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Warfare & Tactics

 
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FW STILL BROKEN?

Author
Ginger Barbarella
#101 - 2013-02-22 17:59:26 UTC
Super Chair wrote:
Everyone in FW needs to take a chill pill and look at it's features rather than its flaws. It's a free wardec that offers thousands of potential targets flying whatever ship you want to fly and you get paid in LP (and now bounties) to kill other players. You have access to lucrative missions and get paid in LP for plexing if you wish to bait for fights or hunt plexers. The mechanics offer something for everyone.

If the other side doesn't show up it will always be PvE, regardless of the mechanics. This is true in nullsec (structure grinding) and in FW (plex grinding). Oddly enough, players provide the PvP content, not mechanics. EvE is not a theme park that hands you fun, you have to make it yourself. It's not CCPs fault if players decide they don't want to fight you. Try shipping down, flying in smaller gangs, or beating chest in the enemy militias home systems if you can't get fights.


This. This +100.

"Blow it all on Quafe and strippers." --- Sorlac

Cearain
Plus 10 NV
#102 - 2013-02-22 18:05:17 UTC
Dread Operative wrote:
Cearain wrote:
Dread Operative wrote:
Zen Guerrilla wrote:
Dread Operative wrote:
I still think neutrals that come into plexs, should get a warning and then a limited engagement with whomever is in the plex. They obviously came in for a fight, and the mechanics should allow them to be engaged without losing sec.

You're in FW. Which takes place in lowsec. There's also neutrals in lowsec. Deal with it.

Since they remade crimewatch, there's no reason to keep a positive sec status anyway.


Except some people enjoy entering hisec. Whether to travel to their market hub or perform hisec raids in enemy held territory. I have no issue whatsoever fighting neutrals, but I think it's bunk that I am forced to lose sec because I have to engage them first in my kitey ship so they don't get web/scram or abandon my plex. Or vice versa, sitting @ zero on the warp in with a brawler, neutral comes in and I allow him to kite me because I wait for him to engage.

The change wouldn't effect gameplay in anyway and wouldn't penalize the faction warfare player from defending himself inside a warzone.



Ok now you just made it so the neutral has to wait for you to attack because of the special pvp advantage you want to create for fw players. You can attack neutrals with no sec status hit, but they cant attack you?

At least now the rules are the same for everyone. If you want to attack a neutral that has a sec status above -5 then you take a sec hit. It applies to fw players attacking neutrals and it applies to neutrals attacking fw players.

I think ccp should allow people to attack eachother in fw plexes but not give the advantage to any specific groups. Just make it so inside a plex its like null sec with respect to sec status.

Outside the plexes its the same rules as now.


Not if you both have limited engamgments. No sec status hit either way and would promote more fights in plexs do to no loss of sec status. Also, a neutral enters plex LOOKING for a fight, there is no other reason for a non FW pilot to enter a plex, so the FW player is stuck with the choices of sec loss, being engaged first to their disadvantage, or fleeing. Both players given limited engagements while inside the plex would put the FW pilot and neut on equal ground.



I misread your post. As long as all sides get the same rules, its fine with me. On grid with the accel gate both can fight? Sure I don't mind. Call it all part of the war zone.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lin Suizei
#103 - 2013-02-22 20:40:53 UTC
Seraph Castillon wrote:
You need to think further than just the cloaked alts. Every changed made also affects the actual fighting players.


I'm approaching the issue like highsec ice mining - as long as you leave a single rock of ice in highsec, hundreds of AFK miners will flock to that system, leeching off the almost-risk-free ice faucet. The same goes for cloaked FW alts - as long as there is any way for them to gain LP at a reasonable rate without fear of PvP, FW will be rife with plex farming alts, making faction war less fun for everyone (who isn't LP farming). Thus, my take on a solution is that it must be absolute - there has to be no way to plex farm without risk of PvP, or that it has to become so frustrating and so cumbersome that it's not worth anyone's time to attempt it.

In terms of a rollback hurting legitimate players, I don't think this is a bad thing - if a FW player/fleet is unable to defend a plex against an attacker, and leaves the field, then wouldn't it be reasonable that they have lost the plex? If they seriously want the LP, then why not bring enough of a force to hold the plex, or tank his ship enough to remain in the plex while backup arrives?

