These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Newer Player PvP Questions (Round 2)

Author
Rusef Book
Aliastra
Gallente Federation
#1 - 2013-02-22 19:31:51 UTC  |  Edited by: Rusef Book
Hello all,

A while back I asked a couple questions on PvP. I recieved some decent advice but am still dying 95% of the time I fight. I'm still enjoying the game and really want to get better a PvP.

My question is what defensive skills should I be training to make me more survivable in fights? Is defense more important than offense in your opinion? What defensive skills are the most important to have at level 5?

I look forward to hearing your responses so I can start heading in, what I hope to be, the correct direction and start winning some fights.

By the way.... Almost all of my ship training has been towards Gallente ships. As of lately I've been mostly flying a Ferderation Navy Comet.


Fly Safe,


Book
Notorious Fellon
#2 - 2013-02-22 19:37:06 UTC
What ships do you fly for pvp? Without this knowledge it is difficult to offer assistance.

Crime, it is not a "career", it is a lifestyle.

Rusef Book
Aliastra
Gallente Federation
#3 - 2013-02-22 19:39:41 UTC
Sorry I always forget to mention that. I'm almost exclusively been training for gallente ships as that's what I chose for my character when I began the game.
silens vesica
Corsair Cartel
#4 - 2013-02-22 19:40:43 UTC  |  Edited by: silens vesica
95% death isn't at all bad for a beginner.
Defenses make a BIG difference in a long fight, less so in a short one, at least as long as you can't be reliably 'one-shotted.' Also: Target selection is important. Blink

Edit: Get strong weaopns skills, and at least standard defensive skills. Get *very* solid basic engineering, electronics, and navigation skills. Refine from there.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Rusef Book
Aliastra
Gallente Federation
#5 - 2013-02-22 19:44:38 UTC
Yes. I usually try to pick my targets carefully but sometimes it's difficult to avoid "Fights", if you can even call them that, when you get jumped by 3 T3 battlecruisers on gate. That happened to me last night lol.

The hope is that some solid defensive skills would at least help to give me a chance in situations like that. Not against T3 cruisers obviously but maybe some lesser ships that would normallly kill me quickly.
Notorious Fellon
#6 - 2013-02-22 19:46:00 UTC  |  Edited by: Notorious Fellon
Rusef Book wrote:
Sorry I always forget to mention that. I'm almost exclusively been training for gallente ships as that's what I chose for my character when I began the game.



Step #1:
Train up Armor and Hybrid/Turret Core certificates to Basic.

Step #2:
Train up to T2 fittings (Armor Tank and Hybrid Guns) for Gallente; most likely Blasters, but Rails have their purpose as well.

Step #3:
(optional) train to use T2 Light and Medium Drones if your particular Gallente ship(s) use them. Hint: most do.

These three steps will get you *started*. When you complete step #3, you will have learned a ton as long as you continue to jump into fights and blow up ships (including your own).

Keep it cheap in the early days. Risk only minimal ISK (fly frigs).

Note: T1 fittings have their place as well; training to T2 is just an easy way to set a goal that takes you through most of the needed skills.

Crime, it is not a "career", it is a lifestyle.

Lady von Baroness
Mizara's Dollhouse
#7 - 2013-02-22 19:47:02 UTC  |  Edited by: Lady von Baroness
Post a few of your lossmails, or copy/paste your fits for us; if you're going into a fight with a shitfit (not an insult to you, it's what EvE players call bad fits in general), you're just handicapping yourself.

Also, remember that you are probably going up against people with significantly more SP and better ships and fittings, so your losses will be higher than normal for some time. With each loss comes a bit more knowledge, though (so long as you aren't becoming dejected and upset over them which, based on your posting history, does not seem to be the case).

Donations of any doll items are graciously accepted anywhere in the universe of EvE!

silens vesica
Corsair Cartel
#8 - 2013-02-22 19:50:01 UTC
Rusef Book wrote:
Yes. I usually try to pick my targets carefully but sometimes it's difficult to avoid "Fights", if you can even call them that, when you get jumped by 3 T3 battlecruisers on gate. That happened to me last night lol.

The hope is that some solid defensive skills would at least help to give me a chance in situations like that. Not against T3 cruisers obviously but maybe some lesser ships that would normallly kill me quickly.

Mmmmmaybe. My personal experience is that 'go for the throat'' works pretty well. Well-developed 'toons are still going to pwn you. That's just how it is, until you've got a well-developed 'toon of your own. So, nothing wrong with putting a thumb in their eye before you die in a fire. Meanwhile, when you go up against less-well-developed 'toons, having a 'sunday punch' can win a fight you should normally otherwise lose.

