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EVE Online: Retribution 1.1 Issues

First post First post
Author
Chokichi Ozuwara
Perkone
Caldari State
#121 - 2013-02-19 22:30:48 UTC
Great job with the cans CCP.

Quality Assurance strikes again!

Tears will be shed and pants will need to be changed all round.

Chokichi Ozuwara
Perkone
Caldari State
#122 - 2013-02-19 22:32:50 UTC
CCP, two words four syllables.

UNIT TESTING

Tears will be shed and pants will need to be changed all round.

Blue Harrier
#123 - 2013-02-19 22:43:32 UTC
Quick question;
The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?

Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I don’t think so!

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Haifisch Zahne
Hraka Manufacture GmbH
#124 - 2013-02-19 22:56:13 UTC  |  Edited by: Haifisch Zahne
Posted earlier that weapon hit sounds are being "clipped short" and not allowed to finish.

This definitely appears to be a problem with missile explosions. They are often delayed from impact, are cut-off short, and sound jarring as a result.

Pretty sure now I am also not hearing every weapon sound that hits my ship but most noticeable with missiles.

Multiple missile explosion sounds use to "mix together"-- if I remember because I certainly do not remember this jarring effect.
Buddlespit Gaidan
Brutor Tribe
Minmatar Republic
#125 - 2013-02-19 23:19:07 UTC
I disconnect-warp-land after every jumpgate. It started out as just some serious lag after jumping or docking, but it seems to have graduated to "disconnecting". I've cleared cache,settings and rebooted computer multiple times.

C:\>ping www.eveonline.com

Pinging www.eveonline.com [87.237.39.180] with 32 bytes of data:
Reply from 87.237.39.180: bytes=32 time=89ms TTL=243
Reply from 87.237.39.180: bytes=32 time=88ms TTL=243
Reply from 87.237.39.180: bytes=32 time=88ms TTL=243
Reply from 87.237.39.180: bytes=32 time=88ms TTL=243

Ping statistics for 87.237.39.180:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 88ms, Maximum = 89ms, Average = 88ms
Darkheart Inflecto
Native Freshfood
Minmatar Republic
#126 - 2013-02-19 23:19:09 UTC
CCP Phantom wrote:

Issue: Tier 3 Battlecuisers and Blockade Runners may not show on some custom overviews.
Solution: We advise people to add them to your custom overviews or use a default overview.


This also needs to be done if you have filters setup for your combat probes.
Blue Harrier
#127 - 2013-02-19 23:20:48 UTC
Some weird things happening with my client CCP, I just left my ship, undocked in a pod, did 2 jumps and docked.

On docking I was given a new Velator, funny I already had one assembled in the hanger, I even got the nice message from Pend Insurance regarding my loss etc

Dragged and dropped the assembled Velator to board it and the new unassembled ship vanished. Odd or what.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Jiska Ensa
Estrale Frontiers
#128 - 2013-02-19 23:25:49 UTC
I nearly got sick when I jumped into Jita today. It only happened in one session and went away when I docked and undocked, but while I was in warp to the station it was like someone took "Camera Shake" and turned the dial up to 11.
Caligulus Julianis
Federal Navy Academy
Gallente Federation
#129 - 2013-02-19 23:27:45 UTC
Issue after patch 1.1. I had a Myrmidon pre-patch, kitted out completely and sitting in my starbase (Orvolle at the time, was not the active ship) including 6 Ogre I in the drone bay.

After the patch I logged in, checked what my Myrmidon's DPS was post-patch and realised drone damage was at zero, upon checking my drone bay it appears that when the Myrmidon drone bay got adjusted that it has also wiped my drones from the bay at the same time.

I'm not gonna QQ for reimbursement or anything because I'm not a whiny child, I just thought I'd let you know I'd experienced a somewhat vexing issue and letting other players know: check your Myrmidon's drone bay, you might be missing some stuff ;)
Ra Jackson
Aliastra
Gallente Federation
#130 - 2013-02-19 23:38:00 UTC
While probing a system: When you double klick your probes or a celestial in solar system view to focus on it, the view moves to sun after the next right klick :-(
Ra Jackson
Aliastra
Gallente Federation
#131 - 2013-02-19 23:43:21 UTC
CCP Phantom wrote:

Issue: Tier 3 Battlecuisers and Blockade Runners may not show on some custom overviews.
Solution: We advise people to add them to your custom overviews or use a default overview.


They are not showing on ANY custom filters. For the love of god, default new ship classes to ON in the future. It's much easier and safer to remove ships than to add them when you don't see them.
Kalseth
Anomalous Existence
Wrong Hole.
#132 - 2013-02-19 23:44:45 UTC
Did not see this mentiond.... but

FUZZY WORMHOLES.