Seraph Castillon wrote:
On a different subject: if I'm reading between the lines correctly you seem to be going towards the idea of not letting neutrals dock in FW space again. We all know that CCP won't do that.


Nope, quite the opposite infact - I think it's a good thing neutrals can dock in faction war space and interact with faction war players, giving more opportunities for PvP for both sides.

Lol I can't delete my forum sig.

SeaSaw
Tribal Liberation Force
Minmatar Republic
#104 - 2013-02-22 21:29:53 UTC
Good Sirs;

I don't know anything about the meta-game. I don't even know how systems change sides. But for the last 4 months I know where to find fights with frigates without everyone warping in on top of me at once. It used to take hours of that ridiculous spherical scanning interface to find someone to shoot at.

Now all I have to do is sit still in my plex for 10 minutes and someone is sure to come try and kill me. I can pay for all the ships I lose now too.

For a guy who plays solo and just wants to log in and get shot at FW is not broken at all.

your humble servent
SeaSaw
Maximus Hashur
Federal Defense Union
Gallente Federation
#105 - 2013-02-22 22:02:31 UTC
SeaSaw wrote:
Good Sirs;

I don't know anything about the meta-game. I don't even know how systems change sides. But for the last 4 months I know where to find fights with frigates without everyone warping in on top of me at once. It used to take hours of that ridiculous spherical scanning interface to find someone to shoot at.

Now all I have to do is sit still in my plex for 10 minutes and someone is sure to come try and kill me. I can pay for all the ships I lose now too.

For a guy who plays solo and just wants to log in and get shot at FW is not broken at all.

your humble servent
SeaSaw



+1 i like it

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Takseen
Federal Defense Union
Gallente Federation
#106 - 2013-02-23 09:14:10 UTC
Lin Suizei wrote:
Seraph Castillon wrote:
You need to think further than just the cloaked alts. Every changed made also affects the actual fighting players.


I'm approaching the issue like highsec ice mining - as long as you leave a single rock of ice in highsec, hundreds of AFK miners will flock to that system, leeching off the almost-risk-free ice faucet. The same goes for cloaked FW alts - as long as there is any way for them to gain LP at a reasonable rate without fear of PvP, FW will be rife with plex farming alts, making faction war less fun for everyone (who isn't LP farming). Thus, my take on a solution is that it must be absolute - there has to be no way to plex farm without risk of PvP, or that it has to become so frustrating and so cumbersome that it's not worth anyone's time to attempt it.

In terms of a rollback hurting legitimate players, I don't think this is a bad thing - if a FW player/fleet is unable to defend a plex against an attacker, and leaves the field, then wouldn't it be reasonable that they have lost the plex? If they seriously want the LP, then why not bring enough of a force to hold the plex, or tank his ship enough to remain in the plex while backup arrives?

Seraph Castillon wrote:
On a different subject: if I'm reading between the lines correctly you seem to be going towards the idea of not letting neutrals dock in FW space again. We all know that CCP won't do that.


Nope, quite the opposite infact - I think it's a good thing neutrals can dock in faction war space and interact with faction war players, giving more opportunities for PvP for both sides.


Ice rocks are different, because there's no cap on how many can mine from it. There's a hard cap on how many farmers can exploit FW, and the soft cap goes down as more legitimate pvpers enter the system. Doesn't mean it couldn't stand to be improved still, but its not too bad.
Problem I'd have with timer rollbacks is
Say Im in a fleet doing plexing over 2-3 systems. You might have one guy per plex, one guy at the gate, the rest probably in the biggest plex available. Now some hostiles hit one of the plexes, backup gets called, so everyone at the other plexes warps over. Having the timer roll back in that situation feels kinda bad.

Also I'm glad that neutrals can dock in FW stations, they offer even better fights than the opposing militia.
Veshta Yoshida
PIE Inc.
Khimi Harar
#107 - 2013-02-23 10:51:08 UTC
Takseen wrote:
...Say Im in a fleet doing plexing over 2-3 systems. You might have one guy per plex, one guy at the gate, the rest probably in the biggest plex available. Now some hostiles hit one of the plexes, backup gets called, so everyone at the other plexes warps over. Having the timer roll back in that situation feels kinda bad....

