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Battlecruiser BPO pricing?

Author
Abditus Cularius
Clancularius Industries
#1 - 2013-02-21 06:28:01 UTC
I see nothing about a change here in the patch notes, but even in untouched backwater systems the NPC orders for BC bpos (tier 1 and tier 2) have both jumped a considerable amount.

Does anyone know if this was purposeful, a change to the way NPC orders calculate price increases, or a bug?
Kara Books
Deal with IT.
#2 - 2013-02-21 07:20:35 UTC
Its not a bug, the changes both reflect the current markets, while OLD BPO values reflected 2003 EvE markets.

BC build costs and refine costs have also changed, where they now cost 50% more Minerals to manufacture on the Tier 1 and 2 Hulls while the refine costs are 50% less minerals recovered from current BPO values.

In realty I think the NPC sell orders for blueprints are taking a step in the right direction, dare I say it, maybe one day we will be able to Invent our own BPO's.

Also, Devs are out to stabilize the economy by regulating the amount of ISK being spawned to the amount of ISK being taken out, AKA raising prices on NPC sell orders.

Just a Few good reasons^
Abditus Cularius
Clancularius Industries
#3 - 2013-02-21 07:28:43 UTC  |  Edited by: Abditus Cularius
Er. No. The old BPO values represented the price 5 days go. I'm asking why the NPC orders for THESE SPECIFIC 6 HULLS seem to be calculating price increase differently now than every other blueprint in game still is, since no mention is made of that change anywhere in the patch notes.

Note - the base price hasn't changed. The way NPC order price increses on all other BPOs hasn't changed. Only the tier 1 and tier 2 BC BPOs.

Sinks and faucets aren't the discussion here, nor build requirements on the hulls. The mechanic for price increase as orders are filled for these 6 hulls vs everything else in game.
Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2013-02-21 08:13:16 UTC  |  Edited by: Styth spiting
There was mention of an increase in the extra mineral requirements in the dev blog or patch notes.

All the battlecruisers had some amount of changes made to them, and there fore the cost to manufacture them has gone up. And because of the extra value of the ships the cost of the blueprints has gone up.

It happened with frigates, with cruisers, destroyers, barges and now battlecruisers. And yes it will happen with battleships, industrials, carriers, etc. etc. etc. When a ship gets changed the mineral requirements change as well as the price of the BPO.

If you want to see the default price for battlecruiser BPO's look it up on eve-central, download the latest database, or check out the isis server to confirm for sure.
RubyPorto
RubysRhymes
#5 - 2013-02-21 09:23:33 UTC
Abditus Cularius wrote:
Note - the base price hasn't changed. The way NPC order price increses on all other BPOs hasn't changed. Only the tier 1 and tier 2 BC BPOs.


Just like Frigate and Cruiser BPO prices changed in Retribution 1.0, and Mining Barge BPO prices changed in whatever that patch was called.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ekaterina 'Ghetto' Thurn
Department 10
#6 - 2013-02-21 14:06:12 UTC
Yes Styth there have been changes. But through the various changes some ships eg Hurricane, Rupture, etc have had their capabilities weakened so logically speaking there should have been less of an increase or even a drop in the mineral requirements.

I still don't see the logic or reasoning by these increases in mineral requirements. And they are not small increases or linked to any kind of in-game inflation level or economic changes.

In RL if our electricity bills went up by 50% in one go or our wages were dropped by 50% in one fail swoop there would be blood on the streets! It's sort of like the decimalisation of the pound in the UK during the 1970's or more recent changes where countries have dropped their own currency in favour of the Euro. At the same time 'the man' pushes all the prices up. And we seemingly have no recourse, power or influence to prevent it. Sad

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

RubyPorto
RubysRhymes
#7 - 2013-02-21 15:27:30 UTC
Ekaterina 'Ghetto' Thurn wrote:
Yes Styth there have been changes. But through the various changes some ships eg Hurricane, Rupture, etc have had their capabilities weakened so logically speaking there should have been less of an increase


And there was. The Brutix went from ~34m to produce to ~54m. The Cane went up by ~5m (I'm far too lazy to double check).
The Osprey went up by ~6m, the Rupture by ~2m.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2013-02-21 18:31:18 UTC
RubyPorto wrote:
Ekaterina 'Ghetto' Thurn wrote:
Yes Styth there have been changes. But through the various changes some ships eg Hurricane, Rupture, etc have had their capabilities weakened so logically speaking there should have been less of an increase


And there was. The Brutix went from ~34m to produce to ~54m. The Cane went up by ~5m (I'm far too lazy to double check).
The Osprey went up by ~6m, the Rupture by ~2m.



