These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Anti cloak

Author
Jint Hikaru
OffWorld Exploration Inc
#41 - 2013-01-30 09:44:45 UTC
Why are the only people supporting this idea (in this thread) in NPC corps.

Seriously, grow a pair!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#42 - 2013-01-30 12:55:52 UTC
Afkcloaking thread #10981420984120948

Local is the problem
AFK cloaking is pointless if you don't show up in local
You don't deserve a perfect intel tool that tells oyu the moment someone is in system

Remove local, then we can talk about detecting cloakers
Sean Parisi
Blackrise Vanguard
#43 - 2013-01-30 14:12:20 UTC
Jint Hikaru wrote:
Why are the only people supporting this idea (in this thread) in NPC corps.

Seriously, grow a pair!


They are afk cloaking themselves in the thread. So that we cannot attack them. We can see them, because of local. But we cannot find them!
Nagarythe Tinurandir
Einheit X-6
#44 - 2013-01-30 14:13:20 UTC
Hakan MacTrew wrote:
Sean Parisi wrote:
Fluffy Sheep wrote:
Quote:
You choose to rather evade the target and not play, rather then actually taking action to bait and destroy them.



Yes, because we can really tell whether the cloaky is afk or active. Nothing like stopping what you would otherwise do to bait someone for the whole day who it turns out in the end isn't actually there... or decides that you are baiting so sits back smiling. So you what? Carry on as usual the next day to find that ****, they are now randomly back and are now screwing you over. Giggles 'n enjoyment of the game for one player at least right?

Never asked for removal of cloaking, just something realistic that can be done to counter them. Something that an active person can do to make game play at least semi enjoyable for more than just the one cloaked.

Quit with the crap about "you do it to yourselves". We are human beings attempting to play a game for at least some sort of enjoyment. This mechanic as it is, is not friendly or compatible with basic human nature. The cloaky has the upper hand and will continue too have the upper hand until it's ballanced in some way. People are merely wanting a PRACTICAL and workable counter that doesn't involve some fantasy role play crap where all the players online aren't alts of the same person or afk or mindless, emotionless robots.

At the moment, the most practical solution is to log as moving to new systems invariably lands you in the same spot with the same issue. Possibly with an alt of the last cloaky even. Also, the more kills a cloaky gets, the more they come back. It's a loose /loose for those on the receiving end.

RANT RANT.


Well here is a pretty fun fact, your mining? Great! Okay. Align out, while you mine! Use a Procurer [maybe even add warp core stabilizers]. You see, if its a manticore, you can actually kill it with your procurer using drones. You also have a substantial tank to literally tank him. Arazu? Rapier? well once they uncloak they have a 5 second re calibration time [At max skills] which gives you time to warp away. If they are warping to you uncloaked you may pick them up on D-Scan.

Man, surviving is hard!

This.

I'm going to have to get on SiSi to see who wins out of a bomber and a tanked Mack using Warrior IIs. My money's on the Mack.


Skiff with web&scram. BIG ehp, space for drone dmg amp. and still mines good yields. it's quite fast too.
if anyone attacks you in a skiff with a bomber, it sure is an idiot.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#45 - 2013-01-30 20:42:19 UTC
Well, they can attack outside of scram range....
And if they warp out, and come back when you still have your drones out, theb could try to pop the drones with a bomb

So don't sit in plainly visible belts alone, or sit in a grav site and watch for probes...
Fluffy Sheep
Contra Operative Knights
#46 - 2013-01-30 23:24:33 UTC  |  Edited by: Fluffy Sheep
Quote:
Until you accept the inherent risk of EVE, no one will listen to you.




Ahh... Like the inherent risks that the cloaked player is taking whether AFK or active?

So it is balanced.

I see.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#47 - 2013-01-30 23:26:49 UTC
Nikk Narrel wrote:
Omnathious Deninard wrote:
In before Nikk Narrel,
AFK cloaking is caused by having local.

You nailed it beautifully.

Remove cloakers from local, problem solved. Think about it. Really, carefully think about it. If you still don't see it, use the earch function. It's a flawless idea, really.
Kodiii
The Scope
Gallente Federation
#48 - 2013-01-30 23:41:28 UTC
Holy crap some people in EVE are thick.

Mag's wrote:
Whilst they are AFK, what mechanic are they using to interact with you?


This thread is addressing the possible nerf of the cloaking mechanic, not their ability to be AFK.

