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EVE New Citizens Q&A

 
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A brief primer on EVE Jargon

First post
Author
Astrid Stjerna
Sebiestor Tribe
#1 - 2011-10-26 16:55:01 UTC
EVE Online Dictionary:

So, you're flying around in the asteroids in a shiny new Rifter when all of a sudden, Local Chat erupts in a sea of acronyms and abbreviations.'Supercap? CONCORDokken? Wardec? GTC? GCC? What's it all mean?!? HELP!!'

Fear not, brave capsuleer! I stand ready to assist! Here's a list of common abbreviations. It's not a complete list, but it'll help you 'talk the talk' of New Eden.

CONCORD: NPC military. Basically, the 'police' of EVE, responsible for security in high-security areas. See: CONCORDOKKEN.

CONCORDokken: Getting blown up by CONCORD. Almost always includes insane amounts of firepower. Named for an attack in the Street Fighter game series that worked in roughly the same manner.

Can-Flipping: Stealing from a jetcan or other player-owned container that has not been expressly 'marked' as public by its owner. Will activate a 15-minute aggression timer, during which the owner and his corporation may freely shoot you without CONCORD interference. SEE: GCC.

Can-Baiting: Intentionally leaving a jetcan in a 'starter' area with the purpose of attracting an inexperienced pilot and triggering an Aggression Timer on that player. can-Baiting has been explicitly forbidden by CCP, and may result in action being taken against the offender's account.

GCC: Global Criminal Countdown. Triggered by shooting a player that is not in an opposing militia or stealing from a jetcan. Occasionally appears in error when engaging NPC pirates.

Tech/Tier: Usually refers to the different classifications of ships and equipment. Tier 2 is more powerful (and costly) than Tier 1, and Tech 3 ships are usually top-of-the-line and extremely expensive.

Rat/Ratting: A 'rat' is an NPC pirate, and 'ratting' is the act of hunting them. Very rarely will you see rats outside of asteroid belts or missions.

Highsec/Lowsec: High Security/Low Security. Refers to the presence of CONCORD in a given system, with lower security systems having fewer CONCORD ships. Ranges from 1.0 ('highsec', major CONCORD presence) through 0.5 ('lowsec', limited CONCORD presence) to 0.0 ('nullsec', the lawless frontier). Rare and valuable minerals can be found in lowsec and nullsec.

Jetcan: A small storage module ejected from your ship. Can be used to store almost anything up to its maximum capacity; most often used for mining, but sometimes deployed as inexpensive advertising space. Stealing from someone elses's jetcan opens you to retaliation for fifteen minutes. SEE: CAN-BAITING.

DCU/Briefcase: Damage Control Unit. So called because the DCU's icon is a briefcase.

NRDS/NBSI: Respectively, Not Red Don't Shoot and Not Blue Shoot It. Used as rules of engagement in many corporations, a 'red' player is someone that has earned negative security standing, and 'Blue' is someone with high standing.

Popped: Having a ship destroyed. Can also apply to jetcans, which disappear with a small 'pop' animation when emptied. SEE ALSO: PODDED

Podded: Having a capsule (or 'pod') destroyed. This will result in the death of the pilot and the loss of skill points. Among most non-pirate players, intentionally destroying a pod is considered slightly dishonorable. SYN: POD-KILLED.

SiSi: EVE's test server, Singularity. Contrast with the 'live' server, Tranquility.

Wardec: Rarely seen outside of corporations, a 'wardec' is simply that another corporation has declared war on your own. Issuing a wardec revokes CONCORD protection for all pilots in both corporations. Wardeccing a new-player corporation is frowned upon by most older corps.

I can't get rid of my darn signature!  Oh, wait....

Xercodo
Cruor Angelicus
#2 - 2011-10-26 16:58:20 UTC
Lutz Major
Austriae Est Imperare Orbi Universo
#3 - 2011-10-26 17:14:41 UTC
If your medical clone is up to date, you will not loose skillpoints, when you get podded!
(unless you fly a T3)
KaarBaak
Squirrel Team
#4 - 2011-10-26 21:27:32 UTC  |  Edited by: KaarBaak
Astrid Stjerna wrote:
NRDS/NBSI: Respectively, Not Red Don't Shoot and Not Blue Shoot It. Used as rules of engagement in many corporations, a 'red' player is someone that has earned negative security standing, and 'Blue' is someone with high standing.