Just my 0.02ISK on the subject. My PvP is usually reactive and defensive - I'm happy enough to drive the other guy off, most of the time.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Notorious Felon
Corsair Cartel
#9 - 2013-02-22 19:52:31 UTC  |  Edited by: Notorious Felon
Notorious Fellon wrote:
.

Dig the handle. I am flattered. Cool
Karl Hobb
Imperial Margarine
#10 - 2013-02-22 20:07:07 UTC  |  Edited by: Karl Hobb
Gallente are generally armor-tanked but you can get creative and use shield fits if you want. IMO this is purely personal preference and the ship you're flying. Gallente also tend to have a lot of hitpoints in their structure so, IMO, it is almost always worth it to fit a Damage Control of some type (this goes for most ships in PVP, actually, but Gallente will benefit slightly more from the 50%+ resists on the structure).

Armor-tanking skills:
Hull Upgrades (armor HP)
Mechanics (structure HP)
(the various) Armor Compensation (useful when you can use Tech 2 resistance plating)
Armor Honeycombing (new skill, reduces the mass of armor plates)
Repair Systems (for active tanking)

For Hybrids, train the six Gunnery support skills, Small Hybrids, and Gunnery. Training all six gunnery support skills (Controlled Bursts, Motion Prediction, Rapid Firing, Sharpshooter, Surgical Strike, and Trajectory Analysis) to IV will put you in a very good position to train Tech 2 Small Hybrids, and Medium Hybrids when you're ready to step up. It will also make your blaster DPS very impressive.

Lastly, train your Navigation skills!
Afterburner
Evasive Maneuvering
High-Speed Maneuvering
Navigation

These skills are useful for any ship you climb into.

E: Also, Tippia has a very useful guide here. It applies mainly to Minmatar pilots, but you can substitute all Minmatar ship skills for Gallente, substitute any projectile skills for hybrid skills (there's like two), and ignore any missile skills in favor of Drone skills. Sounds like a headache, but it's pretty easy to weed through.

A professional astro-bastard was not available so they sent me.

Rusef Book
Aliastra
Gallente Federation
#11 - 2013-02-22 20:26:23 UTC
Thanks for the help so far guys. I will work on the skills that were detailed in that most recent post.

Just so you guys have an idea of what I've been flying I'll link my fit. http://eve.battleclinic.com/loadout/46302-Federation-Navy-Comet-RBV-setup.html

This fit is for a Navy Comet and it's pretty much exclusively what I've been flying as of lately. I've lost like 4 or 5 in the past week or two so unfortunately it's getting a little expensive. I don't have enough CPU as of right now to use the Nos and I don't use that crazy expensive faction nano plating or whatever. I just run with a basic T2 Nano Plating.

I was getting a bit sick of losing in t1 frigs. It just never felt like a stood a chance; hence the reason i moved up to the navy comet.

If all that sounds dumb.... let me know lol.
Joran Dravius
Doomheim
#12 - 2013-02-22 20:31:50 UTC  |  Edited by: Joran Dravius
Rusef Book wrote:
Hello all,

A while back I asked a couple questions on PvP. I recieved some decent advice but am still dying 95% of the time I fight. I'm still enjoying the game and really want to get better a PvP.

My question is what defensive skills should I be training to make me more survivable in fights? Is defense more important than offense in your opinion? What defensive skills are the most important to have at level 5?

I look forward to hearing your responses so I can start heading in, what I hope to be, the correct direction and start winning some fights.

By the way.... Almost all of my ship training has been towards Gallente ships. As of lately I've been mostly flying a Ferderation Navy Comet.


Fly Safe,


Book

Mostly cap skills, navigations skill, armor compensation skills and obviously the armor repairer skill. Frigs don't really have the cap for hardeners, but with maxed armor compensation skills energized membranes are almost as good as hardeners. Also, always use a damage control on gallente ships in PvP. They have huge hull HP compared to other races so they get the most EHP from them. Most of the other things are player skill related.

Edit: And hull upgrades for armor HP.
ElQuirko
University of Caille
Gallente Federation
#13 - 2013-02-22 20:33:18 UTC
Rusef Book wrote:
Just so you guys have an idea of what I've been flying I'll link my fit. http://eve.battleclinic.com/loadout/46302-Federation-Navy-Comet-RBV-setup.html


You're gonna get flamed for linking battleclinic. I don't get why, you can adapt some of their fits quite well, but anyways.

