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AI rats attack wrong ship

Author
Nnamuachs
Kiith Paktu
Reeloaded.
#41 - 2012-12-27 10:19:14 UTC  |  Edited by: Nnamuachs
Crimeo Khamsi wrote:
Quote:
I think the point was that he was accustomed to using the rats dps to his advantage when hunting: Pop in on the Ratter while he's engaged and taking damage, point and web him so he can't get away, Neut his cap and watch him die. It doesn't work for him anymore, so now he has a problem with the new AI.


That's just it. It's supposed to be a new AI. Artificial INTELLIGENCE.

Not artificial suicidal stupidity engine.

Attacking the pilgrim in that case is flat out, straight up the absolute wrong decision for a pirate. The thread is aptly titled, and this is indeed a problem with the new NPC coding. Whether it be minor or a side effect or whatever, it is a problem *shrug*


I'm curious why this is the wrong decision. Arguably players are (supposed to be) intelligent, and in the normal progress of events, players want kills. If I'm shooting a hard target (with little threat based on capabilities) and a softer (more valuable/bigger threat) target shows up. I'm likely to pop him first, because:

A. He's going to die more easily which means i'm likely to get a kill mail (the average eve player is only looking for kill mails) and

B. If for whatever reason he decides i'm the softer target and teams up against me, i'm now in even more trouble in the fight.

We have to look at all 3 parties point of view.

Guy under attack: well i can tank this guy alright, so it may be a close fight.

First attacker: I've got enough to take this guy out, but it might be a close fight.

Second attacker (unaffiliated): I can either help the guy under attack, kill (first attacker) and then kill (guy under attack), or kill (guy under attack) and then kill (first attacker)

The guy under attack and the first attacker also have to make similar threat calculations as the new target and if they need to re-prioritize to optimize the outcome of the fight.

**Edit:

I want to add to this and reference a bit of lore as well.

The standard rats you usually fight (non-capsuleers) consider going after even a half trained capsuleer as pretty much suicidal. You think they won't revel in the fact that they wasted a capsuleer ship that intruded in their sites? For whoever manages to survive (either because they won, or they killed a capsuleer before going down and making it to an escape pod) they would likely run into a heros welcome on their return for their killing of a capsuleer. So from that perspective it makes even more sense that they'd go after the softer target (as well as bigger threat) that is an ewar vessel.
Zen Dad
Solitary Sad Bastard In Space
#42 - 2012-12-27 10:40:07 UTC
Crimeo - thanks for keeping me on my own thread and clarifying my own thoughts. The rats certainly need to go back to college for a while.

Tommassino - I have checked out the legion - most posts suggest a cov-op legion is a very expensive fail compared to a well fitted Pilgrim.

Further thought - if im caught in a gate camp and use my neuts in defence, are the gate guns going to join in with the 30 fat guys to char my roasted remains? Theoretical question of course.





Nnamuachs
Kiith Paktu
Reeloaded.
#43 - 2012-12-27 11:41:08 UTC
Zen Dad wrote:
Further thought - if im caught in a gate camp and use my neuts in defence, are the gate guns going to join in with the 30 fat guys to char my roasted remains? Theoretical question of course.


Once you've been aggressed you can freely defend yourself against the aggressors without drawing the gate guns (unless you decide to attack someone who has not aggressed you yet). However as far as i'm aware, gate guns still work on the old cycling algorithm and not any sort of smart target acquisition.
Seranova Farreach
Biomass Negative
#44 - 2012-12-27 12:13:46 UTC
OP is Overheating his Butthurt modual.. its about to burn out with no nanite repair paste :P

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Dorn Val
Ministry of War
Amarr Empire
#45 - 2012-12-27 12:21:10 UTC
Zan Shiro wrote:

Also this is how wh's have worked for years as I understand it. Need guidance on how to gank a ship in the middle of pve with aggro shifting NPC's ask them how they have been doing it for years.


