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CCP, please make Highsec less boring!!

Author
Riato Hamill
The Old Republic Syndicate
#81 - 2013-02-22 19:27:04 UTC  |  Edited by: Riato Hamill
James Amril-Kesh wrote:

You first. You say "the tools suck" and then spout off a bunch of misconceptions about the game and you wonder why you're bored.
The tools are there, they don't suck, and you don't have to leave highsec to have fun. A lot of us may have said to go to the more dangerous areas of space, but those are only fun if you like the added risk. Some people don't. There are plenty of other ways to have fun in this game.


]Just to clarify, i have played MMOs for over 12 years, by comparison to many, Eves "Lower" level areas eg: Highsec suck and have limited tools to make it fun, Incursions are poor and ultimately a High skilled scenario and if anyone thinks running Security missions over and over or mining are deemed as fun, well they need to play a few other games like LOTRO, SWTOR, SWG, WOW to see how FUN doing the first few months of a game should be...???


James Amril-Kesh wrote:
No, it isn't. If PVE is all you want this isn't your game.
What we most definitely do not need is an influx of a hundred thousand players all coming for the PVE element, a large portion of whom will be crying that ganking in highsec should be against the rules, scamming should be against the rules, wardecs should be consensual, etc.


PVE is not all i want by any shot and i don't recall ever mentioning that PVE is all i want. So now we have clarified that. 1 simple fact among ALMOST every MMO out on the market today is

PVEers do not really need PVPers..........PVPers in MMOs rely on PVEers. you could vice evrsa that, They rely on Each other at the end of the dau and that will never ever change.

Down play that and say it does not exist in Eve till the cows come home, fact is PVPers in Eve need PVEers to mine and make there resources. They are also a Fun side of the game for gankers and the like and without them Eve would not be the game it is........Am i wrong or not ???

I know im not :-)

I do not want Eve to ever be a fluffy bunny, no way at all, but making PVE a better place does not need to effect PVP in this game. And can only go to the game receiving more players which in turn means more money for development. I thouroghly agree with you on the 100k players coming in and complaining, but noone is asking CCP to make it hello kitty online. Just a bit more fun for the people trying to establish themselves in an MMO that caters to players with 5 year skill queues :-)
Natsett Amuinn
Caldari Provisions
Caldari State
#82 - 2013-02-22 19:28:58 UTC
SoOza N'GasZ wrote:
Natsett Amuinn wrote:
Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.

There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.

NPC's need a serious beefing up in high sec, they're ******* ******** as it stands.


i agree as being real beings they would at some stage start to understand that they are pussies and begin to stock up or gtfo and not come back. rats in high sec belts shouldnt even show up.

City of heroes, the day it released, had a nifty little feature that would spawn mobs in a zone, near you, based on your level.

Go into a zone that had level 10-15 mobs, kill a bunch of those lvl 10 mobs when you're level 15, and the new mobs will spawn at a higher level.

I really don't understand why CCP doesn't have rats spawning based on the people in a belt. 5 exhumers in a belt, and oh the horror, 3 NPC frigates that combined can't kill a mach that is fit properly show up.

They should spawn harder mobs if miners sit in a belt long enough. If other games could do this when they released, around the same time EVE released, there's no reason that CCP can't do it.

Where does CCP bill EVE as "cold and harsh", but only when another player actually wants to lose isk suicide ganking you in high sec.

And given some of the changes recently that have made suicide ganking far less desirable, and according them drastically increased the number of people mining in high sec, it would make a lot of sense for CCP to beef up the rats to be a viable threat to players.
Malcanis
Vanishing Point.
The Initiative.
#83 - 2013-02-22 19:31:17 UTC
Who do you think buys the minerals those miners mine? Who do you think buys all that faction ammo?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

EI Digin
irc.zulusquad.org
#84 - 2013-02-22 19:38:28 UTC
Riato Hamill wrote:

Just to clarify, i have played MMOs for over 12 years, by comparison to many, Eves "Lower" level areas eg: Highsec suck and have limited tools to make it fun, Incursions are poor and ultimately a High skilled scenario and if anyone thinks running Security missions over and over or mining are deemed as fun, well they need to play a few other games like LOTRO, SWTOR, SWG, WOW to see how FUN doing the first few months of a game should be...???

