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EVE Online: Retribution 1.1 Feedback

First post
Author
Petra Hakaari
Stalking Wolfpack
#361 - 2013-02-21 04:12:02 UTC
I have an idea to further improve the panels, specifically the Route one, maybe has been already said but haven't read all 18 pages.

My idea is that, when no route is established, the panel should automatically retract and go up where all the icons are together.

Because tities .

mr ed thehouseofed
Pator Tech School
Minmatar Republic
#362 - 2013-02-21 04:14:51 UTC
Grath Telkin wrote:
amora gore wrote:
give me back my battlecruisers high slots or give me back my 500 USD i just dropped on plexes.


No.



LolLol

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Plekto
Aliastra
Gallente Federation
#363 - 2013-02-21 04:28:15 UTC  |  Edited by: Plekto
I have a legitimate question, which is why are all the ships and missiles getting nerfed when the solution is to lower the power of t3 ships so that they aren't the only ship anyone wants to fly? t3 ships are too easy to train and fly as it is. They allow new players to avoid the t2 ship paths entirely, and make the efforts and training spent of older players almost useless.

Consider the new ship changes due this summer. Everything looks acceptable until you hit Command Ships. Then it turns out you need an extra *month* to fly one. WHY? Why are you making t2 ships so much harder to train and fly than the t3 Swiss Army Knife do-anything ships? Why are you lowering the power of decent ships like the battlecruisers and making it harder on the newer players? Do you want everyone to just train for t3 and ignore every other ship in the game? Because you're accomplishing it quite nicely if that is your goal.
Banirtal Cadelanne
Extropic Industries
The Initiative.
#364 - 2013-02-21 05:03:34 UTC
MainDrain wrote:
Banirtal Cadelanne wrote:
IS THERE A ******* TELEPHONE NUMBER I CAN CALL TO SPEAK DIRECTLY WITH A PERSON TO HELP ME DOWNLOAD THIS ****!!!!!!!

I HAVE DOWNLOADED THE MANUEL INSTALL AND THE EXECUTABLE GIVES ME THE FOLLOWING ERROR " Archive extraction failed:3.""Click here to download"

I JUST DOWNLOADED THE 5 ******* GIG PROGRAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Dont rage. post in issues and work around forum ... without the caps. If all else fails try filing a petition.

Hope it works soon!



Very frustrating, up to now still cannot play. I did file a petition, no reply, it seems as if CCP is not interested in keeping my business. I currently have two of my accounts not training, and a 3rd will be done training in 4 hours.

When i spend my hard earned cash I expect a return, currently there is no return on my payments. If this is not resolved soon I will cancel all my accounts.
Xavender
United States Military Industrial Complex
#365 - 2013-02-21 05:13:08 UTC
Now I can only speak for myself and my philosophy: I do not 'like' change.

But change will happen regardless so I 'embrace' it.

Rage vent now: F*king change! F*king game company for shaking up my entertainment sandbox...there! now I feel better.

Therefore I MUST embrace the re-balance, new features and more changes to come - it is all good.

So all sissy boys stop whining and take yer medicine...except for the vomit-inducing camera shake and a few other *insignificant* bugs, the patch features live up to CCP reputation for producing entertainment value.

So - keep shaking it (the sandbox) CCP - I paid for entertainment - this is it and I must luv ya cuz I keep paying and playing - spaceships are serious bizness!
Johnnny B
Deaths Consortium
Pandemic Horde
#366 - 2013-02-21 06:07:40 UTC
Well it looks like the Era of the Battlecruiser is over.

what will be next to throw on the PVE pile
Sedstr
#367 - 2013-02-21 06:53:17 UTC
Naomi Anthar wrote:
ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg...



+1, exploration is still broken, rats warping off still, is this a priority? I'm kinda hoping they don't fix this for a few weeks, I might not have to complete with so many people then....

...

Bountyavoiding Alt
School of Applied Knowledge
Caldari State
#368 - 2013-02-21 07:57:22 UTC
So I have a question.

I drive a Myrmidon. I've been playing for about 3 months and am moving towards a battleship before branching out into something in the manufacturing line.

Before the rebalance, I had 6 turrets and 75mbs drone bandwidth and could fit 15 medium drones in my bay. I used Hammerhead IIs.

After the rebalance I have 5 turrets and 100mbs drone bandwidth and can fit 20 medium drones in my bad.

As far as I can see, and I'm a new player here so please correct me if I'm wrong, the only benefits from the higher bandwidth and drone bay are that I can use 5 heavy drones if I wanted to whereas before I could only use 3 of them. And for this I lost 1/6th of my turrets.

I'm confused because I thought medium drones were best for taking out cruisers, battlecruisers and the odd frigates that I'm going to meet mission running. Heavy drones are more for battleships and large slow targets.

And as the Myrmdon is not really a pvp boat and even if it is it will not be taking on battleships and capital ships, how is deploying heavy drones going to be anything but a negative in terms of dps, ignoring the fact it will take a full month just to be able to use Ogre IIs (no point in Ogre Is as they are inferior to my Hammerhead IIs).

I feel as though I may as well just focus on getting the skills to fly a battleship and abandon the Myrmidon since all I see is nerf.

Can anyone tell me where my logic is wrong about the changes? Are heavy drones actually useful against small and medium targets?

Cheers
Beldaen Adoudel
Khan Exploration Society
#369 - 2013-02-21 08:04:25 UTC
Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).

Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels.
Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go.
BS? She ain't got the skillz or the iskies. At least a year away from it.

I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.

In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.

Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.


Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.
Lacuna Austrene
Xomi Resonate
#370 - 2013-02-21 08:17:48 UTC
The character portraits in-game seem to have received a significant decrease in quality, those created after the patch release anyway. I understand that preformance is important, but this low-grade jpg style compression is horrible; Not to mention the game seems to be going marginally slower anyway. Your character creator and editor is the best-looking I have encountered, please don't let it go to waste by pixelating the end results so badly.
Alice Katsuko
Perkone
Caldari State
#371 - 2013-02-21 08:18:21 UTC
Bountyavoiding Alt wrote:
So I have a question.

I drive a Myrmidon. I've been playing for about 3 months and am moving towards a battleship before branching out into something in the manufacturing line.

Before the rebalance, I had 6 turrets and 75mbs drone bandwidth and could fit 15 medium drones in my bay. I used Hammerhead IIs.

After the rebalance I have 5 turrets and 100mbs drone bandwidth and can fit 20 medium drones in my bad.

As far as I can see, and I'm a new player here so please correct me if I'm wrong, the only benefits from the higher bandwidth and drone bay are that I can use 5 heavy drones if I wanted to whereas before I could only use 3 of them. And for this I lost 1/6th of my turrets.

I'm confused because I thought medium drones were best for taking out cruisers, battlecruisers and the odd frigates that I'm going to meet mission running. Heavy drones are more for battleships and large slow targets.

And as the Myrmdon is not really a pvp boat and even if it is it will not be taking on battleships and capital ships, how is deploying heavy drones going to be anything but a negative in terms of dps, ignoring the fact it will take a full month just to be able to use Ogre IIs (no point in Ogre Is as they are inferior to my Hammerhead IIs).

I feel as though I may as well just focus on getting the skills to fly a battleship and abandon the Myrmidon since all I see is nerf.

Can anyone tell me where my logic is wrong about the changes? Are heavy drones actually useful against small and medium targets?

Cheers


Ogres (Especially Ogre IIs) are great at taking out everything except for elite frigates if you fit the drone tracking and speed mods. You can also now deploy an additional sentry drone; sentries are battleship-sized deployable turrets which can also take out everything except for close-orbiting, unwebbed frigates and cruisers with the proper skills. Sentries are arguably superior to heavy drones for PvE, since they do not have to travel to the target, and can be instantly recalled on taking damage. In my experience, T2 medium drones are only useful in PvE while training for T2 heavy/sentry drones; light drones are superior at handling frigates and destroyers and sentries and heavies can handle everything else.

The Myrmidon has never relied on turrets for primary damage, either in PvP or PvE, since it does not get a damage bonus to weapons. This is why folk will often fit projectiles or utilities on it. Assuming good drone skills, the damage lost from the sixth turret slot will be more than offset by the additional drone bandwidth and drone space. Since the Myrmidon has been and remains a drone boat, one would assume that a pilot using the ship either has or plans to get high drone skills to take advantage of the new drone bandwidth.

Also, the EVE design philosophy requires that things occasionally get nerfed rather than buffed, in order to maintain game balance. Otherwise, the inevitable power creep would quickly destroy previous balancing work, and make any meaningful attempt at achieving even a semblance of balance counterproductive.
Alice Katsuko
Perkone
Caldari State
#372 - 2013-02-21 08:22:23 UTC  |  Edited by: Alice Katsuko
Beldaen Adoudel wrote:
Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).

Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels.
Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go.
BS? She ain't got the skillz or the iskies. At least a year away from it.

I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.

In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.

Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.


Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.


Shield Hurricane is still perfectly viable, and is considered for quite a few purposes to be superior to the armor Hurricane. Heavy missile are still perfectly viable due to their combination of selectable damage profile, excellent damage projection, and good dps and alpha. In fact, even after the minor nerf, they still have the best damage projection in the game. Heavy assault missiles are also now quite viable, and may be the way to go for a Cyclone.

If you were using the Prophecy for PvE before, you were intentionally nerfing your own income, since the pre-patch Prophecy was inferior in all ways to the Harbinger except as obvious bait. It is now a viable drone boat.

But since you've already unsubbed, I doubt you're reading this. And if you're not having fun, maybe you should take a break from EVE.
Xercodo
Cruor Angelicus
#373 - 2013-02-21 08:23:00 UTC
Beldaen Adoudel wrote:
Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).

Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels.
Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go.
BS? She ain't got the skillz or the iskies. At least a year away from it.

I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.

In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.

Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.


Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.


1) For the amarr toon use a harbinger?
2) While I see your minmatar problem the shield hurricane really isn't so bad... but if all else fails just train the armor skills
3) Gallente is hardly as dead as people thing, fit a RR to your myrm and just keep an eye on the drones, it's FAR from undoable

4) In which context are you using the Uni? Cause in the case of remembering locations and view modes it's actually better than the old system for me. My ship's cargo is opening in the same spot for all my ships, all the time, in the same mode and with the compressed mode on. In the old system I would have had to place the cargo window for each ship the first time I assembled it.

Maybe you're using two different Unis? For instance if I press Alt C to open my ship's cargo (which I remapped myself) it;s always in the same spot. If I double click a hanger at my POS it shows up in its own spot. If I use a ore bay it always opens in the same spot and so do my wrecks too.

The Drake is a Lie

Bountyavoiding Alt
School of Applied Knowledge
Caldari State
#374 - 2013-02-21 08:42:36 UTC  |  Edited by: Bountyavoiding Alt
Alice Katsuko wrote:
Bountyavoiding Alt wrote:
So I have a question.

I drive a Myrmidon. I've been playing for about 3 months and am moving towards a battleship before branching out into something in the manufacturing line.

Before the rebalance, I had 6 turrets and 75mbs drone bandwidth and could fit 15 medium drones in my bay. I used Hammerhead IIs.

After the rebalance I have 5 turrets and 100mbs drone bandwidth and can fit 20 medium drones in my bad.

As far as I can see, and I'm a new player here so please correct me if I'm wrong, the only benefits from the higher bandwidth and drone bay are that I can use 5 heavy drones if I wanted to whereas before I could only use 3 of them. And for this I lost 1/6th of my turrets.

I'm confused because I thought medium drones were best for taking out cruisers, battlecruisers and the odd frigates that I'm going to meet mission running. Heavy drones are more for battleships and large slow targets.

And as the Myrmdon is not really a pvp boat and even if it is it will not be taking on battleships and capital ships, how is deploying heavy drones going to be anything but a negative in terms of dps, ignoring the fact it will take a full month just to be able to use Ogre IIs (no point in Ogre Is as they are inferior to my Hammerhead IIs).

I feel as though I may as well just focus on getting the skills to fly a battleship and abandon the Myrmidon since all I see is nerf.

Can anyone tell me where my logic is wrong about the changes? Are heavy drones actually useful against small and medium targets?

Cheers


Ogres (Especially Ogre IIs) are great at taking out everything except for elite frigates if you fit the drone tracking and speed mods. You can also now deploy an additional sentry drone; sentries are battleship-sized deployable turrets which can also take out everything except for close-orbiting, unwebbed frigates and cruisers with the proper skills. Sentries are arguably superior to heavy drones for PvE, since they do not have to travel to the target, and can be instantly recalled on taking damage. In my experience, T2 medium drones are only useful in PvE while training for T2 heavy/sentry drones; light drones are superior at handling frigates and destroyers and sentries and heavies can handle everything else.

The Myrmidon has never relied on turrets for primary damage, either in PvP or PvE, since it does not get a damage bonus to weapons. This is why folk will often fit projectiles or utilities on it. Assuming good drone skills, the damage lost from the sixth turret slot will be more than offset by the additional drone bandwidth and drone space. Since the Myrmidon has been and remains a drone boat, one would assume that a pilot using the ship either has or plans to get high drone skills to take advantage of the new drone bandwidth.

Also, the EVE design philosophy requires that things occasionally get nerfed rather than buffed, in order to maintain game balance. Otherwise, the inevitable power creep would quickly destroy previous balancing work, and make any meaningful attempt at achieving even a semblance of balance counterproductive.



Hey thanks for the quick and useful reply.

So you think that for pve I can fly say 3 or 4 T2 heavy drones and 1-2 lights/mdms (or 1 light and a sentry) on lvl3 missions and I'm not likely to sit endlessly watching frigates or fast cruisers circle me unhit until I lose the will to live?

I had thought that skilling up on heavy and sentry drones would wait until I started flying a battleship, but it sounds like that won't be the case.

I never really rely on the turrets for damage (I use rails) but they came in handy to keep aggro off the drones and for the occassional 'boss' type pirate with superior shield or armour tanking that I couldn't break down without getting in close with antimatter shells. I just didn't want to spend hours on lvl3 missions with drones and weapons that can't take down small ships.

Cheers

Edit: Of course 32 days of skilling up to go from T2 mdm / T1 hvy drones to T2 heavy drones seems completely excessive. Possibly I've reached the point where new players plunge over a cliff and realise how long some things in Eve take. I'd rather fly a BS with medium drones and then get skilled on T2 heavies than sit in a BC for an additional month just to get better drones. Oh well
James Amril-Kesh
Viziam
Amarr Empire
#375 - 2013-02-21 08:48:55 UTC
Plekto wrote:
I have a legitimate question, which is why are all the ships and missiles getting nerfed when the solution is to lower the power of t3 ships so that they aren't the only ship anyone wants to fly? t3 ships are too easy to train and fly as it is. They allow new players to avoid the t2 ship paths entirely, and make the efforts and training spent of older players almost useless.

Consider the new ship changes due this summer. Everything looks acceptable until you hit Command Ships. Then it turns out you need an extra *month* to fly one. WHY? Why are you making t2 ships so much harder to train and fly than the t3 Swiss Army Knife do-anything ships? Why are you lowering the power of decent ships like the battlecruisers and making it harder on the newer players? Do you want everyone to just train for t3 and ignore every other ship in the game? Because you're accomplishing it quite nicely if that is your goal.

No, T3s are not better at everything. In fact they're only better than T2 at a select few things, in other cases T2 is much better particularly in their specialized roles. In addition T3s are much more expensive than T2 cruisers.

Let's go down the line:
Heavy Interdictors. Yeah, it's simply impossible to make a T3 fit that does what a HIC does. Extremely specialized and useful class of ship. Not in danger of being obsolete.

Logistics. T3 ships do have a subsystem that gives them a bonus to remote repair modules, but logistics ships are superior to T3s in this role for several reasons, namely bonuses that reduce fitting requirements of remote assistance modules (CPU for shield transfer, PG for energy transfer and remote armor), bonuses that reduce RR/energy transfer cap use, and bonuses that increase the range of remote assistance modules. T3s make very poor logistics ships in comparison to the actual T2 class.

Recon Ships: Well, this one's a bit tougher to assess because covert ops T3s and recons can have similar capabilities, but if we look at for example the Legion compared to a Curse you'll notice that they still fulfill separate niches - the Legion gets only one bonus to EWAR and it's inferior to just one of the three EWAR bonuses on the Curse.
As in, the Legion can get 10% more effectiveness per level (on electronic subsys) for vamps and neuts, but the Curse gets 20% effectiveness per level, plus 40% range bonus, plus 7.5% tracking disrupt bonus. The Pilgrim gains the covops cloak which the Legion can also have, but it still has the 20% effectiveness bonus and 7.5% tracking disrupt bonus. AND it has the ability to light cynos with 80% less LO needed and half the duration.
Similar comparisons can be made for the other T3s and their race's recons.

HACs are a bit harder to analyze as well but many of them can perform their roles just as well as T3s can, in addition to, well, being cheaper. Besides, it takes 100 days to train from a fresh character into a race's HACs at lvl 5, whereas it takes 90 days to train that race's T3 to lvl 5, so the T3 isn't that much shorter of a train. Just training to sit in either takes 65 days for the HAC and 61 days for the T3.

Enjoying the rain today? ;)

Ben Herron
Herron Exploratory Ventures
#376 - 2013-02-21 09:28:03 UTC
I think the true question is: Why are there people who have 15 accounts and spend 500 USD on plexes? Even 3 accounts, are you really playing the game, or are you just pushing buttons and such to see a number go up so you can buy more time to push buttons to make numbers go up to buy more time to push more buttons to make numbers go up, etc.

Sorry, off topic. I just saw that and will always be baffled by people who have such huge amounts of time or money. CCP no doubt thanks them.

On the topic of the patch: great. I'm not sure how I feel about the BC rebalancing yet, the overview issue was definitely something that shouldn't have been overlooked, but it's a simple fix, and NPC/Complex/Warp Out issue needs to be fixed immediately. That last one has happened to me numerous times in the past 2 days and it's made exploration either far too pointless (in the case of combat sites) or far too easy (in the case of loot sites). If there's one thing CCP needs to fix, it's this issue. It's no doubt a bug, and an annoying one at that.

Otherwise, I still have to explore the rest of the changes before making my judgments, but overall, so far, it's been welcome.
Ma Zhiqiang
Droika Logistics
#377 - 2013-02-21 09:39:40 UTC
Bloodpetal wrote:
Cyclone sucks.


I couldn't even break the shield tank on an Armor Tanked Harbinger with HAMs.

DPS is ANEMIC at 300 DPS with 5 HAMs and 3 BCU's, its maximum potential... stops at 300 DPS? Seriously? For a battlecruiser?

My Enyo does better numbers.
.


Agreed. With HMLs and max skills it barely outclass a T1 frigate DPS-wise.
Move the extra low slot to medium so you can get a decent shield tank and
1. +1 missile slot
2. 10% launch rate per bc level
Yonis Kador
KADORCORP
#378 - 2013-02-21 10:40:17 UTC
Alice Katsuko wrote:

If you were using the Prophecy for PvE before, you were intentionally nerfing your own income, since the pre-patch Prophecy was inferior in all ways to the Harbinger except as obvious bait. It is now a viable drone boat.


Alice, I disagree. With excellent gunnery skills, the Prophecy was absolutely not a substandard choice for PvE. For PvP, max dmg matters. But instapop is instapop. At BC V, the resistance bonuses are good enough to run a passive tank, freeing up almost all cap for mwd'ing and anything else you wish to play around with. You can't do the same with a Harb. You need your cap for the tank. My Prophecy BCs were tons dynamic in PvE combat. I zipped and zoomed around as a matter of course.

Cap stable.

Now there's no point in even moving from the warp-in. The contrast in playstyle is huge. It's viable alright. But it's also like sitting in a car with 4 flat tires. With drones as primary weapons, it only makes sense to fit missiles so you don't even have to navigate.

I'm guessing these changes must be awesome if one has drone skills or actually wishes to use drones as a primary weapon. But since drones/drone skills have never been required to pilot Amarr ships prior this tiercide initiative, for those who do not, this change has rendered their ships pretty useless. This isn't just the removal of a slot. It's a complete repurposing. The impetus here seems to have been to find a role for the Prophecy in blob warfare so I'm sure that 3 sentried Prophecies will find their way onto some nullsec battlefield in no time. They're cheap and have great resists.

.....

So I accept that this is done and sure I'll learn to adapt - probably by replacing my Prophecies with Harbs, even though I hate the idea, but I will never accept that this was the only way to make the Prophecy viable. They could've done anything. There are things I do like about Retribution. This just isn't one of them.

On a side note, I'd like to request that CCP please change the in-game description of the Arbitrator now.

"The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class."

It sure isn't that unusual anymore.

And as this is one of the last bits of in-game evidence that I'm actually not delusional, that the Amarr race has never been (in-game) a drone race, (or I'm sure I'd have excellent drone skills as opposed to the gunnery skills I have now) I just ask that the description be rewritten.

Something like: "The Arbitrator is but one of a fleet of drone-based Amarr ships that kick a**. It is not at all unusual as everyone, except the most delusional fanatics know that the Amarr people are now and have always been primarily a drone race" would be just great.

I'll be busy putting my game on hold to train for the upcoming BC changes, the upcoming destroyer changes, and now the new necessary drone and missile skills I need to fly the same ship I was flying just fine yesterday.

When I'm done, my ships won't be the only thing balanced.

YK
Peter Powers
Terrorists of Dimensions
#379 - 2013-02-21 11:20:46 UTC
CCP Greyscale wrote:
WRT DSTs/BRs and the BCs:

and what is that in terms everyone understands?

3rdPartyEve.net - your catalogue for 3rd party applications

Rio Bravo
Deep Core Mining Inc.
Caldari State
#380 - 2013-02-21 11:25:43 UTC
Anyone who has played EVE for any legnth of time, if they were honest with themselves, knew that Drakes and Hurricanes were very over powered compared to the other ships in thier bracket. From a macro systemic point of view, a nerf was over due. Drake was a favorite ship of mine, and though I wasn't well trained in projectiles, I respected (dreaded) the hurricane.
I like that they have been humbled. They are still good ships...maybe just more incentive to start flying T3, BS, or pirate faction cruisers.
Guess a plus side is that they will come down in price...always a nice thing for the comsumer. For people who early on got stuck on flying the Drake or Cane early on and never trained up or sideways, there are other ships and new techniques of flying you are missing out on. Might broaden your horizones, to train new tank, guns, utilities...might find a new play style too. Keeps it fresh!

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.