Yes, it is the way Sleepers in W space complexes behave and we take down the people running those 'plexes using superior numbers and logistics. We even PVE in PVP fit ships just in case someone tries to gank us Twisted

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Zen Dad
Solitary Sad Bastard In Space
#46 - 2012-12-27 13:04:01 UTC  |  Edited by: Zen Dad
Seranova - I guess your heroic 10 man pod kill for 0.0100 or the highly stressful 52 man T3 kill you endured means that we live in different parts of Eve. Surely you can see its worth getting an overheated butt to try and preserve the mechanics that will let me attempt another solo T3 kill for 32.4905 points........ by the way, did I mention my T3 solo kill for 32.4905 ?

We get our thrills different ways but I would still back you if your pilot style and fun was under threat.

Anyways,

ive been told that the the AI change were 'player requested' (post 10) Explorers, ratters and mission runners were getting hit 'at both ends' and so CCP have made it easier to encourage these people into lower security.

Perhaps this is just me being thick but wouldn't the following have worked even better and with less fall out.


1 . All explorers, ratters , plexers and mission runners to watch local and GTFO if not sure.

2. Make CCP really happy and team up with another player riding shotgun - ie team play

Why make a profound ( needless?) change to the AI to satisfy a few purists or real carebears? it ends up having repercussions and can screw people like me who've always accepted the 'rules'. Believe me - this is my first whine since 2010.

Someone truly has urinated in the sandbox as the earlier post says.



"when the **** hits the fan it's rarely evenly distributed"
Zen Dad
Solitary Sad Bastard In Space
#47 - 2012-12-27 13:13:32 UTC
Thanks Nnamuachs.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#48 - 2012-12-27 17:18:58 UTC
More problems from local's free intel....
Local needs to die

Then you can wait for the rats to die and kill the missioner, without worrying he'll get scared and run off when he sees you in local.



As far as the rats... you need a pretty advanced ai to be able to tell if that 2nd ship that showed up is there to help the ship they are aggroing, or hurt them.
Even if you show up to kill their target, they still consider you hostile.
So, they want both of you dead...

In that case, the proper thing for the rats to do, is to disengage, and then attack the winner. Of course, this would take pretty advanced ai, and it gives you essentially the same effect as waiting for the drake to clear the site, and then attack... actually, that would be easier for you, as you won't have potentially scramming rats coming after you as soon as you are victorious.
Zen Dad
Solitary Sad Bastard In Space
#49 - 2012-12-27 17:52:15 UTC
Hi Verity - yes, people can get scared and run but its a question of timing and safe spots. I usually have sites marked in several systems and have spots pre- marked within the sites or belts - if you cruise in and out enough and get the timing right you can get to target within 20 - 30 secs of appearing in local. Timing it to avoid rats is going to be a 'problem' :-(

The AI is complex - perhaps they could just make it a mechanic in null sec but soften it or remove it in Lo sec.

Hopefully the Devs do read these pages.
Crimeo Khamsi
Viziam
Amarr Empire
#50 - 2012-12-27 19:01:35 UTC  |  Edited by: Crimeo Khamsi
Nnamuachs wrote:
Crimeo Khamsi wrote:
Quote:
I think the point was that he was accustomed to using the rats dps to his advantage when hunting: Pop in on the Ratter while he's engaged and taking damage, point and web him so he can't get away, Neut his cap and watch him die. It doesn't work for him anymore, so now he has a problem with the new AI.


That's just it. It's supposed to be a new AI. Artificial INTELLIGENCE.

Not artificial suicidal stupidity engine.

Attacking the pilgrim in that case is flat out, straight up the absolute wrong decision for a pirate. The thread is aptly titled, and this is indeed a problem with the new NPC coding. Whether it be minor or a side effect or whatever, it is a problem *shrug*


I'm curious why this is the wrong decision. Arguably players are (supposed to be) intelligent, and in the normal progress of events, players want kills. If I'm shooting a hard target (with little threat based on capabilities) and a softer (more valuable/bigger threat) target shows up. I'm likely to pop him first, because:

A. He's going to die more easily which means i'm likely to get a kill mail (the average eve player is only looking for kill mails) and

B. If for whatever reason he decides i'm the softer target and teams up against me, i'm now in even more trouble in the fight.

We have to look at all 3 parties point of view.


