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The solution to cloaky campers

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#41 - 2013-02-22 22:02:39 UTC
Vicata Heth wrote:
This is a broken mechanic for multiple reasons that I won't go into. You know what they are, I know what they are, anyone who's spent time in nullsec knows how broken it is, and why.

Here's a simple solution. Implement an in game module, function, or whatever, to detect when a player is afk. Maybe have an icon next to a player when he's afk, that indicates that he's afk.

You could even go further and add this to the watch list feature. IE: you can view whether people on your watch list are afk or not. This would prevent people being able to see if half of local is afk at a glance. And it would require some preparation (adding a cloaky camper to watch list) to use.

This has no major drawbacks like some of the other proposed solutions. It fixes something that is slowly but surely killing nullsec as everyone and their brother gets more and more cloaky alts, to camp more and more of the ratting systems. It requires no mechanic changes, so there are no potential balance issues.

Problem solved.

Do you like botters? I'm going to assume you said no.
Why don't you like botters? Because they're getting some sort of in game benefit while not actually playing the game?
Guess what? A cloaky camper gets in game benefit while not actually playing the game.
What benefits can one have while afk you ask?

Well say I wanted to start a war with someone. We all know the best way to attack someone is where they make their money. AFK cloaky camping does exactly that. Without you being at the computer, you are stopping someone else from making isk.

I already know your argument to this, "If I'm not at my computer, I can't kill you". True, now how do I know whether or not you're at your computer? I don't. You know when I'm at my computer though, because you can see me ratting. Therefore the advantage is 100% in your hands. And there's nothing I can do about it.

That is a broken mechanic. It's as broken as tracking dreads. It's as broken as the original doomsday was. It's as broken as the original FW changes were.

If this broken mechanic is not fixed, one day I will be able to failcascade an entire alliance by myself with my army of cloaky alts. An alliance that makes no isk is a dead alliance.

Broekn for reasons you wotn get into?

then the rest of your post is irrelevant, the whole point is to SHOW the issue, and the propose a solution.



Heres an even BETTER solution for your whiny nullbear proposal:

STOP PLAYING SINGLE-PLAYER IN THE ONE EXPLICITLY MULTIPLAYER REGION OF EVE ONLINE.

the only time a cloaky is an issue is in null, and if your there i can assume you have friends, intel channels, and enough buddies to make the infamous blob.

what is to stop you from ratting/mining/DED'ing with a couple buddies, split your profits, and be in absolute safety?


cloaking exists for TWO reasons, the omnipotence of local, and the nigh invulnerability it gives to the defender in reacting to potential aggressers, and to combat the iron wall of nullsec blobbing fo any and all threats.
ShahFluffers
Ice Fire Warriors
#42 - 2013-02-22 22:14:55 UTC  |  Edited by: ShahFluffers
Bugsy VanHalen wrote:
The way I see it, the benefits of this far out weight the negative impact. If there is an Red Cloaky in your system you add them to your watch list. If they stop being afk and become active you get a notification, so you know they are now a threat and can respond. if they remain AFK you can continue ratting or what ever, knowing that if they return you will have a few seconds notice before they can jump you.

But why should you be given notice? This is basically a recreation of the same problem with local and why afk-cloaking exists in the first place. People are given notice that a hostile is no longer afk and they dock up... waiting for the afk flag to come back. Rinse and repeat.

If people really want to put this issue to rest... then address local being used as "infallible" intel first.

Quote:
On the flip side this can be used even more as a covert tool. You can let yourself go AFK while still watching the screen, collecting intel, the whole while everyone thinks you are afk. If you see an opportunity to attack, you can warp, jump, or scan in seconds, but at the same time lose your afk flag. They will know you are no longer afk but only have seconds to respond. Combine this with the fear of, are you really AFK or just faking it? the Covert utility is still there, at least for those not AFK.

A "few seconds" is barely enough time to scan someone down, warp to them, and point them. Remember... as soon as you make a keystroke or click your mouse, the afk flag goes away. Everyone in system then docks up or logs off.
And you can't see an "opportunity" to strike someone unless you are
- sitting in a complex to begin with (which requires warping to it, getting rid of the afk flag)...
- sitting in a belt (you still need to approach the target, getting rid of the afk flag... and moving while cloaked is SLOOOOOOOOOOW)...
- sitting at a jump bridge (doable, but most JB are on "deathstar" POSs making such an attack suicidal)...
- sitting on a gate (this will probably be the only viable thing you can do).

Quote:
I see a lot of potential to play this from both sides. With the only negative impact being to those who actually are AFK but leaving their character cloaked to disrupt the game while they are not playing. This act however I would consider an exploit. You should not be able to affect the game world while you are AFK sitting in the other room eating super or alt/tabed to another account.