It is called "minimum necessary force" .. the successful plexing fleet are the ones where those two kiting Condors that are the cause the distress call do no in fact draw in everything within 7 parsecs but only enough to wreck them (ie. 1-3 additional friendlies).
Even when talking an actual enemy counter fleet that requires all friendlies in vicinity to converge, that argument falls flat. You are getting pew in lieu of wallet dings, proper pew is not a guaranteed thing and thus has no pricetag whereas LP/ISK can be gathered at any time .. not wanting auto-timers on that basis is asking for having the best of all worlds which is just greedy!

In short: Auto-run timers are about making people choose between streetcred/killmails or another digit on the wallet balance.


As for neutrals in occupied space, they do often put up more of a fight, but why should they be able to reap all the rewards with no downsides or benefits for occupying militia?
Suggestion: For every 2000ISK that changes hands in a FW space station, be it line rentals or base shopping, one (1) LP is added to system ihub (carrot beats stick, always).
Takseen
Federal Defense Union
Gallente Federation
#108 - 2013-02-23 12:07:32 UTC
Veshta Yoshida wrote:
not wanting auto-timers on that basis is asking for having the best of all worlds which is just greedy!

In short: Auto-run timers are about making people choose between streetcred/killmails or another digit on the wallet balance.

But I want both! Guilty as charged.

Veshta Yoshida wrote:

As for neutrals in occupied space, they do often put up more of a fight, but why should they be able to reap all the rewards with no downsides or benefits for occupying militia?
Suggestion: For every 2000ISK that changes hands in a FW space station, be it line rentals or base shopping, one (1) LP is added to system ihub (carrot beats stick, always).


This is a nice idea. Its more incentive for the militias to use a good FW system as a mini-hub instead of hoofing it back to highsec. Which is what I do at the moment because I'm not sure enough about which systems are more stable to go hauling a bunch of supplies in there.
Lin Suizei
#109 - 2013-02-23 13:41:01 UTC
Takseen wrote:
Ice rocks are different, because there's no cap on how many can mine from it. There's a hard cap on how many farmers can exploit FW, and the soft cap goes down as more legitimate pvpers enter the system. Doesn't mean it couldn't stand to be improved still, but its not too bad.


The issue with this is that the docking limitations prevent defenders from being everywhere at once (generally limiting defenders to a single hq area), so plex farmers can avoid the PvP hotspots, while farming the rest of faction war.

In terms of it being not "too bad", I somewhat agree - but I think it's a symptom of an issue, a badly designed mechanic which is intended to encourage PvP, but instead rewards avoiding PvP (thus my posting in a topic regarding whether or not FW is still broken).

Lol I can't delete my forum sig.

Veshta Yoshida
PIE Inc.
Khimi Harar
#110 - 2013-02-23 14:24:24 UTC  |  Edited by: Veshta Yoshida
Takseen wrote:
...But I want both! Guilty as charged.

Kudos for not lying to yourself, too many think that having the cake, eating the cake and still be able to sell the cake to a third party is their god given right Big smile
Takseen wrote:
This is a nice idea. Its more incentive for the militias to use a good FW system as a mini-hub instead of hoofing it back to highsec. Which is what I do at the moment because I'm not sure enough about which systems are more stable to go hauling a bunch of supplies in there.

Precisely. Not a lot but just a tad extra incentive to actually use a system for something other than a few extra points in the tier system .. still can't for the life of me come up with a similar carrot for non-station systems that doesn't come off as artificial, but I'll get it at some point Smile
BloodBird
The Crucible.
#111 - 2013-02-23 15:55:40 UTC
IbanezLaney wrote:
Cearain wrote:
IbanezLaney wrote:
The current system is ok.

However I am not 100% sure about timer roll backs.

I use the timer to make plexing uneconomical for farmers in my home system. I'll run it almost all the way up and leave - making novices 19min if they wanna run it. They don't bother 99% of the time. The timer is a great defensive tool.

I also use the timers to deny income near DT. I'll chase the farmer out and run until 1min more is left on it then there is until DT and then I can leave the plex knowing it won't be capped in time.

Surprising how many farmers come back and sit in the plex without realizing they have wasted their time and capping it is not possible before DT.





I agree this is a good tactic that should not be ruined. What do you think about the idea that the timer rollback or some automatic count back of or a minute or 2 would only happen if an enemy or a neutral is on grid with you or the accel gate?

The problem isn't really that people leave a plex before it runs. The problem is people run when pvpers show up.




