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Draft: Alternative to Nerfing High-Sec: Declaring Vendetta on individuals - the end of war evasion

Author
Amyclas Amatin
SUNDERING
Goonswarm Federation
#1 - 2013-02-22 05:48:27 UTC  |  Edited by: Amyclas Amatin
Corporations declare war. Individuals declare Vendetta!
I hope to get a discussion on the possibility of ending war evasion by having Concord allow us to declare Vendetta on individuals.
This would allow privateers to legally shoot botters and carebears hiding in npc corps.

Mechanics would be similar to the existing war dec system:

1. Aggressor pays a fee to concord to be able to engage in hostilities within a 24 hour wait period.

2. Only applies to individuals outside a player corporation.

3. A war decced individual who joins a corp transfers the war dec to the corp. (Just as a corp joining an alliance would transfer the dec to the alliance).

4. The war decced individual who joins the corp should still be war decced himself.

5. Corp members leaving a corp during a war will not carry the war dec with them unless they are individually war decced.

EDIT:

A noob-exception clause could be added:

6. A character younger than 1 month cannot be war decced. (Just as you get to close rookie-chat after 1 month)

Everyone else should have no reason to be able to escape conflict. They keep telling me in the ads that this was a cold dark place, and that's why I subscribed.

EDIT:
7. Individuals in a corp cannot wardec others without proper privileges. To wage a personal war without the corp's permission, the individual must leave the corp/form his own corp.

Justifications:

1. War-Dec evasion is an exploit.
2. This allows players to kill players who hide in npc corps.
3. Encourages more team play, and possibly revitalizes low and null-sec industry.
4. Brings back the old industrialist, who takes risks and ventures into dangerous regions for high profits. Discourages and effectively ends "risk-free" gameplay.

Possible consequences:
1. To escape high-sec griefing, players will have to band together, join alliances, move into low and null-sec, where rule of law is player-enforced.
2. Anti-social players who refuse to have anything to do with others will be eliminated.
3. Better organisation of high-sec piracy and counter-piracy.

I'd like the community's thoughts on this, and I hope to refine this into a proper proposal over time. No anti-carebear swearing please.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Amyclas Amatin
SUNDERING
Goonswarm Federation
#2 - 2013-02-22 07:41:27 UTC  |  Edited by: Amyclas Amatin
Other Possible Clauses:

Outbidding a wardec.

Lore wise, the war dec system is essentially bribing concord. Perhaps it should go 2 ways, so that the defender can outbid the aggressor and have concord declare the war void.

So... it could run like this:

Assuming it costs 500M to dec a certain party.

Party A pays concord 500M to war dec party B.

Party B sees party A's 500M and matches them 500M in protection money to concord.

Party A then raises the fee by paying concord another 500M. The war continues. no refunds for anyone.

Party B can pay concord more protection money to block the war.

And so on...

Of course blocking a war from A does absolutely nothing to stop a war from C or D...

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Malcanis
Vanishing Point.
The Initiative.
#3 - 2013-02-22 21:44:38 UTC
Do you envisage any kind of limit on how many times or for how long a single individual can be "wardecced" in this way?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jalxan
EVE University
Ivy League
#4 - 2013-02-22 23:49:52 UTC
This mechanic will only dramatically push up prices on a variety of services we take granted; Red Frog (and other corp) hauling, ore-needing manufactured modules, Meta 2-5 modules, you name it. Hulkageddon will become a serious problem with this, and in case you haven't noticed lately, prices have heavily inflated over the past couple of years because of a combination of Hulkageddon and with the reduction of high-sec botting. If this game becomes too ISK-expensive to play, semi-casual and casual players will stop playing. As well, it would turn off a lot of non-PVPers from playing, since some people are happy enough with mining and missioning with friends.

We should respect those who don't like PVP, and should limit the ways they are put into danger. If people want to fight, they should go to low or nullsec. The war-dec system, and the new bounty-hunting systems are more than enough.
Dyvim Slorm
Coven of the Morrigan
#5 - 2013-02-23 12:10:38 UTC  |  Edited by: Dyvim Slorm
It's a promising idea which would help alleviate the issue of players hiding in NPC corps to evade consequences.

However you need to build in something to avoid it being abused or else it will be used for simple harassment of players rather than true vendetta. (also see Malcanis's post above)
Rico Minali
Federal Navy Academy
Gallente Federation
#6 - 2013-02-23 13:15:33 UTC
We should just be able to wardec NPC corps.

Trust me, I almost know what I'm doing.

Sean Parisi
Blackrise Vanguard
#7 - 2013-02-24 01:14:36 UTC
I personally do not condone griefing players out of the game. That is all this mechanic would truly be used for. If you want to shoot someone so badly, go find someone who is willing to fight, or unwilling in Null / Low Sec.
sabre906
The Scope
Gallente Federation
#8 - 2013-02-24 05:13:51 UTC
CCP: "You dec a corp, not a player"

Perhaps the longest running and most quoted dev statement in Eve.P

/thread
Lykouleon
Noble Sentiments
Second Empire.
#9 - 2013-02-24 20:19:48 UTC
Yeah, this wouldn't be abused at all. No siree.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Amyclas Amatin
SUNDERING
Goonswarm Federation
#10 - 2013-02-25 03:38:00 UTC
Rico Minali wrote:
Do you envisage any kind of limit on how many times or for how long a single individual can be "wardecced" in this way?


Quote:
We should just be able to wardec NPC corps.


Perhaps time-limits and dec immunity mechanics could be worked out to prevent perma-deccing. But I think what we really need is a way to reach out and touch someone who hides in an NPC corp and uses it for "easy mode" gameplay.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Dyvim Slorm
Coven of the Morrigan
#11 - 2013-02-25 21:45:51 UTC  |  Edited by: Dyvim Slorm
Amyclas Amatin wrote:

Perhaps time-limits and dec immunity mechanics could be worked out to prevent perma-deccing. But I think what we really need is a way to reach out and touch someone who hides in an NPC corp and uses it for "easy mode" gameplay.


I'm less concerned about NPC wardec immunity than I am about how cheap it is. For instance a player corp may have (say) a tax rate of 5% but for a measly further 6% you get total safety, which puts player corps at quite a disadvantage.

I would say a a NPC Corp tax rate of around 40% - 50% would be more in order to pay for wardec immunity and maintain a reasonable differential between NPC and player corps.

If you were to apply the tax to all transactions, missions and mining yields that would also address some of the imbalances between high, low and null.