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CCP, please make Highsec less boring!!

Author
Ai Shun
#121 - 2013-02-23 22:18:26 UTC  |  Edited by: Ai Shun
Riato Hamill wrote:
Il use SWTOR as a example, Fantastic story, Fantastic leveling system. God awful PVP and absolutely no sandbox what so ever with a rinse repeat token grind at end game.....It failed, by failure it has around 30k - 60k active players on a daily basis....That number is the same for EVE....So make your assumptions.

Fact is with a solid PVE environment this game will attract 3 times as many players. And that is only a good thing in the long run.


You get things fantastically wrong in general. Allow me to submit a few thoughts for your consideration:


  1. EVE is not a game for everyone.
  2. EVE has a complete different audience to SW:TOR
  3. The growth profile for EVE, game design and game objective is completely different to EVE Online
  4. Saying "This apple isn't an orange" is a dumb thing to say. Why do you say it?
  5. Your suggestion goes against the core design of EVE.
  6. Your suggestion would destroy EVE, the MMO that has grown for the last 10 years.


Let's face it - a PvP game is not for everyone. Let's make that clearer. Even if you never intend to participate in ship to ship combat; you have agreed to do so by playing this game. It is a risk you take every-time you undock. Yet, some avoid the gatecamps, the battles and so forth and do their little industrial thing merrily while understanding that they are doing so in a dangerous environment.

The OPs problem can easily be solved by himself. We don't need CCP to throw resources at his idea because the game has the options for him to experience content similar to what he described.
Ai Shun
#122 - 2013-02-23 22:21:45 UTC  |  Edited by: Ai Shun
Riato Hamill wrote:
I do not want Eve to ever be a fluffy bunny, no way at all, but making PVE a better place does not need to effect PVP in this game. And can only go to the game receiving more players which in turn means more money for development. I thouroghly agree with you on the 100k players coming in and complaining, but noone is asking CCP to make it hello kitty online. Just a bit more fun for the people trying to establish themselves in an MMO that caters to players with 5 year skill queues :-)


/fngfgfgfgfggfff

Pop quiiz.

If you increase the player base by 300% by pandering for a mindset that does not currently play EVE Online because the game is not designed for them; what will a smart business cater for in future? The original 100% or the new 300%?

P.S. 5 year skill queue? Everything has a cap. You can train for a role in a short span of time and be out there having fun and be very, very competitive. This is not a game with a "max level" or a GearScore of 8000 required to play. You can do fun things from the very beginning Mr "I have 12 years of experience in MMOs" Lol
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#123 - 2013-02-24 01:23:48 UTC
Natsett Amuinn wrote:
Aren Madigan wrote:
Rico Minali wrote:
admiral root wrote:
Aren Madigan wrote:
Admittingly, having actual random NPC pirate raiding events would be nice at the very least...


You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against.


Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..."


It is yet pretty immersion destroying that war isnt really a war in Eve.


Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart.

Joining a militia doesn't prevent you from joining a player run corp, sinse you can enter a militia as an individual, enter your entire corp, or enter your alliance.

The suggestion wouldn't break any of the player run corps, as they're entirely seperate from FW, if you want them to be.

Doesn't make the suggestion good though, it's still bad.


That is why my post wasnt a suggestion, more pointing out that from a storyline/immersion point of view FW is as dumb as hisec incursions are.

Trust me, I almost know what I'm doing.

Corey Fumimasa
CFM Salvage
#124 - 2013-02-24 04:30:27 UTC
This thread started with a great idea that I hated; make highsec rats a lot meaner. As I started thinking about it and reading the other posts, esp Natetts, the idea makes a lot of sense.

Have .5 and .6 systems be full of really nasty rats, and not just in the belts; outside stations and gates, give them super heavy dictors and bubbles and put them between busy gates. Random bomber wings flying around and ships that show up as neutral PC's until they open fire.

These kind of rats would make highsec exciting in a way that is not one player beating another, they would encourage highsec players to develop strategies suitable for war time industrial ops. They would encourage hard core missioners to step out of the mission grind a bit and run escorts. And for anyone that doesn't want to deal with this added challenge there is plenty of opportunity in .7+

I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win. And gankers get to choose when, where, and what to engage, they mess up sometimes, but for the most part the bears don't have a chance against those attacks. The random nature of npc attacks are not nearly so one sided just because the rats are terrible at making those kind of judgement calls. And so the bears could win a few fights.

Great idea, please make .5-.6 rats like null rats, and give them special powers to make up for their "singlemindedness"
EvEa Deva
Doomheim
#125 - 2013-02-24 06:15:54 UTC
How about Concord invades Lowsec
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#126 - 2013-02-24 06:17:12 UTC
Space whales!

