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CCP, please make Highsec less boring!!

Author
Takseen
Federal Defense Union
Gallente Federation
#101 - 2013-02-23 11:26:16 UTC
Aren Madigan wrote:


Could say that about null sec problems too quite often, or any problem really... if there are issues in the game, no matter where they are, high sec, low sec, null sec, they should be given consideration, and its obvious that anyone who brings up an issue is affected by it in some way or foresees being affected by it in the future.... so really you've pretty much brought up statements that in a way could describe every single forum post ever if you just replace a couple words according to situation. Congrats on that...


OP is claiming that highsec is too boring, and doesn't have any dangerous NPCs when in fact
-highsec safety is its main feature, changing it would be silly
-low and null already has most of the things he's asking for
-highsec does actually have some of the stuff to, in Incursion form

Nullsec people have never complained bout null being too dangerous and wanting to make it safer like highsec. Not that I can remember, anyway.
Brooks Puuntai
Solar Nexus.
#102 - 2013-02-23 11:27:15 UTC  |  Edited by: Brooks Puuntai
Funny how people bash Hisec for wanting non **** PVE content and telling them to go to null or low. Yet PVE in low and null are both terrible in the same regards. Those who want improvements to PVE aren't all just risk aversion carebears, PVE is a means to PVP. Making one less **** is never a bad idea.

Edit: To add to this, I have personally thought that making ALL of High/Low dynamic based off of FW is a good idea. With the addition of FW style incursions.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Sentamon
Imperial Academy
Amarr Empire
#103 - 2013-02-23 11:29:28 UTC
Jake Warbird wrote:
Go to null and see all this content delivered... At your doorstep.


The topic is about making things LESS boring.

~ Professional Forum Alt  ~

Takseen
Federal Defense Union
Gallente Federation
#104 - 2013-02-23 11:29:46 UTC
NEONOVUS wrote:


But definitely, FW players should be able to kill members of the other side entirely.


Can't we do this already?
Takseen
Federal Defense Union
Gallente Federation
#105 - 2013-02-23 11:41:55 UTC
Setaceous wrote:

I dunno, I've only really been playing for a few months (real time) and the first thing I did was disable the safe route option. I must play at an odd time because the largest group of people I seen in any low sec system was 6 and the one guy that tried to PvP must have forgotten to train any targeting skills to go with his BC Big smile It was kind of exciting to see an incoming lock from a player.


Its not just your play time. Low sec is, barring the odd camped system like Egghelende and Old Man Star, quite safe to travel through in a reasonably fast ship. And bigger ships like BCs take aaaaages to target small ships like frigates, unless they're loaded with modules etc to increase locking speed. I've maxed targeting skills and would take 8.3 seconds to lock a Frigate in an unmodded Myrmidon.

Desert Ice78
Gryphons of the Western Wind
#106 - 2013-02-23 11:48:01 UTC
The most exciting part of Hi-sec is finding a Low-sec gate.

Try it.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Takseen
Federal Defense Union
Gallente Federation
#107 - 2013-02-23 11:52:45 UTC
Riato Hamill wrote:

Die hard PVPers will do everything they can to drive PVEers out of a game like this. Only problem is when they are gone, what are you going to do then.....Fight among yourselves, with noone gathering your Ore and materials or providing easy kills.......Sounds like fun ????



You're making the odd assumption that people interested in pvp won't mine or build things.Sure right now they don't have to because highsec dwellers make everything much cheaper, but they're certainly capable as seen from nullsec and wormhole capital construction.
Takseen
Federal Defense Union
Gallente Federation
#108 - 2013-02-23 11:56:12 UTC
Natsett Amuinn wrote:
Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.

There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.
NPC's need a serious beefing up in high sec, they're ******* ******** as it stands.


I'd like it if rats spawned in proportion to what player ships are in the system. Rookie ships get ignored, Ventures get the current belt rats, mining barges should attract bigger pirates.
Natsett Amuinn
Caldari Provisions
Caldari State
#109 - 2013-02-23 12:51:27 UTC  |  Edited by: Natsett Amuinn
Takseen wrote:
Natsett Amuinn wrote:
Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.

There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.
NPC's need a serious beefing up in high sec, they're ******* ******** as it stands.


I'd like it if rats spawned in proportion to what player ships are in the system. Rookie ships get ignored, Ventures get the current belt rats, mining barges should attract bigger pirates.

That's pretty much what I'd like to see, but have sec status be a modifier. A guy in an ibis isn't a rookie because he's in an ibis, and if you ignore specific ships based on who you would expect to be flying it you just create something that can be abused.

The difficulty of rats starting in .7 should be drastically beefed up. There's more then enough .8 and up systems for new players to mine in and learn the ropes.

The only thing that's "more difficult" in .7-.5 is CONCORD response time, and that's irrelevant when people fit properly.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#110 - 2013-02-23 13:02:12 UTC
admiral root wrote:
Aren Madigan wrote:
Admittingly, having actual random NPC pirate raiding events would be nice at the very least...


You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against.


Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..."


It is yet pretty immersion destroying that war isnt really a war in Eve.

Trust me, I almost know what I'm doing.

