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[Proposal] simulated PvP from console in captain’s quarters

Author
Takara Mora
University of Caille
Gallente Federation
#41 - 2011-10-21 04:56:30 UTC  |  Edited by: Takara Mora
Again, I disagree with your assumption that virtual pvp would decrease the frequency of real pvp .... i suspect the opposite.

And nah, Banjo, i'm not assuming your one of the "pvp elite" (though you, or I even, could very easily be for all any of us know) ... the reply was intended to be more general than that :)

(and the term "pvp elite refers more to how highly "they" (a certain very arrogant class of pilot) think of themselves, not their actual skill)
ShahFluffers
Ice Fire Warriors
#42 - 2011-10-21 06:53:24 UTC
Takara Mora wrote:
Again, I disagree with your assumption that virtual pvp would decrease the frequency of real pvp .... i suspect the opposite.


I again state (more or less) what I said earlier in the thread...

When you can get your rocks off doing ship to ship combat in a "virtual environment" against other players without gain or loss... why risk actual ISK and effort looking for "real" PvP?
Uronksur Suth
Viziam
Amarr Empire
#43 - 2011-10-21 11:28:29 UTC
Lesumer wrote:
Simulated PvP from console in captain’s quarters, now we have this living space outside of the ship. Add a game consol so we can play simulated Eve Pvp in our quarters.

Suggestion is to add simulated Pvp within the game, that is have a game playable within your quarters where you can participate in simulated battles with ships you can fly against other players (or nominated npcs). Thus you can learn if the skill/fits you have are adequate to battle other players. Way I see this being added is:

1. You have a display just like now but you can buy any item you can fly or equip for no cost. (you make no ISK also Big smile) Just need some ID system to indicate you are in a simulated eve station. All normal rules for eve apply but no cost for simulated parts / ships
2. You have a number of systems you can form up in with normal concord rules for Sec 1.0 system. This system jumps to a Null Sec for PvP. (recommend one for non-capitals, one all ships. Possibly limit capital ships available to one or two a day per player.)
3. To get to this Pvp station is by a simulated jump clone that has no cool down. Doing this protects Real Eve [REve] implants and death function is not affected. Add auto medical death clone skill protect to again get around REve death functions. This clone will have no implants but as they will have no cost in this Pvp game in Eve you can try different setups.
4. The Null Sec system people can practice their setups for Gate camping etc… Find out if your BS with 8SB can take down those bubbles before sucking on vacuum.
5. Players can practice tactics with others in same Corp setting Red/Blue teams or even inter-alliance Pvp with no loss. You will be able to find out who has the best skill/setup with risking that 4-5B isk T3 setup with all officer mods. If you get party crashers during your training its all the better.
6. As we now have a new currency system in the game, give it some function beside looks *smiles* add the ability for a small cost to modify your skills so you can fly/equip normally unavailable stuff in this simulation of Eve Pvp while resting in your quarters drinking a cold drink.

To all you low sec plays just think of it this way, the care bears in empire can practice some Pvp first. So you may get more customers for the now braver empire players. I know Pvp is not even I just like to be in the 20 ship fleet finding the 5 ship fleet.


Sweet God no. No. No. Every so often someone comes along with an idea to make arena PvP, and we all hate it, so just no.
Takara Mora
University of Caille
Gallente Federation
#44 - 2011-10-21 13:26:08 UTC  |  Edited by: Takara Mora
Interesting that people hate the thought of "arena pvp" ... but love the idea of Alliance Tournament, etc.? --> seem very similar to me .... and I don't think isk losses (compared to "real pvp") are the real factor at play .... there's something deeper isn't there?
Yeep
The Scope
Gallente Federation
#45 - 2011-10-21 19:19:10 UTC
Takara Mora wrote:
Again, I disagree with your assumption that virtual pvp would decrease the frequency of real pvp .... i suspect the opposite.


How much pvp happens in WoW outside of instances since battlegrounds were introduced?

hint: its almost none
Rawbone
The Scope
Gallente Federation
#46 - 2011-10-21 23:14:09 UTC
Takara Mora wrote:
Interesting that people hate the thought of "arena pvp" ... but love the idea of Alliance Tournament, etc.? --> seem very similar to me .... and I don't think isk losses (compared to "real pvp") are the real factor at play .... there's something deeper isn't there?


