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Solo PvP, Is it viable with T1 guns?

Author
Speedkermit Damo
Republic University
Minmatar Republic
#1 - 2013-02-19 14:23:38 UTC
I don't have T2 guns trained yet, but I want to pew pew as much as posssible, and it's not always possible to find a suitable fleet.

So I wanted to gather opinions on whether solo PvP in null-sec without T2 guns fitted is viable. I would I just get slaughtered due to having sub-par dps?

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2013-02-19 15:24:38 UTC
Speedkermit Damo wrote:
I don't have T2 guns trained yet, but I want to pew pew as much as posssible, and it's not always possible to find a suitable fleet.

So I wanted to gather opinions on whether solo PvP in null-sec without T2 guns fitted is viable. I would I just get slaughtered due to having sub-par dps?


Railguns arties and missiles sort of work t1.

Close range weapons generally need to have their t2 long range ammo to be viable.

BYDI recruitment closed-ish

Andre Vauban
Federal Defense Union
Gallente Federation
#3 - 2013-02-19 16:26:38 UTC
Speedkermit Damo wrote:
I don't have T2 guns trained yet, but I want to pew pew as much as posssible, and it's not always possible to find a suitable fleet.

So I wanted to gather opinions on whether solo PvP in null-sec without T2 guns fitted is viable. I would I just get slaughtered due to having sub-par dps?


All other things being equal (ie SP, piloting skill, etc) you will be slaughtered if you take an even fight with T1 guns because 99% of the time the other guy will be pure T2 (or better). That being said, I also know very good pvpers who fit T1 guns on their ships for fitting/overheating reasons who are very successful with them, but that is because they have a ton of SP and are better pilots than 99% of the people out there.

.

Speedkermit Damo
Republic University
Minmatar Republic
#4 - 2013-02-19 17:08:27 UTC
Garviel Tarrant wrote:
Speedkermit Damo wrote:
I don't have T2 guns trained yet, but I want to pew pew as much as posssible, and it's not always possible to find a suitable fleet.

So I wanted to gather opinions on whether solo PvP in null-sec without T2 guns fitted is viable. I would I just get slaughtered due to having sub-par dps?


Railguns arties and missiles sort of work t1.

Close range weapons generally need to have their t2 long range ammo to be viable.


Thanks, this is kind of what I expected tbh. I guess I'll stick to gangs until I have T2 guns trained up.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#5 - 2013-02-19 17:20:03 UTC
Speedkermit Damo wrote:
Garviel Tarrant wrote:
Speedkermit Damo wrote:
I don't have T2 guns trained yet, but I want to pew pew as much as posssible, and it's not always possible to find a suitable fleet.

So I wanted to gather opinions on whether solo PvP in null-sec without T2 guns fitted is viable. I would I just get slaughtered due to having sub-par dps?


Railguns arties and missiles sort of work t1.

Close range weapons generally need to have their t2 long range ammo to be viable.


Thanks, this is kind of what I expected tbh. I guess I'll stick to gangs until I have T2 guns trained up.


Small rails are really ******* good for solo work btw.

BYDI recruitment closed-ish

Kahega Amielden
Rifterlings
#6 - 2013-02-19 17:30:25 UTC  |  Edited by: Kahega Amielden
Fights in EVE are not even. A t1 fit is a disadvantage but not one what will prevent you from ever getting kills. If you don't have a bunch of ISK on hand you might even get more kills as a result of not having to stop to earn ISK to pay for your PVP.

I've gotten plenty of kills using t1-fit ships.

Quote:
Close range weapons generally need to have their t2 long range ammo to be viable.


Depends on the ship. If you're trying to kite with close-ranged weapons then this is true (Vaga-ish stabber with t1 autos isn't going to work), but otherwise t1/faction ammo will suffice. Most cases where you're trying to kite with close-ranged weapons and t2 ammo you can substitute long-ranged weapons as well (beam lasers work instead of pulses, as an example) though there are obviously downsides with this.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-02-19 19:33:23 UTC
Kahega Amielden wrote:
Fights in EVE are not even. A t1 fit is a disadvantage but not one what will prevent you from ever getting kills. If you don't have a bunch of ISK on hand you might even get more kills as a result of not having to stop to earn ISK to pay for your PVP.

I've gotten plenty of kills using t1-fit ships.

Quote:
Close range weapons generally need to have their t2 long range ammo to be viable.


Depends on the ship. If you're trying to kite with close-ranged weapons then this is true (Vaga-ish stabber with t1 autos isn't going to work), but otherwise t1/faction ammo will suffice. Most cases where you're trying to kite with close-ranged weapons and t2 ammo you can substitute long-ranged weapons as well (beam lasers work instead of pulses, as an example) though there are obviously downsides with this.



You need the long range ammo to defend against kiters, not TO kite.

BYDI recruitment closed-ish

Derek Wiildstar
Aliastra
Gallente Federation
#8 - 2013-02-19 21:00:37 UTC
If want to solo with T1 guns, fly something kitie and pick your targets well.
Taoist Dragon
x Never Regret x
#9 - 2013-02-19 22:43:46 UTC
TBH I find most of the time I'm using navy ammo rather than T2 ammo.

So that being said all the T2 guns are giving me is a straight 2%/lvl damage bonus so in theory I could quite probably fly using high meta guns and still do ok.

But really getting T2 for your chosen race is only a few day training away so make it a priority and then it's done.

That is the Way, the Tao.

Balance is everything.

Kahega Amielden
Rifterlings
#10 - 2013-02-20 02:06:47 UTC
Quote:
You need the long range ammo to defend against kiters, not TO kite.


Then don't engage slicers and/or learn to slingshot.
Taoist Dragon
x Never Regret x
#11 - 2013-02-20 04:12:13 UTC
Kahega Amielden wrote:
Quote:
You need the long range ammo to defend against kiters, not TO kite.