This one might need a little clarification. You seem to be mixing terms "standing" and "security status."

Security status is handled by the game (Concord). It is a rating a pilot gets based on his behaviour in-game. Killing and especially podding cause hits to a players security status driving it down...potentially into negative status. Players rated -0.01 to -4.99 appear with yellow backgrounds in the overview (based on default overview settings). Players with -5.00 and lower appear with a red background. Killing rats raises your security status.

A "blue" is someone who has been designated having high standing...that is a friend...to you, your corp or your alliance. A "red" is someone who has been designated a non-friend to yourself, corp or alliance. These standings are displayed via a small box in chat with a "+" or "-" and a color based on the standing that has been set by you, your corp or your alliance. A third category are players who have not had their standing set by you, your corp or your alliance. They are designated with a gray "=" symbol. (Players can be set gray by players as well). Those players are usually referred to as "neutrals" or "neuts."

Hence, NRDS means "we only shoot known enemies. we don't shoot friends or neuts...strangers are welcome."
And NBSI means "we shoot anyone who is not a known friend."

Hopefully most of that is correct...not positive on the cutoffs for yellow/red sec status.

Dum Spiro Spero

Zi'Boo
Zi'Corp
#5 - 2011-10-26 22:09:08 UTC  |  Edited by: Zi'Boo
Quote:

Tech/Tier: Usually refers to the different classifications of ships and equipment. Tier 2 is more powerful (and costly) than Tier 1, and Tech 3 ships are usually top-of-the-line and extremely expensive.


You completely messed up the definitions.

Tech and tier are two completely different things.

Tier is the classification of ships of the same class usually defined by the skill requirement to fly such ship.
So for example Slasher is Tech 1 Tier 2 frigate, while Rifter is a Tech 1 Tier 3 frigate, or Ferox is a Tech 1 Tier 1 battlecruiser, while the drake is Tech 1 Tier 2 BC.
There is no in-game marker used to differentiate the tiers, also there usually are no abbreviation for tier.

Tech in the other hand is the technology differentiation. It defines completely different ship class.
For example you have a slasher as Tech 1 (or T1) frigate, Tech 2 (T2) frigate based on the slasher are the two minmatar interceptors - Stiletto and Claw. They require a lot more skills than the slasher (frigate to 5, interceptors), they also gain extra abilities and a bit more damage resistance.

A tech 2 ship or module will have a small yellow (orange) triangle on the top left corner of it's icon with a small II in it.
Most of the T1 ships will have a T2 ship based on them (not including capitals, Tier 3 battleships and Tier 2 BC, and some industrials)

As far as Tech 3 (or T3) goes, there are only 4 cruisers that fall into this category: Loki, Proteus, Legion and Tengu.
They have subsystems that can change the ships functionality. They aren't based on any of lower tech ships.
You can identify them by a red (ish) triangle in the top left of their icon with a small III in it.

Edit:
Also a bit more complete list on the old forums.
Velicitia
XS Tech
#6 - 2011-10-26 22:39:16 UTC  |  Edited by: Velicitia
Astrid Stjerna wrote:

Can-Flipping: Stealing from a jetcan or other player-owned container that has not been expressly 'marked' as public by its owner. Will activate a 15-minute aggression timer, during which the owner and his corporation may freely shoot you without CONCORD interference. SEE: GCC.


Astrid Stjerna wrote:

GCC: Global Criminal Countdown. Triggered by shooting a player that is not in an opposing militia or stealing from a jetcan. Occasionally appears in error when engaging NPC pirates.


These also are two separate instances.

"Can flipping " is mostly right. However, if I flip your can I only get an aggression timer, I WILL NOT get a GCC flag. The aggression timer is limited to the can's owning pilot/corporation.

GCC is also mostly right. You will get a GCC for doing something illegal (shooting someone you're not at war with, or a station, or a gate for example) whilst in hi or low sec (0.1 and above). Two things happen with getting a GCC flag:

1. you will ALWAYS get CONCORDOKKEN if you're flying in anything other than a pod in Hisec (0.5 on up).
2. you will be "free game" to ANYONE ELSE regardless of whether or not you're a war target of theirs.

