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EVE Online is an Ecosystem

Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2013-02-19 10:44:29 UTC
from http://poeticstanziel.blogspot.ca/2013/02/eve-online-is-ecosystem.html

EVE Online is an ecosystem and that ecosystem is currently broken.

Let's talk relative safety first. There's always talk that nullsec mining is far more safe than highsec mining. That may very well be true in certain circumstances and locations, but is by no means true of all nullsec. What is true, is that highsec safety is free, there is no work or time or money that a highsec miner has to spend or perform to acquire that level of safety. On the other hand, nullsec safety, as it exists, is not supplied by game mechanics, but directly via the efforts of players. A miner or missioner is safe in nullsec only because of the efforts of their alliance. The alliance supplies that level of safety through members logged on and in space, via alliance intel channels, via alliance gate camps, via roving bands of alliance PvPers hunting intruders. Nullsec safety, unlike highsec safety, requires player effort and coordination. Nullsec safety comes at a cost. Highsec safety is free.

A highsec miner can mine for long periods of time with very little interaction with the game. What are the chances that a miner is going to be ganked in highsec in any twelve hour period? Consider the number of miners in highsec during a twelve hour time interval, consider how many ganks occur in that twelve hour time period. The chance that any particular miner is going to be singled out is statistically very low.

Nullsec miners, on the other hand, to ensure their safety, have to be far more involved with the game client during the period that they are mining. They need to pay more attention to local intel, they need to pay attention to alliance intel channels. A nullsec miner that engages in AFK gameplay is far more likely to end up dead than their highsec counterpart.

The question then becomes, how long can a player mine in a relatively inactive state throughout a given day, versus mining in a state where they need to actively pay attention to the game? A highsec miner can multitask quite effectively. They can mine 8-12 hours per day, while getting many other tasks done: their job, playing another game, watching a movie, making sure their kids don't stab themselves. The nullsec miner can't multitask as effectively, if at all. The time they can spend mining is far more limited.

So, if you can spend 8-12 hours per day, earning 25M ISK per hour in a generally AFK activity in highsec, versus spending 3-4 hours per day, earning 60M ISK per hour in nullsec, what do you choose? Low effort for 250M ISK per day, or greater effort for 210M ISK per day? This is why most nullsec alts are based out of highsec. Low effort, high reward, very low risk.

Not everyone is going to leave highsec. That's cool. But there are certainly people who would leave highsec to perform their industry or their PvEing if the reward was large enough. Yet, the reward for leaving highsec is rarely worth the effort it involves.

Miners and missioners. These people are part of the EVE ecosystem. They're the producers. These folks are the bottom of the food chain. They don't necessarily need to be eaten, but their very presence does spur activity among the consumers.

There are few producers in lowsec and nullsec, and the PvP ecosystem is becoming stale. Some of the consumer types are an endangered species. It's consumers on consumers, and the consumer population is dwindling as a result. You see this in forum posts and blog posts, people becoming bored of fighting the same people over and over again. The variety is causing burn-out and a general malaise with the game.

Producers encourage primary consumers (gankers) to roam. The majority of producers can avoid being victimized by the primary consumers, but having producers in areas that are not inherently safe acts as enticement for the primary consumer population to grow, flourish and be active. These consumers cull the odd producer from the herd (the ones who get up to have a bio, or go AFK for whatever reason, who didn't see the reds spike in local.) These occasional acts of culling keep the primary consumers fed, and hungry for more. Their population increases as a result.

An increase in the primary consumer population in turn increases the secondary consumer population (the PvPers and the pirates), who make their living hunting the primary consumers.

An increase in the overall consumer population in turn increases the scavenger population (the killmail whores, the folks looking to salvage and sweep up the detritus of battles.) Scavengers are preyed upon by consumers as well.

People are going to say "You just want easy ganks! No thanks." The thing is, most producers do not become victims. If there are an extra 200 producers in lowsec per evening, and if only 1 in 50 (or 1 in 25) of those are ganked per day, that probably increases the primary consumer population by double the number of producers, which in turn increases the secondary consumer population by double the number of primary consumers. The producer losses remain low, because these are the smart players, and the rewards are such that their occasional losses make the risk worth the effort and reward. The overall effect is to increase PvP across the board, and as such the PvP becomes more varied. The overall health of the game increases, fewer players experience burn-out and malaise.

The EVE Online ecosystem is sick. It's in ill-health. The delicate balance is out-of-whack. The risk to reward ratio has to return to a reasonable level. There are producers who will brave lowsec and nullsec (lowsec in particular,) but the reward for doing so has to outweigh the rewards currently available to highsec. Producers are the people who jump start PvP, they're the carrot. The game needs more carrots venturing outside of highsec. More reward; carrots for carrots.
baltec1
Bat Country
Pandemic Horde
#2 - 2013-02-19 10:50:14 UTC
TL:DR

The barges need to be balanced.
Dante Uisen
Caldari Provisions
Caldari State
#3 - 2013-02-19 10:53:54 UTC
if you can spend 8-12 hours per day playing eve, and the rest of the time whining on you little blog about how hard you life in eve is, then it should be obvious you are doing it wrong.
Joran Dravius
Doomheim
#4 - 2013-02-19 11:01:52 UTC
Dante Uisen wrote:
if you can spend 8-12 hours per day playing eve, and the rest of the time whining on you little blog about how hard you life in eve is, then it should be obvious you are doing it wrong.