I guess we should declare market trading, PI, manufacturing, moon mining, and a plethora of other activities "exploits" as they all directly affect people without a player being at the computer (or even logged in).

Might as well be consistent if you're so anti-afk, eh?
Vicata Heth
Sensible People
Sigma Grindset
#43 - 2013-02-22 22:52:02 UTC  |  Edited by: Vicata Heth
ShahFluffers wrote:
Bugsy VanHalen wrote:
The way I see it, the benefits of this far out weight the negative impact. If there is an Red Cloaky in your system you add them to your watch list. If they stop being afk and become active you get a notification, so you know they are now a threat and can respond. if they remain AFK you can continue ratting or what ever, knowing that if they return you will have a few seconds notice before they can jump you.

But why should you be given notice? This is basically a recreation of the same problem with local and why afk-cloaking exists in the first place. People are given notice that a hostile is no longer afk and they dock up... waiting for the afk flag to come back. Rinse and repeat.

If people really want to put this issue to rest... then address local being used as "infallible" intel first.

Quote:
On the flip side this can be used even more as a covert tool. You can let yourself go AFK while still watching the screen, collecting intel, the whole while everyone thinks you are afk. If you see an opportunity to attack, you can warp, jump, or scan in seconds, but at the same time lose your afk flag. They will know you are no longer afk but only have seconds to respond. Combine this with the fear of, are you really AFK or just faking it? the Covert utility is still there, at least for those not AFK.

A "few seconds" is barely enough time to scan someone down, warp to them, and point them. Remember... as soon as you make a keystroke or click your mouse, the afk flag goes away. Everyone in system then docks up or logs off.
And you can't see an "opportunity" to strike someone unless you are
- sitting in a complex to begin with (which requires warping to it, getting rid of the afk flag)...
- sitting in a belt (you still need to approach the target, getting rid of the afk flag... and moving while cloaked is SLOOOOOOOOOOW)...
- sitting at a jump bridge (doable, but most JB are on "deathstar" POSs making such an attack suicidal)...
- sitting on a gate (this will probably be the only viable thing you can do).

Quote:
I see a lot of potential to play this from both sides. With the only negative impact being to those who actually are AFK but leaving their character cloaked to disrupt the game while they are not playing. This act however I would consider an exploit. You should not be able to affect the game world while you are AFK sitting in the other room eating super or alt/tabed to another account.

I guess we should declare market trading, PI, manufacturing, moon mining, and a plethora of other activities "exploits" as they all directly affect people without a player being at the computer (or even logged in).

Might as well be consistent if you're so anti-afk, eh?


Passive income is a completely different aspect of the game. Passive income is based on investment and return. You don't get paid unless you haul your goods to market, which takes considerable effort and works as part of the balancing factor.

With exception to one post, all I've seen so far in response to this is cloaky campers blindly protecting their precious afk cloaking, because they are afraid they might have to adapt.

The solution I have suggested can still be used by both sides. It doesn't completely break the effects that cloaky camping has. It simply stops *AFK* cloaky campers from having an effect on the game while they aren't actually playing it. Cloaky camping is currently a stalemate. Once they're in system there is no intel that you can gather on them other than they are somewhere in system. You cannot use dscan as they don't appear on dscan. You cannot determine whether they are active, or inactive, because you cannot see them until they choose to strike.

I'm sure you would love for everyone to rat in their pimped out machariel while you are in system. However nobody with sense is going to do that. And no matter how you change it, people are always going to dock their ratting ships up when they determine there is a threat present. Removing the ability to determine if a threat is present or not will not fix the issue. Wormhole space is wormhole space, if you want to go live in wormhole space, then go for it. But stop trying to turn nullsec into wormhole space, because it's not wormhole space.

I also like how claim attacks on a jb pos are sucidal. Funny, I see bombers camp jump bridges constantly, and they're deathstars as well.
Nikk Narrel
Moonlit Bonsai
#44 - 2013-02-22 23:03:42 UTC
Vicata Heth wrote:
Removing the ability to determine if a threat is present or not will not fix the issue. Wormhole space is wormhole space, if you want to go live in wormhole space, then go for it. But stop trying to turn nullsec into wormhole space, because it's not wormhole space.

Ok, first of all, AFK Cloaking™ IS a counter. It is countering Local Chat's flawless intel reporting capacity.
If it was not for local chat's Amazing Intel™, a pilot who was both AFK and cloaked would not be known at all, much less interrupting anyone's activities.

As to wormhole space, I certainly do not want to see that here.
I would miss my med clones, my market access, being able to dock, having a hangar which is just my stuff, and let's not forget predictably reliable gates to enter and leave through.

