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Fix Null > Nerf Hi

First post First post
Author
Aren Madigan
The Scope
Gallente Federation
#161 - 2013-02-23 01:47:40 UTC
Varius Xeral wrote:
Aren Madigan wrote:
Here's the part you're missing. More of the ISK in existence goes to the mass


This is literally nonsensical. The prices are rising in direct correlation with the less money that the massproducer is making. They are rising because his capacity to massproduce has been hampered.

The rest of your post is just utter made-up garbage, something you have literally just invented on the spot and has no connection whatsoever with reality.

Stop posting.



You first. You can't even accept something that is happening in real life right in front of you. Can't argue with someone who can't even accept reality. Go ahead and look it up for yourself. Its happening right now whether you want to accept it or not no matter how much you want to stomp your feet like a child.
Natsett Amuinn
Caldari Provisions
Caldari State
#162 - 2013-02-23 01:48:01 UTC
Aren Madigan wrote:
Varius Xeral wrote:
Aren Madigan wrote:
And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit.


Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise.

Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here?


Here's the part you're missing. More of the ISK in existence goes to the mass producer increasing the gap between poor and wealthy, similar to how its been working in real life, or have you not noticed the gas price situation with the oil companies continuing to rake in record profits despite the price rises being supposedly because of production difficulties? Or how despite the economy reducing how much the average person makes, there are companies that continue to make more and more. This is because despite the price changes, despite the supply, the demand remains the same so they realize they can get more out of them for less. Its logic based off a very very real situation. Reality provides the evidence just fine regardless of how it sounds.

And James. I didn't say change nothing, just not to change the thing that you think will solve everything. You'd realize that if you were paying any attention.

This isn't the real world where the poor get stuck in a system designed to keep them poor, and the wealthy get wealthier.

WTF are you talking about?
Natsett Amuinn
Caldari Provisions
Caldari State
#163 - 2013-02-23 01:50:56 UTC  |  Edited by: Natsett Amuinn
Tesal wrote:
Varius Xeral wrote:
Tesal wrote:
Actually its newbs that often make the low price.


Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart.

People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser.

Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails.




I'm down to my main now and that's it.

I'm glad you weep for me. Thank you for your tears.

Explain how a noob is setting the price on T2 goods.

You're the one that made the statement, and your the one that can't come up with a reasonable response to actual fact.

Edit: I want to clarify something.

An industrialist is not someone that builds a few T1 items.
James Amril-Kesh
Viziam
Amarr Empire
#164 - 2013-02-23 01:53:02 UTC
Aren Madigan wrote:
And James. I didn't say change nothing, just not to change the thing that you think will solve everything. You'd realize that if you were paying any attention.

No, that's exactly what I was referring to by "status quo".

Enjoying the rain today? ;)

Aren Madigan
The Scope
Gallente Federation
#165 - 2013-02-23 01:56:42 UTC
Natsett Amuinn wrote:

This isn't the real world where the poor get stuck in a system designed to keep them poor, and the wealthy get wealthier.

WTF are you talking about?


It really isn't much different in EVE. All the base concepts are the same, just there are a few factors that don't affect EVE because they don't exist in it. The big difference isn't that the problems can't happen, just right now in EVE its set up to encourage balance for the most part. Inflation however is a factor that pushes it more in the direction you describe.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#166 - 2013-02-23 01:57:31 UTC
Natsett Amuinn wrote:
An industrialist is not someone that builds a few T1 items.


I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.

I mean who else is newb enough to make all those items under the cost of the actual minerals.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Varius Xeral
Doomheim
#167 - 2013-02-23 02:02:25 UTC
Captain Tardbar wrote:
I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.

I mean who else is newb enough to make all those items under the cost of the actual minerals.


That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss.

Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.

Official Representative of The Nullsec Zealot Cabal

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#168 - 2013-02-23 02:04:41 UTC
Varius Xeral wrote:
Captain Tardbar wrote:
I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.

I mean who else is newb enough to make all those items under the cost of the actual minerals.


That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss.

Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.


Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price).

