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BOMBS!

First post
Author
Derath Ellecon
University of Caille
Gallente Federation
#1 - 2011-10-25 17:29:42 UTC
So I had a question about bombs. Not smartbombs, but the bombs used on a stealth bomber.

I could not find any details searching, so here goes.

I assume since they are not targetted that they simply work via a proximity trigger? If so will they also take out cloaked ships? Like if you see someone coming through a gate and fire a bomb at said gate to catch them as their session timer expires would it explode even if they re-cloak before the bomb gets there?

Tallianna Avenkarde
Pyre of Gods
#2 - 2011-10-25 17:42:51 UTC
They fly in a straight line from the front of the Bomber, travel 30km and assplode.. If they are cloaked (after session change) they will still get hit if they are in assplosion range

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

ElQuirko
University of Caille
Gallente Federation
#3 - 2011-10-25 17:43:33 UTC
Bomb goes at a certain velocity (I forget) for 30 seconds after being launched. It travels approximately 40km (I forget, it might be 30). Anything in the blast radius gets roflwtfdamage.

Dodixie > Hek

mxzf
Shovel Bros
#4 - 2011-10-25 18:24:52 UTC
Bombs launch 30km straight out from your ship (3000m/s for 10s) and blow up with a 15km radius. They don't care if you're still on grid or not, cloaked or not. They are the ultimate fire and forget weapon.

Bombs will hit whatever's in their range, cloaked or not.

As a warning though, I've heard something about bombs being disabled if they're going to blow up and hit a gate, but I haven't tested that myself.
Gavin DeVries
JDI Industries
#5 - 2011-10-25 19:52:03 UTC
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you. I've been bombed under those circumstances and not been scratched. However, they will hit cloaked ships just fine.

PVP is a question with no single right answer, but a lot of wrong ones.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#6 - 2011-10-26 07:46:33 UTC
BOMB = point->shoot->10sec->BOOM

No Worries

Othran
Route One
#7 - 2011-10-26 08:51:02 UTC  |  Edited by: Othran
Normal sequence of events for small gang bomb run :

1) Approach/warp-in to 35-50km cloaked;

2) Align for target ensuring you are also aligned to a warp-out point (planet for example);

3) Set full speed and then at 25-35km - decloak, drop bomb, warp-out.

You need to be quick at stage 3 otherwise chances are an interceptor will grab you.

Bombs fly for 10 seconds at 3km/sec but as with all missiles they don't reach that speed instantly.

If you are still under gate cloak then bombs don't damage you. In all other cases if you are within the 15km radius of the bomb then you will take damage.

Bombs are area-effect weapons so it doesn't matter how fast the target is flying. Signature radius matters though - anything 400m or over takes full damage, below 400m and its proportional damage.

A single bomb will instapop (in most cases) :

a) a MWDing T1 frigate - needs MWD active though;
b) a MWDing destroyer (T1 or T2) and occasionally a gank fit dessie without MWD active;
c) T1 industrials.

That's about it for solo bombing. Obviously you can bomb first then hit it with torps if its a single target, but you'll find solo bombing very limiting. Edit - obviously you can also paint the target to increase sig radius.

HTH.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#8 - 2011-10-26 10:18:02 UTC  |  Edited by: Mfume Apocal
Gavin DeVries wrote:
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you. I've been bombed under those circumstances and not been scratched. However, they will hit cloaked ships just fine.


believe me, bombs hit you under session change just fine, i've jumped into systems and transitioned straight from "jumping" message and effects to being back in my medical station. possibly you are confused because the bombs aimed for the gate specifically won't be in position to hit everyone who spawns around the gate (orientation depending) thanks to the nature of the gate's collision box
Othran
Route One
#9 - 2011-10-26 12:05:12 UTC
Mfume Apocal wrote:
Gavin DeVries wrote:
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you. I've been bombed under those circumstances and not been scratched. However, they will hit cloaked ships just fine.


believe me, bombs hit you under session change just fine, i've jumped into systems and transitioned straight from "jumping" message and effects to being back in my medical station. possibly you are confused because the bombs aimed for the gate specifically won't be in position to hit everyone who spawns around the gate (orientation depending) thanks to the nature of the gate's collision box



He's not confused and neither am I.

If you are within gate cloak timer and you don't move then bombs will NOT do any damage. We have both been bombed enough times in the last month to tell you that for sure. No ifs, buts or maybes. For sure.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#10 - 2011-10-26 17:30:14 UTC
Everything Othran has said in this thread so far is totally accurate.

They will not hurt you when under session time cloak. This includes not just gate cloaks, but also wormhole cloaks. It's lulzy as **** when somebody tries to launch bombs at you as soon as a wormhole activates, you just sit there until they go off and then warp way feeling :smug: as ****.
Feligast
Brutor Tribe
Minmatar Republic
#11 - 2011-10-26 20:00:48 UTC
Psychotic Monk wrote:
Everything Othran has said in this thread so far is totally accurate.

