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EVE Online: Retribution 1.1 Feedback

First post
Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#41 - 2013-02-19 14:21:19 UTC  |  Edited by: Mike Whiite
Tsukino Stareine wrote:
cyclone still isn't very good. 5/2 split on a combat battlecruiser just don't cut it.

Give it 6 missile bays and remove the extra high and move it to a mid. At the moment the only realistic way to tank a cyclone is with an ASB and that doesn't work in pve and the cyclone is the only realistic option for solo pve for minmatar pilots.



you can use a passive tank for PvE/ maybe even with shield power relay's

2 utillity highs leave a enourmous numer of oppertunities, both PvP and PVE.

I think there won't be a better cheap exploration ship. Cloak/Probe or Salvager

I like to experimentate with double neut/smart bomb.

or see how it will do with 3 BCU's and 2 Drone Damage units drone link argumentor and Heavy missiles at long range.

Nano versions.

Spider tanking with shield transporters in a small gang?

This ship shows so much potential, can go so many way´s and is hard to protect your self against because it can switch damage, change drones, during combat, and has 2 utilitie highs that can act as a surprise.


I've bought several already can't wait to play with them.
Nadzieijko Andrastile
The Pinecone Squad
United Federation of Conifers
#42 - 2013-02-19 14:26:10 UTC  |  Edited by: Nadzieijko Andrastile
Steijn wrote:
Nadzieijko Andrastile wrote:
Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen..


Autopilot route


I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well.

Edit - Option to turn off - "Show route path in space" - derp
Gritz1
Ice Fire Warriors
#43 - 2013-02-19 14:29:55 UTC
Am I reading this right?

Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

So when the hardener turns off, thats it?
NEONOVUS
Mindstar Technology
Goonswarm Federation
#44 - 2013-02-19 14:35:03 UTC
Gritz1 wrote:
Am I reading this right?

Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

So when the hardener turns off, thats it?

yep
Spugg Galdon
Federal Navy Academy
Gallente Federation
#45 - 2013-02-19 14:40:47 UTC
Gritz1 wrote:
Am I reading this right?

Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

So when the hardener turns off, thats it?



So those passive tanks actually have a weakness to neuts now. Oh deary me. What are we gonna do?
De'Veldrin
Republic University
Minmatar Republic
#46 - 2013-02-19 14:42:57 UTC
Gritz1 wrote:
Am I reading this right?

Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

So when the hardener turns off, thats it?


Welcome to a couple weeks ago.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Bubbleboylol
Militia Federation
#47 - 2013-02-19 14:46:24 UTC
HOT PATCH!









GOGOGOGOGOGO

Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. )

Gritz1
Ice Fire Warriors
#48 - 2013-02-19 14:49:26 UTC  |  Edited by: Gritz1
De'Veldrin wrote:
Gritz1 wrote:
Am I reading this right?

Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

So when the hardener turns off, thats it?


Welcome to a couple weeks ago.


I totally missed this. Is anyone still rabbling? Can I rabble for awhile?

(I just thought I was reading it wrong.)
De'Veldrin
Republic University
Minmatar Republic
#49 - 2013-02-19 14:54:34 UTC
Gritz1 wrote:
De'Veldrin wrote:
Gritz1 wrote:
Am I reading this right?

Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

So when the hardener turns off, thats it?


Welcome to a couple weeks ago.


I totally missed this. Is anyone still rabbling? Can I rabble for awhile?

(I just thought I was reading it wrong.)



This is Eve - of course you can rabble!

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Rommiee
Mercury Inc.
#50 - 2013-02-19 14:57:00 UTC
Listain Kurvorra wrote:
Steijn wrote:
NEONOVUS wrote:
Oh you cool people.
Missile impacts cause screenshakes now.


CCP, how do you turn this off?

Agreed, This should have it's own option that is seperate from the rest of the missile effect options.


Are you mad ????

