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EVE Online: Retribution 1.1 Issues

First post First post
Author
CCP Prism X
C C P
C C P Alliance
#201 - 2013-02-20 13:03:53 UTC
Rommiee wrote:
James Amril-Kesh wrote:
Shokre O'Corwi wrote:
I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error.

Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it.



Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out.

Do some research before making assumptions :)


Big smile
CCP Greyscale
C C P
C C P Alliance
#202 - 2013-02-20 13:06:34 UTC
James Amril-Kesh wrote:
CCP Greyscale wrote:
Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved.

Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked?


Because we don't currently have the tools to do that. It's something we'd like to be able to do in future, if and when we have the development resources available to do it.

Rommiee wrote:
CCP Greyscale wrote:
Blue Harrier wrote:
Quick question;
The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?

Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I don’t think so!


If we're going to be precise about the wording, it says "Can fit Covert Ops Cloaks and Covert Cynosural Fields", which is accurate in that it has the capability to fit both types of module Smile


Lets not just make a play on words, how about fixing the imbalance you have just created:

Minmatar now being the only race of ship that can fit both a cloak and covert cyno on a blockade runner, ermmm...ship balancing, anyone ?


If the plan was to balance this class of ship later, then why the hell make this change now and not wait until you can do it properly.

And don't even begin to suggest the "refitting with a capital ship" idea, that is so dim-witted its not even funny.


It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option.
James Amril-Kesh
Viziam
Amarr Empire
#203 - 2013-02-20 13:07:36 UTC  |  Edited by: James Amril-Kesh
Rommiee wrote:
James Amril-Kesh wrote:
Shokre O'Corwi wrote:
I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error.

Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it.



Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out.

Do some research before making assumptions :)

Is there some information in this database dump that isn't accessible to players on TQ?
Maybe I'm just ignorant, but it seems they have all the information they need.
They know the skill's group, its prerequisites, its description, its primary and secondary attribute, and its rank.

In fact, if they call the SkillTree method they can find out all of these things including the GroupID and TypeID of the skill.

Enjoying the rain today? ;)

Steijn
Quay Industries
#204 - 2013-02-20 13:12:00 UTC
CCP Greyscale wrote:
It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option.


with the greatest respect, due to all the balancing changes that you made to battlecruisers, do you not realise how ludicrous your above statement is?
DeODokktor
Dark Templars
The Fonz Presidium
#205 - 2013-02-20 13:15:44 UTC
James Amril-Kesh wrote:
Rommiee wrote:
James Amril-Kesh wrote:
Shokre O'Corwi wrote:
I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error.

Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it.



Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out.

Do some research before making assumptions :)

Is there some information in this database dump that isn't accessible to players on TQ?
Maybe I'm just ignorant, but it seems they have all the information they need.
They know the skill's group, its prerequisites, its description, its primary and secondary attribute, and its rank.

In fact, if they call the SkillTree method they can find out all of these things including the GroupID and TypeID of the skill.



They need to be able to do it using a updating script, and not have to update every TypeID stat manually.
You are probably failing to understand just how many TypeIDs there are, How many Mutators there are.
And yes, some of the 400~ skills have stats that may not be seen on a regular "show info".
James Amril-Kesh
Viziam
Amarr Empire
#206 - 2013-02-20 13:25:40 UTC
CCP Greyscale wrote:
James Amril-Kesh wrote:
CCP Greyscale wrote:
Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved.

Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked?


Because we don't currently have the tools to do that. It's something we'd like to be able to do in future, if and when we have the development resources available to do it.

Would you consider perhaps making a tool that could do this automatically for exported XML overviews, or would this also require too much development time?

You see, I'm asking this because there are quite a few players who have a lot of overviews that they use regularly, and needing to update all of them is extremely tedious and time consuming. It seems that something to this effect should have been done for a change that caused an awful lot of inconvenience for seemingly little benefit.

Enjoying the rain today? ;)

Rommiee
Mercury Inc.
#207 - 2013-02-20 13:25:49 UTC
Steijn wrote:
CCP Greyscale wrote:
It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option.


with the greatest respect, due to all the balancing changes that you made to battlecruisers, do you not realise how ludicrous your above statement is?


My thoughts exactly....

CCP Fozzie
C C P
C C P Alliance
#208 - 2013-02-20 13:36:15 UTC
Chiming in with a copypaste of my answer to this question from a thread in General:

Quote:
The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time.


Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely).

We'll be making those decisions when we do the full BR rebalance.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Prism X
C C P
C C P Alliance
#209 - 2013-02-20 13:36:34 UTC
Please stop arguing about the SDE, which was released last week.

If you have comments on something missing in it, take it to the linked topic. This topic is for feedback on todays deployment. Not the SDE we released last week. I should probably have made thta clear in my original reply rather than try and be funny. My bad. Ugh

Thank you.
Shokre O'Corwi
The Squid Squad
#210 - 2013-02-20 13:41:21 UTC
James Amril-Kesh wrote:
Shokre O'Corwi wrote:
I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error.

Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it.

Well EVEMon is updated, EVEnova isn't but it just shows "unknown skill" for new skills. Never ever have I had a problem with new skills being updated and programs not knowing of them, that's why I'm posting this here because I have reason to believe it's a problem with the API itself.
CCP Prism X
C C P
C C P Alliance
#211 - 2013-02-20 13:48:44 UTC
Shokre O'Corwi wrote:
James Amril-Kesh wrote:
Shokre O'Corwi wrote:
I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error.

Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it.

Well EVEMon is updated, EVEnova isn't but it just shows "unknown skill" for new skills. Never ever have I had a problem with new skills being updated and programs not knowing of them, that's why I'm posting this here because I have reason to believe it's a problem with the API itself.


I'll make sure the local cache was flushed. If it wasn't it might very well be causing lookup errors on new typeIDs that do not exist in the type cache.
Syri Taneka
NOVA-CAINE
#212 - 2013-02-20 13:51:36 UTC  |  Edited by: Syri Taneka
When I click on "Cargo Hold" in the fittings window, I get the last tree section I had open (which is often another ship's cargo hold). When I click on "Drone Bay" in the fittings window, I get the current ship's cargo hold.

For a short time pre-1.1 patch, when double clicking in an open area of the station environment, I got the current ship's cargo hold. I liked this. Now, post 1.1 patch, I get the last active tree section (which is often another ship's cargo hold, which expands my ships list, which is annoying because there's over 70 entries in the bloody thing).

Clicking "Items" on the Neocom works differently across two clients. This character's client gives me the last active tree section. My alt's client gives me the current station hangar. I prefer the latter action for consistency.
Steijn
Quay Industries
#213 - 2013-02-20 13:58:21 UTC
CCP Fozzie wrote:
Chiming in with a copypaste of my answer to this question from a thread in General:

Quote:
The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time.


Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely).

We'll be making those decisions when we do the full BR rebalance.


You would never have allowed only 1 of the T3 races to have the ability to fit the covert cyno as it would completely unbalance them, why do you not see that this is what you have done to the BRs?
Syri Taneka
NOVA-CAINE
#214 - 2013-02-20 14:08:03 UTC
Steijn wrote:
CCP Fozzie wrote:
Chiming in with a copypaste of my answer to this question from a thread in General:

Quote:
The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time.


Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely).

We'll be making those decisions when we do the full BR rebalance.


You would never have allowed only 1 of the T3 races to have the ability to fit the covert cyno as it would completely unbalance them, why do you not see that this is what you have done to the BRs?


Technically, the BRs are already unbalanced. For instance, Viator carries the most, Prowler is most agile, etc.
Jake Smitty
Caldari Provisions
Caldari State
#215 - 2013-02-20 14:09:26 UTC
i am very unhappy with this new update but i know how to fix it: undo it

Ima start blowin em up

Jack Ogeko
Republic University
Minmatar Republic
#216 - 2013-02-20 14:36:56 UTC
i am very unhapy
when i plan route and system from waypoint is reapit, it multiplite in many waypoints, but plan show it only once, all setting was restarted and cache was clear.
Rommiee
Mercury Inc.
#217 - 2013-02-20 14:43:22 UTC  |  Edited by: Rommiee
Syri Taneka wrote:
Steijn wrote:
CCP Fozzie wrote:
Chiming in with a copypaste of my answer to this question from a thread in General:

Quote:
The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time.


Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely).

We'll be making those decisions when we do the full BR rebalance.


You would never have allowed only 1 of the T3 races to have the ability to fit the covert cyno as it would completely unbalance them, why do you not see that this is what you have done to the BRs?


Technically, the BRs are already unbalanced. For instance, Viator carries the most, Prowler is most agile, etc.


Not really the same situation.

You have agility, speed etc imbalances an all ships atm, thats not really an issue.

However, when you introduce a new (very useful) function, and give the ability to use it to the BR of just 1 race, then that it a total imbalance. You obviously need the Cov cloak, so don't be daft enough to say that we can swap the cloak for the Cov cyno.

The T3 situation is a very good comparison.
Jobben
Imperial Academy
Amarr Empire
#218 - 2013-02-20 14:50:24 UTC
im having problem´s running multi client´s after patch it simly just random crashes 1 of my clients grrr now my ice miner alts are in no use at all ..0.o Evil

any1 else got that problem ??
jack morrigan
red vine industrial services
#219 - 2013-02-20 14:55:09 UTC
since the up date at downtime today 2013:02:20 i have received "socket closed" message 3 times and its only 14:50 eve time
James Amril-Kesh
Viziam
Amarr Empire
#220 - 2013-02-20 15:08:20 UTC
Jake Smitty wrote:
i am very unhappy with this new update but i know how to fix it: undo it

Nice constructive feedback there. Roll

Enjoying the rain today? ;)