It seams that at low seetings the wormhole colors are washed out and gone ... well fuzzy.

DO NOT LIKE FUZZY WORMHOLES.

SO .. there it is.
Chokichi Ozuwara
Perkone
Caldari State
#133 - 2013-02-20 00:17:16 UTC
The new missile shaking is really annoying, and was obviously implemented by someone who does not actually play this game.

When will game designers learn not to deliver physical feedback optically? Will it take someone having a seizure warping in Jita before they figure out that this is a horrible (and potentially dangerous) way to deliver information?

Another useless mechanic that adds nothing to actual game play.

Tears will be shed and pants will need to be changed all round.

FuddPucker Malone
Perkone
Caldari State
#134 - 2013-02-20 00:22:58 UTC

So, I jump to a blank clone to upgrade my implants. First, I can't open the inventory at the station. I log off and log back on to get the danged thing to open.

I put in the implants, restart my skill queue, and the training time doesn't change lick. No reduction due to better implants. ( Well, not I .. but one of me ).

Paused it - restarted it, nothing.
TomNewDelhi
The 21st Exploratory Division
The Corcu Loigde Alliance
#135 - 2013-02-20 00:27:59 UTC
Can we PLEASE just not get anymore updates.... Some of us live in dangerous space and every time you guys screw things up making upgrades our people get killed.... so just leave things alone for a change...
Kalseth
Anomalous Existence
Wrong Hole.
#136 - 2013-02-20 00:29:52 UTC
Chokichi Ozuwara wrote:
The new missile shaking is really annoying, and was obviously implemented by someone who does not actually play this game.

When will game designers learn not to deliver physical feedback optically? Will it take someone having a seizure warping in Jita before they figure out that this is a horrible (and potentially dangerous) way to deliver information?

Another useless mechanic that adds nothing to actual game play.


Old setting that got turned back on called missle shake. TUrn it back off.
S'ini
Friendly Hostility
#137 - 2013-02-20 00:31:44 UTC
Killing the trigger in an exploration complex ends causes the remaining ships to warp out too quickly.

Examples:
When running the Guristas Watch complex, killing the Militant Overseer will trigger the escalation. Killing the overseer is also a trigger for a spawn of ships, which may include the Dread Guristas faction ship. However, all remaining ships warp out of the complex approximately 10 seconds after the Militant Overseer is killed, meaning you have less than 10 seconds to target and kill the DG rat before he warps off.

Another example:
When running the Guristas Hideout complex, killing the tower is the trigger for the escalation. However, there is a (timed?) spawn of ships that come in and the last spawn may include a DG ship. Killing the tower causes near immediate warpout of any remaining ships, and seems to end the timed ship spawns thus preventing the arrival of the DG ship entirely.
Haifisch Zahne
Hraka Manufacture GmbH
#138 - 2013-02-20 01:05:42 UTC
As I note in my edited post on the first page, CCP will propose that a workaround is to already have a capital/super-capital ship available to use its Corporate Hangar to refit with a Covert Cynosural Field to call in the capital/super-capital.


Blue Harrier wrote:
Quick question;
The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?

Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I don’t think so!

Tanaka Aiko
Ministry of War
Amarr Empire
#139 - 2013-02-20 01:05:54 UTC  |  Edited by: Tanaka Aiko
Quote:
• Inventory window opening to ship cargo instead of the desired location (covers multiple scenarios).

in fact it open the last tab known, which for ship is always the cargo inv.

but this bug also happen on other tabs, like pos modules, where it will always open the last tab opened, even if you double click on another one. clicking again will open the one you wanted at first.

changing overview option to use same/different tab change nothing.

this is very irritating.

on a totally different subject, I hate the fact the UI in space has space allowed for crimewatch icons when you don't have any active icons. it makes a blank on the top of your screen, and also means we need to modifly our audio chat overview setting, as we have less space available at this place.
Alexis Antollare
Phoenix Freight
#140 - 2013-02-20 01:33:08 UTC  |  Edited by: Alexis Antollare
All of my assets and bookmarks are listed as being 2,147,483,647 jumps away. The ONLY exception are the bookmarks for locations in an adjacent system.

Additionally, the route setting to these destinations is not working. I'll tell Aura to set a destination, but the route panel indicates no set destination point. When I re-select it, Aura reminds me that she can't set a destination to the same waypoint twice...even though no route appears. When launching into space, gates and/or stations that should be marked yellow for the route, are not.

The other odd thing is that I think this worked just fine this morning shortly after I patched... it seems to have glitched in the past couple of hours.