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Dev blog: Fleet interface and other improvements in Retribution 1.1

First post First post
Author
Marlona Sky
State War Academy
Caldari State
#81 - 2013-02-18 20:57:02 UTC
Awesome!
Schmata Bastanold
In Boobiez We Trust
#82 - 2013-02-18 21:15:20 UTC
+100

Great fleet UI improvement.

Death to context menu dungeons!

Invalid signature format

Marlona Sky
State War Academy
Caldari State
#83 - 2013-02-18 21:21:46 UTC
CCP Guard wrote:
Note that tonight is the last night you'll get the chance to use that five-deep drop-down menu so fleet up and make the most of it!

Are there other efforts being done to free us of other drop down menu madness?
Ranshe
Blackwater Task Forces
Goonswarm Federation
#84 - 2013-02-18 21:23:40 UTC
Fleet UI improvements are a plus.

On a related note - there's an easy thing to improve in the Fleet Composition window - it's already a grid, so could it be enabled to "select all"?

So I can do ctrl-a and then copy everything with a single ctrl-c. I can already copy it row by row, but that's not easy when the fleet gets bigger.

The Fleet Composition window doesn't have many uses apart from telling who, where and in what, and that would make life a bit easier.
Noriko Mai
#85 - 2013-02-18 21:28:27 UTC
CCP karkur wrote:
Bienator II wrote:
CCP karkur wrote:
Noriko Mai wrote:
Quote:
This will for example allow you to easily see how damaged your weapons and crystals are while docked

Hoolllyyy mother of... is this a joke or something?

but only the crystals/modules you have currently fitted

reduces the crystal management pain by 50%, but it still hurts!

that was actually possible before... by doing show info on the crystal, then you would have the damage in the attributes tab

lol I didn't know that Shocked I made a contract for every fu**ing crystal to see how damaged it was LolLol

"Meh.." - Albert Einstein

CCP karkur
C C P
C C P Alliance
#86 - 2013-02-18 21:48:34 UTC
Ranshe wrote:
Fleet UI improvements are a plus.

On a related note - there's an easy thing to improve in the Fleet Composition window - it's already a grid, so could it be enabled to "select all"?

So I can do ctrl-a and then copy everything with a single ctrl-c. I can already copy it row by row, but that's not easy when the fleet gets bigger.

The Fleet Composition window doesn't have many uses apart from telling who, where and in what, and that would make life a bit easier.

Don't select anything and do ctrl+c, should copy all the rows Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#87 - 2013-02-18 21:49:48 UTC
Marlona Sky wrote:
CCP Guard wrote:
Note that tonight is the last night you'll get the chance to use that five-deep drop-down menu so fleet up and make the most of it!

Are there other efforts being done to free us of other drop down menu madness?

Some... But nothing we are ready to talk about right nowSmile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Oxandrolone
Center for Advanced Studies
Gallente Federation
#88 - 2013-02-18 21:55:12 UTC  |  Edited by: Oxandrolone
I endorse this product and/or service.

How about letting us keybind more actions soon.

Such as keybinding the tag commands.
Ranshe
Blackwater Task Forces
Goonswarm Federation
#89 - 2013-02-18 21:57:23 UTC
CCP karkur wrote:
Ranshe wrote:
Fleet UI improvements are a plus.

On a related note - there's an easy thing to improve in the Fleet Composition window - it's already a grid, so could it be enabled to "select all"?

So I can do ctrl-a and then copy everything with a single ctrl-c. I can already copy it row by row, but that's not easy when the fleet gets bigger.

The Fleet Composition window doesn't have many uses apart from telling who, where and in what, and that would make life a bit easier.

Don't select anything and do ctrl+c, should copy all the rows Smile


It works. Shocked Thanks :)

I must say it's a bit counter-intuitive and I totally didn't expect that window to work that way, but it does and that really helps me. :)
Desert Ice78
Gryphons of the Western Wind
#90 - 2013-02-18 23:07:29 UTC
DAMN IT!!! Why don't you guys tell us that you are working on these things, so that we can offer some input, rather than being told the night before the patch.

It was only the day before yesterday that I posted this. Any chance you could squeeze it in?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Syri Taneka
NOVA-CAINE
#91 - 2013-02-18 23:18:12 UTC  |  Edited by: Syri Taneka
I can not put into words how absolutely bleeding awesome this is.

*exultation*
Mara Rinn
Cosmic Goo Convertor
#92 - 2013-02-18 23:32:49 UTC
Leave it to CCP to turn dropping people from horrible to awesome Lol

I especially like the drag-from-chat-to-invite-to-fleet functionality! Awesome work Team PE =)
Rented
Hunter Heavy Industries
#93 - 2013-02-18 23:56:23 UTC  |  Edited by: Rented
Since you mention lil random improvements... now that the client has known the difference between BPOs and BPCs for awhile now (and colors to differentiate them).... perhaps you could get rid of the right-click research options on BPCs... since you know... you can't research BPCs...
Marlakh
Sebiestor Tribe
Minmatar Republic
#94 - 2013-02-19 00:42:34 UTC
Thanks for this massive improvement. Saves a lot of trouble herding miners around the fleet window to maintain boosts. Your dev team gets a round of beer from me at Fanfest!

I can't see this being suggested earlier, but can a docked/undocked or in/out-of-system status be shown in the fleet hierachy window? Like greying out any fleet members not in system, or docked up. This will allow quick troubleshooting if any squad complaints about losing fleet boosts.

Thanks and please keep up the great work!
Destiven Mare
Federal Navy Academy
Gallente Federation
#95 - 2013-02-19 00:50:18 UTC
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you. I have exactly 5814 characters remaining in this post. Each of them represents another thank you!
Ra Jackson
Aliastra
Gallente Federation
#96 - 2013-02-19 01:41:59 UTC
Needs more alliance bookmarks!
Beaver Retriever
Reality Sequence
#97 - 2013-02-19 01:49:31 UTC
I wonder what happens if you try to drag a DUST person into wing command.
CCP karkur
C C P
C C P Alliance
#98 - 2013-02-19 01:53:08 UTC
Beaver Retriever wrote:
I wonder what happens if you try to drag a DUST person into wing command.

good point... I wonder about that too What?
will check it out tomorrow, and fix if needed Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

DarthNefarius
Minmatar Heavy Industries
#99 - 2013-02-19 02:49:39 UTC
CCP karkur wrote:
Beaver Retriever wrote:
I wonder what happens if you try to drag a DUST person into wing command.

good point... I wonder about that too What?
will check it out tomorrow, and fix if needed Smile


Awww don't fix so we can all warp to fleet member on the planet's surface Lol
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Bienator II
madmen of the skies
#100 - 2013-02-19 05:24:27 UTC
CCP karkur wrote:
Bienator II wrote:
CCP karkur wrote:
Noriko Mai wrote:
Quote:
This will for example allow you to easily see how damaged your weapons and crystals are while docked

Hoolllyyy mother of... is this a joke or something?

but only the crystals/modules you have currently fitted

reduces the crystal management pain by 50%, but it still hurts!

that was actually possible before... by doing show info on the crystal, then you would have the damage in the attributes tab


yeah. thats why i meant its still a pita but now easier to manage since you safe a few clicks per crystal.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value