Current Brutix and Cane.
http://www.fuzzwork.co.uk/blueprints/0/24702/0/5/0/5 54 million
http://www.fuzzwork.co.uk/blueprints/0/16229/0/5/0/5 52 million

Old Brutix and Cane
http://www.fuzzwork.co.uk/blueprints/1/24702/0/5/0/5 45 million
http://www.fuzzwork.co.uk/blueprints/1/16229/0/5/0/5 36 million



Brutix: 16 million increase
Cane: 9 million increase.


So yes.
Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

RubyPorto
RubysRhymes
#9 - 2013-02-21 18:46:24 UTC
Steve Ronuken wrote:
Current Brutix and Cane.
http://www.fuzzwork.co.uk/blueprints/0/24702/0/5/0/5 54 million
http://www.fuzzwork.co.uk/blueprints/0/16229/0/5/0/5 52 million

Old Brutix and Cane
http://www.fuzzwork.co.uk/blueprints/1/24702/0/5/0/5 45 million
http://www.fuzzwork.co.uk/blueprints/1/16229/0/5/0/5 36 million



Brutix: 16 million increase
Cane: 9 million increase.


So yes.
Smile


Took me a while to figure out why your old numbers are so much higher than what I was building at pre-patch. Turns out ME research matters. Roll

It seems I may be too old to stay up all night studying and expect to be sharp the next day.


You don't happen to have the Osprey v Rupture numbers handy?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2013-02-21 18:51:40 UTC  |  Edited by: Steve Ronuken
RubyPorto wrote:
Steve Ronuken wrote:
Current Brutix and Cane.
http://www.fuzzwork.co.uk/blueprints/0/24702/0/5/0/5 54 million
http://www.fuzzwork.co.uk/blueprints/0/16229/0/5/0/5 52 million

Old Brutix and Cane
http://www.fuzzwork.co.uk/blueprints/1/24702/0/5/0/5 45 million
http://www.fuzzwork.co.uk/blueprints/1/16229/0/5/0/5 36 million



Brutix: 16 million increase
Cane: 9 million increase.


So yes.
Smile


Took me a while to figure out why your old numbers are so much higher than what I was building at pre-patch. Turns out ME research matters. Roll

It seems I may be too old to stay up all night studying and expect to be sharp the next day.


You don't happen to have the Osprey v Rupture numbers handy?


Afraid not. I've not kept that database version live.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

shar'ra matcevsovski
Doomheim
#11 - 2013-02-21 19:00:46 UTC
Kara Books wrote:

BC build costs and refine costs have also changed, where they now cost 50% more Minerals to manufacture on the Tier 1 and 2 Hulls while the refine costs are 50% less minerals recovered from current BPO values.


build cost increase of Tier 2 BC`s was rather marginalmaybe 5%-6%, defently not 50%.

irrc refine rate didnt change or did they rly change it like that? I mean old value+50% is not same as current value -50%.

anyone mind qucikly telling here what Tier 1 BPO`s cost atm? neither EveBusiness or EveCentral seem to show the correct values

shar'ra phone home

RubyPorto
RubysRhymes
#12 - 2013-02-21 22:33:17 UTC
shar'ra matcevsovski wrote:
irrc refine rate didnt change or did they rly change it like that? I mean old value+50% is not same as current value -50%.


Refine amount stayed exactly the same. So, since build cost went up (through the addition of unrecoverable extra materials), refining % decreased in proportion.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Epsilon Bathana
EPS Kings
#13 - 2013-02-23 01:20:13 UTC
Steve Ronuken wrote:


Current Brutix and Cane.
http://www.fuzzwork.co.uk/blueprints/0/24702/0/5/0/5 54 million
http://www.fuzzwork.co.uk/blueprints/0/16229/0/5/0/5 52 million

Old Brutix and Cane
http://www.fuzzwork.co.uk/blueprints/1/24702/0/5/0/5 45 million
http://www.fuzzwork.co.uk/blueprints/1/16229/0/5/0/5 36 million



Brutix: 16 million increase
Cane: 9 million increase.

So yes.
Smile


Nice website.

For the Cyclone the material cost went from 31M to 53M. A whopping 71% increase!!
With current prices around 40M expect manufacturing of them to slow down and followed by an large increase in prices as a reaction to that (unless CCP come to their sense and roll back some of the material increases)
Candy Oshea
Techfree Investment Group
#14 - 2013-02-23 04:06:24 UTC  |  Edited by: Candy Oshea
shar'ra matcevsovski wrote:

anyone mind qucikly telling here what Tier 1 BPO`s cost atm? neither EveBusiness or EveCentral seem to show the correct values


We have had a similar discussion in MD. haven been waiting for someone smarter than me to answer the same question OP has asked.

