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Why do people do missions in hisec?

Author
Pewty McPew
EVE Corporation 2357451
#21 - 2013-02-18 11:33:27 UTC
Cause mission running in lo-sec sucks.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#22 - 2013-02-18 11:36:38 UTC
Because it requires less attention.

If I had a busy day at work and want to relax I tend to do a high sec mission, if I feel less tired I run 0.0 opperations.
baltec1
Bat Country
Pandemic Horde
#23 - 2013-02-18 11:37:11 UTC
Mhax Arthie wrote:
It's much more safe to rat in null, but it''s boring as hell.. as renter. If your in a pvp alliance, you may have no time for rating. Hi/low sec is much more fun, plenty of targets, a lot of drama.


How many time does a high sec mission runner have to dock up because a neutral entered local?
Kate stark
#24 - 2013-02-18 12:07:09 UTC
baltec1 wrote:
Mhax Arthie wrote:
It's much more safe to rat in null, but it''s boring as hell.. as renter. If your in a pvp alliance, you may have no time for rating. Hi/low sec is much more fun, plenty of targets, a lot of drama.


How many time does a high sec mission runner have to dock up because a neutral entered local?


that depends entirely upon how the bot is coded.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

brinelan
#25 - 2013-02-18 12:51:24 UTC
A lot of people have lives outside of the game that don't let us always have the continuous time to devote that null requires for scanning down complexes, setting up chains of battleships for ratting or whatever... Doing a mission or two here and there in between everything else that is going on outside of game is better then spinning ships.
Joran Dravius
Doomheim
#26 - 2013-02-18 12:53:06 UTC
DrunkenNinja wrote:
Hello folks I am sort of confused, why do so many people do missions in hisec?
I have been told that the ISK/hour of ratting in nullsec (which is more fun) is higher than missions in safe systems—and if you do nullsec missions or exploration you can make far more ISK.
So please tell me why do so many people (not beginning players) do missions in hisec? Do they offer some reward I don't know about?

They're terrified they might actually have to deal with other players in an online game.
Tarn Kugisa
Kugisa Dynamics
#27 - 2013-02-18 12:53:34 UTC
Arronicus wrote:
I run them to meet beautiful women. Run a mission or two, strike up conversations in local, help some other people out with their missions, next thing you know we're chatting about where we live, exchanging pictures. Have hooked up with about 50 different men and woman so far.


This guy gets it

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Kestrix
The Whispering
#28 - 2013-02-18 12:54:57 UTC
DrunkenNinja wrote:
Whitehound wrote:
You need to include the cost of a ship loss when in low-/null-sec, which can occur far more often. You also cannot just do complexes or go ratting whenever you want when in low-/null-sec, but have to make yourself available for corp and alliance duties, which cuts into your available time.

Of course, if you are currently living in a blue zone ... *cough* ... then it might appear like a peaceful haven and you'd be probably right.


But the constant safety is no fun at all. Doing hisec missions, nothing interesting ever happens. AND the isk/hour is lower.
I guess what im trying to ask is: "In a game like EVE Online, why do people so covet a ridiculous level of safety?"


Never risk your primary income. I have vessels that make me isk... Hulks/battleships ect these vessels make the bulk of my ISK and so I expose them to as little risk as I can manage. I also have vessels that are disposable. The Disposable ships/items are only available when I have a secure income.

Running missions in Hi-sec when compaired to Null sec ratting/exploration my seem lacking but they are never ending and predictable and do generate large sums of ISK easily.

One alt makes ISK the other spends it.
Joran Dravius
Doomheim
#29 - 2013-02-18 13:01:46 UTC  |  Edited by: Joran Dravius
Kestrix wrote:
DrunkenNinja wrote:
Whitehound wrote:
You need to include the cost of a ship loss when in low-/null-sec, which can occur far more often. You also cannot just do complexes or go ratting whenever you want when in low-/null-sec, but have to make yourself available for corp and alliance duties, which cuts into your available time.

Of course, if you are currently living in a blue zone ... *cough* ... then it might appear like a peaceful haven and you'd be probably right.


But the constant safety is no fun at all. Doing hisec missions, nothing interesting ever happens. AND the isk/hour is lower.
I guess what im trying to ask is: "In a game like EVE Online, why do people so covet a ridiculous level of safety?"


Never risk your primary income. I have vessels that make me isk... Hulks/battleships ect these vessels make the bulk of my ISK and so I expose them to as little risk as I can manage. I also have vessels that are disposable. The Disposable ships/items are only available when I have a secure income.

