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Future Planning - Did I miss something along the way?

Author
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#1 - 2013-02-18 05:00:59 UTC
First Up a link to my Eve Toon on EveBoard http://eveboard.com/pilot/Caldari_5

My Planning thus far has been mostly in relation to what I can Fly/Fit/Random other stuff, However I feel that I may have over looked some stuff along the way.

Prior Plans:
Fly all sub-cap Amarr T1 - Completed
Fly all sub-cap Amarr T2 - Completed
Fly all sub-cap T1 - Approaching complete - just got some T1 Industrials remaining
Fly all sub-cap T2 - Approaching complete - just got some T2 Transport Ships remaining
Leadership boosts was in there at some point but that role got handed to an alt
Orca freighting was in there at some point but that role got handed to an alt
R&D Stuff was in there at some point but that role got handed to multiple alts
POS Gunner - Completed
Use all sub-cap T1 Lasers - Completed
Use all sub-cap T2 Lasers - Completed
Fit a T1 Armor Tank on Sub-Caps - Completed
Fit a T2 Armor Tank on Sub-Caps - Completed
Fit a T1 Shield Tank on Sub-Caps - Completed
Fit a T2 Shield Tank on Sub-Caps - I think I completed this one
Use all sub-cap T1 weapons systems - I think I completed this one
Use all sub-cap T2 weapons systems - Working on this to some extent now - it is a long term plan
HS Mining/refining - I think I completed this one

Curious if I have overlooked any skills in what I thought that I have Completed?(no need to check what I

Any other comments?
RavenPaine
RaVeN Alliance
#2 - 2013-02-18 15:41:15 UTC
In my opinion:

You have some low level support skills that should be done. I see them in
Drones
Gunnery
Missiles

A couple of those supports are not so low level (x4 and x5 multiplier), but I would train them to 'complete' the catagory.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#3 - 2013-02-18 22:20:57 UTC
Looking through those 3 areas
Drones and Missiles I've only really started working on them fairly recently in the grand scheme of things, so I realise that there is work to be done there.

Looking at Gunnery, the only support skills not at 5 is Rapid Firing, and Surgical Strike. Surgical Strike is definitely one that I had forgotten about. However Rapid Firing I've always been hesitant to actually train, mostly due to the increased cap usage of my lasers that it causes, I suppose that it doesn't really effect the other weapons systems in the same way, at least not to the same extent and will actually be useful for them.
Zor'katar
Matari Recreation
#4 - 2013-02-19 13:28:31 UTC  |  Edited by: Zor'katar
Caldari 5 wrote:
However Rapid Firing I've always been hesitant to actually train, mostly due to the increased cap usage of my lasers that it causes, I suppose that it doesn't really effect the other weapons systems in the same way, at least not to the same extent and will actually be useful for them.

Think about it, though. Rapid Firing increases your DPS by the same percentage that it increases your cap/s. And generally, any given percentage increase in DPS is actually a slightly larger percent decrease in the time it takes to kill a given target, due to the target having less time to regen. So in the end, the total amount of cap it requires to kill a given target is slightly decreased by additional levels of Rapid Firing. And since you kill the target quicker, you also take less incoming damage. If that level of Rapid Firing pushes you into cap instability, you can always rest your guns (or something else) for a few seconds when you need to.
Myrissa Kistel
Planetary Logistics
#5 - 2013-02-19 14:08:05 UTC
An Amarr pilot with only 3 ranks trained in the armor compensation skills makes the empryess cry Cry
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#6 - 2013-02-20 00:02:11 UTC
Zor'katar wrote:
Caldari 5 wrote:
However Rapid Firing I've always been hesitant to actually train, mostly due to the increased cap usage of my lasers that it causes, I suppose that it doesn't really effect the other weapons systems in the same way, at least not to the same extent and will actually be useful for them.

Think about it, though. Rapid Firing increases your DPS by the same percentage that it increases your cap/s. And generally, any given percentage increase in DPS is actually a slightly larger percent decrease in the time it takes to kill a given target, due to the target having less time to regen. So in the end, the total amount of cap it requires to kill a given target is slightly decreased by additional levels of Rapid Firing. And since you kill the target quicker, you also take less incoming damage. If that level of Rapid Firing pushes you into cap instability, you can always rest your guns (or something else) for a few seconds when you need to.

I think I just found 2 skills that will help me mitigate the increased cap usage from my guns on most of my fits, Afterburner 5 and Fuel Conservation 5.
I do however understand your position on the competing DPS/tanks of you and your enemy.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#7 - 2013-02-20 00:04:37 UTC
Myrissa Kistel wrote:
An Amarr pilot with only 3 ranks trained in the armor compensation skills makes the empryess cry Cry

Ah Smeg!!! I don't think I've trained those skills since I was on trial account/early months, way back in 2007. I'm actually kind of surprised that these skills are not required for the T2 Hardeners/Resistance Plates, if they were I probably wouldn't have over looked them.
Debra Tao
Perkone
Caldari State
#8 - 2013-02-20 00:30:47 UTC
You don't need to be cap stable, that's as simple as that. Fights usually last only a couple of minutes and logis can give you caps. Also it's fairly common to see neuts so even if your ship is cap stable you may run out of cap...

The last part, and probably the most important one, you don't want to fit mods/rigs that improve your cap. Just use these slots to fit additionnal tank/dps mods.

tl;dr train rapid firing V !
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#9 - 2013-02-20 00:48:24 UTC
Debra Tao wrote:
You don't need to be cap stable, that's as simple as that. Fights usually last only a couple of minutes and logis can give you caps. Also it's fairly common to see neuts so even if your ship is cap stable you may run out of cap...

The last part, and probably the most important one, you don't want to fit mods/rigs that improve your cap. Just use these slots to fit additionnal tank/dps mods.

tl;dr train rapid firing V !

This may be true if you are focusing on PvP, however I'm focusing on PvE