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A new capsuleer's experience

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#81 - 2013-02-18 01:14:04 UTC
In EVE people can do what they want. Therefor if someone wants to totally screw you over, if they want to do that they can. That means you need to be willing and able to deal with other players who for whatever reason want to interfere with what you want to do. If someone is threatening to blow up your mining barge, fit a tank on it, if someone is declaring war on you hire mercenaries and always be working to secure your ability to operate how you want, train appropriate skills, make scary friends and be willing to negotiate when it is appropriate.

And always remember, there's an entire community of people that you can give money to to make problems go away. You can find them in the Merc Contracts channel.
Bennet Am
Viziam
Amarr Empire
#82 - 2013-02-18 01:16:30 UTC
What people forget to mention, is MOVE away from space occupied by ass hats. There is plenty of space. Leave the mission hubs and you will find yourself in an entirely different game.

Ankles McGlashan
Doomheim
#83 - 2013-02-18 01:18:26 UTC  |  Edited by: Ankles McGlashan
There are some awesome people in this game. First time my original character got blapped in low I got mailed and encouraged for having the pluck to engage her. really very civil.

I was in Center For Advanced Studies as well that NPC corp is awesome and if you want to roll a new character and get a ready made community you could not do better afaik. also bacon.

the scams and propaganda are just awful though. not like oooh i'm so tearful awful but like just really awful. i recall being mailed and mocked for buying a noob ship on one occasion. of course i congratulated him on his cool scam bro (actually i just couldn't be arsed warping in my pod to another station) but he continued to wail that i was an npc noob. i obviously requested he stop being a tedious neckbeard and didn't hear back. i think that's really the way to deal with it.
Domania
Must Be EOL Cuz Wormholes Dont Jiggle Like This
#84 - 2013-02-18 01:33:32 UTC
Karrin Rawlter wrote:

*generic rookie babble*

We log on and run some of the career tutorials out of Trossere. After a while, we decide to take a break and see if we can make some money, and quickly find out that massive scordite is the best selling item we are able to obtain. We can't find any in Trossere, what with all the other newbies, so we head through a jump gate. Not twenty seconds after arriving in the system, some guy from some corp (New World Order or something like that?) says that he and his corp are going to charge us 10 mil ISK per day to mine there. Now, having read up on Eve I was prepared for something like this and promptly told him to **** off and that I knew CONCORD would get him. He responds that he's flying a 3 mil suicide something or other and that there's no way we can stop him.

*generic rookie babble*


So let me get this straight. So instead of moving base to a location where there isn't a ass to harass you, you decide that the game sucks and decide to give up.

Protip: Hit F10, it pops up with a map. You'll be amazed to find out that there are thousands of systems in this game. I suggest moving your operations to Cat.
Karrin Rawlter
The Darieux Society
#85 - 2013-02-18 03:07:59 UTC
Domania wrote:

So let me get this straight.


You really failed at that.
Nicolo da'Vicenza
Viziam
Amarr Empire
#86 - 2013-02-18 03:15:04 UTC
[Procurer, New Setup 1]
Systematic Damage Control
Mining Laser Upgrade I

Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Survey Scanner I

Strip Miner I
Ankles McGlashan
Doomheim
#87 - 2013-02-18 03:44:21 UTC  |  Edited by: Ankles McGlashan
Nicolo da'Vicenza wrote:
[Procurer, New Setup 1]
Systematic Damage Control
Mining Laser Upgrade I

Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Survey Scanner I

Strip Miner I


come on, at least have one EM ward field you're just trying to be edgy.
Nicolo da'Vicenza
Viziam
Amarr Empire
#88 - 2013-02-18 03:57:50 UTC
that would involve clicking more then 5 things
Wescro2
The Scope
Gallente Federation
#89 - 2013-02-18 05:01:57 UTC  |  Edited by: Wescro2
Karrin Rawlter, I feel like you have been treated a little unfairly. Let's just say I can sympathize with your sentiments, even if I don't agree with them.

What did you expect when you picked up EVE? Actually, what do you expect from games in general? There will be effort, and there will be rewards, sure, but there will also be this thing called, challenge. In most games, the challenge is presented by NPCs. In EVE, it comes from other players. Unlike the NPCs, we have to take time from our lives to log in and provide content for you. We have to pay for it with ISK we earned while fending off other players. It's really a thankless job to be an EVE pirate.