Man the harpoons and get moon goo from them Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lord Fudo
Doomheim
#127 - 2013-02-24 06:19:53 UTC  |  Edited by: Lord Fudo
Dante Uisen wrote:
Lord Fudo wrote:
CCP, highsec as it stands right now is boring. Its too safe an area of the game.


Human stupidity knows no limits...

Take you little spaceship, and fly it to a less safe area, they already exist in-game.


Your comment proves that is true. Your second sentence validates your first. lol.

Nexus Day wrote:
The OP sounds like he wants to sit on his/her ass and have the action come to them. Here is an idea, get off your ass and find all the things you talk about.

Pirates do not invade Empire for the same reason they don't operate off the North American coast. The quickest way to extinction is to pick the wrong fight in the wrong place. The pirates wouldn't want the Minmatar or any empire navy actively trying to exterminate them.

Don't use flawed logic to push a flawed agenda.


So.....what's your take on the Sansha incursions? They've gone into lots of areas of Empire and shut belt mining down. In lowsec and nullsec they kill players at the gates. It's not a flawed agenda at all. Everything I've proposed has already been thought of by CCP. Seriously, listen to Voices From The Void podcast. CSM Salene talks about CCP devs proposing the very things I said in my OP. This is something I've wanted to see in EVE since I first started playing the game. I don't give a flying $@C& about lowsec and/or nullsec. Wormholes I do like. Highsec I also like, but 0.5-0.7 system's NPC PvE content is just boring and should be improved on farther. Missions should be more random as to triggers, spawns, as well as scale to the size of fleet the players go in with. It's not flawed logic at all.

Think about it like this......why is it we see so many ridiculously expensively fitted mission ships in highsec? People will say because there's too much isk in highsec missions. That's pure bullshit. It's because lvl 4 missions have near 0 risk because they are so scripted, that there are mission reports online explaining exactly how to beat the mission, they tell you which NPCs are the triggers for the next spawn, and they even go as far as to tell you at what range the individual NPC's will orbit you at. Hell they even tell you which rats warp scram.

Level 5 missions, and sleeper sites are completely predictable as well. Only there is the risk of PvP to actually make that PvE challenging. PvE beyond lvl 3 missions should not be so predictable. Mission agent says you're going to fight Serpentis. You know what damage they'll deal. That's all the intel you should be given. As to how many NPCs, where they spawn, which ones will scam you etc should be completely random once you get inside the mission. Until CCP enhances the PvE content in EVE to be more intense, people will continue to fly expensive fits because the only risk they have are players. Players should go into Lvl 4 and higher PvE missions/sites wondering if they're going to lose their ship or survive and get paid for completing the mission. That to me would make the PvE far more enjoyable than it is now.
Arronicus
State War Academy
Caldari State
#128 - 2013-02-24 06:21:46 UTC
Riato Hamill wrote:
, but noone is asking CCP to make it hello kitty online. Just a bit more fun for the people trying to establish themselves in an MMO that caters to players with 5 year skill queues :-)



First off, I take offense to you ignoring my requests and making me out to be noone. I will not be marginalized for having an unpopular opinion that EVE should have cats and be cute and easy.

Second, don't worry, after you've played Eve for a few more weeks (I'm going to assume you've actually bought the game, but you're likely still on your initial free-trial period, given that if you didn't buy it, you wouldn't be able to post here) you will realize that most of eve's players are less than 5 years old, and infact, nothing in the game requires a 5 year skill que to train for. To excel in any one aspect of the game, from brand new, would be AT LONGEST, 2 years,and I believe that is still grossly pushing it. (excel =/= 'all relevant skills for any possible module I might want to fit on the ship at 5'. excel = all skills pertaining to the ship and the weapons/mods you WILL use on it, trained to 4/5 depending on usefulness, and training time vs bonus.)
Roime
Mea Culpa.
Shadow Cartel
#129 - 2013-02-24 06:24:12 UTC
Corey Fumimasa wrote:


I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.


The bears hate the idea of being in a fight that they possibly lose.

.

Aren Madigan
The Scope
Gallente Federation
#130 - 2013-02-24 07:37:39 UTC
Roime wrote:
The bears hate the idea of being in a fight that they possibly lose.



Very few hate fights they might lose. I've never seen someone pull out of a fight because they feel they might lose. Its when loss is extremely painful compared to the potential reward or when people feel they WILL lose that is when people pull back. No ifs ands or buts about it. There are exceptions, but its rare.
Brooks Puuntai
Solar Nexus.
#131 - 2013-02-24 11:31:47 UTC
Roime wrote:
Corey Fumimasa wrote:


I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.


The bears hate the idea of being in a fight that they possibly lose.



