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The solution to cloaky campers

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2013-02-22 19:08:42 UTC
Vicata Heth wrote:


How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons.


^^ Imbalance that needs changed.... ratting in a fleet should increase your pay, not reduce it....

Vicata Heth wrote:

Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot.


The changes to NPC AI typically result in the rats primarying the new ships on grid.... That helps.... And if you are in a fleet running the anom, you can typically gank a cyno ship pretty damn fast... (although not all)...


The issue of unscoutable hotdrops is an alternative issue... and not an AFK Cloaky issue....
SoOza N'GasZ
L F C
Ethereal Dawn
#22 - 2013-02-22 19:22:08 UTC
Gizznitt Malikite wrote:
Vicata Heth wrote:


How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons.


^^ Imbalance that needs changed.... ratting in a fleet should increase your pay, not reduce it....

Vicata Heth wrote:

Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot.


The changes to NPC AI typically result in the rats primarying the new ships on grid.... That helps.... And if you are in a fleet running the anom, you can typically gank a cyno ship pretty damn fast... (although not all)...


The issue of unscoutable hotdrops is an alternative issue... and not an AFK Cloaky issue....


its not balanced but realistic . if u hunt with your mates because dangerous anmials can be a threat u have to share the bounty.

i think the mechanic is true the way it is

Legba

Nikk Narrel
Moonlit Bonsai
#23 - 2013-02-22 19:59:01 UTC
You brought up AFK Cloaking.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Vicata Heth
Sensible People
Sigma Grindset
#24 - 2013-02-22 20:17:28 UTC
Omnathious Deninard wrote:
Vicata Heth wrote:
Omnathious Deninard wrote:
Local is the problem, it produces too much intel.
No one has EVER been killed by an AFK player.
Fly in a fleet with multiple players to reduce the chance of being attacked.
HTFU
Try high sec if you want to feel safe all the time.
If you want a mechanic to tell if someone is AFK then we would need a mechanic to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or what ever they are doing.


How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons.

Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot.

STFU

High sec is more dangerous than nullsec.

You already have mechanics to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or whatever they are doing. It's called dscan and common sense. Now give me mechanics to determine when someone is afk. You have what you want, it's only fair I get what I want.

Troll better next time.

Who is trolling?
Yes you should have to rat in a fleet in null sec, it is no mans land and can be conquered by an alliance which is a group of corporations who's also happens to be a group of players who work towards generally the same goal.
The mechanic to tell what someone is doing is d-scan and commons sense hmm I thought is was local. But they will never tell me if they are a bait ship or not.
If high sec is more dangerous than null then there is a problem with null.


That would require the anoms being changed to actually work. As it is it's usually not effective to rat in groups. And regardless that doesn't stop the problem. People will just start fitting cynos and titan bridging on your group. You're still back to square one. It's unsafe to rat with a cloaked neutral in system.
Vicata Heth
Sensible People
Sigma Grindset
#25 - 2013-02-22 20:19:12 UTC
Jint Hikaru wrote:
Another NullBear who thinks that he should be able to rat or mine in total safety, and is all mad because the intel he is receiveing from local cannot tell him wether a cloaked vessel is a threat or not.


Seriously, despite this being suche a carebear idea, it still wont work.....

A cloaker waits at your fave ratting spot, waits till he has the AFK flag, the OP then decides that its safe to come out and gets WTFBBQed. he then crys to CCP because an AFK flagged ship assploded him.

He also crys to his mom about the nasty bullies in cloaks.


RIght, and this is a valid tactic. Honestly I think it is good that this will be a valid tactic. It's similar to a logoff trap and there should still be some risk presented by a cloaky camper. However as it is now there is no effective way to counter a cloaky camper. This is what I want to see resolved.
Vicata Heth
Sensible People
Sigma Grindset
#26 - 2013-02-22 20:20:43 UTC
Rroff wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=2643823#post2643823 better solution IMO


The problem with this solution is it presents balance issues. My solution presents no potential balance issues, and requires no existing game mechanic changes. All it requires is the addition of one feature that would take CCP minimal time, and present no balance issues.
Nikk Narrel
Moonlit Bonsai
#27 - 2013-02-22 20:24:42 UTC
Vicata Heth wrote:
....However as it is now there is no effective way to counter a cloaky camper. This is what I want to see resolved.


It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.
Vicata Heth
Sensible People
Sigma Grindset
#28 - 2013-02-22 20:25:17 UTC
Nikk Narrel wrote:
You brought up AFK Cloaking.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.


All of this effect while you're AFK.

Do you like botters?
Nikk Narrel
Moonlit Bonsai
#29 - 2013-02-22 20:31:51 UTC
Vicata Heth wrote:
All of this effect while you're AFK.