I think I would prefer no roll back and a kill bonus on the timer.
Example:
If a Caldari gets an enemy or neutral kill in a plex the timer jumps in the killers favor by maybe 2 min with a maximum 6min of bonus being possible in a novice.

Incremental possible timer bonuses as plexs get larger so that 3 or 4 kills in a plex = 60% time off running it. If the kills all happen in the last 60% of the timer - it just closes as you have 'won' the plex via pvp.


That way defending the plex by PvPing is rewarded but not so exploitable you can just close plexes with alts.
Naturally rookie ships, shuttles or ships with more than 1 empty slot being killed should not effect the timer at all.

Or -

Base the bonus on isk killed - maybe 2 min per 10 mil killed in a novice (based on Jita averages)
So unfit alts ships will do nothing if people decide to try and exploit the system - It would be easy to make it cost more to exploit then the LP reward would total.



EDIT:
I missed stuff.

Some will always run - The trick is not to chase anyone in useless systems.

However in the systems the PvPers live in they will defend.

Plex in Eha, Oicx, Vlil, Nenn etc and you will get pvpers who are willing to both defend and attack.

Yeah 90% of local will be docked up farmers but the Justified Chaos or Villore Accords guys will come once the farmers cry for help and try to drive you out.

Sotf pilots - is the currently circulating rumor true?
If you don't know what I'm talking about - I guess it's not true. If you do - good chance it is.
Yes or No answer is fine.


Atrons, Condors, Executioners, etc. Considerably more popular ships than before, but still very cheap to build.

I build 100 of them in bulk for a pittance in mineral prices. I then build 100 sets of guns, 100 sets of ammo for the hell of it, and all the plain meta zero T1 items needed to fully fit it.

I then march my alt into the plexes I want to close and kill it repeatedly until I gain a massive bonus to the timer. And LP for the kill, and for closing the plex. I then purchase loads of items with my LP and sell them and send some of that isk I just made to cover the expense of the high-end minerals, and repeat that who process when my alt runs out of ships.

Also, it will help inflate my kill-board stats, for those who give a damn about that.

Sadly, while a worthy idea, I can't see this proposal working in any meaningful way.

Faceless Parmala
State War Academy
Caldari State
#112 - 2013-02-23 16:08:09 UTC
o noooos i cant make a billion is an hour and have lots of solo kills and have lots of small/large fleet fights... FW must not be working right.
chatgris
Quantum Cats Syndicate
Of Essence
#113 - 2013-02-23 16:45:03 UTC
IbanezLaney wrote:
chatgris wrote:
IbanezLaney wrote:


That way defending the plex by PvPing is rewarded but not so exploitable you can just close plexes with alts.
Naturally rookie ships, shuttles or ships with more than 1 empty slot being killed should not effect the timer at all.

Or -

Base the bonus on isk killed - maybe 2 min per 10 mil killed in a novice (based on Jita averages)
So unfit alts ships will do nothing if people decide to try and exploit the system - It would be easy to make it cost more to exploit then the LP reward would total.



Either it's cheap enough that you kill alts to capture plexes, or your alternate means that any plex where people really want and there is a large fleet fight going on in will get closed pretty much instantly by whoever gets the first few kills.

I'd love a pvp system for this, but every one I've ever seen is massively exploitable, or it's just not workable,



Thinking of all the exploits is tough.

That's why I was thinking 60% max time bonus.

That way if you have run the 1st 40% of the timer and say 3 enemy come - and you kill all 3 of them without losing any ships you would cap the plex - which in my thinking is ok.

If they kill one of yours and you kill 3 of theirs -you would still need to have run 60% of the timer.

The more ships that come and fight - the more epic it would be fighting over the timer as it jumps back and forward when ships pop from either side.


An IP address check would do wonders.
If the killed ship is from the same IP address as the killer or the account has the same owner = no time bonus.
I'm rubbish at programming but even I could make that work with a few simple lines of code so for CCP it should be very simple.

Won't stop 2 people in different locations doing it but having 2 do it makes it much less economical to exploit as the max benefit of the exploit would only be approx 10% over the people playing properly.
One you add ship costs and fitting = no real benefit.

10min-60%=4min
So 2 people exploiting still = 8 min play time combined and they have to spit the profit.
+ LP can't be simply transferred right after earning it making it less attractive to exploit between 2 people as trust is non existent in eve.

