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EVE Online: Retribution 1.1 Feedback

First post
Author
Celeste Starwind
Space Crabs Corporation
#81 - 2013-02-19 18:21:17 UTC
Vortos Yvormes wrote:
There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.

+1
Would be nice to have a way to adjust info panel placement. I want in close to the top edge of game window.
James Amril-Kesh
Viziam
Amarr Empire
#82 - 2013-02-19 18:35:42 UTC
Having to go through all of my overviews manually to add attack battlecruisers is irritating at best.
CCP should have updated these automatically instead of forcing everyone to manually update all of their overviews (which I'm sure for some people means quite a few).

In addition, mousing over a ship bracket in space no longer shows information for that ship until clicked on. Please fix this.

Enjoying the rain today? ;)

NEONOVUS
Mindstar Technology
Goonswarm Federation
#83 - 2013-02-19 18:36:48 UTC
Lord Thingol wrote:
Dear Sirs

I am writing this message as Caldari member and would like to ask what happened that our race is being prosecuted by Concord. We are waging war with Gallente and need to protect ourselves from Minmatar and you have already taken all the tools needed for protection.

If any word would apply for the man, the right word would be "castration"

Before there were four ships that we could use for self defence and fighting pirates :

- Drake (rocket nerf, drake nerf)
- Tengu (rocket nerf)
- Falcon (ecm nerf)
- Basilisk (cruiser boost)

Now there is nothing left... How you can just rip the Caldari from every asset possible ? Because I can say with full awarness, that Caldari is the worst race for PVP today. How we can fight by rocket weapon with lousy range and long damage delay ?

Thank you, and consider that you need to purge Winmatar and Gallente agents amongs you, otherwise we will rebel.

Lord Thingol

So I take it that's a no to sniper Naga/corm and the Osprey dumped the bassie how?
Lysa Riay
Pator Tech School
Minmatar Republic
#84 - 2013-02-19 18:39:53 UTC
An option to dispose of the vomit inducing camera shake would be nice! it doesnt even scale as you zoom out...#

Evil

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Rammix
TheMurk
#85 - 2013-02-19 18:40:25 UTC
The trasparent fields of info panels don't let to click through them. Also, their fields are too wide and it makes uncomfortable some window layouts with control panel on the top.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#86 - 2013-02-19 18:44:18 UTC
One more issue: right-clicking on the system map while scanning sometimes makes focus rapidly 'jump' in an irritating manner.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#87 - 2013-02-19 18:52:54 UTC
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.

Crane (caldari blocade runner) has only 1 high slot and this patch is useless for it. Please, add +1 high slot to the crane.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

James Amril-Kesh
Viziam
Amarr Empire
#88 - 2013-02-19 19:01:51 UTC  |  Edited by: James Amril-Kesh
Rammix wrote:
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.

Crane (caldari blocade runner) has only 1 high slot and this patch is useless for it. Please, add +1 high slot to the crane.

So do the Viator and Prorator.
The only BR that has two high slots is the Prowler.

Enjoying the rain today? ;)

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#89 - 2013-02-19 19:02:55 UTC
Jita is TiDi 21% Ugh

Dueling at his best ? Shocked

Anyone want a freighter warp speed buff ?? I can see me aging while warping !! LolLol

Thx for black ops buff > while try it ASAP :)

COUCOU TOUCHE TOUCHE

roy oakes
boom boom long time
#90 - 2013-02-19 19:10:57 UTC
well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler

https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776

Roime
Mea Culpa.
Shadow Cartel
#91 - 2013-02-19 19:16:09 UTC
James Amril-Kesh wrote:
Having to go through all of my overviews manually to add attack battlecruisers is irritating at best.
CCP should have updated these automatically instead of forcing everyone to manually update all of their overviews (which I'm sure for some people means quite a few).

In addition, mousing over a ship bracket in space no longer shows information for that ship until clicked on. Please fix this.


Thanks for the heads-up!

Also the hover info missing is pretty bad.

And the info panels waste a massive amount of space above them, otherwise looks good.

Rendering tweaks make my gfx card work less? Just a butt feeling.

.

Mysa
EVIL PLANKTON
#92 - 2013-02-19 19:19:09 UTC
"New skill Armor Honeycombing has been added."

Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!?
James Amril-Kesh
Viziam
Amarr Empire
#93 - 2013-02-19 19:20:16 UTC
roy oakes wrote:
well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler

At level 5 battlecruiser:

Old bonus: 5% kinetic missile damage per level - 7 launchers
1.25 * 7 = 8.75 effective launchers

New bonus: 10% kinetic missile damage per level - 6 launchers
1.5 * 6 = 9 effective launchers

At level 4 battlecruiser:
Old:
1.2 * 7 = 8.4 eff. launchers
New:
1.4 * 6 = 8.4 eff. launchers

At level 3:
Old:
1.15 * 7 = 8.05 eff. launchers
New:
1.3 * 6 = 7.8 eff. launchers


So you get the same DPS out of your Drake at BC 4, and slightly more at BC 5. You only get less DPS if you have BC trained to 3 or less.
So train up, which you should be anyway.

Enjoying the rain today? ;)

roy oakes
boom boom long time
#94 - 2013-02-19 19:20:32 UTC
Mysa wrote:
"New skill Armor Honeycombing has been added."

Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!?






must be full of holes

https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776

James Amril-Kesh
Viziam
Amarr Empire
#95 - 2013-02-19 19:24:37 UTC
Mysa wrote:
"New skill Armor Honeycombing has been added."

Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!?

http://lmgtfy.com/?q=honeycomb+armor

Enjoying the rain today? ;)

Jalen1
School of Applied Knowledge
Caldari State
#96 - 2013-02-19 19:25:45 UTC
cant fit a missile launcher to Ferrox since upgrade.
Is that part of the re-balancing? or a bug?

Jalen1
Jeldan
Caldari Provisions
Caldari State
#97 - 2013-02-19 19:32:13 UTC
Vortos Yvormes wrote:
There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.



While it's not terrible it would be nice to remove those "solar system" and "A" icons too. The idea is great but it REALLY takes away from the "Clean" look of the previous interface. And as mentioned above that gap is HUGE. Please give us the option to either adjust the placement with snap-to-edge ability included (like the overview, chat, and other pannels) or just take those info pannel additions away.

Additionally, please return the autopilot functionalities back to the star map windows. I'm not saying remove the new functionality you have added to the route info pannel but the one in the star map was great.

Or just give us the option to chose between the interface style (or interface components) we want.

Overall though great work guys - LOVE the autopilot routelines (could be a little more visable).
Yigal Tzadok
Native Freshfood
Minmatar Republic
#98 - 2013-02-19 19:33:24 UTC
just received -3,20 standing from unknown faction (concord) for a ship i lost
Xercodo
Cruor Angelicus
#99 - 2013-02-19 19:38:17 UTC
Vortos Yvormes wrote:
There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.


That's where the combat timers go.

The Drake is a Lie

MainDrain
The Scope
Gallente Federation
#100 - 2013-02-19 19:40:40 UTC
roy oakes wrote:
well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler


My understanding was that although use have lost 1 launcher hardpoint, the increase to the damage bonus actually increases the raw dps potential of the ship. Would need to double check myself, but from what ive read on test server feed back forum people are saying they are getting an increase