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Tesal
#169 - 2013-02-23 02:09:12 UTC
Here is an example of what Mynnna did with BC tiericide (from MD Forum). He produced BC at the old pre-tiericide cost and sold them at the new cost. He did the same thing for cruiser tiericide and mining barge tiericide, and I imagine he will do the same thing for BS tiericide. Many others did the same thing, making huge quantities of low price ships sold after the patch at a higher price. Making money off of changes to the game is how bigger players make fortunes. Simply producing run of the mill stuff is a grind.
Varius Xeral
Doomheim
#170 - 2013-02-23 02:12:28 UTC  |  Edited by: Varius Xeral
Captain Tardbar wrote:
Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price).


Except the people who paid less for the minerals or production through expert mass-sourcing and maximized skills/BPOs etc.

The superindustrialists make the margins razor thin, then a few noobs who want to have fun push it over the edge here and there. In the grand scheme, the guy producing a thousand still makes money if some of his stuff gets driven below his build cost here and there; the random scrub gets nothing ever.

Official Representative of The Nullsec Zealot Cabal

Natsett Amuinn
Caldari Provisions
Caldari State
#171 - 2013-02-23 02:13:12 UTC
Captain Tardbar wrote:
Natsett Amuinn wrote:
An industrialist is not someone that builds a few T1 items.


I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.

I mean who else is newb enough to make all those items under the cost of the actual minerals.

A NEW player isn't building T2 goods.

High sec can build all the T1 items they want, as an industrialist, I don't care about high sec T1 manufacturing.

We do not import a massive amount of T1 items to null sec.
The problem isn't T1 production.

T2 is not the same as T1, just like capital ship construction is not the same as T1 ship construction.

No one with an issue with building in null sec is worried about T1 production.

New players will always be able to afford T1 goods, because every player can build T1 items. PRICING is a none issue, because T2 goods are not required to make enough isk to afford T2 items.
Aren Madigan
The Scope
Gallente Federation
#172 - 2013-02-23 02:14:45 UTC  |  Edited by: Aren Madigan
Varius Xeral wrote:
Captain Tardbar wrote:
Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price).


Except the people who paid less for the minerals or production through expert mass-sourcing and maximized skills/BPOs etc.

The superindustrialists make the margins razor thin, then a few noobs who want to have fun push it over the edge here and there. In the grand scheme, they guy producing a thousand still makes money if some of his stuff gets driven below his build cost here and there; the random scrub gets nothing ever.


And you think somehow if there is a nerf, the superindustrialist wouldn't be at a significant advantage where this is largely unchanged? Yeeeeeah... no... this is one aspect that wouldn't change without removing refining skills and the like entirely.

EDIT: Oh hey, and I was right... EVE does have a professional economist that they hired when industry was changed from NPC driven to PC driven. Kind of should make you people who think real life economics have no meaning in EVE economics sort of wonder given he's had his job for years - http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Dr.Eyjog

...he could stand to be a little more active though.
Natsett Amuinn
Caldari Provisions
Caldari State
#173 - 2013-02-23 02:16:07 UTC  |  Edited by: Natsett Amuinn
Varius Xeral wrote:
Captain Tardbar wrote:
I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.

I mean who else is newb enough to make all those items under the cost of the actual minerals.


That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss.

Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.

You have no ******* idea what you're talking about.

The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.

You only need to train a single skill to build as much as I can, and no skill is required to run off a full run of a single BPO.

You keep aspousing a bunch of made up bullshit. Knock it off.

Edit: and don't give me the "new players can't afford the materials" bullshit either. Either you mine it yourself, exactly like I did, or you buy a ******* plex and sell it like thousands of others do.

New players have absolutely NO BEARING in this discussion, because what people want won't effect them.
Varius Xeral
Doomheim
#174 - 2013-02-23 02:16:26 UTC
Aren Madigan wrote:
And you think somehow if there is a nerf, the superindustrialist wouldn't be at a significant advantage where this is largely unchanged? Yeeeeeah... no... this is one aspect that wouldn't change without removing refining skills and the like entirely.


Until you can start thinking before posting, I won't be responding.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#175 - 2013-02-23 02:17:51 UTC
Natsett Amuinn wrote:
The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.


