These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

merlin solo pvp

Author
Mankar Camron
Caldari Provisions
Caldari State
#1 - 2013-02-18 17:45:41 UTC  |  Edited by: Mankar Camron
I'm getting close to finishing up skills for a merlin. I need some fitting help.

Highs I'm going with light ion blasters 2

Mids: web,ab, ?, ?

Lows: magnetic stab, ?,?

Rigs: ?

I guess my biggest confusion comes to tank and resists. I read masb got nerfed and isn't as good. What about msb and cap booster?

Any advice appreciated.
Arkadelphia
Unforetold Mania
#2 - 2013-02-18 18:18:39 UTC
Mids: medium shield extender, scram, ab, web/tracking disruptor
Lows: mag stab x2, power core

Rigs: extender rigs x2, third rig your choice (I'd do a polycarbon rig for speed/agility or an em screen)

Ancillary boosters are still good if you want to go that route..they just won't run as long with fewer cap charges. I go extender buffer fits since you have good dps in the merlin you can kill of things with lower dps.
Drake Doe
88Th Tax Haven
#3 - 2013-02-19 02:16:06 UTC
I'd recommended an adaptive invuln over the web or TD but otherwise go with the fit above

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Taoist Dragon
Okata Syndicate
#4 - 2013-02-19 02:43:52 UTC  |  Edited by: Taoist Dragon
Rail Merlin all the way.

150mm rails with Navy AM

Scram
Web
AB II
MSE (probably meta 4)

Mag stab
PDS
MAPC


Sit at 8km and own everyone who expects you to be blaster fit.


EDIT: ALWAYS fit a web if you are using blasters. Invuln give nice tank but you lose any form of range control and people will just walk away.

That is the Way, the Tao.

Balance is everything.

Paikis
Vapour Holdings
#5 - 2013-02-19 02:53:21 UTC
Taoist Dragon wrote:
Sit at 8km and own everyone who expects you to be blaster fit.


Which works right up until you fire the first time, at which point anyone with more than 2 brain cells to rub together will orbit at 500m and you'll never hit them again. Blasters with Null will work much better.
Zarnak Wulf
Task Force 641
Empyrean Edict
#6 - 2013-02-19 03:03:36 UTC
Paikis wrote:
Taoist Dragon wrote:
Sit at 8km and own everyone who expects you to be blaster fit.


Which works right up until you fire the first time, at which point anyone with more than 2 brain cells to rub together will orbit at 500m and you'll never hit them again. Blasters with Null will work much better.


An AB, web, scram Rifter will close at about 50 m/s. You overestimate a ship's ability yo get under a AB frigate's guns.
Paikis
Vapour Holdings
#7 - 2013-02-19 03:31:06 UTC
Not really. I've done it many times. RvB is a great place to get frigate fights. I have many frigate kills, both on this character (a year or two back) and on my alt that is currently in RvB.
Taoist Dragon
Okata Syndicate
#8 - 2013-02-19 03:32:11 UTC  |  Edited by: Taoist Dragon
Zarnak Wulf wrote:
Paikis wrote:
Taoist Dragon wrote:
Sit at 8km and own everyone who expects you to be blaster fit.


Which works right up until you fire the first time, at which point anyone with more than 2 brain cells to rub together will orbit at 500m and you'll never hit them again. Blasters with Null will work much better.


An AB, web, scram Rifter will close at about 50 m/s. You overestimate a ship's ability yo get under a AB frigate's guns.


This exactly. a merlin can outrun a brick tanked brawler. It is exactly the same concept as the rail incursus and they are nasty!

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#9 - 2013-02-19 03:44:41 UTC
Paikis wrote:
Taoist Dragon wrote:
Sit at 8km and own everyone who expects you to be blaster fit.


Which works right up until you fire the first time, at which point anyone with more than 2 brain cells to rub together will orbit at 500m and you'll never hit them again. Blasters with Null will work much better.


No.

No.

And no.


You definately over estimate the ability to get 'under the guns'. I suggest the pilots you were flying against might be of the 2 brain cell variety if you got under their guns so easily.

That is the Way, the Tao.

Balance is everything.

Paikis
Vapour Holdings
#10 - 2013-02-19 04:05:18 UTC  |  Edited by: Paikis
Even with all Vs, tracking on 150mm railguns is horrible. A typical 200mm/SAR II Rifter orbiting at 3km even webbed will be almost impossible to hit, even using Javelin ammo.

All it takes is to get inside 3kms and you're dead.

EDIT: How are the kills you linked relevant?
Taoist Dragon
Okata Syndicate
#11 - 2013-02-19 04:50:22 UTC  |  Edited by: Taoist Dragon
Paikis wrote:
Even with all Vs, tracking on 150mm railguns is horrible. A typical 200mm/SAR II Rifter orbiting at 3km even webbed will be almost impossible to hit, even using Javelin ammo.

All it takes is to get inside 3kms and you're dead.

EDIT: How are the kills you linked relevant?


They were all kills using a rail fitted incursus. The rail merlin operates on exactly the same principle. Not once did those AB/web brawlers get anywhere near to being under my guns.

The point being is if you are letting a rifter or whatever orbit you at 3km then you are flying wrong.
Fit for a bit more speed, slightly less tank and get to the edge of scram range (it's not that difficult) and then chew them apart by using a combination of manual piloting and keep at range.
You are in your optimal and hitting quite nicely as if the want to orbit they have to get close hence flying towards you. therefore no angular and solid hits from your optimal range guns without any issues tracking.

Me having to explain this clearly indicate that you don't fly this type of setup or have only flown against it by pilots that haven't figured this out yet.

One other aspect to the rail brawler fits is that if you get tackled by a kiting frig you swap to spike and give them a nasty surprise as a kiter is often very lightly tanked. All it takes is a hit or two and you scare the crap out of them so they either make a warp off or make a mistake and get caught.

That is the Way, the Tao.

Balance is everything.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-02-19 07:58:36 UTC
How people have not generally caught on to how ******* good small rails are i will never know..

Merlin is best with rails just like the Mancursus.

BYDI recruitment closed-ish

Solomar Espersei
Quality Assurance
#13 - 2013-02-19 20:24:48 UTC
Garviel Tarrant wrote:
How people have not generally caught on to how ******* good small rails are i will never know..

Merlin is best with rails just like the Mancursus.


Completely agree. Double web rail harpy is also Good Times.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Mysa
EVIL PLANKTON
#14 - 2013-02-21 16:06:14 UTC
Mankar Camron wrote:
I'm getting close to finishing up skills for a merlin. I need some fitting help.

Highs I'm going with light ion blasters 2

Mids: web,ab, ?, ?

Lows: magnetic stab, ?,?

Rigs: ?

I guess my biggest confusion comes to tank and resists. I read masb got nerfed and isn't as good. What about msb and cap booster?

Any advice appreciated.


Check my signature for videos and fitts. And to be honest, after the frigate and masb changes you really need atleast a Standard Blue Pill for the booster to be as it was pre patch. 7 charges dosnt help when dueling extender scram 200ac thrashers :( But frigs whitin web/scram range still go pop if flow correctly!