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Latest in a long line of small gang PVP nerfs...

Author
Aracimia Wolfe
Imperial Academy
Amarr Empire
#121 - 2013-02-20 14:58:17 UTC
ITT: people complaining about their ships choices not being the best choice by miles anymore are told to HTFU by people with half a modicum of sense.

Go try the new ships. Also lol at anyone still complaining about drones. This drone specialist still be working fine.

Kill it with Fire!

HollyShocker 2inthestink
HOW to PEG SAFETY
#122 - 2013-02-20 14:59:01 UTC
baltec1 wrote:
Petrus Blackshell wrote:

What are you going to small gang roam in? Feroxes? Please.

Don't make me go into the pile of garbage that passes for "working ships" these days. It's all "approach, push F1" or "orbit, push F1". Carebears might whine about PvE getting to be "more like" PvP, but it's really PvP that is turning into PvE. If you like these changes, you probably should just go run some level 4's. You'll find that fun.

Please do this the next time you see me, it makes my life so much easyer when ships fly directly at my large blasters.


I didnt know miners and freighter pilots from hi-sec flew at you??
Malcanis
Vanishing Point.
The Initiative.
#123 - 2013-02-20 14:59:12 UTC
Aracimia Wolfe wrote:


Go try the newly viable ships.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aracimia Wolfe
Imperial Academy
Amarr Empire
#124 - 2013-02-20 15:02:17 UTC
Malcanis wrote:
Aracimia Wolfe wrote:


Go try the newly viable ships.



Amendment accepted

Kill it with Fire!

De'Veldrin
Republic University
Minmatar Republic
#125 - 2013-02-20 15:09:12 UTC
I'm just having a hard time grasping why anyone thinks game balance decisions should be made on the basis of small gang versus large blob combat.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Malcanis
Vanishing Point.
The Initiative.
#126 - 2013-02-20 15:10:38 UTC
De'Veldrin wrote:
I'm just having a hard time grasping why anyone thinks game balance decisions should be made on the basis of small gang versus large blob combat.


Nerf Rock; Paper is fine

- Scissors

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rroff
Antagonistic Tendencies
#127 - 2013-02-20 15:18:53 UTC
Tiberious Thessalonia wrote:


Can't agree. Drake is not unusable. Neither is the Hurricane.


Unusable no - but the cane for instance was one of the least broken ships in the game - making it more clunky to fit so its more inline with the other ships isn't really progress.

Seen the same with weapon systems and other aspects of the game, where stuff thats working as expected for some reason gets downgraded at the same time as stuff thats seriously under-performing getting massaged upwards,,, get the feeling someones so scared of "power creep" they are hazarding on undercutting things than trying to actually balance things. I hate to think what will happen to other long range weapons if they actually ever get to fixing small/medium railguns using spike ammo.
Joran Dravius
Doomheim
#128 - 2013-02-20 15:22:26 UTC  |  Edited by: Joran Dravius
All I hear is "Nooooo my win buttooooon!".

Tah'ris Khlador wrote:
As a side note, I like the suggestion of boosters having a signature bloom instead of being on grid. There needs to be an added stipulation that they cannot be in a POS to run their boosts though.

No. If you want your alt to help in a fight he needs to actually be at the fight, not behind a POS bubble.

Rroff wrote:
I hate to think what will happen to other long range weapons if they actually ever get to fixing small/medium railguns using spike ammo.

People use railguns?
Eva Perez
Rifterlings
#129 - 2013-02-20 15:35:36 UTC
Arduemont
Rotten Legion
#130 - 2013-02-20 15:44:00 UTC  |  Edited by: Arduemont
Kahega Amielden wrote:
Latest in a long line of small gang PVP nerfs...


Small gang and solo has been getting buffed for the last three expansion. Small gang isn't getting harder. Your just getting worse.

Edit: Also right, the Drake isn't nerffed, it's just different. More DPS with fewer launchers and less hit points. Take it from someone who solo PvPs in a drake very regularly and has been using the drake on the test server since the changes. I actually prefer the drake now, because I like to squeeze every last drop of DPS out of my ships.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Petrus Blackshell
Rifterlings
#131 - 2013-02-20 15:48:01 UTC
Vera Algaert wrote:
Rroff wrote:
Liang Nuren wrote:

It's ok hun. It'll all be ok and better in the morning dearie.