Do you like botters?

Botters are frequently associated with PvE activities that have mining and ratting ships automatically responding to local having a new entry, and warping to a safe location / docking / logging.

I believe effort and play should be tied together.
(That means no, I do not like botters)

No player should be able to macro automated responses that give them an edge over their peers.
No player should have effort free Amazing Intel™ that allows them to flawlessly avoid PvP.

AFK Cloaking is the only proven effective means to counter the Amazing Intel™ effect, which many allege to include botters.
Vicata Heth
Sensible People
Sigma Grindset
#30 - 2013-02-22 20:32:20 UTC  |  Edited by: Vicata Heth
Keep in mind. I am a cloaky camper. I cloaky camp with two pilots, and I intend to get more. I would still like to be able to cloaky camp. However as it is now, it is entirely broken. I could even say it's broken on both sides, as while I'm in system, nobody is making isk, and I'm not getting any kills. An AFK indicator adds options for both sides. A smart pilot can keep an eye on local, and watch the cloaky camper's afk status so they get a warning when the cloaky camper becomes active, and need to warp out. We all know people don't pay attention, I can think of multiple ways to still exploit this and get kills. I could sit in a site until I was shown as AFK, and wait for someone to warp in. I could sit off a station until I was shown AFK, and wait for someone to warp to a gate, and follow them. However, while I wasn't at my computer I wouldn't be having an effect on the game. And there are also ways to check for this, and counter it.
Nikk Narrel
Moonlit Bonsai
#31 - 2013-02-22 20:41:56 UTC
Vicata Heth wrote:
Keep in mind. I am a cloaky camper. I cloaky camp with two pilots, and I intend to get more. I would still like to be able to cloaky camp. However as it is now, it is entirely broken. I could even say it's broken on both sides, as while I'm in system, nobody is making isk, and I'm not getting any kills. An AFK indicator adds options for both sides. A smart pilot can keep an eye on local, and watch the cloaky camper's afk status so they get a warning when the cloaky camper becomes active, and need to warp out. We all know people don't pay attention, I can think of multiple ways to still exploit this and get kills. I could sit in a site until I was shown as AFK, and wait for someone to warp in. I could sit off a station until I was shown AFK, and wait for someone to warp to a gate, and follow them. However, while I wasn't at my computer I wouldn't be having an effect on the game.

Local reporting your presence for free in a system is OP. Local reporting that you are AFK is going beyond that even.

Despite assurances that people will look away from the freely given information on a regular basis, this makes local's intel even MORE powerful.
It now will report the presence of hostile pilots, and remove any uncertainty as to whether they represent an active threat.

Now, bots you mentioned can be set to flee if they don't see this AFK flag, or if it is unreliable, stick with the original design of avoid any hostile afk or otherwise.
Raven DarkSouless
Perkone
Caldari State
#32 - 2013-02-22 20:42:55 UTC
Think this thread is not about afk ...... its about cloak in general. grow some. if I'm gonna sit in a paper thin recon ship and watch your ops or watch a Titan fly around where i could easily be popped I'm gonna do it and report actives for who ever wants to pay for the intel. prepare for the worse. if you think something big going down beef up the measures. otherwise its just a useless ship sitting there. its uses are limited. Ewar and some cloak and dagger that may or may not work. If your prepared for it its not gonna suprise you to much.
Omnathious Deninard
University of Caille
Gallente Federation
#33 - 2013-02-22 20:45:32 UTC
There is nothing wrong with cloaking in general.

If you don't follow the rules, neither will I.

Vicata Heth
Sensible People
Sigma Grindset
#34 - 2013-02-22 21:09:49 UTC
Nikk Narrel wrote:
Vicata Heth wrote:
All of this effect while you're AFK.

Do you like botters?

Botters are frequently associated with PvE activities that have mining and ratting ships automatically responding to local having a new entry, and warping to a safe location / docking / logging.

I believe effort and play should be tied together.
(That means no, I do not like botters)

No player should be able to macro automated responses that give them an edge over their peers.
No player should have effort free Amazing Intel™ that allows them to flawlessly avoid PvP.

AFK Cloaking is the only proven effective means to counter the Amazing Intel™ effect, which many allege to include botters.


You say this amazing intel is effort free. So it takes less effort for me to watch local, than it does for you to AFK cloaky camp? Local also does not allow you to flawlessly avoid pvp. If it does then why do so many multi billion isk ratting ships get killed, hourly?
Nikk Narrel
Moonlit Bonsai
#35 - 2013-02-22 21:12:01 UTC
Vicata Heth wrote:
Nikk Narrel wrote:
Vicata Heth wrote:
All of this effect while you're AFK.