However, while they are AFK, they are the only people in the game that their location can't be found. They are safer than in a null sec station - a station can be taken over. Do you know the chance of finding a cloaky in a system with around 80 points that they could warp to at 6 possible ranges and then slowly move in virtually infinite possible directions and distances?

The problem, however, still isn't that they are AFK.

Danika Princip wrote:
Learn

To

Search.


Read my paragraph above.

TheSkeptic wrote:
Fluffy Sheep wrote:
can't fight them, but you can die to them.


I'm confused... how can you die to them without being able to fight them?
(unless they're using falcons and ECM?)

Also what about players who AFK in a pos? they should too be made vulnerable when AFK should they not?
Maybe you'd like the idea that if you don't rub your ship against the tower once every 2 minutes you get ejected from the pos shields.


Like thousands of other players making 'smart' remarks in cloaking topics, you're completely mis-interpreting what is being said. By not being able to fight them, it doesn't mean that you can't shoot at them when they decloak and drop a cyno, but that if they don't think they have the absolute edge, they won't ever uncloak (and yet people call the pilots being attacked by these cloakers cowardly/carebears?)

And the reason why people can be 'safe' in a POS is because they took the time to build it. And yes, someone can destroy it in under a couple of days. Therefore, you aren't truly safe in a POS like you are cloaking.




As for my personal opinion, I don't really like the idea of being able to scan down cloakies, at least without half an hour or an hour of scanning work. There are legitimate times to be AFK, I have ran away from the computer to help a family member many times and lost ships because of it. So, if it were possible to scan them down, it should be difficult enough to render scanning even the most semi-active pilot nearly impossible.

I still maintain that being AFK isn't the problem. They should really log out when AFK, but that's their choice. Being AFK is the engine and having an infinite, un-scannable, un-traceable cloak is the nitrous oxide.
Noisrevbus
#49 - 2013-01-30 23:52:59 UTC
Dear OP, stop renting space from others.

Learn how to capture and maintain your own space.

Appeal to CCP to rebalance the game's economy so you don't have to rent space from one of the two dominant blocks, instead.

That is all.
Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2013-01-31 00:42:42 UTC
Kodiii wrote:
Holy crap some people in EVE are thick.



yep, and everyone's looking at u.

Kodiii wrote:

This thread is addressing the possible nerf of the cloaking mechanic, not their ability to be AFK.


this thread is inspired by afk cloakers, not cloaking in general. written by someone who feels they are entitled to rat in null sec without being harassed.
Kodiii wrote:


However, while they are AFK, they are the only people in the game that their location can't be found. They are safer than in a null sec station - a station can be taken over. Do you know the chance of finding a cloaky in a system with around 80 points that they could warp to at 6 possible ranges and then slowly move in virtually infinite possible directions and distances?


the chances are still higher than being killed by a cloaker while he is cloaked...this goes double when the cloaker is also afk.

Kodiii wrote:

Like thousands of other players making 'smart' remarks in cloaking topics, you're completely mis-interpreting what is being said. By not being able to fight them, it doesn't mean that you can't shoot at them when they decloak and drop a cyno, but that if they don't think they have the absolute edge, they won't ever uncloak (and yet people call the pilots being attacked by these cloakers cowardly/carebears?)


u cant fight null bears either. the moment they see u in local they cloak, warp to POS, dock or log. no cowardly carebear was ever attacked by a cloaker, because they always bail out the second they enter local. the only carebears that have been attacked by cloakers are the ones with the balls, organisation and/or stupidity to stick about.

Kodiii wrote:

And the reason why people can be 'safe' in a POS is because they took the time to build it. And yes, someone can destroy it in under a couple of days. Therefore, you aren't truly safe in a POS like you are cloaking.


and cloakers take the time to skill up and buy cloaks...whats ur point?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#51 - 2013-01-31 00:43:02 UTC
Kodiii wrote:

As for my personal opinion, I don't really like the idea of being able to scan down cloakies, at least without half an hour or an hour of scanning work. There are legitimate times to be AFK, I have ran away from the computer to help a family member many times and lost ships because of it. So, if it were possible to scan them down, it should be difficult enough to render scanning even the most semi-active pilot nearly impossible.


alt-f4. then log back on from where u left. it wont work in the middle of a fight, but at least if ur outside an active engagement ur ship will be safe.