I do admit, the no local thing is kinda nice, but it simply is not worth sacrificing the rest like that...
Vicata Heth
Sensible People
Sigma Grindset
#45 - 2013-02-22 23:07:34 UTC
Nikk Narrel wrote:
Vicata Heth wrote:
Removing the ability to determine if a threat is present or not will not fix the issue. Wormhole space is wormhole space, if you want to go live in wormhole space, then go for it. But stop trying to turn nullsec into wormhole space, because it's not wormhole space.

Ok, first of all, AFK Cloaking™ IS a counter. It is countering Local Chat's flawless intel reporting capacity.
If it was not for local chat's Amazing Intel™, a pilot who was both AFK and cloaked would not be known at all, much less interrupting anyone's activities.

As to wormhole space, I certainly do not want to see that here.
I would miss my med clones, my market access, being able to dock, having a hangar which is just my stuff, and let's not forget predictably reliable gates to enter and leave through.

I do admit, the no local thing is kinda nice, but it simply is not worth sacrificing the rest like that...


Ok. If afk cloaking is a counter, then what is the counter to afk cloaking?
Omnathious Deninard
University of Caille
Gallente Federation
#46 - 2013-02-22 23:20:32 UTC
Vicata Heth wrote:
Nikk Narrel wrote:
Vicata Heth wrote:
Removing the ability to determine if a threat is present or not will not fix the issue. Wormhole space is wormhole space, if you want to go live in wormhole space, then go for it. But stop trying to turn nullsec into wormhole space, because it's not wormhole space.

Ok, first of all, AFK Cloaking™ IS a counter. It is countering Local Chat's flawless intel reporting capacity.
If it was not for local chat's Amazing Intel™, a pilot who was both AFK and cloaked would not be known at all, much less interrupting anyone's activities.

As to wormhole space, I certainly do not want to see that here.
I would miss my med clones, my market access, being able to dock, having a hangar which is just my stuff, and let's not forget predictably reliable gates to enter and leave through.

I do admit, the no local thing is kinda nice, but it simply is not worth sacrificing the rest like that...


Ok. If afk cloaking is a counter, then what is the counter to afk cloaking?

Local. Without local there is no reason to AFK cloak.

If you don't follow the rules, neither will I.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#47 - 2013-02-23 00:52:31 UTC
Did Bombers Bar touch you in a place you did not like to be touched?

STFU, cloaky mechanics for Covert Ops/Recons are fine, your just bitching cause you dont know how to deal with it.

Or were you tackled by a Rapier and Bombers Bar Black Ops Hotdrop you?

Less QQ and more Pew Pew mate

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Daichi Yamato
Jabbersnarks and Wonderglass
#48 - 2013-02-23 01:25:18 UTC
got to lol...

the problem here does not seem to be cloaking, or even afk cloaking. more like a risk averse player has decided to live in the most dangerous space in the game without realising that it might actually be dangerous.

silly billy

for the record, WH space =/= null with no local.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sura Sadiva
Entropic Tactical Crew
#49 - 2013-02-23 01:45:02 UTC
Vicata Heth wrote:

Ok. If afk cloaking is a counter, then what is the counter to afk cloaking?


You may AFK cloack too. So the intruder will be scared not knowing if you're afk or if you're going to open a cyno and will be forced to leave "your" system.

Vicata Heth
Sensible People
Sigma Grindset
#50 - 2013-02-23 02:40:53 UTC  |  Edited by: Vicata Heth
Daichi Yamato wrote:
got to lol...

the problem here does not seem to be cloaking, or even afk cloaking. more like a risk averse player has decided to live in the most dangerous space in the game without realising that it might actually be dangerous.

silly billy

for the record, WH space =/= null with no local.


Implying nullsec is the most dangerous space in the game. What is an afk cloaker? Oh, that's right, a risk averse player. He takes no risk while sitting in local all day cloaked up.
Eram Fidard
Doomheim
#51 - 2013-02-23 03:12:23 UTC
ffs.....


http://imgur.com/NOTa2Pf

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Vicata Heth
Sensible People
Sigma Grindset
#52 - 2013-02-23 06:52:32 UTC
Grunnax Aurelius wrote:
Did Bombers Bar touch you in a place you did not like to be touched?

STFU, cloaky mechanics for Covert Ops/Recons are fine, your just bitching cause you dont know how to deal with it.

Or were you tackled by a Rapier and Bombers Bar Black Ops Hotdrop you?

Less QQ and more Pew Pew mate


Agreed, covops and recon are fine. I quite like bombers, and I'm quite fond of the dual web rapier's ability to completely pin an opponent. I don't feel these ships need to be changed in any way. This is why I think my suggestion would work quite well. It requires no ship changes. No mechanic changes. All it requires is a simple feature get added to the game, which has minimal drawbacks. Don't like the instant intel tool? Go to wormhole space. It might be wise of you to go take a look at my killboards. Because the very thing you're telling me I'm getting caught by and I hate. It's the very thing I do.