Now, what difference should it make to you that the people trying to keep you from mining are players rather than NPCs? You don't get upset that there are hostile NPCs in mining belts. do you? Are you and your friends the kind of people who would quit Super Mario when the first mushroom dudes show up. It seems like what you are saying is "Why should I play a game that dares to get in the way of flawless, uninterrupted, effortless progress on my own terms?"

Have you considered perhaps that other players enjoy the challenge? Have you considered all the work CCP has put in the game to make sure that almost everyone in every situation has some intelligent way of resisting player-created obstructions to their playstyle?

It seems your friends just threw their hands in the air at the first sign of adversity, and never attempted to overcome it.

Ultimately, my suggestion to you is to try out games where NPCs rather than players are the main "villains." It will not upset you as much psychologically knowing you are being opposed by an AI. Sure it will be a monotonous, lifeless and impersonable kind of foe but at least you will spare yourself the trauma of being surrounded by people with "sociopathic tendencies."
ihcn
Life. Universe. Everything.
#90 - 2013-02-18 05:06:56 UTC
too long; didn't read
DeMichael Crimson
Republic University
Minmatar Republic
#91 - 2013-02-19 00:40:03 UTC
Wescro2 wrote:
Karrin Rawlter, I feel like you have been treated a little unfairly. Let's just say I can sympathize with your sentiments, even if I don't agree with them.

What did you expect when you picked up EVE? Actually, what do you expect from games in general? There will be effort, and there will be rewards, sure, but there will also be this thing called, challenge. In most games, the challenge is presented by NPCs. In EVE, it comes from other players. Unlike the NPCs, we have to take time from our lives to log in and provide content for you. We have to pay for it with ISK we earned while fending off other players. It's really a thankless job to be an EVE pirate.

Now, what difference should it make to you that the people trying to keep you from mining are players rather than NPCs? You don't get upset that there are hostile NPCs in mining belts. do you? Are you and your friends the kind of people who would quit Super Mario when the first mushroom dudes show up. It seems like what you are saying is "Why should I play a game that dares to get in the way of flawless, uninterrupted, effortless progress on my own terms?"

Have you considered perhaps that other players enjoy the challenge? Have you considered all the work CCP has put in the game to make sure that almost everyone in every situation has some intelligent way of resisting player-created obstructions to their playstyle?

It seems your friends just threw their hands in the air at the first sign of adversity, and never attempted to overcome it.

Ultimately, my suggestion to you is to try out games where NPCs rather than players are the main "villains." It will not upset you as much psychologically knowing you are being opposed by an AI. Sure it will be a monotonous, lifeless and impersonable kind of foe but at least you will spare yourself the trauma of being surrounded by people with "sociopathic tendencies."

Wow, talk about a lot of hogwash.

First off, saying that you're "providing challenging content" for other players is a fallacy. You specifically target inexperienced / Industrial players in non-combat ships. You have removed their option of choice and are forcing this 'content' upon them. Posturing it as a selfless community service is simply pure Bullsh*t. Especially when you portray it as an inconvenience for you due to 'taking time from your lives to log in'.

The actual fact of the matter - your 'New Order' is simply trying to strong arm, extort and coerce ISK from Newbs & Industrial characters in high security with the threat of continuous suicide ganking. That is nothing more than harassment and griefing against a specific type of player group.

NPC's don't pick out a certain type of player group nor do they hunt and track down specific characters. If you really want to do a service for the community and provide challenging content, go to low security and engage some real 'Pirates'. I'm sure there's plenty of players there who would love to partake in this so called 'content' that you're trying to endorse.


DMC
FloppieTheBanjoClown
Arcana Imperii Ltd.
#92 - 2013-02-19 00:48:14 UTC
OP has some legit points. The game is hard. That doesn't mean it needs to be hard TO USE.

One of these days I'll get bored enough to make an alt and put it through the NPE paces and make a blog about it. There are a LOT of things we do every day that could be made better.

Founding member of the Belligerent Undesirables movement.

Jonah Gravenstein
Machiavellian Space Bastards
#93 - 2013-02-19 00:51:05 UTC
DeMichael Crimson wrote:
Wescro2 wrote:
Karrin Rawlter, I feel like you have been treated a little unfairly. Let's just say I can sympathize with your sentiments, even if I don't agree with them.

