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Fixing warp travel.

First post
Author
Ken 1138
State War Academy
Caldari State
#1 - 2013-02-23 04:42:00 UTC
Why can't we manually warp in any direction? Something like a cruise speed warp not a full max ship capable speed warp. I could point myself in essentially any direction say 150 km from the closest object/celestial and be able to do a slow speed warp at freighter warp speeds or my idea even slower barely supra light speeds. With normal full ship capable warp speed aka click, align, warp always available.

This brings up 2 problems with at least 1-ish solution.

Problem 1: A ship can almost always be in motion.

Before you combat probe scanner people start to panic. This is a simple solution and possibly a cool idea. Interception warp! With combat scanners you can see someone in "cruise warp" and make an intercept warp making the player go back to normal space and have no choice but to pic a celestial, click, align and warp.

Problem 2: EVE system space.

Space is infinite, but sadly not EVE space. This begs the question, how far out of a system can you go in EVE? In a system from the sun to the farthest object, let's make it 100 AU, making the system 200 AU wide. How far can you get before the server/game mechanic will stop you if at all? And also what happens when you reach the edge of a system? This new ship mechanic could be made to drain cap constantly so you eventually run out of gas no matter what your cap recharge rate is.

It would make cruising the stars/solar system more interesting anyways.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2013-02-23 04:42:58 UTC
Try a MWD

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ken 1138
State War Academy
Caldari State
#3 - 2013-02-23 04:44:14 UTC
Surfin's PlunderBunny wrote:
Try a MWD


A MWD on a frig is barely faster than the shuttle leaving the atmosphere.
Anya Ohaya
School of Applied Knowledge
Caldari State
#4 - 2013-02-23 06:16:49 UTC
Someone would probably leave their warp drive on for 24 hours and crash the server with an integer overflow on the grid size or something.
Eli Green
The Arrow Project
#5 - 2013-02-23 06:21:07 UTC
This should go to F&I...

wumbo

Montevius Williams
The Scope
Gallente Federation
#6 - 2013-02-23 06:36:07 UTC
Ive always wondered why EVE ships dont have variable warp drives.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Arronicus
State War Academy
Caldari State
#7 - 2013-02-23 07:08:17 UTC  |  Edited by: Arronicus
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.

However.
You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.

Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!

Terrible terrible idea. This would be SO many kinds of terrible for eve.
Ken 1138
State War Academy
Caldari State
#8 - 2013-02-23 09:46:18 UTC
Arronicus wrote:
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.

However.
You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.

Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!

Terrible terrible idea. This would be SO many kinds of terrible for eve.


Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek.

You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders?

And doesn't the idea of high speed pvp combat sound interesting?
Arronicus
State War Academy
Caldari State
#9 - 2013-02-23 11:06:09 UTC
Ken 1138 wrote:
Arronicus wrote:
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.

However.
You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.

Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!

Terrible terrible idea. This would be SO many kinds of terrible for eve.


Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek.

You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders?

And doesn't the idea of high speed pvp combat sound interesting?


Suppose for a moment, that they did make this change, and you cannot enter warp within a certain distance of other ships and objects, what would be the point of doing a slow (cruise) warp? I don't see any, other than 'for the sake of it.' Unfortunately, for the sake of it, doesn't work as a very compelling argument in a game where there are many much needed changes, that this would take away resources from.

However, in regards to your question on distance in a system in Eve, the distance out you can go, to the best of my knowledge, is infinite. A long time ago, with the old scan probes, you could drop a long range probe, and with very poor probing skills, in a very bad ship for probing, you could run a scan, get a hit on a signature with such a bad accuracy, that you could warp to the spot, and be 50+ AU from the nearest object in the solar system. As a result of many of these bookmarks being in existance (super deep-safes), and CCP not wanting people using them, sitting their capitals in them, etc, they moved all the safes to within I believe 15AU of the nearest orbital. HOWEVER, I don't ever remember reading about them putting a hard limit on how far out you could go, just on moving bookmarks.
Takseen
Federal Defense Union
Gallente Federation
#10 - 2013-02-23 11:06:57 UTC
Ken 1138 wrote:


Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp


You're inventing a solution for a problem that doesn't currently exist, and doesn't need to exist. They just got done fixing a bunch of things, no need to go wrecking it again.
Hyacinth Protatius
School of Applied Knowledge
Caldari State
#11 - 2013-02-23 11:08:16 UTC
Ken 1138 wrote:
Arronicus wrote:
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.

However.
You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.

Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!

Terrible terrible idea. This would be SO many kinds of terrible for eve.


Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek.

You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders?

And doesn't the idea of high speed pvp combat sound interesting?

