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Rant: Creating a corp is not your god given right.

First post
Author
Whitehound
#121 - 2013-02-20 21:11:13 UTC
Psychotic Monk wrote:
When you, as a terrible CEO, make a corp, you're not potentially wasting your own play time, you're actively harming those around you. So yes, your correct. It's not that you can't, it's that please don't.

And yes, you have a right to play however you like. And I do, too. And my play is to crush your play. I'm not telling you how to play so much as I'm begging you to stop harming this game by making terrible players.

:violin:

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Whitehound
#122 - 2013-02-20 21:12:31 UTC
FloppieTheBanjoClown wrote:
Whitehound wrote:
For Christ's sake, check OP's corp history. Roll


We refer to it as being weaponized. That thing can crash lesser clients.

What does his corp history have to do with the veracity of his statements?

About as much as the number of corpses stand for the competence of a medical doctor.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#123 - 2013-02-20 21:13:12 UTC
Arronicus wrote:
Psychotic Monk wrote:
When you, as a terrible CEO, make a corp, you're not potentially wasting your own play time, you're actively harming those around you. So yes, your correct. It's not that you can't, it's that please don't.

And yes, you have a right to play however you like. And I do, too. And my play is to crush your play. I'm not telling you how to play so much as I'm begging you to stop harming this game by making terrible players.



A terrible CEO will not be able to get many people to join his corp, nor will he be able to carry momentum to continue growing the corp.

No. Again, talking about experience with noobs.
There are LOTS of terrible CEOs out there that just ask people to join their corp,
just so the members number increases. These people are completely left alone !

There are way too many bittervets ruining noobs by not showing them ALL the possibilities,
but instead making them mining or mission running for isk, which are the most boring thing to do !
That's not eve my words. I get this from noobs who have flown with me. A lot !
Jack Miton
School of Applied Knowledge
Caldari State
#124 - 2013-02-20 21:16:42 UTC
It's very true.
Best advice you can give to any new player is join an established corp.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Felicity Love
Doomheim
#125 - 2013-02-20 21:17:40 UTC
Oh lookie... someone else got a "day pass" for the 'Net... Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#126 - 2013-02-20 21:23:29 UTC
Whitehound wrote:

About as much as the number of corpses stand for the competence of a medical doctor.


You wanna make an unpickable lock, you talk to a locksmith. You wanna make a safe car, you talk to the guy that runs the crash tests. You wanna make a corp that can't be shattered by a runaway fart, you talk to me.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#127 - 2013-02-20 21:25:58 UTC
Rather than try to catch up on this, I'm just going to pitch in by telling my own story.

I started play Eve with four real-life friends. We made our own corp and explored the game. We did a pretty fair job of figuring things out for ourselves, but there were whole areas that we simply didn't understand. We were surprised by aggression mechanics, wars, locator agents, and various other things that could have been avoided with the counsel of someone with a little experience. And the sad thing is, after all the infiltrations, wars, ganks, and scams I've executed on the sort of people Monk is ranting about, I've come to realize that a small band of noobs with no help fared better than much larger groups run by people who have played the game much longer.

Now, to those saying that veteran players would just take advantage of noobs: I disagree. Monk and the rest of the Skunks took me on as a novice to PVP. I had the attitude they were looking for and they were willing to teach me because of that. I walked into a den of thieves asking for lessons...and they taught me.

It becomes increasingly apparent to me that corporations and alliances that focus on PVE content are composed of incredibly self-serving people. Their mentality of treating the wallet balance as a high score leads to decisions to abandon people in need and a crippling inability to defend themselves for fear of losing. I've seen Belligerents fly 20+ jumps to help out people they barely know, for no reason other than because we enjoy playing the game the same way. It's truly enlightening to see the "bad guy" community of highsec engage in more cooperation and support of each other than most corporations manage.

There are days that I think about forming my own more "traditional" highsec corp. One full of miners and mission runners and incursion fleets. I'd teach them how to properly conduct themselves in such a way that they could eventually transition into low/null/w-space, or stay in highsec and survive in the face of ganks and wardecs and griefers and the New Order. But the more I think about it, the more it sounds like a job.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#128 - 2013-02-20 21:27:49 UTC  |  Edited by: FloppieTheBanjoClown
Whitehound wrote:
FloppieTheBanjoClown wrote:
Whitehound wrote:
For Christ's sake, check OP's corp history. Roll


We refer to it as being weaponized. That thing can crash lesser clients.

What does his corp history have to do with the veracity of his statements?

About as much as the number of corpses stand for the competence of a medical doctor.

By that metric, a family practitioner is much more competent than an oncologist.

Founding member of the Belligerent Undesirables movement.

Whitehound
#129 - 2013-02-20 21:28:12 UTC
Jack Miton wrote:
It's very true.
Best advice you can give to any new player is join an established corp.

No.

You assume that the new player did actually ask for your advice, in which case you would be right, but you should also point out the option to create a new corp and to leave the final decision to the new player.

You should not make the decision for him, but only help him to make a sound decision. Do not let your own personal experience, if positive or negative, mislead you in your judgement, which is what you do when you do not show him all the options but only tell the new player what you believe is best for him. He needs to make this decision for himself.

If the first step is done wrong, then it might well be because the new player was given expectations he should not have, like saying a new corp is good for this and that reason and then it turns out to be untrue in his case.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#130 - 2013-02-20 21:35:21 UTC  |  Edited by: FloppieTheBanjoClown
I'd also like to point out that while Monk and I devote a large portion of our Eve time to smashing faces in, we also take the time to stop and talk to ANY player who we think will be receptive to help.

I make it a habit to congratulate people who mine at war yet are consistently on their toes enough to avoid being ganked. I've explained to people who bothered to ask how it was that I found them. I've given newbies fitting advice, and even referred some of them to friends of mine who operate more competently-run PVE outfits in high and null. If you're bright enough to ask what you did wrong, I'm going to answer it. I respect anyone who is willing to learn and improve.

Contrary to popular belief, we don't want the playerbase to remain ignorant so that we can continue cracking their skulls. We want them to get better, because the more competitive they are, the better we're forced to be.

Founding member of the Belligerent Undesirables movement.

Crumplecorn
Eve Cluster Explorations
#131 - 2013-02-20 21:35:45 UTC
Whitehound wrote:
Jack Miton wrote:
It's very true.
Best advice you can give to any new player is join an established corp.

No.

You assume that the new player did actually ask for your advice, in which case you would be right, but you should also point out the option to create a new corp and to leave the final decision to the new player.

You should not make the decision for him, but only help him to make a sound decision.
'Advice' seems to be another word you have trouble with.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Whitehound
#132 - 2013-02-20 21:37:25 UTC
Psychotic Monk wrote:
You wanna make a corp that can't be shattered by a runaway fart, you talk to me.

Do not make me laugh!

Of course you now would want anyone to believe this, because with your corp record is there hardly anyone in EVE who would still trust you and so now you pretend to be the repentant sinner and saviour of noob corps. Roll

My advise to you: biomass.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Whitehound
#133 - 2013-02-20 21:42:19 UTC
FloppieTheBanjoClown wrote:
Whitehound wrote:
FloppieTheBanjoClown wrote:
Whitehound wrote:
For Christ's sake, check OP's corp history. Roll


We refer to it as being weaponized. That thing can crash lesser clients.

What does his corp history have to do with the veracity of his statements?

About as much as the number of corpses stand for the competence of a medical doctor.

By that metric, a family practitioner is much more competent than an oncologist.

Oh, do not get me wrong. Medical doctors do get to work on a lot of dead bodies before they are allowed to work on the living.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bane Veradun
The Scope
Gallente Federation
#134 - 2013-02-20 21:42:31 UTC
Jenn aSide wrote:
Takseen wrote:
Jenn aSide wrote:

How many times have we read on here that someone "went to null sec, lost everything and went back to lvl 4 mission running"?



Never, actually. And I've been on these forums way too long.
Nullsec is unappealing because its the playground of the big alliances. Even the residents complain about a lot of its features. Its easily the weakest region of Eve at the moment.


I'm sorry, i couldn't hear you over the sound of the Vindicator BPC i just looted from a Serpentis 10/10. Could you repeat that?


So which is it then?

The hisec rewards don't fit the risk?

or

Nulsec is seriously anemic compared to hisec.

Choose one, but know that both choices are essentially mistruths.

As for the OP...

Your rant, which somehow makes it as far as it does being labeled as such, contains small nuggets of wisdom in an otherwise gaudy packaging. It also relies on the generalization that all new corps created by new players are as such. Broad strokes do nothing but leave you open for quick jabs.

Hi.

Whitehound
#135 - 2013-02-20 21:43:22 UTC
Crumplecorn wrote:
'Advice' seems to be another word you have trouble with.

No, I don't. Are you disagreeing again?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Karl Hobb
Imperial Margarine
#136 - 2013-02-20 21:45:49 UTC
FloppieTheBanjoClown wrote:
I started play Eve with four real-life friends. We made our own corp and explored the game. We did a pretty fair job of figuring things out for ourselves, but there were whole areas that we simply didn't understand. We were surprised by aggression mechanics, wars, locator agents, and various other things that could have been avoided with the counsel of someone with a little experience. And the sad thing is, after all the infiltrations, wars, ganks, and scams I've executed on the sort of people Monk is ranting about, I've come to realize that a small band of noobs with no help fared better than much larger groups run by people who have played the game much longer.

I quoted this because it echos my own experience. We were a bit different because one of our number was an ex-Goon from the BoB days, but he pretty much welped his way through the game anyway and helped us with the bare essentials (don't dual tank, homogenize guns, that sort of thing); I daresay I know more about the game than he does now because I pay more attention to dev blogs and the forums. Of course, we'd die hilariously doing stupid **** like hauling a faction tower into low-sec without scouting and treating Amamake like a highway, but we never had anyone there telling us not to do something (and even egging us on in most cases).

I think that's one of the reasons we're still with the game (those of us without RL adrenal problems, anyway): no one was there telling us what not to do. NPC corp chat with its "forever nubs" is one of the worst things you can inflict on newbies. Far better to glom them together into small corps where they can learn the ropes together.

A professional astro-bastard was not available so they sent me.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#137 - 2013-02-20 21:46:55 UTC
Whitehound wrote:
FloppieTheBanjoClown wrote:

By that metric, a family practitioner is much more competent than an oncologist.

Oh, do not get me wrong. Medical doctors do get to work on a lot of dead bodies before they are allowed to work on the living.

Methinks you don't understand my point.

Your typical family doctor isn't going to have a lot of dead bodies. They treat mostly-healthy people.

Oncologists treat cancer patients.

Which one is the more competent doctor? The one with the lowest mortality rate?

Likewise, Monk's corp history is irrelevant here, because you don't understand what it is he was doing in those corps. He has been my CEO for almost two years now, even when we were both in non-Skunkworks corporations.

Founding member of the Belligerent Undesirables movement.

Joran Dravius
Doomheim
#138 - 2013-02-20 21:53:56 UTC
FloppieTheBanjoClown wrote:
Whitehound wrote:
FloppieTheBanjoClown wrote:
Whitehound wrote:
For Christ's sake, check OP's corp history. Roll


We refer to it as being weaponized. That thing can crash lesser clients.

What does his corp history have to do with the veracity of his statements?

About as much as the number of corpses stand for the competence of a medical doctor.

By that metric, a family practitioner is much more competent than an oncologist.

And dentists are the best doctors of all.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#139 - 2013-02-20 22:02:27 UTC
Bane Veradun wrote:
As for the OP...

Your rant, which somehow makes it as far as it does being labeled as such, contains small nuggets of wisdom in an otherwise gaudy packaging. It also relies on the generalization that all new corps created by new players are as such. Broad strokes do nothing but leave you open for quick jabs.

I think any literate person can understand that Monk's point isn't that ALL noob corps are bad, but that a LOT of them are. In my own experience, I was quite happy with the corp I started in; we learned a lot together and had fun. But that's the thing: we did stuff together. We explored new things. We started off running missions together. Then we discovered salvaging, which led us to manufacturing, which led us to researching, which got us interested in mining (so we could build more things). After a while we got into exploration and then daytripping in wormholes.

But most highsec corps I've seen operate do so in one of two ways: either as the CEO dictates with no effort by the others to explore other options in the game, or piecemeal with everyone doing their own thing and no one sharing information. When I'm actively attacking people on a heavily-used route and other members of that alliance are using the same route, there's something wrong...either the last person to die didn't report my location, or the next person to die ignored the intel and blundered into me. If I were running that alliance, any member who neglected to pass on or heed wartime intel would be kicked. Not because I care about killboards or war reports, but because I have no tolerance for idiots.

Founding member of the Belligerent Undesirables movement.

Whitehound
#140 - 2013-02-20 22:07:39 UTC
FloppieTheBanjoClown wrote:
Methinks you don't understand my point.

No, I do not care for your point. There is a difference here.

There are many ways to run a corp and even the biggest alliances have collapsed. Why should there be different rules for small, new corps?

OP really should be posting in the recruitment section of the forum and try his luck there. I doubt he will find many followers here in GD for his cause.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.