No, rats don't just want kills for the sake of kills. YOU might want that as a capsuleer, but that's because you're immortal. A rat only has one life to lose, and the rat's number one priority should be to protect that life. Their number TWO priority is to make money (which does not necessarily mean hitting soft targets, if they are poor soft targets).

They may or may not be brave enough to stand their groud even in the face of certain death. That's an issue of culture, and the culture of rats is not my decision. However, they would still always make choices in such a way that their chances of living through the day were maximized, even if they are brave. And the clear and obvious choice would be to fight the drake if they wanted to stay alive.

Drake is the only one doing them damage, AND it is the tougher target, AND it is weakened and killable, AND the other target will present no clear and present threat after the drake is dead. Every single strategic detail points to attacking the drake if they wish to stay alive.

Plus, attacking the drake also gives them the most chance of plunder, their secondary goal. It will almost certainly die, and then the pirates have a narrow window of opportunity to attack the pilgrim and attempt to wipe it out before it steals the loot.



If you want smarter AI, then any of the following things would be much smarter changes on the part of the AI than what happened here:

1) Running away sometimes
2) If a major ship is about to die, rats should swoop in and try to pick up the loot first, and they should be coded so that they do in fact transfer loot to their holds if they can get there first.
3) If a ship is about to die, like the drake, then some of the pirates could disengage early (however many are not needed to imminently finish it off) and begin attacking new targets or run for the loot.

etc.

But fighting the guy who is helping you is most definitely not one that list.

Quote:
As far as the rats... you need a pretty advanced ai to be able to tell if that 2nd ship that showed up is there to help the ship they are aggroing, or hurt them.

Not at all... if the guy is using negative hurtful mods like neuts, nos, etc, then he's hurting. If he's using remote reppers, then he's helping... Not too complicated. In fact, the game already clearly distinguishes between these things in crimewatch: if you remote rep a criminal then you are aiding them and get their flag. If you neut a criminal, you are fine, for example.

Quote:
Even if you show up to kill their target, they still consider you hostile.
So, they want both of you dead...

I'm sure they do. And I'd like my own castle. None of that has to do with the correct tactical decision. Wanting both of them dead is not a valid explanation for shooting either of them. Because shooting the pilgrim is a surefire way to make sure that either zero or one of them dies, while shooting the drake has a significant chance of having both of them die, AND the juicier, richer target is killed even if only one dies (pirates care about plunder more than shipcounts)
Jalabaster
Aether Ventures
#51 - 2012-12-27 22:25:35 UTC  |  Edited by: Jalabaster
What's to say the tougher target should be the primary? In fact, that goes against conventional stategy. A reasonable person would isolate the tougher target by first eliminating weaker targets that can support it.

So let's say i'm in a fleet fight. ..and my FC starts calling out targets. There's three loki's, two tengus, a drake, and a pilgrim. all hostile.

The FC of course calls out the pilgrim first cuz it's pretty squishy. So why wouldn't improved AI do the same?

"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala

L0rdF1end
Tactical Grace.
Vanguard.
#52 - 2013-02-20 16:00:08 UTC
No matter what, there is a change to AI, doubtful this will ever get changed back.

What's true is that it has effected a small community of players such as the Op that enjoyed a specific game play experience.
This game play experience no longer exists.

It was fun and some people enjoyed it, no matter of how people feel it isnt "proper PVP".

I respect the Ops statement and feelings.
My life and enjoyment from Eve are/were very similar.
Not anymore though.

The changes introduced do not work on thier own. It has balanced the game in favour of the PVE'r.
The NPC AI needs additional development and other changes need to be introduced which rebalances the game.

Perhaps local removal is the answer.
I read about Intel tools being changed for the game that Eve is now or is slowly becoming to be better suited to use in these types of game experiences within CSM minutes some time ago.

What is true is that the Solo experience concerning PVP did exist in some forms before Retribution.
With the AI changes most have now gone.

There is no such thing as a fair fight in Eve.

It is a shame that some aspects of enjoyable game play have been removed but at the same time you need to relaise that you/I are the minority. Solo players will not ever have a say in regards to what changes will or wont be introduced in Eve and we will always have to roll with the punches.

