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EVE Online: Retribution 1.1 Feedback

First post
Author
Roriks Gravatrax
The Scope
Gallente Federation
#161 - 2013-02-19 23:33:26 UTC
I don't mind losing an extra turret slot on the Myrmidon however I think it should lose only that, a hardpoint but keep it's extra Hi-Slot, I have a ton of extra PG, and cpu and it would be nice to use that extra amount to utilize something like warfarelink module, cloak, or scan probe. That's my two cents, I don't think I'm alone in this argument either.
Nadzieijko Andrastile
The Pinecone Squad
United Federation of Conifers
#162 - 2013-02-19 23:46:52 UTC
Amaloy Jeqcovy wrote:
With all the rebalancing, I am leaving.


Can I have all of your stuff / isk for 1 trit?
Joia Crenca
Science and Trade Institute
Caldari State
#163 - 2013-02-19 23:53:06 UTC
First, I was glad to just install the update and not need to reinstall the entire client this time. Lol

2nd, a small thing, but a classy thing: The display of your waypoints in the sky when you set a destination is just sweet. You can make your own constellations! P
Syri Taneka
NOVA-CAINE
#164 - 2013-02-19 23:54:27 UTC
I no longer seem to be able to hover over a ship, wreck, or otherwise in space and get the same info I'd get from clicking on it. Is this intentional or a bug?
SN-5004-9177-1P
Re-Hab
#165 - 2013-02-20 00:00:35 UTC  |  Edited by: SN-5004-9177-1P
I was going to give my honest opinion about the patch Evil ........


Then I realized that would get me banned from the forum.... Shocked That would make me Cry just like how this patch turned out...

Finally had some fits that with my moderate (,yes... lousy) amount of skillpoints actually worked ratting in Null.. You take away dps and tank ... so now I can't get close before getting raped.. + I can't kill **** as fast as I used to.. (for me it just feels like u stole a bunch of weeks training from me just now, was just getting to the point that I could actually tank and kill ****... now I'm back to halfway killing a rat having to jump out.. this is rather frustrating)
Drake bonus to kinetic dmg is absolutely useless in Sansha space! So as far as I am concerned they just stole a high slot and crippled my tank...

Crp... doing it anywayz.....

The rest I can't get into... it'll just get removed anyway

I was pretty happy with 1.0.... but 1.1 really blows sry

K, it's not all bad... still the nice features were not really things I was actually waiting for!

Edit - Still pissed about the bc... otherwise, after a cooling down period, I don't have so much against this patch...
SN-5004-9177-1P
Re-Hab
#166 - 2013-02-20 00:05:06 UTC  |  Edited by: SN-5004-9177-1P
Syri Taneka wrote:
I no longer seem to be able to hover over a ship, wreck, or otherwise in space and get the same info I'd get from clicking on it. Is this intentional or a bug?


I so hope it's a bug!

Pfew.. apparently it is Smile
James Amril-Kesh
Viziam
Amarr Empire
#167 - 2013-02-20 00:06:19 UTC
Aron Binchiette wrote:
I think that th Brutix should have had its rep bonus switched for a falloff bonus. i know active tanking was just buffed but that does not help the major downfall of the brutix, that is it 5km range with Void loaded, i know hybrids are supposed to be close range but when you cant even hit at web range there is a problem

Use Null?

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#168 - 2013-02-20 00:06:44 UTC
Syri Taneka wrote:
I no longer seem to be able to hover over a ship, wreck, or otherwise in space and get the same info I'd get from clicking on it. Is this intentional or a bug?

That's a bug, CCP are aware of it and it will be fixed on Thursday.

Enjoying the rain today? ;)

Tau Cabalander
Retirement Retreat
Working Stiffs
#169 - 2013-02-20 00:10:55 UTC  |  Edited by: Tau Cabalander
Deleted.

Reading comprehension FTL.
DeeKz0r
State War Academy
Caldari State
#170 - 2013-02-20 00:25:51 UTC
Everything looks good with the exception of 1 thing.

- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."

That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.

Coles notes:
- Refining implants = useless.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#171 - 2013-02-20 00:33:26 UTC
DeeKz0r wrote:
Everything looks good with the exception of 1 thing.

- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."

