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What is wrong with Drake ? Why people ask for nerf ?

Author
Jerichow Shouna
Royal Amarr Institute
Amarr Empire
#61 - 2013-02-20 11:10:35 UTC
Otrebla Utrigas wrote:
Jazmyn Stone wrote:
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz


Because comparing Long range weapons with short range weapons makes sense.

Fit the Drake with HAMs, and you will have 550 DPS at 15 km with Rage, no tracking issues and still 60k EHP.

My Arties 720mm NanoCane has 2 HAMS on it for short range.... 3x gyros and 650 DPS.... 70km targeting range is the only limit.... the problem is not SHORT RANGE... HEAVIES were for Sniping... try to reach out at +70km now with a Drake...
Mund Richard
#62 - 2013-02-20 11:18:02 UTC  |  Edited by: Mund Richard
5 posts in a row may not be the best way to make people sympathetic to your cause.
Quote:
Spamming, bumping and pyramid quoting are prohibited.
Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have no substance
Two posts in a row with only smileys sound like such.

Since you are aware that posts can be edited, why didn't you improve the original ones with what you wanted to say when you noticed they were empty quotes only (if I remember correctly), instead of make new ones...

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#63 - 2013-02-20 11:22:29 UTC
Jerichow Shouna wrote:
Otrebla Utrigas wrote:
Jazmyn Stone wrote:
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz


Because comparing Long range weapons with short range weapons makes sense.

Fit the Drake with HAMs, and you will have 550 DPS at 15 km with Rage, no tracking issues and still 60k EHP.

My Arties 720mm NanoCane has 2 HAMS on it for short range.... 3x gyros and 650 DPS.... 70km targeting range is the only limit.... the problem is not SHORT RANGE... HEAVIES were for Sniping... try to reach out at +70km now with a Drake...



lol missile sniping ^^



Also you only need 1 range rig to get 70+ range.. Please, show me this Artycane fit that does 650 dps at 70km.

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#64 - 2013-02-20 11:51:23 UTC  |  Edited by: Tsukino Stareine
it's still overpowered, at BC V at least. I've been flying a myrmidon up until now for missioning and even though it also has a strong passive shield tank it took forever to do level 4s because it's projection sucks (35-45km range on artillery, tracking issues).

Now i'm flying a drake with sub-standard missile skills (launcher op 5, heavy missile 3, missile supports all 3s) and it's twice as easy as the myrm to do missions in.

Missiles just seem overpowered in general because they aren't subject to tracking. You get in range and you shoot, no thinking needed.

People are so hung up about what their dps says in eft, but what's your REAL dps huh? My drake might only have 320 dps but i can safely say when im within 47km i am doing that full 320 dps on anything bigger than a destroyer.

However with my myrm or any other turret ship, depending on your luck the dps your ingame window or eft says is almost never what you actually get.

Now as I get into t2 launchers and slowly improve my missile skills eft says I can potentially get up to 520 dps with tech 2 furies and that's before the buff to drake damage that happened this patch.

And just to add to all this: 75km targeting range (LR targeting V) and 8 max target lock.
Hulasikaly Wada
DO.IT
Triumvirate.
#65 - 2013-02-20 12:15:02 UTC

IMO was more a HM OP issue, before the time of drake intruduction and before my ability to fly Nighthawk/Raven decently, i remenber a period doing decently ( around 2006? lol ) lvl 4 in an active Ferox with 5 HM launchers...
Hey, a Cerberus was a fine lvl4 runner, lol

Hula
Jazmyn Stone
Perkone
Caldari State
#66 - 2013-02-20 13:56:05 UTC  |  Edited by: Jazmyn Stone
Tsukino said, before the patch her Drake potentially could put out 520dps with T2 Furies.

OK, that's cool. I'm thinking she was using Scourge Furies.

After this "buff", the Drake now could put out 508dps/3116 volley, with Scourge Furies at 47 km. But scourge can't be used all the time, so the Drake with Mjolnir Furies only puts out 339dps/2077 volley.

For the rest of my examples, I've only concentrated on the weapon systems, using the same set-ups for each: 6 HMLs, CNBCUs, and CN Mjolnir heavies. (because that's probably what I'd try to use.)

Drake- 289dps/1769 volley at 62km

Navy Caracal- 289dps/1769 volley at 94km.

Tengu- 462dps/1769 volley at 94km.

Nighthawk- 385dps/1769 volley at 62km.

Cerebus- 321dps/1474 volley at 114km (5 launchers)

Caracal - 321dps/1474 volley at 94km. (with only 5 launchers!)

I know, I know, the Drake and the Tengu still have their tanks, but that's not what I'm comparing.

So what's happening? Bringing the Drake down to cruiser level- it now has cruiser damage with a BS tank (as mentioned before).