Then don't engage slicers and/or learn to slingshot.



Nah Garv has it right. Let those slicers come and shoot you, while you swap to long range ammo. Then swat the annoying fly out of space as kiters are notoriously paper thin so you can usually pop them before they realise they are in trouble.

That is the Way, the Tao.

Balance is everything.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-02-20 07:26:58 UTC
Well i sort of meant scram kiters but ok.

BYDI recruitment closed-ish

Milton Middleson
Rifterlings
#13 - 2013-02-20 08:51:22 UTC
Eh, barrage or null won't save you from a real scram range kiter, because TDs, they will keep you from being killed by anything with a web, slightly higher speend and slightly longer ranged weapons. Blasters in particular suffer without null. T1 missiles on the other hand, suffer the least from not having t2 launchers and ammo (or maybe that's residual preconception from when using t2 missiles for pvp ruined your ship's functionality).

Soloing with t1 guns is quite possible, but if you're going to do that, the crux of your fit's strategy should lie somewhere other than dps.

Please note: all of the above refers to frigates.
monkfish2345
School of Applied Knowledge
Caldari State
#14 - 2013-02-20 15:09:49 UTC
It is possible, but you will sacrificing alot in terms of damage and range before you even set out. And solo PVP is rarely an even fight at the best of times.

Also keep in mind that you are not just losing out on the gun but the benefits of the skills that make using it possible. These combined will mean that your choice of viable targets is likly to be far smaller than normal.

my advice is take your time, and build up the SP so that your ship of choice is high / max skilled so that when you do go out you can enjoy competitive PVP. chances are underskilled and undergunned your not going to fair very well.

STSxLight
Blue Republic
RvB - BLUE Republic
#15 - 2013-02-20 16:39:33 UTC
-Yes it can be done and a lot of people do it, t1 guns facion amo:)

-The big problem here and the most important thing is knowing when to fight, ship speeds, popular fits, ranges of guns so in the ship you choose and the fiting you choose you know exactly what to fight and what to runn for.

-For starter pvp FW sistems are the best, just go there into plexes and fight people :)

-Now dont atack similar ships as your's with similar fits because if they have t2 guns they will kill you as they have better dps, try to exploit the weak points(ex merlin vs t2 merlin you will loose every time...but if you use a kiting condor and know how to use it you might win:) )

Some good ships with t1 guns :- condor kiter with t1 light missiles
- Coercer t1 guns brawl (can get 400 dps with t1 guns and imperial navy multifreq)
- Breacher kiter,
- Caldary navy hookbill (one of the most powerfull ships out there agains frigs and destoroyers)
Catalyst,ALgos,Dragoon,Kestrel tristan and a lot more

VERY IMPORTANT!!!!!!
-you absolutly need THERMODINAMICS so you can overheat you're guns
-learn to use D-SCAN to find targets quick

loose a lot of ships and try to learn from you're mistakes because trut me there will be plenty and only one minor mistake can get you killed

Fly free, have no fear,try different ship fits become a hunter and afther hours of combat you will be a changed man..you will become importal......if you want to fight sometingh bigger or dangerous just to see how it goes DO IT....do you feel brave pilot???

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channelĀ  http://www.youtube.com/user/stsxlight/videos

Gah'Matar
Phoenix Naval Operations
Phoenix Naval Systems
#16 - 2013-02-21 22:48:38 UTC
Garviel Tarrant wrote:
Small rails are really ******* good for solo work btw.


They are and they gain the least from being T2.

That said, it's like 14 days for T2 small turrets, not many excuses.
Bienator II
madmen of the skies
#17 - 2013-02-21 23:28:13 UTC
condor works for that. If you survive the first 15s of the fight you have won. How much dps you actually do is not that important if you pick your targets.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lictas Alice
Lazer Hawkz
#18 - 2013-02-22 17:30:42 UTC
It depends on your target and what you are flying.
If your brawler fit you will probbably lose , as you cant use t2 ammo ( which if they kite you at edge of falloff reudces your dps to 0)
But if your kiter fit / pick your targets you can still be as successfull.
Using a specfic fit or a bad fit just limits who you can fight.

For example a meta condor can beat most buffer tanked/slow turret boats solo easily , even with 70dps.


Go pvp in your meta ship , you will die alot , but you will know what ships you can engage and what tactics to use without losing alot of iskies.
Cpt Maiornikov
The Outlaw Angels
#19 - 2013-02-23 02:06:14 UTC
Speaking from experience, its very hard to solo pvp with t1 guns. Only got 2 kills so far and **** loads of death. My prority right now is to train my t2 armament before even thinking of engaging in another solo fight. Also think twice on the fittings you will put on your ship. They can mean life or death in an engagement.

Good luck and fly safe
george harries
School of Applied Knowledge
Caldari State
#20 - 2013-02-23 08:17:52 UTC
I would have to agree with all that's been said - solo is more difficult and choosing fights carefully is v important.

Saying all that if you're in a fleet (which I think you may be called into one with your alliance) then imho having the correct tank so logi's have a chance to keep you on a field would become a priority - leaves more guns on the field and you are adding to the DPS so fielding t1 guns even (the horror) without faction ammo means you are adding to the ability for the fleet to take down more opponents - plus you're an added target that may help reduce the incoming DPS as a whole if they split there fire.

I trained an alt purely for PvP and due to my carebear ways tank was priority , I still lost but as I trained up the weapon skills I started seeing better outcomes. Let's face it - unless your using BC or above solo it won't take long to fit T2 guns and then focus on building the support skills to 5 - importantly it's about fighting, losing and learning from the experience - learning not to be afraid of a loss.
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