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To the Dev that did the Lines in space for the Autopilot

First post
Author
Vortexo VonBrenner
Doomheim
#61 - 2013-02-21 05:07:18 UTC
A short video from CCP that talks about how this came to be: In Development: EVE Online: Retribution 1.1


Nice little feature. Doesn't seem like a huge dev effort was taken away from other things to do it... Adds to overall game. Like it.
DeMichael Crimson
Republic University
Minmatar Republic
#62 - 2013-02-21 06:40:49 UTC
Kirren D'marr wrote:
Seline Taal wrote:
Sir Substance wrote:
Seline Taal wrote:
John DaiSho wrote:
I really love it, too. One thing I would like to have added to it is being able to rightclick any star and set route to it.

"where do we roam today? lets see... *spins the camera* that star over there!"


Reminded of Star Trek, something like "Second star on the left and keep on till morning", that would be pretty cool.

Arguments on time spend aside it its still a really nice thing to add and makes the EvE universe seem even bigger, regardless of the three days spent Roll

If you can do what John DaiSho mentioned in three days too I would consider them well spent Big smile


Second star to the right and streight on till morning was peter pan, not star trek.


I was close

"Second star to the right and straight on 'til morning. "

http://www.imdb.com/title/tt0102975/quotes

Although im sure we're both correct.


Yes, the quote was originally from Peter Pan.

Kirk used it at the end of Star Trek VI: The Undiscovered Country. In addition to many lines from Shakespeare, famous lines seemed to be a running gag in that movie, most of them intentionally attributed to the wrong source.

"You have not experienced Shakespeare until you have read him in the original Klingon." - Gorkon

"Perhaps you have heard Russian epic of Cinderella? If shoe fits, wear it! " - Chekov

"An ancestor of mine maintained that when you eliminate the impossible, whatever remains, however improbable, must be the truth." - Spock

"There is an old Vulcan proverb: only Nixon could go to China" - Spock

"Guess who's coming to dinner. " - Chekov

Anyway, this has been your daily dose of useless trivia. Enjoy!




Star Trek - Second star to the right and straight on til morning






Dasquirrel715
Aurora.
The Initiative.
#63 - 2013-02-21 07:30:46 UTC
sabre906 wrote:
Ranger 1 wrote:
sabre906 wrote:
I wish they would do things that are useful rather than interesting. With the effort it takes to assign stars on each wallpaper for every system in Eve, one must wonder how much dev time went into this...Ugh

Stars representing actual points on the star map and in space has been in place for quite some time, you just had no way to visualize it before.
Adding the lines was a fairly trivial thing (not to take away from the dev that did the work).


You mean when the wallpapers got changed? That "some time" isn't much time. And all it means is wasted manhours a few months back, as opposed to last month.



Because the nebulae and starfields were such a terrible change. I mean they look so bad I mean a game doesn't need to be pretty or have an immersion factor at all.
Malcanis
Vanishing Point.
The Initiative.
#64 - 2013-02-21 08:53:08 UTC
How dead inside would one have to be not to love a little feature like this?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Whitehound
#65 - 2013-02-21 11:33:22 UTC
Lapine Davion wrote:
Whitehound wrote:
Pretty, but useless. I have already turned it off. Does anybody know what use it has besides drawing zic-zac lines on my screen?

I do like the fact that one can now optimize the current route without opening the map. However, it still cannot handle more than 10-11 waypoints. X


I, too, hate neat things with no real use. Let me guess, your home contains nothing that is nice to look at but completely useless. I'm going to lean towards mostly ugly and useless for your home decoration.

Why so full of hate? If my harmless comments have destroyed the feature for you then it could not have been much worth to you.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Research Ribi
Simery Waters
Goonswarm Federation
#66 - 2013-02-21 13:43:47 UTC
Now you just have to make it so the jumpgate animation shoots you off towards the first star in the path
John DaiSho
Immortalis Inc.
Shadow Cartel
#67 - 2013-02-21 13:48:55 UTC  |  Edited by: John DaiSho
Research Ribi wrote:
Now you just have to make it so the jumpgate animation shoots you off towards the first star in the path

It does oO

Edit:

Picture: http://s7.directupload.net/file/d/3173/n85eu6jg_jpg.htm
mynnna
State War Academy
Caldari State
#68 - 2013-02-21 16:25:03 UTC
Poetic Stanziel wrote:
mynnna wrote:
e: Also, as a qualified bittervet, I will say that is the most pointless yet completely awesome new feature EVE has seen in awhile. **** the haters, it owns.
Stop cribbing off me. Earn your popularity. You can't expect to be as cool as me in a single day, scrub!

http://poeticstanziel.blogspot.ca/2013/01/and-now-for-something-completely.html


You'll note, if you search twitter history, that I used that exact phrase earlier that day. Please don't try to claim I'm copying you.

Member of the Goonswarm Economic Warfare Cabal

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#69 - 2013-02-21 16:27:59 UTC
1
Whitehound wrote:
Pretty, but useless. I have already turned it off. Does anybody know what use it has besides drawing zic-zac lines on my screen?

