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EVE Online: Retribution 1.1 Feedback

First post
Author
CCP Prism X
C C P
C C P Alliance
#261 - 2013-02-20 14:12:27 UTC
Professor Clio wrote:
The new automatic corp welcome mail is a great feature, but sending the mail into "notifications" instead of "inbox" makes it pretty useless. Sadly most people don't look there. For a corp like RvB we were excited to not have to send a welcome mail to every applicant but will still have to unless the automatic mailer can be sent to a more visible place.


Uhm, they don't. I just checked some of your new members and they have the Welcome notification as well as the welcome EVE Mail itself. Blink
Telemachus Rheade
State War Academy
Caldari State
#262 - 2013-02-20 14:12:37 UTC  |  Edited by: Telemachus Rheade
Deleted - My mistake. I didn't accept the application on the alt I tried the new system with.
Telemachus Rheade
State War Academy
Caldari State
#263 - 2013-02-20 14:14:02 UTC  |  Edited by: Telemachus Rheade
Deleted
Professor Clio
Apocalypse Lancers
#264 - 2013-02-20 14:15:57 UTC
CCP Prism X wrote:
Professor Clio wrote:
The new automatic corp welcome mail is a great feature, but sending the mail into "notifications" instead of "inbox" makes it pretty useless. Sadly most people don't look there. For a corp like RvB we were excited to not have to send a welcome mail to every applicant but will still have to unless the automatic mailer can be sent to a more visible place.


Uhm, they don't. I just checked some of your new members and they have the Welcome notification as well as the welcome EVE Mail itself. Blink



Yeah turns out I need more coffee this morning. Sorry about that. Great feature, I love it.
CCP Prism X
C C P
C C P Alliance
#265 - 2013-02-20 14:20:32 UTC
Telemachus Rheade wrote:
Deleted


Yes, I can see that one too. Prism sees all. Big smile
Naomi Anthar
#266 - 2013-02-20 14:34:28 UTC
ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg...
Hyperforce99
Boosh Fleet
#267 - 2013-02-20 14:34:58 UTC  |  Edited by: Hyperforce99
I like the background lines for the autopilot. I would like to see these lines not originate from the next star but from the stargate however, this way you can quickly locate the target stargate on the overview, and it adds a nice 3D touch to the autopilot lines.

So basically add an extra line that is drawn from the stargate (as seen from everywhere in the solar system) to the first star on the autopilot route. Perhaps make this first line segment harder to see when near the stargate to avoid visual clutter.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#268 - 2013-02-20 14:44:56 UTC
Naomi Anthar wrote:
ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg...
Would you please be more specific? Did the wrecks warp out? Did the boss, when he saw his plight, GTFO? Details! :)

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ouya Sfahei
The Scope
Gallente Federation
#269 - 2013-02-20 14:49:18 UTC
Geez, I love how the speedometer is so smooth now once you enter warp.

Also noticed the red bars on the targeted units HUD, those drop smoothly too.

They don't really affect gameplay, but really nice to see these little things being implemented.
Great work CCP!
Naomi Anthar
#270 - 2013-02-20 14:49:57 UTC
Hakaru Ishiwara wrote:
Naomi Anthar wrote:
ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg...
Would you please be more specific? Did the wrecks warp out? Did the boss, when he saw his plight, GTFO? Details! :)

Once you kill any type of boss - be it mini then rest of stuff disapears. And there are plexes where first boss drops nothing but ope and for example 2nd drops proper stuff. In the end if 2nd warps out you always end up with nothing. And you cannot proceed to 2nd without killing 1st.
Ikana Musume
Imperial Academy
Amarr Empire
#271 - 2013-02-20 14:53:41 UTC
James Amril-Kesh wrote:
roy oakes wrote:
well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler

At level 5 battlecruiser:

Old bonus: 5% kinetic missile damage per level - 7 launchers
1.25 * 7 = 8.75 effective launchers

New bonus: 10% kinetic missile damage per level - 6 launchers
1.5 * 6 = 9 effective launchers

At level 4 battlecruiser:
Old:
1.2 * 7 = 8.4 eff. launchers
New:
1.4 * 6 = 8.4 eff. launchers

At level 3:
Old:
1.15 * 7 = 8.05 eff. launchers
New:
1.3 * 6 = 7.8 eff. launchers


So you get the same DPS out of your Drake at BC 4, and slightly more at BC 5. You only get less DPS if you have BC trained to 3 or less.
So train up, which you should be anyway.


Thank you, I'll go and research my battlecruiser accordingly for my cane (Cane is best Minmatar ship!). Though I shouldn't really be complaining. I can't really achieve good PVP fit statues yet.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#272 - 2013-02-20 15:04:28 UTC  |  Edited by: Hakaru Ishiwara
Ikana Musume wrote:
James Amril-Kesh wrote:
roy oakes wrote:
well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler
*snip*


So you get the same DPS out of your Drake at BC 4, and slightly more at BC 5. You only get less DPS if you have BC trained to 3 or less.
So train up, which you should be anyway.


Thank you, I'll go and research my battlecruiser accordingly for my cane (Cane is best Minmatar ship!). Though I shouldn't really be complaining. I can't really achieve good PVP fit statues yet.
BrotherSister, it isn't about the gear, it is about your will to get out into space and engage other pilots.

Fly with what you have, know the ranges at which you can fight (gun optimals and fall-offs, warp disruption / web, etc) and go find some pilots to engage! Take a look at some of the public killboards such as battleclinic and eve-kill to see who is killing whom and with what weapons / ship fittings. You might be surprised to see quite a few tech 1 ships high on those lists.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

De'Veldrin
Republic University
Minmatar Republic
#273 - 2013-02-20 15:19:38 UTC
Reiken VonPain wrote:
I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher.


Except that if you actually do the math (as Liang has done previously in this thread) it actually does more damage, so what you think is irrelevant.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Syri Taneka
NOVA-CAINE
#274 - 2013-02-20 15:32:29 UTC
De'Veldrin wrote:
Reiken VonPain wrote:
I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher.


Except that if you actually do the math (as Liang has done previously in this thread) it actually does more damage, so what you think is irrelevant.


Less ammo spent for same/slightly higher dps with good skills. If you're using Kin. If you're not using Kin, you're an idiot, go fly a Cyclone.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#275 - 2013-02-20 15:36:35 UTC
Sooo NPCs run away when getting shot at ?

What's your point again ? That's as realistic as it can get,
especially for station huggers. ^_^
Pasadenasman
Born In Jungle
#276 - 2013-02-20 15:49:23 UTC
Just want to say.... :

" AHAHAHAHHAHAHAHAHHHHHAAHAHHHAHAHAHAAAHAHAHAHHAH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! "

To every f*cking capsuleers who early bitched in this post about how crappy was this 1.1. The same who were saying few months ago : "No... gallentean ship are well balanced and blablabla..." AND were saying that when knowing it was completly false (or they just don't have a brain ?).
OFC the drake was too versatil and efficient at every job both pve and pvp activity. it deserved a "nerf" on that versatility but REALLY... stop complaining, you got a dps buff -__-

The facts are that minmatar pilots were training ships on their proper race, and same for T1 caldary ships. Gallentean and amarrian piltos have to crosstrain to reach them.

All the complain i've read were about you won't be able anymore to "blind engage" in pvp and/or tank barely everything with 2 months skills.

NOW, Armor ships have a niche and its now worth the time skilling (skilled).

EvilEvil ITS TIME FOR RETRIBUTION EvilEvil
Zilero
Aliastra
Gallente Federation
#277 - 2013-02-20 15:54:31 UTC
Zilero wrote:


I can only disable a majority of notifications at once - meaning, if I disable this silly new "bla bla has accepted a duel against bla bla it will be bla" I also lose other information I might deem important.

Could a dev please respond to this?


15:11:34 Notify Vale Koenig has accepted a duel challenge from Beautiful Horror. Honorable combat between these two capsuleers may now commence!
15:12:45 Notify Sabbort has accepted a duel challenge from Nitrosimus. Honorable combat between these two capsuleers may now commence!
15:21:19 Notify Scarlett IX has accepted a duel challenge from Hellen Kurvora. Honorable combat between these two capsuleers may now commence!
15:32:24 Notify roy oakes has accepted a duel challenge from zagorat. Honorable combat between these two capsuleers may now commence!
15:35:17 Notify Maximus Reborn has accepted a duel challenge from Aspherical. Honorable combat between these two capsuleers may now commence!
15:41:25 Notify Nitrosimus has accepted a duel challenge from LaoChang Veriteli. Honorable combat between these two capsuleers may now commence!
15:44:04 Notify criminalistuu has accepted a duel challenge from Aspherical. Honorable combat between these two capsuleers may now commence!
15:44:22 Notify Sabbort has accepted a duel challenge from LaoChang Veriteli. Honorable combat between these two capsuleers may now commence!
15:49:02 Notify Hellen Kurvora has accepted a duel challenge from zagorat. Honorable combat between these two capsuleers may now commence!


Every time a duel happens, I might miss an otherwise important notification like:

Someone going criminal, someone warp scrambling another, concord shooting someone.

While the examples I mentioned MAY have something to do with me, the notifications about duels that I'm not a part of has 100% nothing to do with me.

So CCP, please tell me how I can disable these annoying info boxes for ONLY accepted duels (as in: FIX this **** please).


D'Kelle
Federal Navy Academy
Gallente Federation
#278 - 2013-02-20 16:06:52 UTC
Guys please stop 'screwing' with ships that your plaryer base is HAPPY with, if 40k of your players all petioned you to fix a broken ship fine, if not leave the damm things alone, this constant and persistant 'nerf' mentality is like a cancer eating away at the game. try buffing some instead or do you just take the easy option every time because ist easier to nerf sometthing as a way to ballance stuff.
How many Navy's arround the world would buy a ship then be told it has to many weapons on it and that might upset your enemy. so you can now only six instead seven for example.
Perhaps it would be good for you guys to spend some honest to god RL, time on an active real battle field then you wouldn't be so eager to nerf stuff that works. Manufacturers strive to make stuff better not less efficient and effective.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#279 - 2013-02-20 16:13:54 UTC  |  Edited by: Spugg Galdon
D'Kelle wrote:
Guys please stop 'screwing' with ships that your plaryer base is HAPPY with, if 40k of your players all petioned you to fix a broken ship fine, if not leave the damm things alone, this constant and persistant 'nerf' mentality is like a cancer eating away at the game. try buffing some instead or do you just take the easy option every time because ist easier to nerf sometthing as a way to ballance stuff.
How many Navy's arround the world would buy a ship then be told it has to many weapons on it and that might upset your enemy. so you can now only six instead seven for example.
Perhaps it would be good for you guys to spend some honest to god RL, time on an active real battle field then you wouldn't be so eager to nerf stuff that works. Manufacturers strive to make stuff better not less efficient and effective.



Erm, This is Eve. Not real life. It's a game and a game must be in balance. Buffing everything to be in line with the overpowered ship is the wrong way to go as that creates "power creep".

Your Tier 2 battle cruisers have had a slight, and I mean very slight, nerf. This with a small buff to the tier 1 battle cruisers has created a very balanced line up of Combat Battle Cruisers (Although I think the Prophecy is now a bit overpowered).

You need to adapt to the new world and new ships. You will probably find your fits have changed very little. If you need some help in fitting your ships. Contact me. I will be glad to help you by showing you the rubix cube and then telling you to **** off.
Milovich Kusoni
Incorrigible Brats
#280 - 2013-02-20 16:19:12 UTC
Solstice Project wrote:
Banirtal Cadelanne wrote:
Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!
Why didnt you put longer skills in, like all the smart people do ?

^^