I Invested in 10x T1 BC BPO's (like many others) based on the past increases of cruiser, frigate, and the Barge prints. I Figured this was a safe investment, as regardless the value (I beleive) of the BPO;s will not go down,

Quote:
Ferox = Old price = 216m (Base price 240, according to steve ronuken, with 10% swing either way based on demand)
Ferox = new price in forge region:

Jita 4 - 5 - 472,368,279.58
Maurasi, perimeter, Niyabainen all @ 498 some change
Jita 4-4 - 504,073,803,.29


Prophecy in domain region, swings from lowest 464 to 537m

tl:dr prices are up, but the way the prices are coded the "npc" prices arent properly revealed just yet.

Styth spiting wrote:

If you want to see the default price for battlecruiser BPO's look it up on eve-central, download the latest database, or check out the isis server to confirm for sure.


the last one Steve gave me had the old values still. ferox at 240 + or -10%

@steve has there been another data dump?

Abditus Cularius wrote:
Er. No. The old BPO values represented the price 5 days go. I'm asking why the NPC orders for THESE SPECIFIC 6 HULLS seem to be calculating price increase differently now than every other blueprint in game still is, since no mention is made of that change anywhere in the patch notes..


It's either as you say being calculated a different way, or (KISS, Keep it simple stupid) would assume the data source is outdated/edited. either way = ????? my bpo's i paid ~220 for are worth close to ~480m-500m now, and ppl seem to be buying them still at those prices.

good times. im strongly considering putting in a petition, asking if its a bug or not.

iCandy  - I have accidently swallowed some Scrabble tiles, my next shit could spell disaster!

Kara Books
Deal with IT.
#15 - 2013-02-23 05:12:41 UTC
Abditus Cularius wrote:
Er. No. The old BPO values represented the price 5 days go. I'm asking why the NPC orders for THESE SPECIFIC 6 HULLS seem to be calculating price increase differently now than every other blueprint in game still is, since no mention is made of that change anywhere in the patch notes.

Note - the base price hasn't changed. The way NPC order price increses on all other BPOs hasn't changed. Only the tier 1 and tier 2 BC BPOs.

Sinks and faucets aren't the discussion here, nor build requirements on the hulls. The mechanic for price increase as orders are filled for these 6 hulls vs everything else in game.


Welcome to eve online, shall we all stop doing what were doing and roll out the red carpet?
Sir?
RubyPorto
RubysRhymes
#16 - 2013-02-23 07:02:42 UTC
Epsilon Bathana wrote:
For the Cyclone the material cost went from 31M to 53M. A whopping 71% increase!!
With current prices around 40M expect manufacturing of them to slow down and followed by an large increase in prices as a reaction to that (unless CCP come to their sense and roll back some of the material increases)


*Halt entirely
*Slow trend upwards over the course of a year (or longer)
*Enormous stockpiles built pre-patch are sold off over that year (or longer)


We knew that build costs were going to spike for months. We knew the specifics of how the were going to spike for weeks pre-patch.

Everybody knew this was coming and hopped on the bandwagon.


Just FYI.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ekaterina 'Ghetto' Thurn
Department 10
#17 - 2013-02-23 08:25:30 UTC
Styth spiting wrote:
There was mention of an increase in the extra mineral requirements in the dev blog or patch notes.

All the battlecruisers had some amount of changes made to them, and there fore the cost to manufacture them has gone up. And because of the extra value of the ships the cost of the blueprints has gone up.

It happened with frigates, with cruisers, destroyers, barges and now battlecruisers. And yes it will happen with battleships, industrials, carriers, etc. etc. etc. When a ship gets changed the mineral requirements change as well as the price of the BPO.

If you want to see the default price for battlecruiser BPO's look it up on eve-central, download the latest database, or check out the isis server to confirm for sure.


I don't see the 'rebalancing' going past the Battleships as there is nothing to balance. The remaining larger ship types only have one ship per faction or less than that. So there is nothing to balance. Possibly the only place to introduce 'balance' would be if CCP introduced some smaller capacity Freighters to bridge the gap between the T1 industrials and the Freighters. But they haven't proposed this as an idea they are looking into at least not in a dev blog.

