These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Thoughts on nullsec

Author
Xessej
Perkone
Caldari State
#1 - 2013-02-21 17:38:30 UTC  |  Edited by: Xessej
There has been a lot of complaining about nulsec and sov warfare recently and I was thinking about what is the real underlying problem.

Obviously at the top level one problem is that shooting a structures with millions of ehp is boring. So why do those structures have so many ehp? To keep blobs of dreads or titans from insta popping them.

Another complaint is that force projection is too fast and efficient which allows a relatively small number of toons to defend vast swaths of territory. That is a result of 3 things, POS jump bridge networks, titan bridges and cap ship jump capability.

Third is that new entrants to null who attempt to take sov are simply squashed flat by a blob of cap ships from whatever alliance feels they own the area that they simply cannot match.

What do all these things have in common? Capital ships.

So it seems that many of the problems of nullsec can be traced to the introduction and support of capital ships.

Do cap ships provide positive benefits that offset these negatives? They provide endgame content for players, i.e. training for cap ships is something players do after having fully trained battleships and lower. They provide huge sinks for minerals and various other aspects of the manufacturing business.

Those positives don't seem, to me, to out weight the negative effects on the game. So why not devise other ways to consume minerals and give something else for veteran players to train for and get rid of cap ships completely?

tl;dr version: cap ships are behind much of what is claimed to be wrong in nullsec so why not get rid of them?
SB Rico
Sumo Wrestlers
#2 - 2013-02-21 17:44:46 UTC
Cap ships are not the issue, whether they exist or not the large alliances will still outgun the newer entrants to null sec.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Larloch TheAncient
Freindly Mining Corporation
#3 - 2013-02-21 17:45:06 UTC  |  Edited by: Larloch TheAncient
If you removed capital ships from the game today, the only thing it would do is make logistics in null sec hell.

You would still have force projection at least to the edge of your own territory via jump bridges.

There would still be huge blobs, new comers to null sec would still be squashed.




Do you want to know the real problem with nullsec?

The "Problem" is that some alliance leaders decided they were going to team up, this means that the only people they have left to fight is the new comers.

This is further complicated by the fact that there is no reason to move in nullsec, unlike in the real world resources in null sec are unlimited.

Need more raw materials? No need to have to pillage a neighboring region because you have infinite amounts in if in your few systems.

Want the best rats? No need to roam or pillage for the best ones, because again, you have an unlimited amount of rats in your own systems.


Why do people invade and conquer?

1. Religious Regions (Hulkageddon, Burn jita)

2. Resources (right now the only resource worth invading for is tech moons)

3. Space, (due to station/unlimited resources there isn't' any real reason to "spread out" very far in null sec.


Due to these reasons, your proposed changes will have no large impact on 0.0 Mechanics, and nothing short of a complete revamp of some of the core principles of eve will have any effect on whats listed above.

This is ofcourse because there isn't any real negative impact of blueing up the entirety of EVE.
Xessej
Perkone
Caldari State
#4 - 2013-02-21 18:06:20 UTC
Larloch TheAncient wrote:
You would still have force projection at least to the edge of your own territory via jump bridges.

There would still be huge blobs, new comers to null sec would still be squashed.

I sort of assumed removing the jump mechanic would go along with removing cap ships.

As to huge blobs of subcaps attacking newcomers wouldn't that at least afford the defenders a chance to inflict signicicant damage? Would it really be worth the attackers effort?
Jake Warbird
Republic Military School
Minmatar Republic
#5 - 2013-02-21 18:17:05 UTC
Threads on nullsec in GD have a track record for ending really well...
Ginger Barbarella
#6 - 2013-02-21 18:25:16 UTC
Jake Warbird wrote:
Threads on nullsec in GD have a track record for ending really well...


Stellar contribution there, man.

"Blow it all on Quafe and strippers." --- Sorlac

Chandaris
Immortalis Inc.
Shadow Cartel
#7 - 2013-02-21 18:30:24 UTC
Posting in stealth 'EVE was a better game before capitals were introduced' thread and +1'ing OP
General Nusense
Doomheim
#8 - 2013-02-21 18:32:33 UTC
Problem with null sec is no one has any balls. thats why they have 1/2 of the map blue and the other 1/2 in a nip or nap. even PL have been neutered to the point where they need test and test needs them.

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Buzzy Warstl
Quantum Flux Foundry
#9 - 2013-02-21 18:34:42 UTC
Capital ships are just fine, there just aren't enough different types to allow for more interesting fleet comp possibilities.
Add a couple differently composed dreadnaughts to each racial line, assault carriers, and a couple distinctly specialized supercap types and things would become much more interesting.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Rellik B00n
Republic Military School
Minmatar Republic
#10 - 2013-02-21 18:37:11 UTC
TL: Its because they have run out of people to fight in null sec, see: big blue donut.

also read the thread in my sig for a more in depth discussion of the OP.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Unsuccessful At Everything
The Troll Bridge
#11 - 2013-02-21 18:44:36 UTC
I heard that TEST slept with CFC's girlfriend and may or may not be the father of her child. Also TEST called CFC a really bad name once. Add some Tequila, and watch nullsec become more fun.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Jake Warbird
Republic Military School
Minmatar Republic
#12 - 2013-02-21 18:47:33 UTC
Ginger Barbarella wrote:
Jake Warbird wrote:
Threads on nullsec in GD have a track record for ending really well...