You know that CCP hate giving players options. That would result in players being able to adjust settings to what suits them, and not what suits CCP. It will never catch on.
MainDrain
Applied Anarchy
The Initiative.
#51 - 2013-02-19 15:05:21 UTC
Steijn wrote:
Nadzieijko Andrastile wrote:
Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen..


Autopilot route


Its an immersion thing, its designed to give you a sense of where you are and where you are going to.

Considering most of this was done by one guy (at least the initial work) I think its a fantastic feature!
SMT008
Deep Core Mining Inc.
Caldari State
#52 - 2013-02-19 15:13:25 UTC
Listain Kurvorra wrote:
Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other.


Yes, there is a point.

With the 10% bonus to Kinetic damage instead of 5%, that's a net buff in DPS.

Also, it costs less to fit (-1 Launcher).

I get 726 DPS with my HAM Drake, About 500 with my PODLA Drake. But then again you probably don't know what a PODLA Drake is.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#53 - 2013-02-19 15:15:42 UTC
oh nooo, there's no way to get a symmetrical turret layout on the Ferox :(
the harbinger's lower and upper turrets (models) can't be filled anymore, either

That's not exactly a big deal, though.

The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable.

I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun P I like it
Steijn
Quay Industries
#54 - 2013-02-19 15:18:15 UTC
Benny Ohu wrote:
oh nooo, there's no way to get a symmetrical turret layout on the Ferox :(
the harbinger's lower and upper turrets (models) can't be filled anymore, either

That's not exactly a big deal, though.

The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable.

I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun P I like it


tier3 is not a bug, you just need to click the selection then resave your overview.
Bubbleboylol
Militia Federation
#55 - 2013-02-19 15:19:37 UTC
Rommiee wrote:
Listain Kurvorra wrote:
Steijn wrote:
NEONOVUS wrote:
Oh you cool people.
Missile impacts cause screenshakes now.


CCP, how do you turn this off?

Agreed, This should have it's own option that is seperate from the rest of the missile effect options.


Are you mad ????

You know that CCP hate giving players options. That would result in players being able to adjust settings to what suits them, and not what suits CCP. It will never catch on.




Damit iceland!!!!!!!!!!!!!!!!! Thaw out!

Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. )

Benny Ohu
Royal Amarr Institute
Amarr Empire
#56 - 2013-02-19 15:20:57 UTC
Steijn wrote:
tier3 is not a bug, you just need to click the selection then resave your overview.

it is a bug that took it off and prevents it being manufactured :P and that's what i meant by 'solvable'
Bubbleboylol
Militia Federation
#57 - 2013-02-19 15:22:59 UTC  |  Edited by: Bubbleboylol
Benny Ohu wrote:
oh nooo, there's no way to get a symmetrical turret layout on the Ferox :(
the harbinger's lower and upper turrets (models) can't be filled anymore, either

That's not exactly a big deal, though.

The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable.

I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun P I like it








:( CCP ATLEAST GIVE PEOPLE THE OPTION TO HAVE LAUNCHERS IF THEY WANT AGAIN>>>>>........


Lol asking for them to give me options.......

Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. )

White Tree
The Scope
Gallente Federation
#58 - 2013-02-19 15:23:25 UTC  |  Edited by: CCP Phantom
The only thing I want is those waypoint lines on the starfield a bit more visible, I love them.

This is a good patch, and everything is fine.

Edit: Off topic part removed. Please stay polite and on topic, thank you. CCP Phantom

Former member of CSM6.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#59 - 2013-02-19 15:25:36 UTC
SMT008 wrote:

I get 726 DPS with my HAM Drake, About 500 with my PODLA Drake. But then again you probably don't know what a PODLA Drake is.



Isn't that the thingy that is being replaced by cyclones as we speak :D

Aineko Macx
#60 - 2013-02-19 15:44:05 UTC
I'm under the impression effects put less strain on the GPU now, meaning I can run with AA even in large fleets and not have an fps drop :)