Do you like botters?

Botters are frequently associated with PvE activities that have mining and ratting ships automatically responding to local having a new entry, and warping to a safe location / docking / logging.

I believe effort and play should be tied together.
(That means no, I do not like botters)

No player should be able to macro automated responses that give them an edge over their peers.
No player should have effort free Amazing Intel™ that allows them to flawlessly avoid PvP.

AFK Cloaking is the only proven effective means to counter the Amazing Intel™ effect, which many allege to include botters.


You say this amazing intel is effort free. So it takes less effort for me to watch local, than it does for you to AFK cloaky camp? Local also does not allow you to flawlessly avoid pvp. If it does then why do so many multi billion isk ratting ships get killed, hourly?

Stupidity.
ShahFluffers
Ice Fire Warriors
#36 - 2013-02-22 21:22:13 UTC  |  Edited by: ShahFluffers
Vicata Heth wrote:
You say this amazing intel is effort free. So it takes less effort for me to watch local, than it does for you to AFK cloaky camp? Local also does not allow you to flawlessly avoid pvp. If it does then why do so many multi billion isk ratting ships get killed, hourly?

Obviously they don't live anywhere near me. Every time I enter a null-sec system everyone either docks up or logs off. Then my solo assault frigate is hotdropped by 50+ people in cruisers and battlecruisers.

As it stand right now... afk-cloaking is one of the few ways for a much smaller force to do any damage to 0.0 industry or counter a vastly larger force (guerrilla warfare ftw!)... and it can still be countered by...

- using PvP-fitted (or semi-PvP-fit) ship (yeah, you have to use new tactics to PvE in such a fit and you won't be "optimal"... but you're still PvEing).
- having a friend or two to ECM or alpha-strike any cloaky intruder (I hear Stealth Bomber have minimal tanking ability).
- keeping your ship aligned and warping off as soon as someone decloaks next to you (I hear that Recons and T3s have a targeting delay of 5 to 7 seconds).
- using a relatively "cheaper" ship (ex. a HAC or T1 battleship versus a Marauder or Carrier) that you don't mind losing and can replace in 5 minutes... then go back to business as usual.
Raven DarkSouless
Perkone
Caldari State
#37 - 2013-02-22 21:32:36 UTC  |  Edited by: Raven DarkSouless
Omnathious Deninard wrote:
There is nothing wrong with cloaking in general.


Then threads like these shouldn't be here, all I hear is, Awww I can't see him to blow up, there should be a way to blow him up. psych war is a differrent war, but all i hear is I wanna blow it up, I wanna blow it up, for recons its a tool to gather enemy Intel, for black ops its mostly used as an ewar tool. It would be worse than saying aaaaaawww i can't see the sniper in Armma2 they should put a reflective sight on the scope, use kill cam or tracer round like every other FPS


edit: you know the sniper is there. Go flush him out.
Sean Parisi
Blackrise Vanguard
#38 - 2013-02-22 21:33:36 UTC
Vicata Heth wrote:
This is a broken mechanic for multiple reasons that I won't go into. You know what they are, I know what they are, anyone who's spent time in nullsec knows how broken it is, and why.


Actually the funny thing is, I don't.
Bugsy VanHalen
Society of lost Souls
#39 - 2013-02-22 21:47:28 UTC
While I have spoken against players complaining about this issue every time I have seen it. I actually really like this idea.

I under stand the problem here. With no indication or way of knowing if the person is AFK or not you must treat the situation as if they are not AFK. You have no warning if they start to move, or return to the game, so you must assume, AFK or Not, they are a constant threat. Having an AFK flag would solve this, even if not a 100% solution.

There are many many MMO games that auto flag you as AFK if it does not receive any keyboard input for a certain amount of time. This is not fool proof, and is not a 100% solution, but at the same time does not in any way negatively affect the game. Games like SWG, you used to have to run a macro just to keep the game from logging you off if you did not touch the keyboard for more than 30 seconds. that was nothing but a PITA. This feature sux in any games that use it. it has no place here. just because you are not hitting buttons does not mean you are done playing. Perhaps you are waiting for something. A fleet to form up, a job to complete, a teammate to get back from the can. Whatever.

Having a feature like the OP suggested to track when players are AFK is a good idea. Now I agree that flagging them in local is not a good idea, but linking it with the online flag would work great. Just as you get a pop up when someone on you watch list logs into game or leaves the game, you would get notified when the AFK flag goes up or down. you will have to pay attention though, or you could miss it.

No how would this work if implemented in the game? What happens if a character gets flagged AFK if they really are not?