Stellar contribution there, man.

Look who's talking, mate.
Unsuccessful At Everything
The Troll Bridge
#13 - 2013-02-21 18:56:35 UTC
Jake Warbird wrote:
Ginger Barbarella wrote:
Jake Warbird wrote:
Threads on nullsec in GD have a track record for ending really well...


Stellar contribution there, man.

Look who's talking, mate.


Girls Girls, youre both pretty.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Jake Warbird
Republic Military School
Minmatar Republic
#14 - 2013-02-21 19:01:37 UTC
Unsuccessful At Everything wrote:
Jake Warbird wrote:
Ginger Barbarella wrote:
Jake Warbird wrote:
Threads on nullsec in GD have a track record for ending really well...


Stellar contribution there, man.

Look who's talking, mate.


Girls Girls, youre both pretty.

Blame the cheap whiskey lol
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#15 - 2013-02-21 19:03:07 UTC
When were you last in null?
Felicity Love
Doomheim
#16 - 2013-02-21 19:09:30 UTC  |  Edited by: Felicity Love
What Null Sec lacks is trendy coffee shops where people pay too much for crap brew but still want to be seen by other trendy people.

Surely to Hell CCP will allow the big alliances in Null to open coffee shops, as some sort of structure that can be added to the Outpost construction choices, so as to sell that horrible brown liquid and market alliance-logo'd gear and merchandise to all the caffiene-starved patrons between CTA's.

"GoonBrew"

"Pandemic French Roast"

The marketing possibilities... endless.

I mean, damn, folks gotta have a cup o' Joe to go with their big blue donuts. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Larloch TheAncient
Freindly Mining Corporation
#17 - 2013-02-21 19:33:33 UTC
Xessej wrote:
Larloch TheAncient wrote:
You would still have force projection at least to the edge of your own territory via jump bridges.

There would still be huge blobs, new comers to null sec would still be squashed.

I sort of assumed removing the jump mechanic would go along with removing cap ships.

As to huge blobs of subcaps attacking newcomers wouldn't that at least afford the defenders a chance to inflict signicicant damage? Would it really be worth the attackers effort?


I don't make an habit of assuming, so I went with what is in the OP.

And as for worth the attackers time? When most of the universe is blue, and you have an opportunity to fight an unprepared foe who is threatening your territory.

The whole of the alliance will be on your doorstep in 20 minutes, even without jump bridges.

What difference does capital ships make? You can buy all the supers/carriers you want.

Hell you could probably pay the alliance who you want to invade for them to build them for you.
Ambrocio Hanaya
Ministry of War
Amarr Empire
#18 - 2013-02-21 19:59:35 UTC  |  Edited by: Ambrocio Hanaya
Threads like this make me very happy CCP hardly listens to the community on big issues like this.

If the community had it their way we would all be flying in T1 frigates with absolutely no differences between them besides the base model.

That is true balance. 1 type of ship with different models. FUN!

What null-sec " lacks " is .... nothing! It is working exactly as intended and as it should. If anyone wants to make headway in Null-sec they will need to gather a group of like-minded people, gather their balls and equipment, and go rage war against a system. Take over that system, and then work on defending that system.

How is that so hard to understand? The community in this game, while people say in rookie-chat is the best, is really a bunch of whiner's with no imagination or balls to lose what they have gathered.

Null-Sec is fine. High-Sec is fine. Low-sec is fine. It is the people making up this universe that is the major problem.
Larloch TheAncient
Freindly Mining Corporation
#19 - 2013-02-21 20:09:07 UTC


How great would it be to eve a wormhole system akin to the eve gate that connected to the Chinese shard of eve. Just imagine all the hell that would ensue, we may even stop hating on the russians so much lol.

*sighs*

Would be fun.
Google Voices
Doomheim
#20 - 2013-02-21 20:15:10 UTC
There are a number of things they could do to make 0.0 more attractive, and less boring.

Change Sov to constellation level.
Change sov mechanics to something more like FW. Once a constellation is taken, Plexes start popping up, taking down the plex brings down the sov by a percentage. When Sov becomes vulnerable, smaller modified Ihubs in each of the constellation systems becomes vulnerable, the attacker takes down more than 50% if them, they gain sov.

It forces Sov holders to actively defend the constellation if they want to keep it at a top level, not just a random system. If pushes Sov holders away from huge blobs, into more interesting, smaller groups that must work together.
Add to this a exponential fee increase for each additional constellation, forcing the costs of large sov-holders to increase significantly.
Exponentially increasing fee for corps or alliances setting others blue....

Yes, all these ideas can be gamed, but then, so has every other significant change that CCP has made. Lol

Just a thought.....

"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

123Next page