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Player Features and Ideas Discussion

 
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Captains Quarters Vs Captains Bridge

Author
Baron Von Thopperr
State War Academy
Caldari State
#81 - 2013-02-22 05:22:04 UTC
Yes... and No......

Yes it's a cool idea but as many have stated your in a pod so that part is no

Personally I would love to turn a freighter into a moving rave club but that ain't gonna happen.

Once again cool Idea but this isn't STO where you have a ship crew and are not Plugged in like a martix movie battery inside a gel that keeps you alive. The EvE world evolved past the need of a bridge long ago....
Lapine Davion
Outer Ring Applied Logistics
#82 - 2013-02-22 07:38:47 UTC
Actually it would kind of occur to me that many larger ships would have a bridge AND a separate pod room. While the smaller ships have an observation deck where the bridge used to be. The pod doesn't go where the bridge is, it's shielded and in a different compartment.

Take a look at the Gallente rookie ship. It's got that little doohickey bridge thing on the side. It is obvious that that would be a bridge. Yet in the schematics for the ship, the pod actually goes into a little place in between the two headlights in the front of the ship. And that bridge is marked as an observation deck.

Larger ships, probably battlecruisers and up, have a crew in addition to the pod, so it would make sense for them to have a bridge.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Ambient Daiko
Passages Malibu
#83 - 2013-02-22 21:24:30 UTC
Christ... anywhere where we see a trailer or read a eve magasin or something like that, then we see a char. walking around even on a ship, so how can it be so hard to see release the char from that pod, that you DONT see... you DONT see a pod flying over to a huge window or screen and looking out in space. in one of the eve online trailers


it is completely wrong to say that we are all sitting in a pod and we can not get out of them,

hmm it must be char still dare not leave the womb ..

As mentioned earlier, EVE is ONLY a game and therefore it is possible to walk on a bridge ...

IF CCP sometime in the beginning had made the bridge you would never have thought about it, and when someone came and said that we all should live in jelly goo that tastes a spacecows, then it would probably be wrong, who would manage the ship or control the coffee shop when we had to sit in a pod like a jellybean
Akara Ito
Phalanx Solutions
#84 - 2013-02-22 21:46:45 UTC
Well CCP said we are in a pod and actually, most trailers show ships.
To mare
Advanced Technology
#85 - 2013-03-16 04:00:34 UTC
ships bridge can be done, big ships have crews, yes we are in a pod but we could wander around the ship and interact with the crew using an avatar.

for the same reason our real body could stay in the pod even when we dock at stations and just use an avatar to wander around, this would open all the possibilities that the ppl keep asking like fighting, stabbing, killing, getting venereal diseases w/o harming the real capsuleer body still safe in the capsule.
Nariya Kentaya
Ministry of War
Amarr Empire
#86 - 2013-03-16 05:20:51 UTC
Why? why does everyone want Star Trek?



also, there is no observation deck, the entirety of the area of the ship the pod is in is prety heabily sealed off if i recall.

mainly because if a crewmember caught you outside your pod, or found his way TO your pod, your dead. any normal person who had the chance to kill a capsuleer would take it, because chances are, any citizen in New Eden has had at least 2 close family members killed by a capsuleer for no reason other than amusement.


your a capsuleer, and unfeeling monster who treats genocide as a past-time. everyone in New Eden hates you and is your enemy, including your crew.
DataRunner Attor
Doomheim
#87 - 2013-03-16 13:20:28 UTC
Even if, by some strange chance CCP wanted to do this.

The code won't support it.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Radhe Amatin
Federal Navy Academy
Gallente Federation
#88 - 2013-03-16 18:45:36 UTC
Kieron Krodmandouin wrote:
Well with the new infantry technology, there is no good reason to be limited to the pod. All the hardware needed to reincarnate could be left in the pod, allowing you to walk about your ship, maybe play a game of chess with your favorite exotic dancer, while your mega pulse lasers send a fleet of rogue drones to hell. All your ships essential controls could be managed with a subconscious WiFi connection.

We are supposed to be the most hedonistic selfish products of mankind, its about time we act like it.

On the technical side of it, there is no need for any of the bridge to be server side. Whole thing could be a client side graphics patch that would not affect gameplay and could easily be turned off. It should be done as an optional patch though, as many players don't want to waste hard drive space on something so completely irrelevant.