I wish you luck dude and I hope you find ways to work with the changes or something new to fill the void.

Good luck.
Sura Sadiva
Entropic Tactical Crew
#53 - 2013-02-20 16:07:11 UTC
If rats attack your ship they are clearly atatcking the "wrong" ship. It's surely a bug, or a mistake/missunderstanding from rats officers.

Radhe Amatin
Federal Navy Academy
Gallente Federation
#54 - 2013-02-20 17:31:47 UTC
Zen Dad wrote:
Ignoring a couple of Trolls the point of this post was to voice my concerns about the new AI and give feedback to the Devs

The feedback so far suggests that

CCP changed AI in as a response in part to player requests for easier ratting , exploring and mission running in null sec
This to encourage more people into null sec

The new AI hates neuts/tracking disruption / EWAR in general and will prioritise and attack a ship using it

The new AI changes will not make any difference to a new pilot in null who relies on those bonused modules for defence - the rats will still hit him ( If the aggressor foolishly uses a neut nos or disrupter then the AI may have to divide its attention ? )

I think this is getting clearer to me

My request to any Devs who may have read this far is to review how much hatred these AI s have for the modules discussed.

In my particular corner of eve it feels very harsh

Taking 52%rat damage whilst trying to nibble an uber tanked Drake to death just seemed overkill with the new mechanics.
Not a whine. Just a 'wow'. Is that what they meant to happen ?

Ill get back in my pilgrim now and sharpen my knife

Thanks for the on topic feedback from the intelligent good looking pilots in here !


Zen Dad

so i think this is the third whining AI post today.
So basically what ur saying is that a pilgrim without the help from rats dps can`t take a drake down...omg what a big surprise... guess what recon ships where not meant to take on battle cruises.
get another ship and try again...and get a friend to....stop being lazy and adapt.
The new Ai targets and kills my drone u know....but i didn't go crying on the forum...i had to adapt and change my tactics and fittings to counter this.
Ager Agemo
Rainbow Ponies Incorporated
#55 - 2013-02-20 18:03:12 UTC
wait cloaked for the drake to clear the area, kill him then?
Nikk Narrel
Moonlit Bonsai
#56 - 2013-02-20 18:06:42 UTC
Ager Agemo wrote:
wait cloaked for the drake to clear the area, kill him then?

While a practical approach, it requires a ship capable of beating the drake.

The implied tactics used here are for ships not capable of this, but needing to rely on the rats unintended help for a kill.
Johnson Oramara
Science and Trade Institute
Caldari State
#57 - 2013-02-20 18:11:42 UTC
I'm going to tell you what your kind of people usually love to tell to the rest of us: Adapt or rage quit.

Also, can i have your stuff? Big smile
L0rdF1end
Tactical Grace.
Vanguard.
#58 - 2013-02-20 19:03:59 UTC  |  Edited by: L0rdF1end
I chose to rage quit although I have 25bil in liquid assets but no idea what to do with it...

Perhaps I could try giving it away in Jita local....
Ager Agemo
Rainbow Ponies Incorporated
#59 - 2013-02-21 16:19:08 UTC
Nikk Narrel wrote:
Ager Agemo wrote:
wait cloaked for the drake to clear the area, kill him then?

While a practical approach, it requires a ship capable of beating the drake.

The implied tactics used here are for ships not capable of this, but needing to rely on the rats unintended help for a kill.



... wont a pilgrim neut a drake to the point a drake tank just becomes paper? also drones on a pilgrim do quite some nasty damage. and he can choose to go for the 25% resistance on EM of the drake shields. since he can choose damage type.

it was a failure at tactics basically. or a failed attempt at getting the npcs do the dirty job.
L0rdF1end
Tactical Grace.
Vanguard.
#60 - 2013-02-22 14:52:09 UTC
Well this is one of at least 3 topics on the same subject.
I'm willing to bet most won't come here and complain, probably just quit the game they used to love rather than be trolled by a bunch of carebears.

Here's hoping that CCP is paying attention.