This used to be in the game AFAIK.

They removed it for a reason.
Akirei Scytale
Okami Syndicate
#12 - 2013-02-23 11:08:25 UTC  |  Edited by: Akirei Scytale
Ken 1138 wrote:
Surfin's PlunderBunny wrote:
Try a MWD


A MWD on a frig is barely faster than the shuttle leaving the atmosphere.


1) The space shuttle travels at roughly 1380 m/s upon leaving the atmosphere. Most MWD frigates are moving at 3-5 km/s.

2) EVE space has drag. Real space does not. Do not apply real physics to this submarine simulator with stars and planets.

3) MJDs.
Takseen
Federal Defense Union
Gallente Federation
#13 - 2013-02-23 11:09:32 UTC
Arronicus wrote:

However, in regards to your question on distance in a system in Eve, the distance out you can go, to the best of my knowledge, is infinite. A long time ago, with the old scan probes, you could drop a long range probe, and with very poor probing skills, in a very bad ship for probing, you could run a scan, get a hit on a signature with such a bad accuracy, that you could warp to the spot, and be 50+ AU from the nearest object in the solar system. As a result of many of these bookmarks being in existance (super deep-safes), and CCP not wanting people using them, sitting their capitals in them, etc, they moved all the safes to within I believe 15AU of the nearest orbital. HOWEVER, I don't ever remember reading about them putting a hard limit on how far out you could go, just on moving bookmarks.


I think in practice there's just no way to warp that far out anymore, and sublight travel wouldn't cut it.
I remember hearing that you could have a deep space safespot so far out that it was technically in a neighbouring system by in-universe measurements, but still treated as the original system by the game servers.
Mallak Azaria
Caldari Provisions
Caldari State
#14 - 2013-02-23 13:19:55 UTC
It would allow you to create deep safes again, which were taken out of the game previously.

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Brooks Puuntai
Solar Nexus.
#15 - 2013-02-23 14:34:44 UTC
That is how the game is designed.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

stoicfaux
#16 - 2013-02-23 14:37:36 UTC
Warp is point to point travel, with that target point being a gravity point. Warp travel is more akin to teleporting between two points, with a very limited selection of destinations you can teleport to. The idea that you can point your feet/car/space_shuttle/ship in any direction and just go is a RL paradigm that doesn't apply.

http://wiki.eveonline.com/en/wiki/Interstellar_travelling#Faster-Than-Light-Travel:_How.3F
Quote:
It was discovered that gravity capacitors similar to the control system used in jump gates were able to pick up gravity signals from 'normal' space while the ship was at FTL speed. By locking the capacitor onto one of these signals, the ship travels to it. The bubble is then automatically dispersed once certain distance from the gravity well is acquired. The only problem is that these capacitors can only efficiently pick up signals from gravity wells of certain size or above, with the minimum being a small moon or a cluster of asteroids. Also, in order for the gravity capacitor to align correctly on the destination object in relevance to the position of the sun, it must follow a relatively narrow route toward it, resulting in a fairly restricted emerge area for the ship.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Zaknussem
Everybody Loves Donuts
#17 - 2013-02-23 14:44:00 UTC
As has been said, it was possible to reach ludicrous distances by abusing various in-game mechanics, allowing people to create Deep Safes that were pretty much impossible to probe down. The capability to do so was removed for a reason.

However, back in the first days of EvE, the "Warp To" command was available at almost every opportunity... even when right-clicking on empty space. It didn't take long for players to realize that a pod has the greatest warp travel capability, and reached stupidly long distances within a solar system. When CCP "cleaned out" the Deep Safes, the most distant bookmark they found was, IIRC, 93000 lightyears from the sun.
Darvaleth Sigma
Imperial Security Hegemony
#18 - 2013-02-23 15:30:52 UTC
Zaknussem wrote:
. When CCP "cleaned out" the Deep Safes, the most distant bookmark they found was, IIRC, 93000 lightyears from the sun.


Safeception... going deeper.

Seriously, 93k LYs? They'd take ten minutes to warp there ffs.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Joran Dravius
Doomheim
#19 - 2013-02-23 15:43:17 UTC  |  Edited by: Joran Dravius
Ken 1138 wrote:
Why can't we manually warp in any direction?

We used to be able to, but they removed it.
Lapine Davion
Outer Ring Applied Logistics
#20 - 2013-02-23 15:54:23 UTC
Ken 1138 wrote:
Arronicus wrote:
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.

However.
You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.

Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!

Terrible terrible idea. This would be SO many kinds of terrible for eve.


Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek.

You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders?

And doesn't the idea of high speed pvp combat sound interesting?


#FirstWorldProblems

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

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