They will not hurt you when under session time cloak. This includes not just gate cloaks, but also wormhole cloaks. It's lulzy as **** when somebody tries to launch bombs at you as soon as a wormhole activates, you just sit there until they go off and then warp way feeling :smug: as ****.


This works with ANY session timer, not just gate cloaks and wormholes. Titan bridges, jump bridges, blops bridges, capital jumping, all give you the 30 second invulnerability timer. If you move or active a module, however, you gonn dye.
Ch33z0rz
Spatial Networks
#12 - 2011-10-26 23:43:48 UTC  |  Edited by: Ch33z0rz
Alright, here's a poser:

Lets say a gang of bombers launch their bombs sequentially at one target. When the first bomb detonates does it destroy any other bombs that are in range as well?
Daool
hirr
Pandemic Horde
#13 - 2011-10-27 00:44:56 UTC
A bomb can tank up to roughly 7 of its own bombtype (technicaly I think if you calculate it out its more like 8 or 9 but as a simple rule 7 works).

So a Scorch bomb can tank 7 other Scorch bombs, but will be destroyed by one Electron for example.

So when bombers operate together they always need to be using same bombtype. Lots of theorycrafting CAN go into which bombtype is better in what situation but in practical terms above 4-5 bombers it doesnt realy matter so long as they are all the same.
Demon View
Doomheim
#14 - 2011-10-27 01:01:13 UTC
Gavin DeVries wrote:
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you.


Gate cloak lasts 60 seconds. The session-change timer lasts 30 seconds. Are you invulnerable during the reimaining 30 seconds of the gate cloak?
Gavin DeVries
JDI Industries
#15 - 2011-10-27 01:36:57 UTC
Demon View wrote:
Gavin DeVries wrote:
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you.


Gate cloak lasts 60 seconds. The session-change timer lasts 30 seconds. Are you invulnerable during the reimaining 30 seconds of the gate cloak?

I'm not 100% sure on that one. I think it's like the docking immunity, only lasting 30 seconds, but I don't think I've ever hung around that long.

PVP is a question with no single right answer, but a lot of wrong ones.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#16 - 2011-10-27 03:08:59 UTC
Othran wrote:
Mfume Apocal wrote:
Gavin DeVries wrote:
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you. I've been bombed under those circumstances and not been scratched. However, they will hit cloaked ships just fine.


believe me, bombs hit you under session change just fine, i've jumped into systems and transitioned straight from "jumping" message and effects to being back in my medical station. possibly you are confused because the bombs aimed for the gate specifically won't be in position to hit everyone who spawns around the gate (orientation depending) thanks to the nature of the gate's collision box



He's not confused and neither am I.

If you are within gate cloak timer and you don't move then bombs will NOT do any damage. We have both been bombed enough times in the last month to tell you that for sure. No ifs, buts or maybes. For sure.


THat's very strange, I HAVE been bombed under session change timer, not destroyed, but bombed. Screen loaded, I looked at overview and KABOOM, no motion, no modules, little circle upper left going.

Now I was in a wormhole, perhaps that is different?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Silas Shaw
Coffee Hub
#17 - 2011-10-27 03:52:53 UTC
From what ive read on the old forums, i think that if the GATE itself would take damage, it eats it all. So youd be safe. if the bomb would hit you and not the gate tho, damage.

that said, size and resists can keep you fine against single bombs.

sometimes.

Silas
steave435
Perkone
Caldari State
#18 - 2011-10-27 16:32:28 UTC
Gavin DeVries wrote:
Demon View wrote:
Gavin DeVries wrote:
While you're under gate cloak, you're invulnerable for at least that 30 second session change timer. If you hold your cloak the bombs won't hit you.


Gate cloak lasts 60 seconds. The session-change timer lasts 30 seconds. Are you invulnerable during the reimaining 30 seconds of the gate cloak?

I'm not 100% sure on that one. I think it's like the docking immunity, only lasting 30 seconds, but I don't think I've ever hung around that long.

Yes, you will stay invulnerable for the full 60 seconds, and in fact, you get that 60 second invulnerability after using a jump drive/bridge too.

The gate does NOT protect against bombs in any way though. We've bombed and had bombs fired at us in those situations way too often for there to be any doubt about that.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#19 - 2011-10-27 18:40:07 UTC
Silas Shaw wrote:
From what ive read on the old forums, i think that if the GATE itself would take damage, it eats it all. So youd be safe. if the bomb would hit you and not the gate tho, damage.

that said, size and resists can keep you fine against single bombs.

sometimes.

Silas



There's no upper limit to the total amount of damage put out. Everything in the radius gets the damage. A gate can't tank it for you.
CCP Phantom
C C P
C C P Alliance
#20 - 2011-10-27 19:37:17 UTC
Hi Derath Ellecon,

Besides the really good feedback from all the fine people here, I would like to point you to the short but efficient guide about bombs on the EVElopedia.

Applied in the right way and from skilled pilots, bombs can have a really devastating effect. They can have also a devastating effect on your own gang if applied improperly.

CCP Phantom - Senior Community Developer

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