Kodiii wrote:

I still maintain that being AFK isn't the problem. They should really log out when AFK, but that's their choice. Being AFK is the engine and having an infinite, un-scannable, un-traceable cloak is the nitrous oxide.


i think ur misunderstanding that cloaking is used to scare null bears into not ratting, therefore disrupting isk flow into enemy alliance coffers. ur right that afk or not is not the issue, but i think ur missing why its done, so i slipped that in there. Think of it as attacking enemy supply lines, considering that enemy supply lines cannot actually be attacked in the current iteration.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sedstr
#52 - 2013-01-31 01:10:59 UTC
this is so funny...

on one hand, we have null/low players complaining bitterly that 'highsec is too safe, no risk vs reward'
on the other hand, we have null/low players complaining bitterly that someone can cloak in 'their' system and make them dock up - highsec players are afraid of PVP and null/low players are afraid of a little cloaky ship being in local...

delicious... I should go out roaming for sites more often...

Why believe they are there cloaked up to intel you, to camp your activities, who says they didn't just wander into your system while you were out, then was caught in your system when you came back, and they are not sitting there watching you, there just sitting there waiting for the opportunity to leave.

Keep cloaking the way it is, stop complaining - its like you want your cake and eat it... geez.


...

Nikk Narrel
Moonlit Bonsai
#53 - 2013-01-31 14:44:11 UTC
I still find it amusing, when they threaten to leave low and null and retreat back to high security space if local is changed.

Seriously?

And, please tell me, why exactly is this something that should bother us??

The current dynamic used by these complainers is to get safe, dock up, or simply log out the moment a potential hostile enters the system.
This means they are not present to be PvP'd.
If they move to high sec, however, they will face war decs involving anonymous alts tagging them, and suicide gankers. Risks they simply do not face currently with this play dynamic.
They also won't be present to be PvP'd in low or null, btw.

Since under both circumstances, there is no PvP in null or low involving them, how are we supposed to tell the difference?

Twisted
Mag's
Azn Empire
#54 - 2013-01-31 15:45:51 UTC
Kodiii wrote:
Holy crap some people in EVE are thick.

Mag's wrote:
Whilst they are AFK, what mechanic are they using to interact with you?


This thread is addressing the possible nerf of the cloaking mechanic, not their ability to be AFK.

However, while they are AFK, they are the only people in the game that their location can't be found. They are safer than in a null sec station - a station can be taken over. Do you know the chance of finding a cloaky in a system with around 80 points that they could warp to at 6 possible ranges and then slowly move in virtually infinite possible directions and distances?

The problem, however, still isn't that they are AFK.
You really should read the OP again. This time try and comprehend what's actually being said.

As far as safety is concerned. If you want to use that card, then it must apply to both sides. For while they are AFK, both you and he are as safe from each other. Just saying. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Schmata Bastanold
In Boobiez We Trust
#55 - 2013-01-31 15:55:26 UTC
Yesterday I ratted belts with neut in our system. I have to constantly be missing that memo saying I have to dock/log/make whine threads on forums. Seriously, can somebody finally send me that damn memo, please?

Invalid signature format

Danika Princip
GoonWaffe
Goonswarm Federation
#56 - 2013-01-31 19:20:56 UTC
Kodiii wrote:
Holy crap some people in EVE are thick.

Mag's wrote:
Whilst they are AFK, what mechanic are they using to interact with you?


This thread is addressing the possible nerf of the cloaking mechanic, not their ability to be AFK.

However, while they are AFK, they are the only people in the game that their location can't be found. They are safer than in a null sec station - a station can be taken over. Do you know the chance of finding a cloaky in a system with around 80 points that they could warp to at 6 possible ranges and then slowly move in virtually infinite possible directions and distances?

The problem, however, still isn't that they are AFK.

Danika Princip wrote:
Learn

To

Search.


Read my paragraph above.



Okay, I will.

Nope. Conquering a station takes a minimum of a week, a serious effort by the attacking force, and does not affect the safety of the guy docked up inside it in any way, shape or form.

Do you know the chances of a small gang or a solo roamer killing a guy in a properly set up POS or in a station?

Absolutely zero. Even smaller than the chances of you finding a guy who isn't actually playing the game and cannot affect you at all.

If you get a I WILL FIND EVERY CLOAKER option, then I get a button to force everyone in a station to undock at once. Sound fair to you?
Vicata Heth
Sensible People
Sigma Grindset
#57 - 2013-02-22 13:19:31 UTC  |  Edited by: Vicata Heth
I like how the common argument to this is "be prepared", "rat in groups", etc. A few interesting points.