So someone posts an article with a well thought out and explained opinion and your response is "no because **** you"?
Dante Uisen
Caldari Provisions
Caldari State
#5 - 2013-02-19 11:12:53 UTC
Joran Dravius wrote:
So someone posts an article with a well thought out and explained opinion...


Sounds like something worth reading, please post a link to the thread.
Kate stark
#6 - 2013-02-19 11:14:43 UTC
1) null sec mining is safe because of local. you don't even need an intel channel. if you can enter a system, scan down, warp to, and tackle a mining ship before they can warp to a pos, good luck. barges aren't *that* slow.

2) "A highsec miner can mine for long periods of time with very little interaction with the game" is just plain wrong. i've never seen an asteroid last longer than 4, maybe 5 cycles. even in a hulk.
with regards to ganking, you're either going to have some one try and gank you or not. you can't dock up every time you see a combat ship on dscan in high sec. it just doesn't make sense to do so. other than fitting a tank there's really not much interaction involved with ganking as a "victim".

3) "Nullsec miners, on the other hand, to ensure their safety, have to be far more involved with the game client during the period that they are mining." lol, no. chrome covers 3/4 of my screen, that last 1/4? it's the local channel from eve. or alternatively i could just turn my head a little way and look at my other screen which has a maximised eve client so i can see overview as well as local. you can still be tabbed out as **** and not give a ****.

4) multi tasking in null is just as easy, it just limits what other tasks you can do. as long as you're not literally AFK it's very easy. books, tv shows, porn, etc.

5) there's so much wrong already that i'm giving up... honestly, at least *try* and be correct?

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Dante Uisen
Caldari Provisions
Caldari State
#7 - 2013-02-19 11:32:00 UTC  |  Edited by: Dante Uisen
Kate stark wrote:
If you can enter a system, scan down, warp to, and tackle a mining ship before they can warp to a pos, good luck. barges aren't *that* slow.


If you enter a system and there are barges outside a pos, it's mostly just bait for the trap...

They have intel channel and probably use some secluded system, with cloaky scout on the outside gate and placed bubbles to try and make direct warps to the belt impossible.

You can camp the system in a cloaky ship and annoy them, unless they decide to do something stupid you can't kill them.
Kehro Urgus
Dark Nebula Academy
O X I D E
#8 - 2013-02-19 11:32:58 UTC
Kill the pandas and the polar bears.Evil

Yeeee! 

Lapine Davion
Outer Ring Applied Logistics
#9 - 2013-02-19 11:37:43 UTC
As a former null-sec miner, I can verify that pretty much everything Stanz is saying is true. Nullsec mining is safe because the players make it that way, not because of game mechanics.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

LHA Tarawa
Pator Tech School
Minmatar Republic
#10 - 2013-02-19 11:43:46 UTC
So, the be-all, end-all in the ultimate PVP game is.....

blowing up a defenseless mining barge because after hours of mining, the player's attention lapses for a minute?

PAAAAAHHHHHLEASE!


PVPers should look to fight other PVPers and stop looking at industrialist carebears as potential targets. ANY attempt to make the carebears targets will simply result in them quitting the game.


You like to PVP. I like to mine, manufacture, produce.

You go PVP with others that want to PVP, and I'll keep mining, manufacturing, and producing with others that, like me, have no interest in PVP.

If CCP tries to force me to PVP, I'm gone. How does that benefit the PVPer?
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2013-02-19 11:44:18 UTC
There is a easier way to fix this and its silly that it haven't been done yet when you think of it:
Reward activity.
Dante Uisen
Caldari Provisions
Caldari State
#12 - 2013-02-19 11:45:35 UTC
Lapine Davion wrote:
Nullsec mining is safe because the players make it that way, not because of game mechanics.


The mechanics make it easy for the players to make it safe... try mining in a wormhole, then you know how it feel when the mechanics work against you.
Tom Gerard
Glorious Nation of Kazakhstan
#13 - 2013-02-19 11:45:51 UTC
OP Proves once again that the only thing dumber than E-UNI graduate... is an E-UNI drop out Big smile

Now with 100% less Troll.

Dasola
New Edens Freeports
#14 - 2013-02-19 11:46:10 UTC
One of these nullsec carebears whines again. Its your own dam fault if abc is not worth your time...You mine too much of it. Spend less time mining it and more time blowing things up and your problem issolved. Lesssupply and increased demand...


And what was the % of players in nullsec and lowsec? Somewhere under 15% combined. And thats for good reason. Not everyone wants to play newer ending war or be target to lowsec wannabe elite pvp pirates.