Nexus Day
Lustrevik Trade and Travel Bureau
#111 - 2013-02-23 16:03:31 UTC
The OP sounds like he wants to sit on his/her ass and have the action come to them. Here is an idea, get off your ass and find all the things you talk about.

Pirates do not invade Empire for the same reason they don't operate off the North American coast. The quickest way to extinction is to pick the wrong fight in the wrong place. The pirates wouldn't want the Minmatar or any empire navy actively trying to exterminate them.

Don't use flawed logic to push a flawed agenda.
admiral root
Red Galaxy
#112 - 2013-02-23 16:41:42 UTC
Takseen wrote:
NEONOVUS wrote:


But definitely, FW players should be able to kill members of the other side entirely.


Can't we do this already?


He's talking about, for example, Gallente FW players having every single Caldari toon in the game be a valid target on grounds of them being from the enemy empire, with no Concord interference. They definitely can't do that, although they should be able to IMO.

No, your rights end in optimal+2*falloff

Natsett Amuinn
Caldari Provisions
Caldari State
#113 - 2013-02-23 17:14:59 UTC  |  Edited by: Natsett Amuinn
Takseen wrote:
NEONOVUS wrote:


But definitely, FW players should be able to kill members of the other side entirely.


Can't we do this already?

I don't think a lot of people realize this, probably even a lot that are actually involved.

Untill I looked at the rules of engagement tab, out of simple boredom, I had no idea that FW extended beyond Low sec. I thought joining the militia meant that you could participate in the FW sov mechanics in low sec.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#114 - 2013-02-23 17:18:44 UTC
Takseen wrote:
NEONOVUS wrote:


But definitely, FW players should be able to kill members of the other side entirely.


Can't we do this already?

Nope, which is the stupid part,
I want to do raiding in hubs and economically disrupt the enemy!
Also destroy all the tasty tasty freighters that go around.
Aren Madigan
The Scope
Gallente Federation
#115 - 2013-02-23 19:50:35 UTC
Rico Minali wrote:
admiral root wrote:
Aren Madigan wrote:
Admittingly, having actual random NPC pirate raiding events would be nice at the very least...


You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against.


Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..."


It is yet pretty immersion destroying that war isnt really a war in Eve.


Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart.
Takseen
Federal Defense Union
Gallente Federation
#116 - 2013-02-23 19:58:28 UTC
NEONOVUS wrote:
Takseen wrote:
NEONOVUS wrote:


But definitely, FW players should be able to kill members of the other side entirely.


Can't we do this already?

Nope, which is the stupid part,
I want to do raiding in hubs and economically disrupt the enemy!
Also destroy all the tasty tasty freighters that go around.


Its a limited war, sort of like Vietnam, Korea and Afghanistan. Soviets and Americans were fairly blatantly supplying weapons to the other side, but not battling directly.

And you can still shoot highsec freighters if you really want to, and accept the consequences.
Natsett Amuinn
Caldari Provisions
Caldari State
#117 - 2013-02-23 20:04:49 UTC
Aren Madigan wrote:
Rico Minali wrote:
admiral root wrote:
Aren Madigan wrote:
Admittingly, having actual random NPC pirate raiding events would be nice at the very least...


You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against.


Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..."


It is yet pretty immersion destroying that war isnt really a war in Eve.


Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart.

Joining a militia doesn't prevent you from joining a player run corp, sinse you can enter a militia as an individual, enter your entire corp, or enter your alliance.

The suggestion wouldn't break any of the player run corps, as they're entirely seperate from FW, if you want them to be.

Doesn't make the suggestion good though, it's still bad.
The Greenmachine Greenmachine
Green's Bicycle Shop
#118 - 2013-02-23 20:08:05 UTC
I LUV MY NPC CORPS
Aren Madigan
The Scope
Gallente Federation
#119 - 2013-02-23 20:09:42 UTC
Natsett Amuinn wrote:
Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart.

Joining a militia doesn't prevent you from joining a player run corp, sinse you can enter a militia as an individual, enter your entire corp, or enter your alliance.

The suggestion wouldn't break any of the player run corps, as they're entirely seperate from FW, if you want them to be.

Doesn't make the suggestion good though, it's still bad. [/quote]

The suggestion is to be able to attack anyone of the opposing races. That's why it'd break it. Now if it was just being able to attack all the opposing NPC corps, there'd be some truth in what you said and yeah, it'd still be a bad idea, but that wasn't how he worded it really. Pretty much that'd change the system to where people are involved whether they like it or not :/
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#120 - 2013-02-23 20:33:25 UTC
Natsett Amuinn wrote:
Takseen wrote:
NEONOVUS wrote:


But definitely, FW players should be able to kill members of the other side entirely.


Can't we do this already?

I don't think a lot of people realize this, probably even a lot that are actually involved.

Untill I looked at the rules of engagement tab, out of simple boredom, I had no idea that FW extended beyond Low sec. I thought joining the militia meant that you could participate in the FW sov mechanics in low sec.


Yep. A few Gal and Min FW peeps go to Jita in hopes to get an easy kill off a Caldari FW person who though they were safe going shopping.

There is the Navy Faction police but they can be avoided if you are quick about your business.

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