It isn't cloaking that's the problem. It's not cloaky camping that's the problem. It's the ability for an afk cloaker to completely shut operations down, with minimal effort, that's the problem.

All of the suggested counters to this require multiple people. What does the cloaky camper require? One person, and a ship that costs around 50m. And you just walk away from the keyboard. That is far from balanced. And I say this from the perspective of a cloaky camper.
Iminent Penance
Your Mom's Boyfriends
#53 - 2013-02-23 09:57:25 UTC  |  Edited by: Iminent Penance
Vicata Heth wrote:
Grunnax Aurelius wrote:
Did Bombers Bar touch you in a place you did not like to be touched?

STFU, cloaky mechanics for Covert Ops/Recons are fine, your just bitching cause you dont know how to deal with it.

Or were you tackled by a Rapier and Bombers Bar Black Ops Hotdrop you?

Less QQ and more Pew Pew mate


Agreed, covops and recon are fine. I quite like bombers, and I'm quite fond of the dual web rapier's ability to completely pin an opponent. I don't feel these ships need to be changed in any way. This is why I think my suggestion would work quite well. It requires no ship changes. No mechanic changes. All it requires is a simple feature get added to the game, which has minimal drawbacks. Don't like the instant intel tool? Go to wormhole space. It might be wise of you to go take a look at my killboards. Because the very thing you're telling me I'm getting caught by and I hate. It's the very thing I do.

It isn't cloaking that's the problem. It's not cloaky camping that's the problem. It's the ability for an afk cloaker to completely shut operations down, with minimal effort, that's the problem.

All of the suggested counters to this require multiple people. What does the cloaky camper require? One person, and a ship that costs around 50m. And you just walk away from the keyboard. That is far from balanced. And I say this from the perspective of a cloaky camper.


Quit using logic, you dared speak of a way to logically solve a godmode, this will NOT stand on the eve forums and therefore thou shalt be trolled

edit ps: a cloaking frigate works fine, why stealth bomber? I use a few accounts in tristans for this
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#54 - 2013-02-23 10:18:17 UTC
I know a fix to afk cloakers.....

OP quit the game / HTFU
Vicata Heth
Sensible People
Sigma Grindset
#55 - 2013-02-23 10:57:35 UTC
Mr Floydy wrote:
I know a fix to afk cloakers.....

OP quit the game / HTFU


Yes, because more people quitting the game is a clear solution to the problem, and serves CCP's best interests. GTFO.
Mag's
Azn Empire
#56 - 2013-02-23 14:09:54 UTC
Vicata Heth wrote:
Mr Floydy wrote:
I know a fix to afk cloakers.....

OP quit the game / HTFU


Yes, because more people quitting the game is a clear solution to the problem, and serves CCP's best interests. GTFO.
What problem?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#57 - 2013-02-23 14:34:12 UTC
Come on, if you are unable to play the game because someone in your system is afk, you might aswell quit the game.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#58 - 2013-02-23 14:35:30 UTC
Cloak is working just fine

CEO of Lanate Industries

Citizen of Solitude

Daichi Yamato
Jabbersnarks and Wonderglass
#59 - 2013-02-23 15:08:05 UTC  |  Edited by: Daichi Yamato
Vicata Heth wrote:
Daichi Yamato wrote:
got to lol...

the problem here does not seem to be cloaking, or even afk cloaking. more like a risk averse player has decided to live in the most dangerous space in the game without realising that it might actually be dangerous.

silly billy

for the record, WH space =/= null with no local.


Implying nullsec is the most dangerous space in the game. What is an afk cloaker? Oh, that's right, a risk averse player. He takes no risk while sitting in local all day cloaked up.


he makes no money nor kills anyone either. therefore rewards are scaling with risk. in fact he barely interacts with the game save for chat channels...so whats ur point?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#60 - 2013-02-23 15:18:22 UTC
Daichi Yamato wrote:
Vicata Heth wrote:
Daichi Yamato wrote:
got to lol...

the problem here does not seem to be cloaking, or even afk cloaking. more like a risk averse player has decided to live in the most dangerous space in the game without realising that it might actually be dangerous.

silly billy

for the record, WH space =/= null with no local.


Implying nullsec is the most dangerous space in the game. What is an afk cloaker? Oh, that's right, a risk averse player. He takes no risk while sitting in local all day cloaked up.


he makes no money nor kills anyone either. therefore rewards are scaling with risk. in fact he barely interacts with the game save for chat channels...so whats ur point?

AFK Cloaking™ has all the risk and reward potential equal to someone who is logged off. As being logged off is considered balanced, it is hard to complain about AFK Cloaking™ since it uses an established precedent that is so widely accepted.

Perhaps the misuse of Local Chat's Amazing Intel™ is the real problem.