Damn this idea is looking ok tbh.



Well, CCP has never implemented any kind of IP address check, and I highly doubt they would for this.

Finally, lets say a plex is being run by a party called the attackers in a home system. The defenders (of the system) come in, kill one or two, lose their ships. But they reship and hit again, slowly over attrition wearing down the attacker.

That's a valid tactic, and one that would be discouraged in your proposed system. I think fighting for an objective is better than just using a kill/loss metric, allows for a greater variety of tactics, and doesn't discourage risky pvp behaviour.
Alticus C Bear
University of Caille
Gallente Federation
#114 - 2013-02-24 00:33:50 UTC
Takseen wrote:
Veshta Yoshida wrote:
not wanting auto-timers on that basis is asking for having the best of all worlds which is just greedy!

In short: Auto-run timers are about making people choose between streetcred/killmails or another digit on the wallet balance.

But I want both! Guilty as charged.

Veshta Yoshida wrote:

As for neutrals in occupied space, they do often put up more of a fight, but why should they be able to reap all the rewards with no downsides or benefits for occupying militia?
Suggestion: For every 2000ISK that changes hands in a FW space station, be it line rentals or base shopping, one (1) LP is added to system ihub (carrot beats stick, always).


This is a nice idea. Its more incentive for the militias to use a good FW system as a mini-hub instead of hoofing it back to highsec. Which is what I do at the moment because I'm not sure enough about which systems are more stable to go hauling a bunch of supplies in there.


This is an interesting idea. Perhaps needs to be based on isk sinks so people cannot just cycle money back and forth between alts, things like market taxes, insurance, clone costs and repairs especially things that are specific local ecoomy.
Alticus C Bear
University of Caille
Gallente Federation
#115 - 2013-02-24 00:45:33 UTC
Still I would say it was not broken, just needs more tweaking.

Portion of defensive LP is placed directly into the ihub. This was talked about a lot in the initial balance threads and would hopefully hit farmers, I defensive plex to defend not for the LP.

LP corp tax on Plexing LP only. Hits farmers and general income from plexing, LP cannot be spent in LP stores but can be input into ihubs. General milita corp tax set to max and inputs directly into nearest friendly ihub (my main is in FDU before anyone questions my motives). Does not affect PVP and mission LP and farmers can mission as much as they like as far as I am concerned (does anyone mission now?)

Improve system upgrades. LP tax and defensive LP change above would help support the maintenance of this without requiring the commitment of individuals, this helps support more fixed bases.

Increase need for corps to extend their sphere of influence (patrol) by having VP bleed between systems i.e a fixed amount in proportion to any VP earned is added to all adjacent systems. Systems with many gates suddenly become key as they will extend VP to more systems.

You could (groan) have a notification system to support the above. I would really prefer something that only gives intel up to two jumps out, has a fancy mini map UI with my current system in the middle, contains only information regarding open and actively run plexes. Perhaps even with a slight time delay and you need to link to the navy comms system to access it, so only accessible from within plexes or at least in space but not in stations.
X Gallentius
Black Eagle1
#116 - 2013-02-24 01:14:20 UTC
Lin Suizei wrote:
The issue with this is that the docking limitations prevent defenders from being everywhere at once (generally limiting defenders to a single hq area), so plex farmers can avoid the PvP hotspots, while farming the rest of faction war.
Really? There's nothing stopping anybody from spreading ships throughout the area for quick reshipping. These ships are not destroyed when the osther side takes the system, and will be available to you when you retake it. Bottom line: Lack of courage prevents people from basing in a dangerous system, nothing else.


Lin Suizei
#117 - 2013-02-24 04:42:30 UTC
X Gallentius wrote:
Lin Suizei wrote:
The issue with this is that the docking limitations prevent defenders from being everywhere at once (generally limiting defenders to a single hq area), so plex farmers can avoid the PvP hotspots, while farming the rest of faction war.
Really? There's nothing stopping anybody from spreading ships throughout the area for quick reshipping. These ships are not destroyed when the osther side takes the system, and will be available to you when you retake it. Bottom line: Lack of courage prevents people from basing in a dangerous system, nothing else.


You can hardly fault someone for risk-averse gameplay in an environment which rewards it as richly as faction war.