First of all there's written somewhere, not sure where, that pod technology and infantry implants are not compatible.
Second of all the pod its your connection to the ship, the pod role its not just to ensure you don`t die it has a much more complex role then that, through it you control the ship and all its functions.
On the other side the dust implants are there to only ensure the soldier will survive it has no connection what so ever to controlling the drop suit functions,weapons and other systems and even if it had some role in all that the complexity of a drop suit is a joke compared to a starship.
Third and last thing, the captains bridge has no relevant gameplay impact on the game and for the moment it will be just a waste of resources and development time. There are more important things that needs attention in the game then just aesthetics.
Besides i think players will appreciate more work to be done in balancing and fixing game mechanics rather then making useless additions to the game.
Alvatore DiMarco
Capricious Endeavours Ltd
#89 - 2013-03-16 19:26:11 UTC
Gods. Who brought this thread back from its watery grave?

Anyway, on the topic of "dev time" and "more important stuff to do first" I'd like to see Walking in Stations finished up and be able to open that blasted door in my CQ before anything about Walking in Spaceships even so much as gets brought up at a CSM meeting.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#90 - 2013-03-17 01:18:08 UTC
Now, I have been against the Captains Bridge idea, at least on the principle that you cannot exit your pod while in control of a ship. I have just finished reading "Templar One" and it seems I was wrong. It seems there are in fact some ships that have their own pod gantry for the express purpose of the capsuleer exiting his pod while in his ship.

It does limit control though.
Nariya Kentaya
Ministry of War
Amarr Empire
#91 - 2013-03-17 02:11:09 UTC
Hakan MacTrew wrote:
Now, I have been against the Captains Bridge idea, at least on the principle that you cannot exit your pod while in control of a ship. I have just finished reading "Templar One" and it seems I was wrong. It seems there are in fact some ships that have their own pod gantry for the express purpose of the capsuleer exiting his pod while in his ship.

It does limit control though.

werent those also stated as being excessively large, expensive, and difficult to put into MOST ships?
Zyella Stormborn
Green Seekers
#92 - 2013-03-17 03:44:24 UTC
Eh. I love the idea myself. There is a crew (supposedly) on these ships. I have to assume they are moving about it, working, etc.

So to keep yourself in your jelly pod if you want to stay with concept, go with a little hoverbot that you can see through and interact with. Lets you have the views of the ship, or a Virtual quarters.

Will it ever happen? Doubtful. But I do like the idea and would love to see it. In particular when I am out on mining ops.

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

DataRunner Attor
Doomheim
#93 - 2013-03-17 06:01:35 UTC
Guys I don't think you all understand, I'm talking about real hard fact here, not about eve lore.

Even if CCP wanted to do this, by some strange chance. They can't.

The current code won't support it, the code is also the same reason why we can't have people piloting the fighter drones from carriers :\

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#94 - 2013-03-17 08:23:28 UTC
Nariya Kentaya wrote:
Hakan MacTrew wrote:
Now, I have been against the Captains Bridge idea, at least on the principle that you cannot exit your pod while in control of a ship. I have just finished reading "Templar One" and it seems I was wrong. It seems there are in fact some ships that have their own pod gantry for the express purpose of the capsuleer exiting his pod while in his ship.

It does limit control though.

werent those also stated as being excessively large, expensive, and difficult to put into MOST ships?

I don't remember anything stating that in the book, but I imagine that would be the case. Not sure about the size of The Significance.
Omnathious Deninard
University of Caille
Gallente Federation
#95 - 2013-03-17 08:45:00 UTC
Zyella Stormborn wrote:
Eh. I love the idea myself. There is a crew (supposedly) on these ships. I have to assume they are moving about it, working, etc.

So to keep yourself in your jelly pod if you want to stay with concept, go with a little hoverbot that you can see through and interact with. Lets you have the views of the ship, or a Virtual quarters.

Will it ever happen? Doubtful. But I do like the idea and would love to see it. In particular when I am out on mining ops.