As regards the OP I think the NPC prices for BC BPO's have risen a lot is because a lot of people have tried to get on the bandwagon of stockpiling BC's before the change with a view to increasing profit and/or limiting costs.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#18 - 2013-02-23 19:34:29 UTC
Ekaterina 'Ghetto' Thurn wrote:
Styth spiting wrote:
There was mention of an increase in the extra mineral requirements in the dev blog or patch notes.

All the battlecruisers had some amount of changes made to them, and there fore the cost to manufacture them has gone up. And because of the extra value of the ships the cost of the blueprints has gone up.

It happened with frigates, with cruisers, destroyers, barges and now battlecruisers. And yes it will happen with battleships, industrials, carriers, etc. etc. etc. When a ship gets changed the mineral requirements change as well as the price of the BPO.

If you want to see the default price for battlecruiser BPO's look it up on eve-central, download the latest database, or check out the isis server to confirm for sure.


I don't see the 'rebalancing' going past the Battleships as there is nothing to balance. The remaining larger ship types only have one ship per faction or less than that. So there is nothing to balance. Possibly the only place to introduce 'balance' would be if CCP introduced some smaller capacity Freighters to bridge the gap between the T1 industrials and the Freighters. But they haven't proposed this as an idea they are looking into at least not in a dev blog.

As regards the OP I think the NPC prices for BC BPO's have risen a lot is because a lot of people have tried to get on the bandwagon of stockpiling BC's before the change with a view to increasing profit and/or limiting costs.



They've said, 'if it's a ship in eve, it'll be rebalanced'.

and they're not being rebalanced within races. They're being rebalanced across races.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Skorpynekomimi
#19 - 2013-02-23 19:38:15 UTC
Ekaterina 'Ghetto' Thurn wrote:
Styth spiting wrote:
There was mention of an increase in the extra mineral requirements in the dev blog or patch notes.

All the battlecruisers had some amount of changes made to them, and there fore the cost to manufacture them has gone up. And because of the extra value of the ships the cost of the blueprints has gone up.

It happened with frigates, with cruisers, destroyers, barges and now battlecruisers. And yes it will happen with battleships, industrials, carriers, etc. etc. etc. When a ship gets changed the mineral requirements change as well as the price of the BPO.

If you want to see the default price for battlecruiser BPO's look it up on eve-central, download the latest database, or check out the isis server to confirm for sure.


I don't see the 'rebalancing' going past the Battleships as there is nothing to balance. The remaining larger ship types only have one ship per faction or less than that. So there is nothing to balance. Possibly the only place to introduce 'balance' would be if CCP introduced some smaller capacity Freighters to bridge the gap between the T1 industrials and the Freighters. But they haven't proposed this as an idea they are looking into at least not in a dev blog.

As regards the OP I think the NPC prices for BC BPO's have risen a lot is because a lot of people have tried to get on the bandwagon of stockpiling BC's before the change with a view to increasing profit and/or limiting costs.


Smaller capacity freighter?

Well, there's something akin to that. The name begins with 'O', and ends with 'rca'...

Economic PVP

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2013-02-23 19:41:21 UTC
Skorpynekomimi wrote:
Ekaterina 'Ghetto' Thurn wrote:
Styth spiting wrote:
There was mention of an increase in the extra mineral requirements in the dev blog or patch notes.

All the battlecruisers had some amount of changes made to them, and there fore the cost to manufacture them has gone up. And because of the extra value of the ships the cost of the blueprints has gone up.

It happened with frigates, with cruisers, destroyers, barges and now battlecruisers. And yes it will happen with battleships, industrials, carriers, etc. etc. etc. When a ship gets changed the mineral requirements change as well as the price of the BPO.

If you want to see the default price for battlecruiser BPO's look it up on eve-central, download the latest database, or check out the isis server to confirm for sure.


I don't see the 'rebalancing' going past the Battleships as there is nothing to balance. The remaining larger ship types only have one ship per faction or less than that. So there is nothing to balance. Possibly the only place to introduce 'balance' would be if CCP introduced some smaller capacity Freighters to bridge the gap between the T1 industrials and the Freighters. But they haven't proposed this as an idea they are looking into at least not in a dev blog.

As regards the OP I think the NPC prices for BC BPO's have risen a lot is because a lot of people have tried to get on the bandwagon of stockpiling BC's before the change with a view to increasing profit and/or limiting costs.


Smaller capacity freighter?

Well, there's something akin to that. The name begins with 'O', and ends with 'rca'...



People keep using that argument. It's a better argument, now that the skills required are being hacked back, but it's still not a good one. Yes, the Orca can haul stuff. But it's also a /completely/ different training line.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter