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Proposal: EVE Arenas

Author
Vladimir Nabokov
Rapid Response Rescue and Repair
#1 - 2011-10-27 07:50:45 UTC
I know this has been done before, but worth a try anyway. Sorry if this is a repost.

TLDR:
Create an arena system for EVE to allow for on-demand PVP in the style of Alliance Tournament. EVE-Arena should be independent of the actual game server (TQ). Players pick ships, the matchmaker balances teams out, and pew pew quickly ensues.

Business Rationale:
Arena based pvp games have become very popular, presumably by offering something to both the casual pvp gamer as well as the competitive gamer. Pure arena games such as League of Legends, World of Tanks, Team Fortress 2, Heroes of Newerth have proven to be successful at drawing a large base of players and generating significant revenue. Additionally, standard MMO games often have provisions for arena-based pvp, such as in World of Warcraft, Guild Wars, and Rift. Creating an arena system based off EVE AT and the existing combat engine should require less developer resources than recent thrusts such as WoD, Incarna, Noble Exchange, and Dust, while potentially yielding a greater ROI.

Monetization Strategy:

  • Allow free to play arena-only access to T1 frigate, destroyer, and cruisers.
  • Allow subscriber access to all T1, T2, and T3 sub-capital ships.
  • Free to play may purchase microtransactions to unlock specific subscriber ships.
  • Faction ships are unlocked by ownership on TQ. For example, having a Machariel in a TQ hangar would allow use Machariel in arena.
  • All players may purchase microtransactions to unlock custom skins.


I believe this kind of strategy will appeal to a wide range of players. Free players are able to be relevant in these fights, while being tempted to subscribe or purchase unlocks to play the fancier ships other players are using. Existing subscribers would be able to reap the benefits of having an active subscription, while not having EVE-Arena's combat affect TQ.

Gameplay:
The most notable AT rules that should be kept are no cloaks, destruction upon straying too far from the beacon, a points system, time limit, scoring system, and the random warp-in. A matchmaker AI should sort through the players in queue to create teams that are similarly balanced in point totals. Combat proceeds similarly to EVE AT.

Final Thoughts:
I may not be able to reply to this because I am only on a 5 day trial and will not be resubscribing. My account is from around 2006, and I have played EVE on and off. I understand that EVE as-is appeals to many players, but today it faces serious competition from many other games. I hope that my proposal can get the best of both worlds, drawing in fresh blood, providing gameplay alternatives for people tired of the persistent world, while not negatively affecting the people who enjoy the persistent world.
ShahFluffers
Ice Fire Warriors
#2 - 2011-10-27 08:02:52 UTC
If it really that hard to use the search function in the upper right side of the forum? Or search Google for the idea? Seriously... this idea has come up several times this month alone and keeps getting beaten down with a giant hammer.

Not Supported.
Vladimir Nabokov
Rapid Response Rescue and Repair
#3 - 2011-10-27 08:30:29 UTC
ShahFluffers wrote:
Seriously... this idea has come up several times this month alone and keeps getting beaten down with a giant hammer..


So, many players are asking for this but no go? Oh well. Anyway see you in a few more years to see how EVE is doing then.
Taint
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-27 09:02:37 UTC
Eve did fine before you wow nerds joined, my gues it will do just fine even after you and your dum wow ideas leave the game.
uglybass
Spatial Idiocity Inc.
#5 - 2011-10-27 10:21:23 UTC
Only supported if you need to use actual ships you own.
If you dont wanna lose ships in game, try singularity (test server)
Fille Balle
Ballbreakers R us
#6 - 2011-10-27 15:12:29 UTC
I support this motion!

Some more ideas that could make things more interesting:

No insurance payout for ships lost in arena (this would make it the riskier pvp \o/)
Once your in, you have to make sure your opponent leaves in a coffin, otherwise you'll be leaving in a coffiin, regardless of disconnects.
Optional stakes

And I really feel that you should loose your ship, no risk free pvp please. There's already enough of that in this game.

Stop the spamming, not the scamming!

XXSketchxx
Sniggerdly
Pandemic Legion
#7 - 2011-10-27 15:14:25 UTC
I've changed my mind on the whole Arena thing.

Sure, throw them in.

100 mil entrance fees to Concord though. Beautiful isk sink opportunity here.
Baaldor
Blackwater USA Inc.
Pandemic Horde
#8 - 2011-10-27 15:18:10 UTC
Vladimir Nabokov wrote:
So, many players are asking for this but no go?.


Nope, just a few misguided souls that have no clue which game they are logged in at the time.

Vladimir Nabokov wrote:
Oh well. Anyway see you in a few more years to see how EVE is doing then.


Bio-mass on the way out.

tia
XXSketchxx
Sniggerdly
Pandemic Legion
#9 - 2011-10-27 15:37:36 UTC
Also, if you lose a ship, it should be permadeath. No pod nonsense.
Crexa
Ion Industrials
#10 - 2011-10-27 15:37:49 UTC  |  Edited by: Crexa
No to any form of instancing!

EVE is designed so you can be killed anywhere at anytime, even if the consequences are that you end up Concord chum. Instancing even in the form of an arena fly directly in the face of the EVE format.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Goose99
#11 - 2011-10-27 15:50:53 UTC
If people find real pvp, who will join blobs? Oh noez, blobs will die.Cry
Schnoo
The Schnoo
#12 - 2011-10-27 15:55:02 UTC
but wouldn't the idea of arena style combat - equally sized* teams fighting in a competitive manner be fun?
make it so fights occur in high sec space, and the winners (maybe even losers) of those fights get a certain amount of ISK (you still may lose ships);
or perhaps, participants get ELO-like ratings, where at the end of the week you get paid in accordance to your standings;

but to make it competitive, you do need to make sure no one other than the official parties can influence the fights - either by closing the space with activation gates which require keys (given only to the participants) or something similar (resetting fights that were influenced by any other players, but that might be exploitable), or really, just instancing it;

for roleplaying purposes (if going with key-required activation gates) this whole thing can be done in npc null sec f.e, where pirate lords organize arena combats to entertain the masses.

*size doesn't necessarily imply team size, but rather total ship mass, cost or something similar
Taint
Deep Core Mining Inc.
Caldari State
#13 - 2011-10-27 15:58:32 UTC
go back to wow, its aperently more your kind a game
Mungo Lloyd
Doomheim
#14 - 2011-10-27 16:13:58 UTC
While the general idea of arena combat is ok, your suggestion of completely seperating it from the main server is horrible. It really doesn't follow eve's unsharded world philosophy at all.

As someone else suggested, go fly some on the singularity (test) server.

As for the people that think that arena combat is the worst idea since sliced bread, think again. Many tourneys have been organized before, duels are fought daily and the AT is quite popular as well.

What CCP should do about arena combat is not make arenas for pilots to fight, but rather facilitate the creation of these types of battles and especially raise the acces. It really doesn't have to be more than a few modifications to the contracts system where the creator can state location, prize, rules, time, etc.

Does this mean griefers can get to sniff at the whereabouts of the fight? Hell yeah! Deregulating access allows for a whole host of player interactions, backstabbing, rigging whatever.
Taint
Deep Core Mining Inc.
Caldari State
#15 - 2011-10-27 16:26:37 UTC
you dont need arenas to pvp, NOT EVEN IN HIGH SEC, if you wow nerds find someone who aperently wants to pvp with you 1on1 or maybe your so in luck youl find 2, then you can pvp 2vs2. YOU DONT NEED ARENA, forgeth it.
Baaldor
Blackwater USA Inc.
Pandemic Horde
#16 - 2011-10-27 16:44:44 UTC
Mungo Lloyd wrote:
As for the people that think that arena combat is the worst idea since sliced bread, think again.


The idea of injecting a system that is so diametrically opposed to the basic concept, spirit and premise of this game is what is being opposed.

There are plenty of games out there with this mechanic....and I would wager that most of your opposition to this are from refugees from such games, and do not wish to turn something unique into a pile of scat, like the games they flee from.

Not opposed of the idea of creating your own arena system using the given mechanics already in game.

And the peeps that are able to create such a system organically, using the mechanics already provided are applauded and encouraged.




Callic Veratar
#17 - 2011-10-27 19:50:56 UTC
What you're describing, at least to me, is not EVE. You're describing a completely separate game that uses different rules and setups to play.

I don't want this in EVE, but a stand-alone game with these mechanics could be pretty damn awesome.
Vladimir Nabokov
Rapid Response Rescue and Repair
#18 - 2011-10-28 05:38:34 UTC  |  Edited by: Vladimir Nabokov
Mungo Lloyd wrote:
While the general idea of arena combat is ok, your suggestion of completely seperating it from the main server is horrible. It really doesn't follow eve's unsharded world philosophy at all.


Callic Veratar wrote:
I don't want this in EVE, but a stand-alone game with these mechanics could be pretty damn awesome.


I am fully aware that this is not EVE, and respect that many players want to keep TQ as-is. However, if you have read my OP clearly, in the third sentence I clearly state that EVE-Arena ought to be a separate server independent of TQ. It is in fact necessary to make a separate server to accommodate various incompatible changes that would need to happen in order to appeal to the casual PVP crowd.


uglybass wrote:
Only supported if you need to use actual ships you own.
If you dont wanna lose ships in game, try singularity (test server)


Baaldor wrote:
Not opposed of the idea of creating your own arena system using the given mechanics already in game.

And the peeps that are able to create such a system organically, using the mechanics already provided are applauded and encouraged.


While in theory, this is possible to do on the test server, in reality it is unlikely the casual pvp crowd will be interested in doing the legwork to do so. I have spent some time on Sisi to see what it was like, and found it useful for testing fits, but not a gathering place for players who want to do arena-pvp. The various marked fighting beacons are kind of a hybrid between open-world and arena pvp and will not attract enough arena players to bring in any significant revenue.

As for using the existing system on TQ, take for example RvB's attempt to create accessible PVP on TQ, it requires a lot of effort from the RvB players to keep things fun and exciting, and still cannot provide a continuous series of independent, fast paced matches like many arena games. The point of an arena server is to provide effortless, on-demand access to the "fair pvp", which while not compatible with EVE's open pvp, is something that appeals to arena-pvpers.

---

Anyway, part of the reason I even bothered posting was due to hearing about CCP's recent layoffs and failed initiatives. I truly believe this is type of system would help bring in finances that could be used to better the core game as well as other works in progress, at very little cost. Right now in the market, there are no spaceship arena games. Instead, there are first person shooter arena games (Red Orchestra, ARMA, Battlefield, Call of Duty), there are fantasy arena games (League of Legends, Heroes of Newerth, Rise of Immortals), fantasy mmo games with arena (World of Warcraft, Guild Wars, RIFT).

To the best of my knowledge, Battlestar Galactica Online, Star Trek Online, Star Wars:The Old Republic, and Black Prophecy do not have spaceship arena pvp. This is a potential market share that is just waiting to be claimed, if not by CCP with its head start from EVE Alliance Tournament, perhaps another company will step in to take that piece of pie.
Slumber Hawk
Shadow on the moon
#19 - 2011-10-28 07:14:25 UTC
Afaic: being good at Arena fights is the only way to get selected in the Alliance Tournament.
No more paying your way in and fail big.
Taint
Deep Core Mining Inc.
Caldari State
#20 - 2011-10-28 07:36:55 UTC
If CCP need money due to current problems, I don't hope or think, that making compromises to eve is the way to go. Tbh if you want arena find another game, where this already is. Eve is build to be "hardcore" mmo, not semi hardcore, that's the reason so many of us like it, and if CCP would have wanted a semi hardcore mmo, they would properly have.made it.
The question about a separate server, I don't hope they put in any resources to this, there will always be anything that's better to work on then a separate server for arenas.

This post is not to flame you, but your idea suck, come with some relevant ideas for eve instead, would be so much better :)
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