That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.

Coles notes:
- Refining implants = useless.
I have lost count of the number of times CCP has either neutered a ship to hell or rendered a skill useless over the years.

The only feedback to which CCP listens is that of your wallet closing on their sticky fingers. Unsubscribe if you want to send CCP a message.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ranzabar
Doomheim
#172 - 2013-02-20 00:39:30 UTC
CCP Punkturis wrote:
Graygor wrote:


Also give ship rebalance guys a half day holiday, a medal and permission to run around Reykjavik town hall naked, theyve done a really good job.


please don't P


Only a half-day off? Sounds downright American

Abide

Mahes Ra
Negative Space
#173 - 2013-02-20 00:47:47 UTC
Dheeradj Nurgle wrote:
Jesus, this thread reads like a techblog being discussed by politicians.

You guys had plenty of warning. Drake Missile Nerf? You must be playing a different game. Caldari useless for PvP? Naga's, Harpies, Rokhs, Drakes, MOA'S(This baby got a life!) Cyclone being made usefull? HOSHI it's a nerf, I r stupid to fit ship.


My only real gripe is that screen shaking. Sure, it's nice, but after some time it gets anoying to look at. And the AAR seems a bit.....useless, but I shall get back to this after actually getting a chance at using it.

Other than that, Pro Patch.


Well said sir.

CCP, remove local now pls. thx
Grath Telkin
Amok.
Goonswarm Federation
#174 - 2013-02-20 01:15:33 UTC
Good patch.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Haifisch Zahne
Hraka Manufacture GmbH
#175 - 2013-02-20 01:16:44 UTC
CCP will propose that a workaround is to already have a capital/super-capital ship available to use its Corporate Hangar to refit with a Covert Cynosural Field to call in the capital/super-capital.


Lexxxii wrote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.


Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno.

Adding this is pointless at the moment, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.

Awesome piece of work. Nice one

Bubbleboylol
Militia Federation
#176 - 2013-02-20 01:19:18 UTC
Hakaru Ishiwara wrote:
DeeKz0r wrote:
Everything looks good with the exception of 1 thing.

- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."

That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.

Coles notes:
- Refining implants = useless.
I have lost count of the number of times CCP has either neutered a ship to hell or rendered a skill useless over the years.

The only feedback to which CCP listens is that of your wallet closing on their sticky fingers. Unsubscribe if you want to send CCP a message.





We need another massive sub quit to send a damn message again!

Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. )

Vortos Yvormes
The Scope
Gallente Federation
#177 - 2013-02-20 01:19:33 UTC
Xercodo wrote:
Vortos Yvormes wrote:
There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.


That's where the combat timers go.

Yes, and I still contend that it's a bad place to put them. Not only are the timers too big (far bigger than anything around them), but since they're not elements with which you can interact, I see no reason to not move them off to the right of the info panels' top line. True, they could get obscured by locked target icons if you have 8, 9, or 10 targets locked simultaneously. However:

  1. You almost certainly won't have multiple targets locked (if any) while attempting to log off safely
  2. You almost certainly will not need to know the status of those timers in situations where you do need multiple targets locked

Being a logi pilot in a fleet about to do a "logoffski" is the one major exception I can think of. Maybe there are some common hisec scenarios where it may be a bad idea to obscure those timers, but that's outside my body of knowledge.
Jeinvay Kunsu
Br0wn Coat5
The Gorram Shiney Alliance
#178 - 2013-02-20 01:25:45 UTC
Banirtal Cadelanne wrote:
Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!



No. of people who care that you're leaving: Very few.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#179 - 2013-02-20 01:35:32 UTC
Jeinvay Kunsu wrote:
Banirtal Cadelanne wrote:
Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!



No. of people who care that you're leaving: Very few.
Then let your accounts go dormant.

The most powerful statement that you can make is to not give CCP your hard earned wages (or buy PLEX from some other punter to keep your accounts active). There's a ton of very entertaining games available for either a one-time fee or for free, these days. Check out one of those if you are an avid gamer.

Or go outside and breath fresh air whilst CCP does without your currency.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Linn Fangg
Fangg Holdings
#180 - 2013-02-20 01:56:11 UTC
Screen shakes? are you #$@#$%$# serious ?