The way I see it, the benefits of this far out weight the negative impact. If there is an Red Cloaky in your system you add them to your watch list. If they stop being afk and become active you get a notification, so you know they are now a threat and can respond. if they remain AFK you can continue ratting or what ever, knowing that if they return you will have a few seconds notice before they can jump you.

On the flip side this can be used even more as a covert tool. You can let yourself go AFK while still watching the screen, collecting intel, the whole while everyone thinks you are afk. If you see an opportunity to attack, you can warp, jump, or scan in seconds, but at the same time lose your afk flag. They will know you are no longer afk but only have seconds to respond. Combine this with the fear of, are you really AFK or just faking it? the Covert utility is still there, at least for those not AFK.

I see a lot of potential to play this from both sides. With the only negative impact being to those who actually are AFK but leaving their character cloaked to disrupt the game while they are not playing. This act however I would consider an exploit. You should not be able to affect the game world while you are AFK sitting in the other room eating super or alt/tabed to another account.

this change would reduce but not eliminate the impact of this activity, without having any negative effect on anyone actually actively playing the game. I believe this to be an excellent solution and endorse it 100%.
Nikk Narrel
Moonlit Bonsai
#40 - 2013-02-22 21:59:16 UTC
Bugsy VanHalen wrote:
While I have spoken against players complaining about this issue every time I have seen it. I actually really like this idea.

I under stand the problem here. With no indication or way of knowing if the person is AFK or not you must treat the situation as if they are not AFK. You have no warning if they start to move, or return to the game, so you must assume, AFK or Not, they are a constant threat. Having an AFK flag would solve this, even if not a 100% solution.

There are many many MMO games that auto flag you as AFK if it does not receive any keyboard input for a certain amount of time. This is not fool proof, and is not a 100% solution, but at the same time does not in any way negatively affect the game. Games like SWG, you used to have to run a macro just to keep the game from logging you off if you did not touch the keyboard for more than 30 seconds. that was nothing but a PITA. This feature sux in any games that use it. it has no place here. just because you are not hitting buttons does not mean you are done playing. Perhaps you are waiting for something. A fleet to form up, a job to complete, a teammate to get back from the can. Whatever.

Having a feature like the OP suggested to track when players are AFK is a good idea. Now I agree that flagging them in local is not a good idea, but linking it with the online flag would work great. Just as you get a pop up when someone on you watch list logs into game or leaves the game, you would get notified when the AFK flag goes up or down. you will have to pay attention though, or you could miss it.

No how would this work if implemented in the game? What happens if a character gets flagged AFK if they really are not?

The way I see it, the benefits of this far out weight the negative impact. If there is an Red Cloaky in your system you add them to your watch list. If they stop being afk and become active you get a notification, so you know they are now a threat and can respond. if they remain AFK you can continue ratting or what ever, knowing that if they return you will have a few seconds notice before they can jump you.

On the flip side this can be used even more as a covert tool. You can let yourself go AFK while still watching the screen, collecting intel, the whole while everyone thinks you are afk. If you see an opportunity to attack, you can warp, jump, or scan in seconds, but at the same time lose your afk flag. They will know you are no longer afk but only have seconds to respond. Combine this with the fear of, are you really AFK or just faking it? the Covert utility is still there, at least for those not AFK.

I see a lot of potential to play this from both sides. With the only negative impact being to those who actually are AFK but leaving their character cloaked to disrupt the game while they are not playing. This act however I would consider an exploit. You should not be able to affect the game world while you are AFK sitting in the other room eating super or alt/tabed to another account.

this change would reduce but not eliminate the impact of this activity, without having any negative effect on anyone actually actively playing the game. I believe this to be an excellent solution and endorse it 100%.

Bob is a refugee from high sec.

Bob likes to PvE where the rewards are better, although he sees no reason to deal with risks. So Bob stays aligned and hits the warp button if anyone unfriendly enters the system. Local tells him this with no effort, so Bob figures let's use it.

Now, Bob had to stay docked up while local was reporting a cloaked vessel, (noone could seem to find it).
With this, Bob can get back out and PvE again. Just watch in case the AFK flag drops.

Ok, here is my question: Why is Bob allowed to PvE in safety?
He is not earning the intel which he uses to avoid PvP, so we cannot say he is making a better effort than a potential attacker.
Because he can avoid PvP, the only possible threat would be to remove his hiding places... and that takes a blob tactic to threaten a POS or outpost.
(Bob can go somewhere else at this point)

Heck, if Bob were actually less secure, the rewards for PvE could go up. Probably scaling up with the amount of effort it took to survive.
(Bad news: staying aligned and warping when cued by local is very low effort, which is why rewards are little better than high sec)