LAWL, Really, LAWL. The tournament is once a year and losses are real - eve real - that is. You **** and moan about bitter PvPers not wanting change, but what you're after is instance PvP, like WoW or World of Tanks. If you really want instance PvP that bad, play WoT while your mining Veld in the background. Leave Eve alone.
Takara Mora
University of Caille
Gallente Federation
#47 - 2011-10-22 01:27:26 UTC  |  Edited by: Takara Mora
Rawbone wrote:
Takara Mora wrote:
Interesting that people hate the thought of "arena pvp" ... but love the idea of Alliance Tournament, etc.? --> seem very similar to me .... and I don't think isk losses (compared to "real pvp") are the real factor at play .... there's something deeper isn't there?


LAWL, Really, LAWL. The tournament is once a year and losses are real - eve real - that is. You **** and moan about bitter PvPers not wanting change, but what you're after is instance PvP, like WoW or World of Tanks. If you really want instance PvP that bad, play WoT while your mining Veld in the background. Leave Eve alone.


Let's face it, in order to survive, EVE needs more subscribers ... if you want to keep them, you'll have to appeal to a broader audience (and yes, that may mean doing a few things like ..... the other MMO's out there) ... that may mean doing things hardcore pvp'ers don't respect .... but most players, are not and never will be hardcore pvp'ers ... the magic, if CCP can make it happen, will be to please both playerbases ... not one or the other ... the game ecosystem can't survive nor expand like it needs to based on hardcore pvp'er subs alone ... it doesn't matter which side of the argument you're on, this is the reality.
Lesumer
Janet's Fx
#48 - 2011-10-27 06:21:34 UTC  |  Edited by: Lesumer
This simulated Pvp would come with no rewards, no reputation loss. That’s right you will not get the rush when you escape the bubbled gate camp with your recon ship at 5% structure, or when you 6 player team of stealth bombers + a recon take down a carrier. That's the point it's a no Gain/Lost “sandbox”, how would this affect real “Eve Pvp”, others keep talking about in this chat where there is real or Loss or Gain to Pvp. As noted above and I totally agree with
“in order to survive, EVE needs more subscribers ... if you want to keep them, you'll have to appeal to a broader audience (and yes, that may mean doing a few things like ..... the other MMO's out there)”

The proposal was to provide a no loss/gain “sandbox” so newer players can experience that part of the game while coming to grips with the vast complexities of eve and what is a good ship fitting and what makes a target. This is why people play as there is so much involved in this game, helping out players to grasp the basics of ship functions can only help. If CCP can add a video capture function so players can practice then playback in the current Eve software rule set to improve tactics even better.

Once again I state this as some above commented about how it will affect mission runners or markets as Eve depends on Pvp to blow stuff up to generate a demand. This “sandbox” for simulated Pvp will have NO gain in any way but player upstanding of Eve mechanics. That’s no ISK, no drop of modules, no salvage to sell, no sovereignty changes that no gain but player skill/knowledge of how to fly a ship with fitting they select to fit. So if a player wants the rush or gain of Pvp they will have to leave this “sandbox” and play in real Eve.
Cordo Draken
ABOS Industrial Enterprises
#49 - 2011-10-27 19:06:25 UTC
FloppieTheBanjoClown wrote:
I'm against the ideal of "virtual PVP". SiSi is an adequate testbed for practicing PVP.

However, I wouldn't object to a "simulator" that would let you pit saved fittings against other saved fittings USING THE PLAYER'S SKILLS. The idea would be to test the tank on one ship against the alpha/dps of another and have minimal controls for each ship in the virtual environment.

Let's say the ships spawn a set distance apart (possibly determined by the player) and stationary. You can click modules for each and set each one to orbit or approach how you want to. Maybe put in one or two celestials they can be aligned to, but I wouldn't give them the ability to fly free. You click "go" and they auto-target each other while executing any movement or module activation commands. (edit: To be clear, you'd be able to continue giving commands after starting the simulation)

In this way, a player wouldn't be able to get anything resembling real PVP without the risk, but they would be able to test various fits and see their speeds, abilities, damage, and tank in a limited and controlled environment. It's EFT warrioring with more shiny.

Personally I don't care to see CCP waste effort on such a feature. But if they did ANYTHING like it, this is how I'd want to see it work: single-player, limited, and clinical. It should NEVER be a substitute for undocking.



THIS^^ with recording feature of real combat would be very useful! And not providing Free pvp.

OP, your suggestion is just a sad work around to play a risk free Eve... Very lame.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

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