or about 800 on average cause I use javelins a lot.

The last time i checked with a raven I was doing about 800 Dps with drones.

I'd really recommend the HAM tengu though it chews through ammo like no other and requires good skills to use.
Id hitthat
Republic Military School
Minmatar Republic
#37 - 2013-02-26 20:11:40 UTC
@Carniflex: Yea that's a valid point I supose. I figured people that bothered doing lvl4 all day long cherry picked missions and such and used a ship suitable for the mission at hand. A ham tengu is pretty versatile although I miss when hm's didn't suck.
Bereza Mia
Trade Federation of EVE
#38 - 2013-03-01 13:11:39 UTC  |  Edited by: Bereza Mia
Caleidascope wrote:
Arthiuz wrote:

Irrelevant. You shouldn't be killing frigates with battleship weapons, that's what your drones should be doing. Anyway with skills+target painters I can't imagine it's too bad now.

lol
I guess you missed the whole npc AI change. Good luck to your and your drones.


On my CNR I never, never shoot at the frigates. Drones kill them all (though they are far from perfect).
If (rarely), after the destruction of cruisers and battleships remain several frigates - I'd rather wait a few dozens of seconds and leave them to drones.
And even with new npc AI - I very rarely lose drones, perhaps one to a 20-30 missions.
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