The first thing you should have done when you started to play this game was throw every idea you had about MMOs out the window, because it leads you to say ignorant things like this:

Riato Hamill wrote:
PVEers do not need PVPers..........PVPers in MMOs rely on PVEers.
Lord Fudo
Doomheim
#85 - 2013-02-22 19:39:24 UTC
The whole point of me making this topic is that the PvE content in this game is stale and needs to be revamped a lot. A.I. changes were a step in the right direction.
Natsett Amuinn
Caldari Provisions
Caldari State
#86 - 2013-02-22 19:40:03 UTC
Rats are the reason miners never tank their ships. The odds of getting ganked are so incredibly low that it's a waste to tank your ship. You load it with MLU's, drop a couple of drones that you'll only ever lose when you forget to return them, and you're good.

This is why miners never gave a **** when people told them how to fit a hulk. This is why people who explained how to tank the hulk never understood why the miners wouldn't listen. People expected them to fit a ship for that .00001% chance someone might actually gank them; while that other 99.999% of the time they're making less isk because they're not mining as efficiently.
De'Veldrin
Republic University
Minmatar Republic
#87 - 2013-02-22 19:49:21 UTC
Lord Fudo wrote:
CCP, please make Highsec less boring!


That is not CCP's job.
It's yours.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Riato Hamill
The Old Republic Syndicate
#88 - 2013-02-22 19:52:35 UTC  |  Edited by: Riato Hamill
EI Digin wrote:

The first thing you should have done when you started to play this game was throw every idea you had about MMOs out the window, because it leads you to say ignorant things like this:


I really dont see how what i said was ignorant, personally to deny it is ignorance...

There are 101 scenarios I could list, ultimately it comes down to this, High end players do not want to do menial tasks, they rely on Miners and PVEers to do it for them to fund there campaigns. That is a fact of life not just this game....

So lets say all PVEers are cast from the game, the game is made unplayable for them, so they leave .Now noone is mining your ORE, noone is making your ammo.....What do you do, you start to Mine the Ore and make the ammo......You become a PVEer....

There is nothing ignorant about what i said at all....Bottom line is PVEers need PVPers and PVPers need PVEers, irrelevant of how ridiculous or ignorant PVPers think a comment like that is, or not.

Eve is not some major mystery that noone knows about or some Limited edition MMO that is unheard of like some think it is, Its 10 years old, and has been done before, Sandbox is nothing new at all. Weve seen it ,played it, watched it come and go in many forms.

One fact is absolutely true, Every single player that starts this game EVER, was a PVEer for a period of time. I odnt care if you joined the game and skipped all the tutorials went straight into a Corp in a war and died, at some point you mined an asteroid, at some point you killed rats in a belt and at some point you did a mission, Everyone here is a PVEer.....Like it or not :-)
CompleteFailure
DAWGS Corp.
#89 - 2013-02-22 20:06:21 UTC
FloppieTheBanjoClown wrote:
Step 1: Join a player corp.

Step 2: Participate in that corp.

Step 3: Be less bored.


This. Don't be a scrub.
EI Digin
irc.zulusquad.org
#90 - 2013-02-22 20:07:20 UTC
Riato Hamill wrote:
EI Digin wrote:

The first thing you should have done when you started to play this game was throw every idea you had about MMOs out the window, because it leads you to say ignorant things like this:


I really dont see how what i said was ignorant, personally to deny it is ignorance...

There are 101 scenarios I could list, ultimately it comes down to this, High end players do not want to do menial tasks, they rely on Miners and PVEers to do it for them to fund there campaigns. That is a fact of life not just this game....