This isn't much different from anywhere else. Hence why blobs have always been a part of PVP in Eve. I have seen very few groups that would WILLINGLY engage a hostile fleet without superior numbers/ship types.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Natsett Amuinn
Caldari Provisions
Caldari State
#132 - 2013-02-24 14:15:15 UTC
Rico Minali wrote:


That is why my post wasnt a suggestion, more pointing out that from a storyline/immersion point of view FW is as dumb as hisec incursions are.

How is it dumb from a storyline/ immersion perspective?

Obviously that's incredibly subjective.
Natsett Amuinn
Caldari Provisions
Caldari State
#133 - 2013-02-24 14:31:15 UTC
Aren Madigan wrote:
Roime wrote:
The bears hate the idea of being in a fight that they possibly lose.



Very few hate fights they might lose. I've never seen someone pull out of a fight because they feel they might lose. Its when loss is extremely painful compared to the potential reward or when people feel they WILL lose that is when people pull back. No ifs ands or buts about it. There are exceptions, but its rare.

I would honestly have no problem with bounties on rats in the lower sec systems in high sec if their difficulty was increased.

I don't think most people have a problem with things paying more, as long as the challenge is there to justify it.
People would practically afk lvl 4's in high sec and make a load of ISK, that's the kind of situation that anyone with any sense would say, that's not right. At least in null and low just getting to the mission, or hunting those rats comes with an inherent level of risk that is just not present in high sec to justify higher rewards; even if the content isn't actually any harder itself to do.

If belt rats possed a real threat it would be justifiable to give them a much higher bounty pay out.


I've also always wondered something.
I see NPC haulers all over the place in high sec. What happens if you shoot them?
Does concord shoot you?
Does the faction navy shoot you?
Does it generate things like suspect flags?

I think PvE content that was geared towards "the pirate way of life" in high sec would be a nice addition as well. Being able to attack NPC supply convoys and get responces from other NPC's and players for the activity.

A lot of people are disagreeing with the OP, and I don't really understand why anyone would. He's not asking for easier, he's asking for harder and more interesting.

I have a hard time believing that anyone thinks that PvE content in EVE, overall, is something that more then a handfull of people actually think of as engaging and exciting content.

I love EVE, but lets be realistic. NO ONE ever came to EVE because they heard that it offered fun PvE.
The wolves need sheep or they starve. While the wolves aren't starving in EVE, more sheep wouldn't be a bad thing, and if EVE's PvE was something to actually brag about there would be a lot more sheep.

In the grand reality of the video game universe, sheep sometimes have a habbit of turning into wolves, or just cannibalizing other sheep.

Believe it or not, good PvE content is the best thing for PvP.
Hurtini Hilitari
Doomheim
#134 - 2013-02-24 14:59:10 UTC  |  Edited by: Hurtini Hilitari
EvEa Deva wrote:
How about Concord invades Lowsec


This got me thinking, and though these ideas aren't original, I will state them anyway.

It could be a good idea, if we introduced dynamic security status. Leave the FW zones alone, but take the rest of low sec, and put it into a group with all the high sec systems at 0.7 and below. So now this group of systems is a dynamic zone, where security can fluctuate between 0.1 and 0.7.

If bears run missions in a system, it's security status will increase gradually, so that it may eventually become high sec. We could make it so that all NPC pirate factions have incursions, and that the success of these incursions can make the sec fall from 0.7 down to 0.1, if bears don't fight them back.

So like how faction sov changes in the FW zones, we would have a dynamic area, where system security can flip up or down. Also, it would introduce more risk for those placing POSes down in high sec, which could be cool.

To ensure that people want to run missions in lower sec areas, significantly buff the rewards here, and nerf areas 0.8 and above.

Also, like how a player can enlist for a faction's militia, we could have players enlisting for either concord, or pirate factions. Maybe those enlisted for pirate factions are free to attack for everyone in 0.8 and above, but allowed to ninja loot without consequence in 0.7 and below. So this would provide more incentive for the pirates to push bears out of missioning in systems 0.5 to 0.7.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#135 - 2013-02-25 11:19:26 UTC
Natsett Amuinn wrote:
Rico Minali wrote:


That is why my post wasnt a suggestion, more pointing out that from a storyline/immersion point of view FW is as dumb as hisec incursions are.

How is it dumb from a storyline/ immersion perspective?

Obviously that's incredibly subjective.



Because if there were a real war between say Caldari and Gallente, do you think it would be fought in lowsec? And without ANY involvement form the navies or other military?

Same with incursions. Concord, the navies and police forces would not tolerate incursions by Sansha and only stand by to let pod people fight it for them. In lowsec and nullsec, yep that may well happen, but in hisec? That is ridiculous and immersion/storyline breaking on a massive scale.