Dodixie > Hek

Karl Hobb
Imperial Margarine
#14 - 2013-02-22 20:38:20 UTC
Rusef Book wrote:
Just so you guys have an idea of what I've been flying I'll link my fit. http://eve.battleclinic.com/loadout/46302-Federation-Navy-Comet-RBV-setup.html

This fit is for a Navy Comet and it's pretty much exclusively what I've been flying as of lately. I've lost like 4 or 5 in the past week or two so unfortunately it's getting a little expensive. I don't have enough CPU as of right now to use the Nos and I don't use that crazy expensive faction nano plating or whatever. I just run with a basic T2 Nano Plating.

It's pretty cookie-cutter from what I know of fitting, but solid. Definitely use the T2 Nano Plating instead of the faction if you're still getting used to flying the ships. Also, that fitting might work just fine with an Atron; get yourself a copy of Pyfa or EFT and create an Atron using the same modules (+1 gun, minus the neut until your cap skills and fitting skills are better).

A professional astro-bastard was not available so they sent me.

silens vesica
Corsair Cartel
#15 - 2013-02-22 20:40:52 UTC
Rusef Book wrote:


I was getting a bit sick of losing in t1 frigs. It just never felt like a stood a chance; hence the reason i moved up to the navy comet.

If all that sounds dumb.... let me know lol.
Not dumb, but maybe just inexpereiinced. Not familiar with the build, but basically - If it's putting a pinch on you wallet, you're flying too expensive. One of the basic and fundamental pieces of advice is to not fly what you can't afford to lose. T1 frigates, properly fitted and well-flown, can give good account of themselves. Assault frigates are teh next natural progression. Faction frigates tend to be pricy.

Consider dialing back on the expensive hulls and concentrate on your mechanics. You *are* going to lose. A lot. Accept that, and move ahead with developing your abilities and practicing your combat doctrine. There'll come a time when you suddenly realize you're *not* losing a lot - not any more.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Unsuccessful At Everything
The Troll Bridge
#16 - 2013-02-22 22:00:21 UTC
Keep at it. Learn from your losses. Sometimes what you learn is more beneficial than getting a kill.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

STSxLight
Blue Republic
RvB - BLUE Republic
#17 - 2013-02-22 23:04:24 UTC
First of all very good that you are pvp, you die a lot because you started to fight in 0.0wich is hard in a close range frig because of the targets you find there,bc bs t3 fast frigs kiters gangs and its hard to find a suitable target and situatio to engage so go to FW sistems, its realy the best frig/desy pvp you will find go into Fw plexez and have fun:) you dont need to join fw just warp in plexes and kill stuf!!! TO BATTLE

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channelĀ  http://www.youtube.com/user/stsxlight/videos

Rusef Book
Aliastra
Gallente Federation
#18 - 2013-02-22 23:06:54 UTC
Unfortunately for me last night, those T3 BC's you speak of were in FW space. I died in the Bleak Lands. That's usually where I go to find fights. I'm finding it very difficult to actually find things that I can kill. Any suggestions on targests I should be selecting in a Faction Figate?
Karl Hobb
Imperial Margarine
#19 - 2013-02-23 00:06:59 UTC
Rusef Book wrote:
Unfortunately for me last night, those T3 BC's you speak of were in FW space. I died in the Bleak Lands. That's usually where I go to find fights. I'm finding it very difficult to actually find things that I can kill. Any suggestions on targests I should be selecting in a Faction Figate?

T1 frigates and industrials (if you're feeling piratey) should be your targets right now. The FW areas are the best place I know of to find such fights but you can find fights anywhere, really, you just have to roam around and be selective.

A professional astro-bastard was not available so they sent me.

STSxLight
Blue Republic
RvB - BLUE Republic
#20 - 2013-02-23 00:20:02 UTC  |  Edited by: STSxLight
Fw plexes the ones with acceleration gates that have ship restricions so no bad t3 will come, comet is a very good ship you can kil a lot of stuf in that fit,evemai l me and i will convo you tomorow or send you a big fat mail with what to engage and what not, t1frigs are easy, slingshoot kiters, AF you need to know them well as they have dif rezists..,,, hookbill,worm,curor,dram,daredevil N NO NO if you wait a bit we can even duo roam and I can also teach you to slingshot and spiral,sounds good?

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channelĀ  http://www.youtube.com/user/stsxlight/videos

12Next page