So lets say all PVEers are cast from the game, the game is made unplayable for them, so they leave .Now noone is mining your ORE, noone is making your ammo.....What do you do, you start to Mine the Ore and make the ammo......You become a PVEer....

There is nothing ignorant about what i said at all....Bottom line is PVEers need PVPers and PVPers need PVEers, irrelevant of how ridiculous or ignorant PVPers think a comment like that is, or not.

Eve is not some major mystery that noone knows about or some Limited edition MMO that is unheard of like some think it is, Its 10 years old, and has been done before, Sandbox is nothing new at all. Weve seen it ,played it, watched it come and go in many forms.

One fact is absolutely true, Every single player that starts this game EVER, was a PVEer for a period of time. I odnt care if you joined the game and skipped all the tutorials went straight into a Corp in a war and died, at some point you mined an asteroid, at some point you killed rats in a belt and at some point you did a mission, Everyone here is a PVEer.....Like it or not :-)

When you mine minerals you are competing in Market PVP. When you undock you make yourself a valid target for PVP. You don't live in a bubble when you "PVE", and your actions have consequences. Every single player in this game is a PVPer, whether they like it or not :-)

And those high end PVP players would purchase mining barges and start mining away and producing ammo if it become worthwhile to do so. Stating that no one would mine or produce goods if players like you don't do it is an opinion based in total ignorance of market forces. The free market is a wonderful thing.
Lord Fudo
Doomheim
#91 - 2013-02-22 20:08:00 UTC
De'Veldrin wrote:
Lord Fudo wrote:
CCP, please make Highsec less boring!


That is not CCP's job.
It's yours.


I wish i had the development tools to make the PvE content in EVE better. Sadly I do not and CCP does.
Natsett Amuinn
Caldari Provisions
Caldari State
#92 - 2013-02-22 20:12:45 UTC
De'Veldrin wrote:
Lord Fudo wrote:
CCP, please make Highsec less boring!


That is not CCP's job.
It's yours.

No, it most certainly is CCP's job.

Sandbox does not mean a game devoid of developer created content. It never has, nor should it ever.

Face of mankind was that kind of game, it got sold like twice. Because people don't like games that have no content.

UO wasn't devoid of content. It didn't require people to "make their own fun".

This whole "it's a sandbox, you make your own content" is a bunch of utter bullshit.
Being able to make your own content does not mean that's the ONLY content you can get. It's still a ******* game, and the developers are still required to provide complelling and fun things to do that will allow players to create emergent content.

I don't understand you guys that are against improved PvE content. As if EVE doesn't already have a shitload of PvE content in it, which it does, but the AI and difficulty (read: rediculously easy) makes it dull and unfun for a L.OT of people.



Just for something to break a little of the monotony, I've been doing missions the past few days. Just a couple, not really grinding or trying to make isk or anything. Just doing it to alleviate a little boredom; it's been awful.

You ******* people keep seem to be against EVERYTHING. You guys don't want CCP to do anything that isn't flying in space, but don't want them to add any new and interesting PvE content that is actually challenging.

It's like EVE's community is comprized almost mostly of people who bot and they don't want that distrupted.

EVE is not a shallow PvP game, but it seems that's all some of you want.

EVE isn't dying, but it's not taking on a bunch of new people either. We've been sitting with the same playerbase for a while now, and the only reason they got to the 450k mark had nothing to do with us and everything to do with a server we don't play on, located in China.

You "all pvp" crowd are as bad for EVE as the risk averse pussies who are afraid to lose stuff. Both groups are horrible customers, that if CCP listened to, would destroy EVE.
Nicolo da'Vicenza
Viziam
Amarr Empire
#93 - 2013-02-22 20:20:43 UTC  |  Edited by: Nicolo da'Vicenza
Josef Djugashvilis wrote:
Nicolo da'Vicenza wrote:
Just remove NPC corps and wardec evasion/corphopping, that would go a long way towards alleviating this tedium.