Trust me, I almost know what I'm doing.

Mon Diddies
Indigo Generation
#136 - 2013-02-25 11:22:01 UTC
FloppieTheBanjoClown wrote:
Step 1: Join a player corp.

Step 2: Participate in that corp.

Step 3: Be less bored.


Step 4: Profit=Win

^^ fixed that for ya

Dont believe anything you read, and only half of what you see. To be fair dont trust what you hear either.!!!!!!! TINFOIL ACTIVATE!!!!!!!!!

mechtech
Ice Liberation Army
#137 - 2013-02-25 11:42:51 UTC  |  Edited by: mechtech
The whole uniniverse should get a "uniqueness" pass. Unique stations, diverse resources, little touches like storyline characters found leading navy patrols, or a constellation famed for having higher than average links to deep WH space... etc. I've always thought eve needed far more elements like this. COSMOS 2.0 if you will.
Corey Fumimasa
CFM Salvage
#138 - 2013-02-25 12:01:35 UTC
mechtech wrote:
The whole uniniverse should get a "uniqueness" pass. Unique stations, diverse resources, little touches like storyline characters found leading navy patrols, or a constellation famed for having higher than average links to deep WH space... etc. I've always thought eve needed far more elements like this. COSMOS 2.0 if you will.


Have you read Eve Black? a compilation of Eve backstory put together by a player named Turnschuh.

http://cdn1.eveonline.com/pdf/eve_v1.4_black.pdf

Lots of great color and uniqueness in there.
Aiden Lynch
Aliastra
Gallente Federation
#139 - 2013-02-28 09:45:22 UTC
Roime wrote:
Corey Fumimasa wrote:


I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.


The bears hate the idea of being in a fight that they possibly lose.



Personally, I do PvE in order to fund my trips into lowsec where I inevitably die to battlecruisers.

PvE is LUDICROUSLY bad. I literally had a mission of "touch this pole, then this pole, then this pole, now this pole over here, one more pole and yay!". It's not just that it's bad money, it's that it's bad times, and it's tricky for a 1m SP character to solo PvP.

I think we could make all sides happy if we could get the PvE to be a better trainer for PvP.

The rats on level 1 missions do 2 DPS, and attack in small waves. Not only is this not challenging, and not fun, but it also does absolutely nothing to prepare me for PvPing in lowsec. I don't need any tank, and I don't need warp stabilizers because I can always run away if I do too many waves too fast.

(It also gives me rewards equal to the challenge).

I want PvE missions that are fun, challenging, have a risk of me losing my ship, and teach me skills that I can use in PvP.

(I also want a skill that lets me have a mini-fleet of like 2-5 people, so my friend and I can do tougher missions together without my spending three weeks studying leadership, but that's neither here nor there)
If you're good at this game, you're bad at this game.   If you're terrible at this game, you're great at this game. ISK is nothing. Pew pew everything.
Zoe Panala
Blobcats
#140 - 2013-02-28 10:37:36 UTC
Lord Fudo wrote:
I want to see:

Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.

I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts".

CCP, highsec as it stands right now is boring. Its too safe an area of the game. Dont nerf the rewards of carebears in highsec. Increase them. But make 0.5-0.7 systems more dangerous with good bounties for retaking systems. Good bounties for eliminating NPC gate and station camps. Give players a reason to escort freighters, protect miners and provide cover for mission runners to get out of station to go complete a

Freighters autopilot all throughout Empire without much risk. Miners afk in belts with only gankers to worry about. I want to see carebears band together to retake their home when the NPC pirates invade and make it as dangerous to leave station as if they were in lowsec or null. Carebears are good at one thing.....killing NPCs. So CCP, give them more **** to shoot at.

Have Sleepers hop in from that new k162 that spawned and start kiling players in hisec. Give players a reason to pay attention before undocking.

Have NPCs pod players too.

At least for a few months, have all the NPC pirate factions truly invade highsec so it affects EVERYONE who lives in 0.5-0.7 systems. Incursions are cool, but not dangerous enough. I want to see exploding pinatas in highsec. Make us all have to fight to defend our homes. Because right now, the highsec PvE is just too damn easy and boring. Some love PvE without the PvP. So give us more intense PvE in highsec.

Set highsec on fire!!!!!!!


It is what you make out of it. For me it means I get shot, I get webbed, I get sensor dampened by indestructable npc navy (they respawn indefinitely) - and then I still have to kill my war targets. Above 0.5 I also get so much incoming DPS from npc, its literally impossible to tank without links and multiple logi ships (over 900 dps per ship) - and its still easy mode, as there are people with -10.0 sec status in high sec, regularly pvping.
CCP shouldn't make it more interesting, you should! Bear