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Warfare & Tactics

 
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CSM Minutes: Offgrid boosting.

Author
Hidden Snake
Inglorious-Basterds
#301 - 2013-02-19 11:51:29 UTC  |  Edited by: Hidden Snake
Whim Aqayn wrote:
People are arguing that because it helps gangs survive against blobs off-grid boosting should stay. This is a fallacy.
Just because a broken mechanic helps people to fight against unfavourable odds doesn't mean it should stick around.
The correct way to go about it is to remove the broken mechanic and then look at what could be done to make sure small gangs remain viable.



u like blobs? probably yes.

point is that boosting on grid is ok if you fight lets say 3-4 (they will not kill booster fast enough), however if you kite 30-60 man blob on grid booster will be dead in seconds + blob will have its own boosting pretty safe. So yes OGB is quite ok if you fix the crazy numbers T3s giving you. Option is that boosting modules can increase your sig radius (of the booster) so they will be easier to probe.

But I must repeat my thesis, that OGB cry havoc has source in blobbears who dont want to be annoyed by smaller gangs (which is probably the most fun of EVE, when you can show the blob middlefinger and try to pick weak and stupid from the blob).

I SAY DONT LISTEN TO THE BLOB, LISTEN TO THE PILOTS!
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#302 - 2013-02-19 22:46:14 UTC
Hidden Snake wrote:


But I must repeat my thesis, that OGB cry havoc has source in blobbears who dont want to be annoyed by smaller gangs (which is probably the most fun of EVE, when you can show the blob middlefinger and try to pick weak and stupid from the blob).

I SAY DONT LISTEN TO THE BLOB, LISTEN TO THE PILOTS!


You're actually wrong.

OGB's both reward and punish blobs in equal measure, depending on the situation. A big fleet wants/needs its boosters running whenever possible and is it a huge disadvantage if it doesn't have them. OGBs basically reward defenders over attackers regardless of fleet size, and I can't say if thats a good thing or not to be honest, just that it is what it is.
Mister Tuggles
Dickhead Corner
#303 - 2013-02-20 19:37:37 UTC  |  Edited by: Mister Tuggles
Boosting bonus should be based on how close your booster is to the actual ship(s) it is boosting.


These are just arbitrary numbers pulled out of my ass, but you get the idea.

Booster distance from fleet:

50k = 100% of the boost
51k-100k = 70%
101k-200k = 40%
> 200k = 25%

This could possibly force people to fly boosters on grid which would, in most cases, give you the ability to take out the booster if you desire.
Cearain
Plus 10 NV
#304 - 2013-02-20 19:45:36 UTC
Valea Silpha wrote:
Hidden Snake wrote:


But I must repeat my thesis, that OGB cry havoc has source in blobbears who dont want to be annoyed by smaller gangs (which is probably the most fun of EVE, when you can show the blob middlefinger and try to pick weak and stupid from the blob).

I SAY DONT LISTEN TO THE BLOB, LISTEN TO THE PILOTS!


You're actually wrong.

OGB's both reward and punish blobs in equal measure, depending on the situation. A big fleet wants/needs its boosters running whenever possible and is it a huge disadvantage if it doesn't have them. OGBs basically reward defenders over attackers regardless of fleet size, and I can't say if thats a good thing or not to be honest, just that it is what it is.



Blobs will almost always have a booster ship. Small groups usualy don't.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815