Or, does it now balance out the Naga, for example, BS damage with a cruiser tank.

On another note, I will be trying out many of the ships that got refitted, like the Cyclone, and I will be checking out the Ferox with 7 turrets.

-Jaz

Always remember Tovil-Toba, and what was done there.

clarke72
Viziam
Amarr Empire
#67 - 2013-02-20 15:39:13 UTC
thanks ccp for nurfing now 2 of my favourite ships what else do u want to nurf next stop nurfing the game and fix the problems you have with it as its still broken !
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#68 - 2013-02-21 07:48:20 UTC
clarke72 wrote:
thanks ccp for nurfing now 2 of my favourite ships what else do u want to nurf next stop nurfing the game and fix the problems you have with it as its still broken !


One of the problems with the game is **** that needs to be nerfed.

BYDI recruitment closed-ish

Kegstand Mcfarland
Deep Core Mining Inc.
Caldari State
#69 - 2013-03-21 18:23:03 UTC
Hybrid weapons suck this is why noone uses a ferox. Why would you when Art/AC are superior in almost every way. Limited damage types, worse tracking, high energy consumptions in comparrison. Range much different also.

HML's range needed a nerf not dps. Myrm isn't on the charts because yet again hybrids blow ass. Myrm has a better passive then a drake give it some decent guns and viola stone cold killer.

Kegstand Mcfarland
Deep Core Mining Inc.
Caldari State
#70 - 2013-03-21 18:46:02 UTC
Inkarr Hashur wrote:
You convinced me. Drake needs a buff. Great job! Roll

edit: In all seriousness you can stop with the sky is falling stuff, the balancing patch to the battlecruisers will make all the T1 BCs much better in exchange for whatever CCP decides to do with the harby, drake, myrm, and hurricane. The drake isn't the only ship getting the beatdown so just adapt.


Absolute BS...Ferox doesn't get the playtime cause hybrids suck goat sack. Blasters are fine and dandy but compared to AC's inferior sorry. No damage types, high cap usage, crappier tracking, less range. Saying the t2 BC's need a nerf because T1 BC's don't compare is ludacrous, fix the damn t1 BC's. Saying the drake should be nerfed because the ravens tank sucks is even more ********...fix the pos ravens and leave the Drakes alone. Don't see anyone complaining about Dominix except those killed by em...

Ravens are inferior to newer players because they take so much SP to make them worth flying and for only a marginal gain wheras I jump in a domi with signifgantly less SP and I walk all over you, so how is this logical? Sure a raven will kill missions faster then a drake but you need t2 cruises and really really good skills to make it a cap stable perma rep in comparrison to those who flew drakes.

The root of the problem here is the QQ about pvp drake blobs but anyone with half a brain knows that as soon as one gets nerfed another will take it's place so why not spend some time forcing people to stop fighting in blobs OH WAIT hold on now since half the dev teams are in blob alliances this makes no sense...Sorry if this pisses you guys at CCP off but for years ive paid you good money to watch you make this game easier for alliances and harder on the po folk, well suck it and do the job you guys have been avoiding. Small corps and small crews have a hard enough time making their way with all the gate camping blobs, the suicide gank crews and the large machine alliances without you guys taking away their work horses because some other alliance guys cried about a drake blob.

Sure I agree with range nerfs to heavy missiles and the fact tracking disruptors work on them now but they still do less damage and take 4x the amount of time to hit their mark so it IS a trade off already. Ive sat in a nano ship letting folks fire on me without ever getting a shot in with missiles but i slip up on one volley from a gun boat and im splatted....HUGE difference.
Denuo Secus
#71 - 2013-03-21 19:34:21 UTC
Kegstand Mcfarland wrote:
...Blasters are fine and dandy but compared to AC's inferior sorry. No damage types, high cap usage, crappier tracking, less range...


Cap usage was lowered during the latest hybrid boost. Tracking was boosted. Blasters are the best tracking turrets in game now.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#72 - 2013-03-21 21:09:59 UTC
Ho god noes, not this again...

removed inappropriate ASCII art signature - CCP Eterne

Kegstand Mcfarland
Deep Core Mining Inc.
Caldari State
#73 - 2013-04-11 04:56:32 UTC
Denuo Secus wrote:
Kegstand Mcfarland wrote:
...Blasters are fine and dandy but compared to AC's inferior sorry. No damage types, high cap usage, crappier tracking, less range...


Cap usage was lowered during the latest hybrid boost. Tracking was boosted. Blasters are the best tracking turrets in game now.


Awesome...will stick to the AC's because they are STILL superior. Thanks for the correction I stopped looking at anything hybrid years ago.

WTF kind of nerf is this anyway...why is my nighthawk now outranged and out dps'ed by cruisers? Why is my caldari hac useless to fly and why are oyu folks working on navy ships instead of hacs...