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D-Scan Range Presets - CCP SEE THIS

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2013-02-22 19:20:52 UTC  |  Edited by: James Amril-Kesh
The maximum dscan range is also kind of amusing - 2,147,483,647 km.

In other words, 2^31 - 1 km. This means the value for km in the directional scanner is stored as an int (or some other data type with a size of 4 bytes, depending on the language). So the limit of 14.36 AU is simply because that data type can't store numbers any larger than that.
Strange that they didn't use an unsigned int, but maybe they decided 14.4 AU was a good limit.

Enjoying the rain today? ;)

Google Voices
Doomheim
#22 - 2013-02-22 19:23:30 UTC
Maximus Hashur wrote:
Not sure if this should go in the general discussion or not. If not please move it where it should be.

What do you think about the idea of adding a preset toggle to the D-Scan window to allow you to preset 3-4 different scan ranges? IE: Preset 10,000,000 KM - 300,000,000 KM - 600,000,00KM - and then max range.

This seems totally doable with the way the game is and should be something that can be added to the game. It would be a great alternative to having to regularly type in new ranges when D-Scanning.




It's something that should have happened years ago, but CCP is too busy designing fluff and eye candy to actually work on the game...
Oops


+1 for the idea though.

"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

elitatwo
Zansha Expansion
#23 - 2013-02-22 20:04:10 UTC
Google Voices wrote:
Maximus Hashur wrote:
Not sure if this should go in the general discussion or not. If not please move it where it should be.

What do you think about the idea of adding a preset toggle to the D-Scan window to allow you to preset 3-4 different scan ranges? IE: Preset 10,000,000 KM - 300,000,000 KM - 600,000,00KM - and then max range.

This seems totally doable with the way the game is and should be something that can be added to the game. It would be a great alternative to having to regularly type in new ranges when D-Scanning.




It's something that should have happened years ago, but CCP is too busy designing fluff and eye candy to actually work on the game...
Oops


+1 for the idea though.



It's a liitle bit more complicated to create a new data value from a signed INT and if you cannot use the little notepad in your client that is not a problem of the developers.
Back in 1999 there wasn't much 64bit computing going on and neither Intel nor AMD haven't completed any usable 64 bit compilers back then.

Just go with a (rounded) rule of thumb:

1AU = 150.000.000 KM
2AU = 300.000.000 KM
0.5 AU = 75.000.000 KM

Most people get the idea.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#24 - 2013-02-22 21:08:23 UTC
Moving this from General Discussion to Features and Ideas.

Good idea by the way.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

James Amril-Kesh
Viziam
Amarr Empire
#25 - 2013-02-22 22:03:40 UTC  |  Edited by: James Amril-Kesh
elitatwo wrote:
Google Voices wrote:
Maximus Hashur wrote:
Not sure if this should go in the general discussion or not. If not please move it where it should be.

What do you think about the idea of adding a preset toggle to the D-Scan window to allow you to preset 3-4 different scan ranges? IE: Preset 10,000,000 KM - 300,000,000 KM - 600,000,00KM - and then max range.

This seems totally doable with the way the game is and should be something that can be added to the game. It would be a great alternative to having to regularly type in new ranges when D-Scanning.




It's something that should have happened years ago, but CCP is too busy designing fluff and eye candy to actually work on the game...
Oops


+1 for the idea though.



It's a liitle bit more complicated to create a new data value from a signed INT and if you cannot use the little notepad in your client that is not a problem of the developers.
Back in 1999 there wasn't much 64bit computing going on and neither Intel nor AMD haven't completed any usable 64 bit compilers back then.

Just go with a (rounded) rule of thumb:

1AU = 150.000.000 KM
2AU = 300.000.000 KM
0.5 AU = 75.000.000 KM

Most people get the idea.

You do realize the dscan range would be doubled if the developers merely decided to use an unsigned int, right? Instead of 2^32 - 1 km, it would be 2^32 km, or about 28.7 AU.
It's not as if you'll ever need to enter negative values for scan range. I'm not actually sure what that would do as far as the game is concerned.

As for using AU, one could easily have the user enter a float value in AU between 0 and 14.3 or 28.7 depending on the data type where km is stored, and then multiply that float by 1,496,000 km (and convert it to an int or unsigned int) to get the km for the dscanner.

Enjoying the rain today? ;)

Maximus Hashur
Federal Defense Union
Gallente Federation
#26 - 2013-02-22 22:15:36 UTC
elitatwo wrote:
Google Voices wrote:
Maximus Hashur wrote:
Not sure if this should go in the general discussion or not. If not please move it where it should be.

What do you think about the idea of adding a preset toggle to the D-Scan window to allow you to preset 3-4 different scan ranges? IE: Preset 10,000,000 KM - 300,000,000 KM - 600,000,00KM - and then max range.

This seems totally doable with the way the game is and should be something that can be added to the game. It would be a great alternative to having to regularly type in new ranges when D-Scanning.




It's something that should have happened years ago, but CCP is too busy designing fluff and eye candy to actually work on the game...
Oops


+1 for the idea though.



It's a liitle bit more complicated to create a new data value from a signed INT and if you cannot use the little notepad in your client that is not a problem of the developers.
Back in 1999 there wasn't much 64bit computing going on and neither Intel nor AMD haven't completed any usable 64 bit compilers back then.

Just go with a (rounded) rule of thumb:

1AU = 150.000.000 KM
2AU = 300.000.000 KM
0.5 AU = 75.000.000 KM

Most people get the idea.




Not the point. I get the idea and the range values. Its having to actually type it in all the time. Seems outdated. Im sure the good minded programmers at CCP can figure out a toggle system.

They did after all recently figure out how to show your autopilot route in the stars

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Mr Kidd
Center for Advanced Studies
Gallente Federation
#27 - 2013-02-23 03:50:09 UTC
James Amril-Kesh wrote:
Mr Kidd wrote:
Forget AU. What we need is a slider labeled with Realy Far, Farther, Far, Close, Closer, Closer Still....all problems with Dscan, gone! Think about it! In comms when someone asks how far off is a target on dscan you can say "He's really far" or "He's close!" or "He's closer still"! What more do you need?

Seriously, if you haven't memorized KM -> AU conversions to the extent that you know 'about' what range in KM = what range in AU, do you really need to play this game? Come on! Just throw all those KM -> AU charts in people's bios into yours. HTFU!...for the children!

1 AU is just under 150,000,000 km. Not hard.

Albeit not being hard doesn't mean that having to do the conversion isn't dumb. I'd like being able to use both km and AU.



I don't disagree really. Being a troll it's just hard not to. ;) I've played long enough that conversion is second nature. But, definitely totally agree on the point that it could use improvement or some conveniences.

Don't ban me, bro!

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