I read this as you wish to be able to attack new players who cannot really defend themselves.

Players avoiding wardecs! Oh my goodness, how mean of them.

Listen to someone much more experienced and knowledgeable in EVE then you - Captain Tardbar

Captain Tardbar wrote:
I don't know. NPC haulers and miners are ganked all the time so its not like they are avoiding anything. In fact, I'm privy to people in NPC corps that gank other people regardless of if they are in a NPC corp or not.

Yep. Thats right. NPC corp members as gankers.

Are the NPC corp gankers unable to 'really defend themselves'?
Joran Dravius
Doomheim
#94 - 2013-02-22 20:24:30 UTC
Lord Fudo wrote:
I want to see:

Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.

I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts".

CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be.
Aren Madigan
The Scope
Gallente Federation
#95 - 2013-02-22 20:31:34 UTC
Natsett Amuinn wrote:
SoOza N'GasZ wrote:
Natsett Amuinn wrote:
Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.

There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.

NPC's need a serious beefing up in high sec, they're ******* ******** as it stands.


i agree as being real beings they would at some stage start to understand that they are pussies and begin to stock up or gtfo and not come back. rats in high sec belts shouldnt even show up.

City of heroes, the day it released, had a nifty little feature that would spawn mobs in a zone, near you, based on your level.

Go into a zone that had level 10-15 mobs, kill a bunch of those lvl 10 mobs when you're level 15, and the new mobs will spawn at a higher level.

I really don't understand why CCP doesn't have rats spawning based on the people in a belt. 5 exhumers in a belt, and oh the horror, 3 NPC frigates that combined can't kill a mach that is fit properly show up.

They should spawn harder mobs if miners sit in a belt long enough. If other games could do this when they released, around the same time EVE released, there's no reason that CCP can't do it.

Where does CCP bill EVE as "cold and harsh", but only when another player actually wants to lose isk suicide ganking you in high sec.

And given some of the changes recently that have made suicide ganking far less desirable, and according them drastically increased the number of people mining in high sec, it would make a lot of sense for CCP to beef up the rats to be a viable threat to players.


I kind of like this idea... things being able to esculate into a full pirate raid if enough miners are spotted in a single area by rats... something that makes it where if you have a full mining fleet, you proooobably want an escort with you, and set up in a way where its worthwhile and fun for the escort.
Lord Fudo
Doomheim
#96 - 2013-02-22 20:50:01 UTC
Joran Dravius wrote:
Lord Fudo wrote:
I want to see:

Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.

I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts".

CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be.


Actually they have a team tasked with PvE content. They are the ones who changed the A.I. of NPCs recently. Its not a waste of time. It is what I pay CCP for. Maintain, improve, and develop all aspects of EVE. ALL aspects. Not just a few certain things.
Natsett Amuinn
Caldari Provisions
Caldari State
#97 - 2013-02-22 21:15:40 UTC  |  Edited by: Natsett Amuinn
Lord Fudo wrote:
Joran Dravius wrote:
Lord Fudo wrote:
I want to see:

Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.

I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts".

CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be.


Actually they have a team tasked with PvE content. They are the ones who changed the A.I. of NPCs recently. Its not a waste of time. It is what I pay CCP for. Maintain, improve, and develop all aspects of EVE. ALL aspects. Not just a few certain things.

I agree with both of you.

The PvE needs to be improved, and I'd love if concord was something the bad guys had to actualy fight against; not just die too. Then the real pirates could create content in high sec.

But god forbid the ganker doesn't explode because they fired a single shot at a miner to make their extortion efforts actually mean something.

High sec isn't just boring because the content is rather dull, it's also boring because conocord prevents more emergent gameplay and player created content. NPC pirates can fly around and shoot stuff, ineffectively, but if a player does it they're struck down by the hand of god.