You will never get a GCC when shooting rats (though you MAY see an aggression timer to their faction).

if a pilot has an aggression timer against you, or a GCC, you are free to shoot him without CONCORD repercussions (i.e. you will not get a GCC or CONCORDOKKEN). You will, however get a 15 minute aggression timer against that pilot and anyone in his (player) corporation. A lot of pilots will use this to their advantage -- e.g. if they steal ore from a can of yours, they're hoping that you'll shoot them, so they can then shoot you without getting CONCORDOKKEN.


[quote=Zi'Boo]
Quote:

There is no in-game marker used to differentiate the tiers, also there usually are no abbreviation for tier.


note that the only "indicator" is the minimum skill level you need to fly that ship.

e.g. looking at the Gallente Battleships

Dominix -- Tier 1 (requires Gallente BS level 1)
Megathron -- Tier 2 (requires Gallente BS level 2)
Hyperion -- Tier 3 (requires Gallente BS level 3)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Chal0ner
Hideaway Hunters
The Hideaway.
#7 - 2011-10-27 03:13:51 UTC  |  Edited by: Chal0ner
Astrid Stjerna wrote:


NRDS/NBSI: Respectively, Not Red Don't Shoot and Not Blue Shoot It. Used as rules of engagement in many corporations, a 'red' player is someone that has earned negative security standing, and 'Blue' is someone with high standing.



Podded: Having a capsule (or 'pod') destroyed. This will result in the death of the pilot and the loss of skill points. Among most non-pirate players, intentionally destroying a pod is considered slightly dishonorable. SYN: POD-KILLED..


"Red" can easily refer to players not on good political standing to one self, while and "Blue" is the opposite - i.e. players on good political standing (friends, allies). We were red to the inhabitants of Providence recently - it had nothing to do with security standing.

And no, podding has nothing to do with dishonesty when out in null.
GM Spiral
Game Master Retirement Home
#8 - 2011-10-27 14:31:31 UTC
Clarification:

Can-Baiting.
This is only considered griefing as per the rules and policies of EVE Online if done in rookie systems. You can find a list of rookie systems in the following evelopedia article. Picking on people that are still learning the basics is not considered very sporting.

Rookie Systems

Senior Game Master | CCP Games Customer Support Team

Helping capsuleers since 2004.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2011-10-27 15:18:51 UTC
Can-flipping:

The action of:
Stealing from someone's jet-can.
Putting the contents into a jet-can of your own.

At that point, the original owner may take it back. Which will result in the can-flipper being able to shoot the original owner, without Concord interfering (As the original owner stole it back, gaining an aggression timer.).

Commonly used against Miners (I'm sorry, was that your ore? here, have it back.) Or mission runners (was that your loot? oops)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

DCThunder
The Moving Finger Writes
#10 - 2011-10-27 19:02:02 UTC
You might want to add some PVP term defnintion too. Things like "pointed", "webbed", "scrammed", "gate-camp" etc.
Velicitia
XS Tech
#11 - 2011-10-27 19:37:26 UTC
DCThunder wrote:
You might want to add some PVP term defnintion too. Things like "pointed", "webbed", "scrammed", "gate-camp" etc.



getting pointed (a.k.a. scrammed) and webbed at a gate-camp is a sure-fire way to ruin your day. Cool

Pointed (also, scrammed) -- someone using a Warp Disruptor or Warp Scrambler on your ship, so that you cannot warp away. You can counter this with the use of Warp Core Stabiliser (WCS) modules. However, WCS has a huge drawback to your own targeting, so said modules are generally only fitted when you need a "travel fit" (i.e. you're just trying to get somewhere safely, and won't necessarily have anything other than WCS fitted as you're not planning on engaging anyone).

Webbed -- someone is using a Stasis Webifier on your ship. this makes your ship slower, so that the other guy can better control the fight. Unlike a point, this module will not hamper your ability to warp off.

Gate-Camp --> pretty much exactly what it sounds like. one or more pilots sitting on an inter-system gate waiting for someone to jump through.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia