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Player Features and Ideas Discussion

 
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Another hs thread post

First post
Author
Mikey Aivo
Original Sinners
Pandemic Legion
#1 - 2013-02-20 15:11:35 UTC
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
silens vesica
Corsair Cartel
#2 - 2013-02-20 15:13:26 UTC
As "Nerf HS" ideas go, not too bad.
Still unneccessary, but less horrible than most.

Also - Belongs in 'Features and Ideas.'

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Mikey Aivo
Original Sinners
Pandemic Legion
#3 - 2013-02-20 15:17:29 UTC
Not a real nerf more like a fozzie rebalance :)
LHA Tarawa
Pator Tech School
Minmatar Republic
#4 - 2013-02-20 15:17:33 UTC
Mikey Aivo wrote:
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?


How about no.

Mikey Aivo wrote:

This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,


About 1 minute longer than it takes 200K high sec miner accounts to unsub the game.



Mikey Aivo wrote:

the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.


Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers.

Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc.



Mikey Aivo wrote:

Need sone rocks? Gotta get to ganking and "claiming" space.



They won't need rocks because they won't be playing the game anymore.

Mikey Aivo
Original Sinners
Pandemic Legion
#5 - 2013-02-20 15:22:53 UTC
How about yes, and fyi u can't fly supers in hs. The moons was mentioned for the invention/manufactoring guys in hs. Andwith limited moons them indy guy will have to fight for them, or higher mercs for it. They won't unsub because they didn't really loose anything
La Nariz
Aliastra
Gallente Federation
#6 - 2013-02-20 15:25:23 UTC
Not a bad idea, it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve.

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Mikey Aivo
Original Sinners
Pandemic Legion
#7 - 2013-02-20 15:38:44 UTC
Ya ur are right about npc corps, I'm just shooting ideas off the top my head but that's tricky cause the last thing a 1-2 day old player wants is getting podded trying to find the gun button.
Npc corps are kinda broken as is, I say just start without a corp, similiar to other mmos. Then just make a solo wardec possible. With a war can start in a few hours, that way most ppl will want to join a corp.
Malcanis
Vanishing Point.
The Initiative.
#8 - 2013-02-20 15:40:05 UTC
Mikey Aivo wrote:
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems


How about instead of looking to punish people for playing the game in a different way, we calm the **** down and take a look at actually rebalancing the zones to reflect the way that people actually play in them?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

LHA Tarawa
Pator Tech School
Minmatar Republic
#9 - 2013-02-20 15:44:57 UTC
Mikey Aivo wrote:
How about yes,


Why do you hate CCP and want to bankrupt them?


Mikey Aivo wrote:
They won't unsub because they didn't really loose anything


Rocks will be gone, moons taken, station manufacturing slots gone, etc, etc, etc,

You can't squeeze 200K high sec industrialists, 20K of which are on at a time, into like 27 systems.

They will quit.
LHA Tarawa
Pator Tech School
Minmatar Republic
#10 - 2013-02-20 15:45:49 UTC
La Nariz wrote:
Not a bad idea, it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve.



"in theory"...

And in practice would simply result in mass unsub.
De'Veldrin
Republic University
Minmatar Republic
#11 - 2013-02-20 15:46:21 UTC
La Nariz wrote:
Not a bad idea,


No, it's pretty much a terrible idea. It's basically a long winded version of "CCP, punish people that don't play my way."

Let me say this, for what fees like the millionth time:

You cannot FORCE people to actively PVP if they don't want to. You can force PVP on them (by ganking, or gatecamps, or what have you) but as the Wardec mechanic has consistently proven, people who do not WANT to PVP will find a way to avoid it, if at all possible. You will not increase conflict among these players, you will simply drive them out of the game completely if you make their style of play untenable.

This suggestion is pants-on-head.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Karrl Tian
Doomheim
#12 - 2013-02-20 15:46:23 UTC
LHA Tarawa wrote:
Mikey Aivo wrote:
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?


How about no.

Mikey Aivo wrote:

This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,


About 1 minute longer than it takes 200K high sec miner accounts to unsub the game.



Mikey Aivo wrote:

the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.


Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers.

Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc.



Mikey Aivo wrote:

Need sone rocks? Gotta get to ganking and "claiming" space.



They won't need rocks because they won't be playing the game anymore.



Damn it James 315, you were right all along. Shocked
LHA Tarawa
Pator Tech School
Minmatar Republic
#13 - 2013-02-20 15:48:20 UTC
Mikey Aivo wrote:
Then just make a solo wardec possible. With a war can start in a few hours, that way most ppl will want to join a corp.



Most high sec industrialists would just unsub.

There needs to be a way for me to go about my business despite the best efforts of those that are doing their best to annoy me into quitting the game... otherwise, I'll just quit.
Kate stark
#14 - 2013-02-20 15:50:04 UTC
i'm not sure i can correctly and eloquently assess the stupidity of this idea. so i'll just say: no.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

March rabbit
Aliastra
Gallente Federation
#15 - 2013-02-20 15:50:07 UTC
Mikey Aivo wrote:
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill...

...until someone like goonswarm will take it over and clear from all bears?

yes, CONCORD and all this stuff.... but.... there is difference between 2000 systems and 24 Lol

The Mittani: "the inappropriate drunked joke"

LHA Tarawa
Pator Tech School
Minmatar Republic
#16 - 2013-02-20 15:57:55 UTC
Karrl Tian wrote:
Damn it James 315, you were right all along. Shocked


What exactly is he correct about? That high sec industrialists have no interest in PVP, mostly just want to be left alone, and will quit the game before being forced to play in a way other than how they enjoy playing?

If so, then you don't have to be a genius to figure that out.


The game provides ample opportunity for ship-to-ship PVP. If people do not participate, it is because they do not want to participate in ship-to-ship PVP. You can't make them. If you attempt to make them, they will simply quit playing the game.

This is why CCP is never going to implement the nerfs of high sec that so many keep calling for.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2013-02-20 15:58:33 UTC
Mikey Aivo wrote:
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems



You have absolutely no grasp of the game of EVE.

Get out or post with your main.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mikey Aivo
Original Sinners
Pandemic Legion
#18 - 2013-02-20 15:59:07 UTC
As it is highsec industry corps don't recruit pvpers, why? No targets. How many higsec corps die as it is if they go through a month or more of wardecs from random griefers?
Would allow corps to recruit hs pvpers and if they are heavy indy based I'm sure they can supply cheap ships and modules.
Something could be workd into fw as well, when same amarr is winning, certain systems in amarr space go from .4 to .5. Making dust and fw have an effect on the game and u possibly even putting an alt in fw corp to help when ur waiting for 10k runs of ammo to finish being built so u can haul it off to jita and try not to get ganked.
Klymer
Hedion University
Amarr Empire
#19 - 2013-02-20 16:02:53 UTC
Kate stark wrote:
i'm not sure i can correctly and eloquently assess the stupidity of this idea. so i'll just say: no.


At first I lol'ed

Then I was like...yup
March rabbit
Aliastra
Gallente Federation
#20 - 2013-02-20 16:05:37 UTC
Mikey Aivo wrote:
As it is highsec industry corps don't recruit pvpers, why? No targets.

not really.
There is no reasons to stand and fight for high-sec indy corp. They don't need to stay in one corp (corp hopping), they lose nothing from war (it's not 0.0 sov or WH space). So when war happens they just move to new corp or use dec shield.

To make high-sec wars meaningful you need to give some reasons to stand and fight to defending side. As it is in WH/0.0 sov space.

The Mittani: "the inappropriate drunked joke"

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