Edit: Personally, I wish that after a few months you were given a choice, either join your factions militia, join another factions militia, or join a player run corp.
Lord Fudo
Doomheim
#98 - 2013-02-22 21:21:22 UTC  |  Edited by: Lord Fudo
Natsett Amuinn wrote:
Lord Fudo wrote:
Joran Dravius wrote:
Lord Fudo wrote:
I want to see:

Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.

I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts".

CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be.


Actually they have a team tasked with PvE content. They are the ones who changed the A.I. of NPCs recently. Its not a waste of time. It is what I pay CCP for. Maintain, improve, and develop all aspects of EVE. ALL aspects. Not just a few certain things.

I agree with both of you.

The PvE needs to be improved, and I'd love if concord was something the bad guys had to actualy fight against; not just die too. Then the real pirates could create content in high sec.

But god forbid the ganker doesn't explode because they fired a single shot at a miner to make their extortion efforts actually mean something.

High sec isn't just boring because the content is rather dull, it's also boring because conocord prevents more emergent gameplay and player created content. NPC pirates can fly around and shoot stuff, ineffectively, but if a player does it they're struck down by the hand of god.


Edit: Personally, I wish that after a few months you were given a choice, either join your factions militia, join another factions militia, or join a player run corp.


I agree. At least in 0.5-07. At least.....difficulty of combating concord should scale in measure with the security of the system as it does now with their response time.
SoOza N'GasZ
L F C
Ethereal Dawn
#99 - 2013-02-23 11:13:06 UTC
sYnc Vir wrote:
SoOza N'GasZ wrote:
sYnc Vir wrote:
SoOza N'GasZ wrote:
sYnc Vir wrote:
Eve is a player driven content game.

If you're bored, its your fault.


what an excitingly standard comment


Standard but true.

Sandbox remember, everyone says it. Can't complain about being bored and that the game is a sandbox.


sandbox with not enough options to some people...


You lack imagination then, entertainment in eve can be easily found if you want it.


no i have a lot of imagination... i actually play eve with my imagination... im just greedy i want more ;)

Im sure you have a great imagination though.

Legba

SoOza N'GasZ
L F C
Ethereal Dawn
#100 - 2013-02-23 11:14:30 UTC
Aren Madigan wrote:
Natsett Amuinn wrote:
SoOza N'GasZ wrote:
Natsett Amuinn wrote:
Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.

There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.

NPC's need a serious beefing up in high sec, they're ******* ******** as it stands.


i agree as being real beings they would at some stage start to understand that they are pussies and begin to stock up or gtfo and not come back. rats in high sec belts shouldnt even show up.

City of heroes, the day it released, had a nifty little feature that would spawn mobs in a zone, near you, based on your level.

Go into a zone that had level 10-15 mobs, kill a bunch of those lvl 10 mobs when you're level 15, and the new mobs will spawn at a higher level.

I really don't understand why CCP doesn't have rats spawning based on the people in a belt. 5 exhumers in a belt, and oh the horror, 3 NPC frigates that combined can't kill a mach that is fit properly show up.

They should spawn harder mobs if miners sit in a belt long enough. If other games could do this when they released, around the same time EVE released, there's no reason that CCP can't do it.

Where does CCP bill EVE as "cold and harsh", but only when another player actually wants to lose isk suicide ganking you in high sec.

And given some of the changes recently that have made suicide ganking far less desirable, and according them drastically increased the number of people mining in high sec, it would make a lot of sense for CCP to beef up the rats to be a viable threat to players.


I kind of like this idea... things being able to esculate into a full pirate raid if enough miners are spotted in a single area by rats... something that makes it where if you have a full mining fleet, you proooobably want an escort with you, and set up in a way where its worthwhile and fun for the escort.


AWESOME idea... this way miners could no longer complain about ganking because NPCs do it too ! and it would become a norm to fly with protection in eve ! SWEET idea !

Legba