/pat pat

-Liang


Can only assume your completely missing the point of what I'm saying as the responses aren't in any way an appropriate one. If you actually have something useful to contribute say it.

what you are saying is that kiting nano ships (which are virtually zero risk if flown with a bare minimum of competency) are the epitome of elite pvp.

also that picking on soft targets (stragglers, fleets without recons or logistics, ...) makes you good at pvp.

hearing you loud & clear.


So, what does make you good at PvP then? Hitting approach, F1, and hoping your blob has enough numbers to counter their blob? Feh.

Eve is not a game about fair fights. Even if you're outnumbered, a skilled pilot (or a small gang) should be able to pick at and weaken/inconvenience/incapacitate a larger gang. That the game is moving towards a state in which that is no longer possible, and in which your only recourse to numbers is to step up your own numbers is worrying and saddening. CCP is milking small gang PvP to feed the ever growing blob, and it's not going unnoticed.

Karl Hobb wrote:
Milton Middleson wrote:
This is fantastic.

Truly. 10/10

Yeah, I agree.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Solstice Project
Sebiestor Tribe
Minmatar Republic
#132 - 2013-02-20 15:50:17 UTC
Petrus Blackshell wrote:
I can't believe you guys. Did all the real PvPers leave when I wasn't looking, just to be replaced by blobbing braindead goons?

I should just unsub, this game is starting to not be worth it anymore. I'm not paying to be part of a super carebear noob haven of people who like to pretend they "PvP".

I always thought a lot of good things about the Rifterlings, but you just make yourself look bad.

I hope i'm just missing something, but from my perspective it looks like you're whining about having
lost your overpowered ships. And they were overpowered. There's a reason why people used them so much.
It's because they want easy play and not a challenge.

Now you act like the only thing combat is is pressing F1-F8 and hitting orbit/keep at range,
as if YOU were one of the carebears not knowing any better.

Your posts **** me off. I thought better of you. The only thought that now comes up reading your posts is:

Stop whining, noob.
Thanks.
Milton Middleson
Rifterlings
#133 - 2013-02-20 15:52:02 UTC
Rroff wrote:
Tiberious Thessalonia wrote:


Can't agree. Drake is not unusable. Neither is the Hurricane.


Unusable no - but the cane for instance was one of the least broken ships in the game - making it more clunky to fit so its more inline with the other ships isn't really progress.

Seen the same with weapon systems and other aspects of the game, where stuff thats working as expected for some reason gets downgraded at the same time as stuff thats seriously under-performing getting massaged upwards,,, get the feeling someones so scared of "power creep" they are hazarding on undercutting things than trying to actually balance things. I hate to think what will happen to other long range weapons if they actually ever get to fixing small/medium railguns using spike ammo.


The hurricane was one of the most broken ships in the game specifically because it was laughably easy to fit. Apparently CCP meant it to be an artillery platform, so its AC variations had a ludicrous amount of grid with which to fit largest guns + heaviest tank + dual medium neuts. On top of that, it was as fast as a cruiser with virtually no drawback to being so. If you wanted to pick a ship which was ruining small pvp by overshadowing most of the alternatives, the hurricane would be a good choice.

And it's hardly ruined. It's received a minor agility nerf, lost a bit of utility, and now you have to think about what you put on it and why you want those 425mm ACs rather than 220mms.
Xpaulusx
Naari LLC
#134 - 2013-02-20 15:53:34 UTC
Look, not every one is going to agree with everything CCP does to ships and thats fine. Personally i didnt like what they did to the cyclone simply because i perfer projectiles for fighting, but i know 5 others that like it, so i accepted it as just another change to adapt to. Is it world ending, no. long as Fozzie dosen't touch the vaga & tempest i have no problems with what he does " laughs'.

......................................................

Petrus Blackshell
Rifterlings
#135 - 2013-02-20 15:59:34 UTC
Milton Middleson wrote:
Rroff wrote:
Tiberious Thessalonia wrote:


Can't agree. Drake is not unusable. Neither is the Hurricane.


Unusable no - but the cane for instance was one of the least broken ships in the game - making it more clunky to fit so its more inline with the other ships isn't really progress.

Seen the same with weapon systems and other aspects of the game, where stuff thats working as expected for some reason gets downgraded at the same time as stuff thats seriously under-performing getting massaged upwards,,, get the feeling someones so scared of "power creep" they are hazarding on undercutting things than trying to actually balance things. I hate to think what will happen to other long range weapons if they actually ever get to fixing small/medium railguns using spike ammo.


The hurricane was one of the most broken ships in the game specifically because it was laughably easy to fit. Apparently CCP meant it to be an artillery platform, so its AC variations had a ludicrous amount of grid with which to fit largest guns + heaviest tank + dual medium neuts. On top of that, it was as fast as a cruiser with virtually no drawback to being so. If you wanted to pick a ship which was ruining small pvp by overshadowing most of the alternatives, the hurricane would be a good choice.

And it's hardly ruined. It's received a minor agility nerf, lost a bit of utility, and now you have to think about what you put on it and why you want those 425mm ACs rather than 220mms.

Milton! What are you doing?? Stop!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#136 - 2013-02-20 16:07:01 UTC
Solstice Project wrote:
Petrus Blackshell wrote:
I can't believe you guys. Did all the real PvPers leave when I wasn't looking, just to be replaced by blobbing braindead goons?

I should just unsub, this game is starting to not be worth it anymore. I'm not paying to be part of a super carebear noob haven of people who like to pretend they "PvP".

I always thought a lot of good things about the Rifterlings, but you just make yourself look bad.

I hope i'm just missing something, but from my perspective it looks like you're whining about having
lost your overpowered ships. And they were overpowered. There's a reason why people used them so much.
It's because they want easy play and not a challenge.

Now you act like the only thing combat is is pressing F1-F8 and hitting orbit/keep at range,
as if YOU were one of the carebears not knowing any better.

Your posts **** me off. I thought better of you. The only thought that now comes up reading your posts is:

Stop whining, noob.
Thanks.

They. Were. Not. Overpowered. They were the only ships with proper fittings and attributes to do their damn jobs. Now they've been nerfed to be the same as the rest of the crap they call for "ships". Why not pull those up instead, hmm?

I don't think you've ever fought Rifterlings (you don't show up on our KB), so it's understandable why you wouldn't understand how much the Drake means to us. You should really check it and see what we fight in those "keep at range and F1" Drakes before you level stupid accusations like that.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Arduemont
Rotten Legion
#137 - 2013-02-20 16:07:39 UTC
Petrus Blackshell wrote:

Milton! What are you doing?? Stop!


Got a lol out of this. Please continue.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Petrus Blackshell
Rifterlings
#138 - 2013-02-20 16:08:53 UTC
Arduemont wrote:
Petrus Blackshell wrote:

Milton! What are you doing?? Stop!


Got a lol out of this. Please continue.

There is discord in our ranks... Sad

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Andski
Science and Trade Institute
Caldari State
#139 - 2013-02-20 16:12:07 UTC
"guys we were just trolling LOL gotcha"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

De'Veldrin
Republic University
Minmatar Republic
#140 - 2013-02-20 16:13:39 UTC
Petrus Blackshell wrote:
They were the only ships with proper fittings and attributes to do their damn jobs.

This was precisely the problem. They made every other battlecruiser in the game obsolete, which is indicative of poor game balance.

Petrus Blackshell wrote:

Now they've been nerfed to be the same as the rest of the crap they call for "ships". Why not pull those up instead, hmm?


Because obsoleting every cruiser in the game by making ALL the battle cruisers over powered would be indicative of even worse game balance than we already had.

We get it - you're pissed because your play style got changed (I won't use nerfed, because that's not an accurate term, if you look at the issue objectively). To that, I will say, in the words of CCP themselves: "HTFU." Adapt or die - it's the Eve way.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.