I do like the fact that one can now optimize the current route without opening the map. However, it still cannot handle more than 10-11 waypoints. X


1) It's not a random pattern. 2) if you want mrer waypoints in your optimization, solve this: http://en.wikipedia.org/wiki/Travelling_salesman_problem (hint: it's so computationally difficult to do waypoint optimization that they need to limit it so that your computer doesn't explode, and knowing the EVE community they would blame CCP for such an event)
Zella Polaris
Pitchfork Uprising Holdings
#70 - 2013-02-21 20:16:09 UTC  |  Edited by: Zella Polaris
I second the notion that the route should start from the relevant stargate in the system.

EDIT: And for the record, I love this change. Sense of scope has drastically changed for the better.

Pitchfork Militia, part of Catastrophic Uprising, is recruiting. 0.0 SOV, emphasis on PvP, NBSI

Moonasha
Orcses and Goblinz
#71 - 2013-02-21 20:30:11 UTC
Liang Nuren wrote:
Whitehound wrote:

I do like the fact that one can now optimize the current route without opening the map. However, it still cannot handle more than 10-11 waypoints. X


-sigh-


I've encountered so many people saying those things. Sigh indeed. Cry
Whitehound
#72 - 2013-02-21 20:33:04 UTC
Sable Blitzmann wrote:
1
Whitehound wrote:
Pretty, but useless. I have already turned it off. Does anybody know what use it has besides drawing zic-zac lines on my screen?

I do like the fact that one can now optimize the current route without opening the map. However, it still cannot handle more than 10-11 waypoints. X


1) It's not a random pattern. 2) if you want mrer waypoints in your optimization, solve this: http://en.wikipedia.org/wiki/Travelling_salesman_problem (hint: it's so computationally difficult to do waypoint optimization that they need to limit it so that your computer doesn't explode, and knowing the EVE community they would blame CCP for such an event)

Only a nerd is able to fail at the impossible. Lol

What you do is you create a compromise - a hybrid of two algorithms. First do you sort the waypoints by nearest distance to each other. This can be done with hundreds of waypoints and gives a near optimal solution, which is already helpful. Then can you optimize the first 10-11 waypoints perfectly.

Right now will it not do anything when you have more than 10-11 waypoints and are forced to trim the number down. I often have to go through 20-30 stations to pick up assets from trades. I would be happy if I could just get a near perfect solution for my routes.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Lapine Davion
Outer Ring Applied Logistics
#73 - 2013-02-21 21:32:42 UTC
Whitehound wrote:
Lapine Davion wrote:
Whitehound wrote:
Pretty, but useless. I have already turned it off. Does anybody know what use it has besides drawing zic-zac lines on my screen?

I do like the fact that one can now optimize the current route without opening the map. However, it still cannot handle more than 10-11 waypoints. X


I, too, hate neat things with no real use. Let me guess, your home contains nothing that is nice to look at but completely useless. I'm going to lean towards mostly ugly and useless for your home decoration.

Why so full of hate? If my harmless comments have destroyed the feature for you then it could not have been much worth to you.


Your whining hasn't destroyed anything for me, I just find myself frustrated by players who would rather be playing the game with EGA graphics on an ancient amiga.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Whitehound
#74 - 2013-02-21 22:00:47 UTC
Lapine Davion wrote:
Your whining hasn't destroyed anything for me, I just find myself frustrated ...

What makes you think I am whining?! I said it before and I say it again: I have turned it off! It means that I know how to help myself, girl, and that I am a big boy, who does not cry. Now, what are you going to do about your frustration!? Is there perhaps anything I can help you with?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

MadMuppet
Critical Mass Inc
#75 - 2013-02-22 01:06:25 UTC
A couple days in now and one thing is bugging me about the lines.... there should be a line from the first star out to the gate you need to fly out to, otherwise it seems disjointed. Even if that line disappears when you land on grid to the gate you need to take, I think it needs to be there. Without it, it is like starting a book at chapter 2.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

CMD Ishikawa
New Eden Public Security Section 9
#76 - 2013-02-22 02:20:20 UTC
Awesome ork on this one.

Thxs very much guys I like it...!!!
Degren
The Scope
Gallente Federation
#77 - 2013-02-22 03:54:56 UTC  |  Edited by: Degren
John DaiSho wrote:
Research Ribi wrote:
Now you just have to make it so the jumpgate animation shoots you off towards the first star in the path

It does oO

Edit:

Picture: http://s7.directupload.net/file/d/3173/n85eu6jg_jpg.htm


Not always

Edit: For specifics, I was watching for it while doing delve <--> jita runs on alts, most of the systems I saw didn't line up, but I guess it was only a cursory glance before I was like, "Welp, they don't line up."

But as I'm flying now in minmatar space it seems to be lining up every time.

Hello, hello again.

Ohishi
Apocalypse Reign
#78 - 2013-02-22 04:52:17 UTC
And Shatner is such a bad actor that he could barely keep a straight face while he was saying that line, which was taken from Peter Pan. A story that was written way before Star Trek even existed.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

SlayerOfArgus
Hermes Enterprises
#79 - 2013-02-22 05:39:31 UTC
This is a seriously amazing feature. It's such a simple change, and yet seeing and tracing your pathway through the stars...it's those little steps that allow you to become lost in the world and actually feel it.
Jaden Mars
Cargo Dawg's Group Mining Corp.
#80 - 2013-02-22 06:49:41 UTC
Entity wrote:
The one other thing I'd like to see is another line drawn from the first star in the route to the relevant stargate.

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