I've already explained how it works. Not complicated.

Official Representative of The Nullsec Zealot Cabal

Aren Madigan
The Scope
Gallente Federation
#176 - 2013-02-23 02:21:51 UTC
Varius Xeral wrote:
Natsett Amuinn wrote:
The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.


I've already explained how it works. Not complicated.


Not complicated, but wrong and completely devoid of any reality and plenty of real world evidence pointing against it. But not complicated, no.
Natsett Amuinn
Caldari Provisions
Caldari State
#177 - 2013-02-23 02:30:22 UTC  |  Edited by: Natsett Amuinn
Varius Xeral wrote:
Natsett Amuinn wrote:
The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.


I've already explained how it works. Not complicated.

Building more has NO EFFECT on the price of any given item.

I only run 10 lines on a single character, because the 11th is simply absurd to train. Advanced mass production does not reduce the cost of the goods you're producing.

If you build one it cost you just as much as if you built 100. The amount you can build has no bearing on anything.

New players only need T1 items. T1 items are not a concern. Those prices are always going to be sold at basically production cost.

I do not make my money by selling massive amounts of stuff, this is not high sec, it's null. I require higher margins to make isk building and selling in null.

I manage over 200 market orders of primarilly things I build, all in null sec.
The "nerfs" most people want won't actually fix the "problem".

T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single area of the game.



The amount of T2 goods coming out of high sec needs to be reduced, and more emphasis on building T2 items nees to be placed in high sec PoS's, low sec, and null sec.

You should not be able to sit in an an undeccable corp, in a station that you can't lose access to, in an area of the game were there is no clear indication of where the goods are beeing made, with the highest level of safety, most available slots, and lowest overal production costs.

EVE is supposed to reward you for joinging player corporations, it's supposed to reward you for putting in more effort and assuming more risk.

Industry is the one area that does not adhere to CCP's own rules.


Stop with the "super industrialist" nonsense.
You're either an industrialist or your not.

You don't call a guy in a tengu a super PvEer do you?


PS: I'm trying to ask you to please stop arguing with the tard about superindustrialists. It's absurd, he doesn't know what he's talking about.

My previous post came across rather harsh, I apologize. I'm sick of seeing peoeple make comments abou this area of the game, that they clearly are not participating in and only give a **** because "high sec" is involved.
Aren Madigan
The Scope
Gallente Federation
#178 - 2013-02-23 02:52:27 UTC
Natsett Amuinn wrote:
I'm sick of seeing peoeple make comments abou this area of the game, that they clearly are not participating in and only give a **** because "high sec" is involved.

Maybe you shouldn't assume what people are and aren't involved in and actually converse. Almost every time I see a statement like this, its always crying "no you're wrong!" and whining like a child rather than trying to prove it. Jumping to assumptions about what someone is or isn't involved in frankly is immature or desperation. It isn't a legitimate claim without something actually backing it up. I could have just said "none of you are economist, you don't know what you're talking about, stfu" but that would have been immature and hypocritical. That statement isn't much different. You don't suddenly hold the only right to opinion for any reason and others could very easily know about something but possess a different viewpoint from you. If you want to bash it rather than talk about it, then really, it stops being about opinions and is just being childish.
Tesal
#179 - 2013-02-23 03:07:00 UTC
Natsett Amuinn wrote:


T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single area of the game.



Except that moons are in low and especially null, as are the reaction farms which are highly profitable if you do the right reactions. Goons in particular have tech moons which pays for ship replacement and sov bills. Hi-sec corps don't have that advantage. Its not entirely slanted one way. Its a balance.


Aren Madigan
The Scope
Gallente Federation
#180 - 2013-02-23 03:11:38 UTC
Tesal wrote:
Natsett Amuinn wrote:


T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single area of the game.



Except that moons are in low and especially null, as are the reaction farms which are highly profitable if you do the right reactions. Goons in particular have tech moons which pays for ship replacement and sov bills. Hi-sec corps don't have that advantage. Its not entirely slanted one way. Its a balance.




I see sort of what he's getting at about all that stuff generally being exported to high sec to be produced in safety, I just don't agree with the method of handling it.