That said, I think my original point still stands. Regardless of why people don't have ships spread around lowsec, plex farmers are able to avoid the HQ systems of faction war militias, and turn the rest of faction war into a near-riskless LP fountain.

Lol I can't delete my forum sig.

Veshta Yoshida
PIE Inc.
Khimi Harar
#118 - 2013-02-24 08:29:47 UTC  |  Edited by: Veshta Yoshida
X Gallentius wrote:
Really? There's nothing stopping anybody from spreading ships throughout the area for quick reshipping. These ships are not destroyed when the osther side takes the system, and will be available to you when you retake it. Bottom line: Lack of courage prevents people from basing in a dangerous system, nothing else.

Lack of courage for people like you and me perhaps, we with our years in the bag and billions in our wallets. But what of the guy starting out who is tapped out after purchasing enough to stock up in the HQ system ..

Hunting farmers are best compared Whack'a'Mole, awesome past-time for those golden five hours when one was a child but as the cornerstone for a mechanic in a modern MMO for adults it is severely lacking. Traps, poison, snakes, dogs, gas etc. are the weapons of choice for the grown up when hunting moles, not a foam hammer.

Why should a defending side have to invest hundreds of millions per character and with a portion of that inaccessible half the time to be able to make less raw (ie. before tier modifier) LP than the attacker who can 'get away with' using a simple T1 fitted T1 frigate .. ?
Can you imagine how a mechanic like that would play out in null, where they threw a fit when it was discussed (by players, CCP not involved) whether jammers should effect local bridge networks? Imagine if an attacker had the same level of advantage as in FW .. most of null (carebears as they are Smile) would up and leave in a heartbeat.

We old timers begged and pleaded with CCP to make system upgrade paths more than they are because we all intuitively knew how it would play out and wanted something that would encourage doing the boring and less lucrative defensive work, but we never got it.
Results are exactly as projected, lots of offensive plexing going on with entire warzones changing hands in 3-5 weeks as the farmer/locust swarm moves around, systems taken to the brink of vulnerable awaiting TZ dominance before the last few % are knocked off and defence only really happening in HQ systems.
It is for all intents and purposes the same that came before, the ludicrous mass-flip system, just without the stress-factor of the timecrunch as income gradually increases throughout.

In short: Offence and Defence needs to have equal opportunity when it comes to warzone control. Too easy NPCs and larger payouts for the attacker far outweigh the ability to dock and system bonuses for the defender.
Auto-timer (that returns to 'neutral' at normal pace with no one present) would go a long way to level the playing field as farmers ISK/Hr ratios plummet .. whether it alone is enough is doubtful but it is a solid and necessary first step in my opinion.

Even shorter: While you are technically correct, you are also wrong.
X Gallentius
Black Eagle1
#119 - 2013-02-24 09:30:06 UTC
Veshta Yoshida wrote:
X Gallentius wrote:
Really? There's nothing stopping anybody from spreading ships throughout the area for quick reshipping. These ships are not destroyed when the osther side takes the system, and will be available to you when you retake it. Bottom line: Lack of courage prevents people from basing in a dangerous system, nothing else.

Lack of courage for people like you and me perhaps, we with our years in the bag and billions in our wallets. But what of the guy starting out who is tapped out after purchasing enough to stock up in the HQ system ..
At Tier 1, two plexes equals one faction ship which can be turned into about 4 T1 frigs. Supply of ships or isk is not the problem. Besides, most systems in FW are within 4-5 jumps of a non-FW system. Lack of access to a region is not a good reason either.

Quote:

Hunting farmers are best compared Whack'a'Mole, awesome past-time for those golden five hours when one was a child but as the cornerstone for a mechanic in a modern MMO for adults it is severely lacking. Traps, poison, snakes, dogs, gas etc. are the weapons of choice for the grown up when hunting moles, not a foam hammer.
Yes, it's boring chasing players who won't fight. (This is the real reason why the afk plexing alts run around in a "risk-free" environment where nobody lives)






ALUCARD 1208
Digital Ghosts
Sedition.
#120 - 2013-02-24 14:09:51 UTC  |  Edited by: ALUCARD 1208
veshta... old timer? if i remember right pie only entered fw in farmville 1.0 i dont think being in FW for less than a year u can consider urself an old timer tbh... u speak of attacking done in t1 fit frigs well defensives can be done in unfit frigs and the reward is not that much different . Do u even play the game ur talking about?