1.) Cloaky camping takes a single person, why should I be forced to form a group because of a single person is AFK cloaked in the system?

2.) You can never be more prepared than a cloaky camper. Sure, you can have a fleet ready. But that cloaky camper can see the fleet that's ready, and counter it perfectly if he has a cyno, therefore there is no way you can actually be prepared. If you have people even 1 jump out, it's plenty of time for a hot drop gang to gank it's target, and gtfo.

3.) The "well if he's afk he can't hurt you" argument. Sure, that's true. And if you're going to use that as an argument, then you should be encouraging CCP to add mechanics to detect whether a player is AFK or not. Otherwise you're defending a broken mechanic simply because it's the only way you know how to get kills.

This is coming from someone who cloaky camps regularly, and is effective at it. All it takes is two pilots (which can easily be run by one person) and I can see everything you might try to counter me with. This means I know when you're trying to bait me. I know what your fleet comp is. I have the advantage, one person, at all times. And I can completely shut your system down, and there's not a damn thing you can do about it, because I see you, and you can't see me. You don't know when I'm AFK, therefore it is NEVER safe to rat, mine, haul, or do anything else other than pvp while I'm in your system, being AFK. Stay aligned? Fine, I'll predict where you're going to warp to next and catch you while you're coming out of warp. Use dscan? WIth a bomber I can decloak next to you, and instantly lock you and point you, without you ever seeing me on dscan. With a recon or cloaky t3, I only have to decloak 5-6 seconds before I land on top of you. I'm pretty certain there is no reliable way to defend against this other than staying aligned and paying attention, in which case I'll just wait till you warp to the next belt, site, gate, etc, and catch you as you're coming out of warp.

Cloaky camping is broken, this is coming from someone who does it. Stop defending a broken mechanic simply because you're too much of a coward to take risks.
Onomerous
KARNAGE
Ghostbirds
#58 - 2013-02-22 13:34:41 UTC  |  Edited by: Onomerous
I will support this when you can give me evidence of how many ships you and your mates have lost to AFK cloakers!! Remember, they have to be AFK when they kill you.


Lock down a system with an afk cloaker? Really? That's how bad arse the NS PVP'ers are?


** posting in a not so stealth Nerf AFK cloaking thread **
Vicata Heth
Sensible People
Sigma Grindset
#59 - 2013-02-22 13:55:37 UTC
Onomerous wrote:
I will support this when you can give me evidence of how many ships you and your mates have lost to AFK cloakers!! Remember, they have to be AFK when they kill you.


Lock down a system with an afk cloaker? Really? That's how bad arse the NS PVP'ers are?


** posting in a not so stealth Nerf AFK cloaking thread **


I personally have not lost any ships to a cloaky camper. This is because I have no reliable way to tell if the camper is AFK or not. Therefore it is never safe for me to rat while there is a neutral cloaked in system. Sure, I could find out his ship type, and rat in something that directly counters said ship. But how do I know he doesn't have a cyno and a fleet sitting on a titan, that I'm unable to counter? I don't. Therefore, it is never safe for me to rat with a cloaky camper in system. Cloaky campers have an effect on the game while not actually playing it or even being remotely near their computer. You argue against botters because they both gain benefit, and have an effect on the game while afk. Yet you promote AFK cloaky campers, when they both gain benefit, and have an effect on the game while afk.

WTS logic.
Weasel Juice
Mayhem and Destruction
#60 - 2013-02-22 14:10:57 UTC  |  Edited by: Weasel Juice
Verity Sovereign wrote:
Afkcloaking thread #10981420984120948

Local is the problem
AFK cloaking is pointless if you don't show up in local
You don't deserve a perfect intel tool that tells oyu the moment someone is in system

Remove local, then we can talk about detecting cloakers


Not even that. Without local the threat would at all times be existent. And we WH dwellers manage just fine. People should be grateful that they do have a local to be more careful if they see someone. Instead they bite the hand that feeds, and demand complete security.

The problem is the mindset of the people, that heard about SOV being the ultimate carebears dream. But when they suddenly realize it's not 100% as it was advertised, they'd like the game to change to fit the advertisement.


Cloakies are perfectly balanced the way they are.

Gimped DPS, gimped tank, locking delay - just shoot them back. Categorically trying to avoid PvP? I recommend you stay docked in station, instead of ratting in a lawless region.