~Z

Zyella Stormborn wrote:

In particular when I am out on mining ops

Zyella Stormborn wrote:

particular ~ mining ops

Zyella Stormborn wrote:

mining ops

This is about the only time I could see such a feature being used, maybe level 1-3 missions and high sec exploration sites.
None the less for PvE and mining ops it would still be kinda cool.
What would happen if your ship was destroyed when you were on the bridge any way? Would you magically transport to your pod or wake up in station?

If you don't follow the rules, neither will I.

Mikaila Penshar
SISTAHs of EVE
#96 - 2013-03-17 16:51:46 UTC
Because I think this thread has been referenced, and has a valid concept- and it's use and implementation certainly belongs among the discussion here

Lets call em "Vanity Clones"


thanks OP for thinking 'outside the pod'
Nariya Kentaya
Ministry of War
Amarr Empire
#97 - 2013-03-17 23:53:02 UTC
Omnathious Deninard wrote:
Zyella Stormborn wrote:
Eh. I love the idea myself. There is a crew (supposedly) on these ships. I have to assume they are moving about it, working, etc.

So to keep yourself in your jelly pod if you want to stay with concept, go with a little hoverbot that you can see through and interact with. Lets you have the views of the ship, or a Virtual quarters.

Will it ever happen? Doubtful. But I do like the idea and would love to see it. In particular when I am out on mining ops.

~Z

Zyella Stormborn wrote:

In particular when I am out on mining ops

Zyella Stormborn wrote:

particular ~ mining ops

Zyella Stormborn wrote:

mining ops

This is about the only time I could see such a feature being used, maybe level 1-3 missions and high sec exploration sites.
None the less for PvE and mining ops it would still be kinda cool.
What would happen if your ship was destroyed when you were on the bridge any way? Would you magically transport to your pod or wake up in station?

Nothing, since you CANT be on the bridge and missioning at the same time.


the way the engine works, means you have to enter a session change everytime it loads a enw environment. that emans switching from your ship to your "ship" would mean you ship would dissappear from realspace, or if its being shot, all the modules would stop cycling and it would sit there until it aggression stops against it for 15 minutes, adn then dissappear if its not dead.

fact is, you just cant have your character in 2 places doing 2 separate thinsg at nce, with the way the EVE engine works.
Velicitia
XS Tech
#98 - 2013-03-18 00:21:45 UTC
Ambient Daiko wrote:
Christ... anywhere where we see a trailer or read a eve magasin or something like that, then we see a char. walking around even on a ship, so how can it be so hard to see release the char from that pod, that you DONT see... you DONT see a pod flying over to a huge window or screen and looking out in space. in one of the eve online trailers


it is completely wrong to say that we are all sitting in a pod and we can not get out of them,

hmm it must be char still dare not leave the womb ..

As mentioned earlier, EVE is ONLY a game and therefore it is possible to walk on a bridge ...

IF CCP sometime in the beginning had made the bridge you would never have thought about it, and when someone came and said that we all should live in jelly goo that tastes a spacecows, then it would probably be wrong, who would manage the ship or control the coffee shop when we had to sit in a pod like a jellybean



Um, the trailers that have capsuleers walking around have them doing so on a station, not on an in-flight ship.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mine mi
Garoun Investment Bank
Gallente Federation
#99 - 2013-03-18 02:46:51 UTC
the idea is good, and for those who do not like, just turn it off.
Nariya Kentaya
Ministry of War
Amarr Empire
#100 - 2013-03-18 23:12:07 UTC
mine mi wrote:
the idea is good, and for those who do not like, just turn it off.

No, the idea is NOT good, because it goes against established LORE.

also, the whole thing OP wants it for is so he can **** around unable tod efend himself while missioning/mining. the WHOEL REASON OP wants it is irrelevant because to eb IN that instance, you would have to dissappear from space, as the server does not support 2 places at once.

on top of all that, if you WANTED to allow your person to get out of their pod, and use some lore-excuse for why you can, i still want to reiterate that everyone on your ship would LOVE to stab you dead.

capsuleers are mosnters, anyone who gets half a chance to actually 'murder' one, would, especially if they arent in their pod, cause that makes PERMADEATH.

but seriously, this si a bad idea, if you want to play Star Trek Captain, go play Star Trek Online.

Walking in stations will eventually be good, but walking in ships will ALWAYS be derp-head stupid.