Currently lowsec has no offerings to miner, theres no mineral specific to lowsec. Nocxium or zydrine might be good candidate as one, since nullsec has megacyte and morphite allready as specific ores... But that would require guite suffle to get rest of highsec minerals balanced... And it still dosent remove broblem of ABC mineral refine overflow to market.

I would be happy if CCP would rewamp nullsec outposts, make them actually usable for serious manufacturing withou tseveral upgrades.

And if alliances would no tlockdown those damn lines so blue to them would actually mean you can use them...Even if i need to pay fee to use them...

My personal opinion is: Highsec is fine as it is. Its nullsec and lowsec that needs work to make them more atrractive to people. Last time CCP messedwith nullsec anomalies they screwed over smaller alliances royally. Nice played CSM powerblocks..

Farms and fields...Too bad nullsec powerblock like to lock things down to make farms hard to use.Yeah i like mining, would enjoy it much more if i didint need to go several jumps with my minerals to manufacture with...

Lowsecis sort of victim of pirates, theyre too damn succesfull and thats why most people avoid lowsec.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Lapine Davion
Outer Ring Applied Logistics
#15 - 2013-02-19 11:47:20 UTC
LHA Tarawa wrote:
So, the be-all, end-all in the ultimate PVP game is.....

blowing up a defenseless mining barge because after hours of mining, the player's attention lapses for a minute?

PAAAAAHHHHHLEASE!


PVPers should look to fight other PVPers and stop looking at industrialist carebears as potential targets. ANY attempt to make the carebears targets will simply result in them quitting the game.


You like to PVP. I like to mine, manufacture, produce.

You go PVP with others that want to PVP, and I'll keep mining, manufacturing, and producing with others that, like me, have no interest in PVP.

If CCP tries to force me to PVP, I'm gone. How does that benefit the PVPer?


Please leave. By logging in, you are showing your willingness to PVP, by undocking, you are showing your willingness to be blown up.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Joran Dravius
Doomheim
#16 - 2013-02-19 11:47:30 UTC
Dante Uisen wrote:
Joran Dravius wrote:
So someone posts an article with a well thought out and explained opinion...


Sounds like something worth reading, please post a link to the thread.

Yeah just keep insulting instead of explaining your opinion for us. That totally makes you look like you're right.
Kate stark
#17 - 2013-02-19 11:48:08 UTC
Lapine Davion wrote:
As a former null-sec miner, I can verify that pretty much everything Stanz is saying is true. Nullsec mining is safe because the players make it that way, not because of game mechanics.


local chat.

now not a game mechanic. aight!

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Lapine Davion
Outer Ring Applied Logistics
#18 - 2013-02-19 11:52:08 UTC
Dante Uisen wrote:
Lapine Davion wrote:
Nullsec mining is safe because the players make it that way, not because of game mechanics.


The mechanics make it easy for the players to make it safe... try mining in a wormhole, then you know how it feel when the mechanics work against you.


Wormhole mining is pretty profitable too, right? At least as far as mining goes?

All these arguments about profitability are irrelevant until mining stops being the most boring thing to do.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Lapine Davion
Outer Ring Applied Logistics
#19 - 2013-02-19 11:53:01 UTC
Kate stark wrote:
Lapine Davion wrote:
As a former null-sec miner, I can verify that pretty much everything Stanz is saying is true. Nullsec mining is safe because the players make it that way, not because of game mechanics.


local chat.

now not a game mechanic. aight!


Are you trying to say that High sec and null sec have the same levels and reasons for safety? Local chat isn't the only reason it's safe, you know...

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

LHA Tarawa
Pator Tech School
Minmatar Republic
#20 - 2013-02-19 11:53:20 UTC
Poetic Stanziel wrote:

The EVE Online ecosystem is sick. It's in ill-health. The delicate balance is out-of-whack. The risk to reward ratio has to return to a reasonable level. There are producers who will brave lowsec and nullsec (lowsec in particular,) but the reward for doing so has to outweigh the rewards currently available to highsec. Producers are the people who jump start PvP, they're the carrot. The game needs more carrots venturing outside of highsec. More reward; carrots for carrots.



What is sick are the PVPers that continue to think of carebears as potential targets.

There are a LOT of players that enjoy PVP. There are a lot of players that do not enjoy PVP.

Stop wasting time thinking about how to turn the carebears into PVP targets, because you can't. You can't force them to be easy kills, and if you try, they will simply quit playing the game.

Let's say you somehow increase the rewards for mining in low sec. Okay, so the miners set up a POS in a low sec system, put scouts out 2-3 jumps in all directions, you get within 3 jumps of them, an they all safe up and log off. Then you return to screaming about local giving away your approach, showing when you are cloaked up in system, or some other thing that is preventing you from killing those carebears.


Hint: The carebears are NEVER going to allow themselves to be easy target. Take away all the things that currently keep them safe, they will either find other ways of being safe, OR they will simply quit playing the game.



Instead of wasting your time trying to think of things to change that would make it easier for you to kill carebears, you should spend your time thinking about how to improve PVP between players that are actually interested in PVP!
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