What did you expect when you picked up EVE? Actually, what do you expect from games in general? There will be effort, and there will be rewards, sure, but there will also be this thing called, challenge. In most games, the challenge is presented by NPCs. In EVE, it comes from other players. Unlike the NPCs, we have to take time from our lives to log in and provide content for you. We have to pay for it with ISK we earned while fending off other players. It's really a thankless job to be an EVE pirate.

Now, what difference should it make to you that the people trying to keep you from mining are players rather than NPCs? You don't get upset that there are hostile NPCs in mining belts. do you? Are you and your friends the kind of people who would quit Super Mario when the first mushroom dudes show up. It seems like what you are saying is "Why should I play a game that dares to get in the way of flawless, uninterrupted, effortless progress on my own terms?"

Have you considered perhaps that other players enjoy the challenge? Have you considered all the work CCP has put in the game to make sure that almost everyone in every situation has some intelligent way of resisting player-created obstructions to their playstyle?

It seems your friends just threw their hands in the air at the first sign of adversity, and never attempted to overcome it.

Ultimately, my suggestion to you is to try out games where NPCs rather than players are the main "villains." It will not upset you as much psychologically knowing you are being opposed by an AI. Sure it will be a monotonous, lifeless and impersonable kind of foe but at least you will spare yourself the trauma of being surrounded by people with "sociopathic tendencies."

Wow, talk about a lot of hogwash.

First off, saying that you're "providing challenging content" for other players is a fallacy. You specifically target inexperienced / Industrial players in non-combat ships. You have removed their option of choice and are forcing this 'content' upon them. Posturing it as a selfless community service is simply pure Bullsh*t. Especially when you portray it as an inconvenience for you due to 'taking time from your lives to log in'.

The actual fact of the matter - your 'New Order' is simply trying to strong arm, extort and coerce ISK from Newbs & Industrial characters in high security with the threat of continuous suicide ganking. That is nothing more than harassment and griefing against a specific type of player group.

NPC's don't pick out a certain type of player group nor do they hunt and track down specific characters. If you really want to do a service for the community and provide challenging content, go to low security and engage some real 'Pirates'. I'm sure there's plenty of players there who would love to partake in this so called 'content' that you're trying to endorse.


DMC


Remove newbies from that, and you might be close. They tend to leave the newbies alone, and if they do get hit, it's not unusual for them to have their losses reimbursed, simply because they're new.

Strong arming, extortion and coercion are totally valid ways to play Eve, and are not restricted to lowsec and nullsec.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

FloppieTheBanjoClown
Arcana Imperii Ltd.
#94 - 2013-02-19 01:04:11 UTC
DeMichael Crimson wrote:
First off, saying that you're "providing challenging content" for other players is a fallacy. You specifically target inexperienced / Industrial players in non-combat ships. You have removed their option of choice and are forcing this 'content' upon them. Posturing it as a selfless community service is simply pure Bullsh*t. Especially when you portray it as an inconvenience for you due to 'taking time from your lives to log in'.


I'll just refer you to this blog post.

DeMichael Crimson wrote:
The actual fact of the matter - your 'New Order' is simply trying to strong arm, extort and coerce ISK from Newbs & Industrial characters in high security with the threat of continuous suicide ganking. That is nothing more than harassment and griefing against a specific type of player group.

NPC's don't pick out a certain type of player group nor do they hunt and track down specific characters. If you really want to do a service for the community and provide challenging content, go to low security and engage some real 'Pirates'. I'm sure there's plenty of players there who would love to partake in this so called 'content' that you're trying to endorse.

DMC

Without people like the New Order in high sec, what player-created content would there be? Endless grinding in missions and incursions? Daily mining ops where you stare at rocks all day? Research and manufacturing spreadsheets?

You know what I find funniest about all this complaining about them? The New Order is quite easily countered. It took me less than three days of watching their operations to find their weak points and figure out methods to prevent them from bumping and ganking miners. I've even quietly tested some of these methods.

If I were so inclined, I could organize mining ops in a New Order system and they wouldn't be able to do a thing about it. But I quit mining two years ago, and I have no desire to help others avoid their tactics without a substantial consulting fee. Expertise is expensive

Founding member of the Belligerent Undesirables movement.

Nariya Kentaya
Ministry of War
Amarr Empire
#95 - 2013-02-19 04:00:51 UTC
Rian Kurr wrote:
Been playing eve since red moon.... Yes eve has evolved.... the community has change.
Don't equate Eve past success with its future, yes it will continue...
In the past older players really did talk with and help new players and got them started even if they were a hardcore ganker....
It was part of your duty as a citizen of EVE. You paid for your "sins" by giving back to the game.
When the last time anyone here struck up a conversation with a noob in a mining belt .... and did anything to help them?

Won't call my self a bitter old vet because I still have too much to learn in EVE but with the attitudes expressed here .... like the OP and many of my old friends.... Eve is not my kind of game... at least not any longer.
There are are still a lot of good people in EVE ... Eve is what you make it..
Five accounts canceled, all toons deleted..... that was harder then I thought......

That's why I am an alt
Some of the fun when scorpions still looked good...
http://www.youtube.com/watch?v=k5wQ9pSSfMQ

Fly safe
o7

I built a lowsec moon-mining/indy/pvp corp in my early days, shortly after quiting a mining corp, strictly from noobs i met in asteroid belts in 0.6 and 0.5 systems. we were fairly successful up until it came time to defend our POS against a 350-man nullsec dropout alliance, died after a weak when our allies got recalled for long-term CTA's in delve. (many fo my members ahd graduated to being cap pilots and some even FC's with atlas., against all authorities, adn a few becasme respectable members of goons, so it was nice having nullsec bros showing up to help fight a nullsec non-bro).

but yeah, i did my fair share of teaching newbs the ropes, even abck when i was still ealrning the ropes myself (in all honesty, a great deal fo the blame for that lowsec corps failure was the fact i was still mroe ro less a newbie).

and wow, this post ended up ebing longer and mroe erratic in content than i intended.
DeMichael Crimson
Republic University
Minmatar Republic
#96 - 2013-02-19 07:25:45 UTC
FloppieTheBanjoClown wrote:
DeMichael Crimson wrote:
First off, saying that you're "providing challenging content" for other players is a fallacy. You specifically target inexperienced / Industrial players in non-combat ships. You have removed their option of choice and are forcing this 'content' upon them. Posturing it as a selfless community service is simply pure Bullsh*t. Especially when you portray it as an inconvenience for you due to 'taking time from your lives to log in'.


I'll just refer you to this blog post.

That Blog means nothing to me.

FloppieTheBanjoClown wrote:
DeMichael Crimson wrote:
The actual fact of the matter - your 'New Order' is simply trying to strong arm, extort and coerce ISK from Newbs & Industrial characters in high security with the threat of continuous suicide ganking. That is nothing more than harassment and griefing against a specific type of player group.

NPC's don't pick out a certain type of player group nor do they hunt and track down specific characters. If you really want to do a service for the community and provide challenging content, go to low security and engage some real 'Pirates'. I'm sure there's plenty of players there who would love to partake in this so called 'content' that you're trying to endorse.

DMC

Without people like the New Order in high sec, what player-created content would there be? Endless grinding in missions and incursions? Daily mining ops where you stare at rocks all day? Research and manufacturing spreadsheets?

You know what I find funniest about all this complaining about them? The New Order is quite easily countered. It took me less than three days of watching their operations to find their weak points and figure out methods to prevent them from bumping and ganking miners. I've even quietly tested some of these methods.

If I were so inclined, I could organize mining ops in a New Order system and they wouldn't be able to do a thing about it. But I quit mining two years ago, and I have no desire to help others avoid their tactics without a substantial consulting fee. Expertise is expensive


Well, you make it sound like that's the only player-created content available in high security. It doesn't matter what it's called or how many coats of white-wash is slapped on it, at the core it's still nothing more than griefing and harassment based on discrimination towards a specific group of players.

Gratz and much creds to you for doing research and seeing just exactly how weak they really are. Personally I wouldn't have wasted my time since I'm an Explorer / Mission Runner. If they tried to extort / coerce ISK from me, I'd probably explode due to laughing so hard.

Anyway, I still stand by my original statement - If they really wanted to provide challenging player-created content, they would go to low security and interact with the local population. I'm sure they'd welcome the 'New Order' with a 21 gun salute.

DMC

Crumplecorn
Eve Cluster Explorations
#97 - 2013-02-19 07:58:45 UTC  |  Edited by: Crumplecorn
Wescro2 wrote:
Karrin Rawlter, I feel like you have been treated a little unfairly. Let's just say I can sympathize with your sentiments, even if I don't agree with them.

What did you expect when you picked up EVE? Actually, what do you expect from games in general? There will be effort, and there will be rewards, sure, but there will also be this thing called, challenge. In most games, the challenge is presented by NPCs. In EVE, it comes from other players. Unlike the NPCs, we have to take time from our lives to log in and provide content for you. We have to pay for it with ISK we earned while fending off other players. It's really a thankless job to be an EVE pirate.

Now, what difference should it make to you that the people trying to keep you from mining are players rather than NPCs? You don't get upset that there are hostile NPCs in mining belts. do you? Are you and your friends the kind of people who would quit Super Mario when the first mushroom dudes show up. It seems like what you are saying is "Why should I play a game that dares to get in the way of flawless, uninterrupted, effortless progress on my own terms?"

Have you considered perhaps that other players enjoy the challenge? Have you considered all the work CCP has put in the game to make sure that almost everyone in every situation has some intelligent way of resisting player-created obstructions to their playstyle?

It seems your friends just threw their hands in the air at the first sign of adversity, and never attempted to overcome it.

Ultimately, my suggestion to you is to try out games where NPCs rather than players are the main "villains." It will not upset you as much psychologically knowing you are being opposed by an AI. Sure it will be a monotonous, lifeless and impersonable kind of foe but at least you will spare yourself the trauma of being surrounded by people with "sociopathic tendencies."
This is the greatest post ever. I love you. No homo.


DeMichael Crimson wrote:
griefing
spiderman.jpg

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Ai Shun
#98 - 2013-02-19 08:01:57 UTC
DeMichael Crimson wrote:
NPC's don't pick out a certain type of player group nor do they hunt and track down specific characters. If you really want to do a service for the community and provide challenging content, go to low security and engage some real 'Pirates'. I'm sure there's plenty of players there who would love to partake in this so called 'content' that you're trying to endorse.DMC



Quote:
Jonric: Will there be any computer-controlled opponents to fight, or only other players? What about computer-controlled guard ship or escort ships?

Thorolfur Beck: There will be computer-controlled opponents in some areas - call them space dungeons. Computer-controlled enemies are not, however, thought of as centerpieces of the game-play in EVE, but rather as a variation to help players tune combat skills or to keep players busy while waiting for grander schemes to unfold. We will try to channel conflict into the PvP direction, in a way that allows for a lot of much more exciting battles than possible with any AI, but without making life unbearable for the more peaceful or inexperienced players. In the secure zones in the game world there will be a lot of empire-controlled ships flying around, both armed ships guarding the peace as well as just normal space traffic.


EVE design philosophy vs DMC.

Who will win the battle of the titans? The carebear or EVE?
Gelatine
EverBroke Geeks
#99 - 2013-02-19 08:50:38 UTC  |  Edited by: Gelatine
I found the OP entertaining (because it reminded me of my mistakes,) and kind of alarming. I'd be curious to know whether the OP got any recruitment mails from any of the corps/alliances running academies? I have three baby characters training up atm, and I have to admit I've only received a single corp recruitment message in three months over the three characters. when ~I first joined EVE I got loads.

I died twice in my first three days in a wormhole; not content with dying once I had the audacity to go back... could find a wormhole but not the gravimetric training site :/ Anyway, the nice people in the wormhole told me to come back after I could fit a tank (that didn't include both shield and armor reppers at the same time) and recommended I join an entity such as EVE University. Stubborn as I am I ignored that advice, and as a result I quit the game a few weeks later; confused and frustrated. In hindsight this wasn't just stubborn - it was flat out stupid of me.

When I came back to EVE, I remembered the advice of the wormhole guys and joined an academy corp of an alliance I respected and I wish I had done it sooner. EVE is a deceptively simple game that hides behind a mask of complexity, but I doubt you'd find that out alone. Most alliances have academy corps looking for players willing to learn, with veterans willing to teach, and I doubt that they would tolerate a bunch of wannabee mafioso picking on their newbee players. No one is going to save you if you're on your own, so find some friends and get even.

*edited to remove a word I didn't realise was offensive
DrunkenNinja
Macabre Votum
Northern Coalition.
#100 - 2013-02-19 12:06:48 UTC
Soon as I saw the new order I thought it was probobly a troll :P

Seriously, as a newbie, i'd LOVE dynamic groups like TNO (I still do.)