Running missions in Hi-sec when compaired to Null sec ratting/exploration my seem lacking but they are never ending and predictable and do generate large sums of ISK easily.

One alt makes ISK the other spends it.

Hint: You can make plenty of money in ships that aren't fit with 5 billion ISK of faction bling. My ISK making ships usually don't cost much more than my PvP ships and I probably make more than you.
feihcsiM
THE B0YS
#30 - 2013-02-18 13:05:05 UTC
Because otherwise Kruul and Zor would **** all the damsels.

It's the end of the world as we know it and I feel fine.

Jenn aSide
Soul Machines
The Initiative.
#31 - 2013-02-18 13:27:22 UTC
DrunkenNinja wrote:
Hello folks I am sort of confused, why do so many people do missions in hisec?
I have been told that the ISK/hour of ratting in nullsec (which is more fun) is higher than missions in safe systems—and if you do nullsec missions or exploration you can make far more ISK.
So please tell me why do so many people (not beginning players) do missions in hisec? Do they offer some reward I don't know about?


Some people actually like missions.

But for most, I'd wager the answer is "Safety". Pure and simple.

Isk/hour comparisons are meaning less, because in high sec you can only be disrupted seriously be a war (which you can see coming a whole day away) or suicide gankers (which won't bother you unless you're "over-pimped") where as outside of high sec there is no warning except local (not even that in a wormhole) and ships can be killed much easier.

In high sec, it's isk per EVERY hour where as outside of high sec it's "Isk per hour that no one wants to screw with you". Even in the oh "safe" null sec, one dude with a stealth bomber will shut the who system down.

That's the main reason, the other reasons are "omg I might actually have to talk to people to rat in null sec" OR they'd have to "ninja rat" in a ship that can make it out to null in the 1st place.

No, mission running is just easier, and for some people no amount of reward will ever justify any amount of risk in a video game. No skin off my back, more high sec mission runners means less people competing with me for Forsaken Hubs lol.

One often wonders how these high sec only people dealt with the like of Pac-Man, with a ghost around every corner.

A more interesting question to me is "why are you running missions instead of high sec incursions, which pay more and are just as safe as lvl 4s with all that logistics support"?
Wodensun
Caldari Provisions
Caldari State
#32 - 2013-02-18 13:28:16 UTC
what missions in 0? unless your talking about npc 0 there are no missions...

Do not give me likes them 101 likes arent a accident...

Jenn aSide
Soul Machines
The Initiative.
#33 - 2013-02-18 13:30:43 UTC
Lipbite wrote:
Because to mission in high-sec you don't have to ask local assholes for permission.

P.S. I could be rich spacewoman if I got 1 ISK each time when I hear "I spent year(s) in null and now I'm broke - it was big mistake" from mission runners.


I too would be space rich if I had 1 isk for every time someone failed utterly to understand the video game they were playing and ran back to high sec missions because they couldn't cut it in null sec, a place where I've "lived" for 5 years and where thousands upon thousand of actual human beings have inhabited.

How can a video game be THAT hard?
Takseen
Federal Defense Union
Gallente Federation
#34 - 2013-02-18 13:36:21 UTC
ShahFluffers wrote:

Not everyone enjoys risk (for some reason).

They assume that because this is a "game" they shouldn't be put into a position where they become stressed or uncomfortable.


Some days I get enough stress at work that I'd prefer not to add to it. Not to say that things can't go wrong in a highsec mission, but its a lot easier to just walk away from your pc or just alt-tab for a few minutes to browse or chat without anything bad happening.

Lfod Shi
Lfod's Ratting and Salvage
#35 - 2013-02-18 13:36:56 UTC
The same reason anyone does anything in HiSec. They don't want to spend every second looking over their shoulders.

♪ They'll always be bloodclaws to me ♫

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#36 - 2013-02-18 13:43:42 UTC
DrunkenNinja wrote:
But the constant safety is no fun at all.



This is YOUR point of view. This is a sandbox, you accepted others play style when you clicked "connect".
Doesn't matter if you think your way to play the game is best or worst, it's your choice and those high sec missioners/miners or whatever have exactly the same gaming rights you do, play their own way without feeling they have to justify their choice.

Now when it comes to different player styles interaction it's far easier to point "x" or "y" and call it whatever little names John/Peggy/whatever has in mind, than get them interested in joining and participating to whatever goal of yours/mine/whatever.

When you have game mechanics not helping that much to promote in a positive way to accept higher risks, without considering risk level acceptance is different for everyone, and on the other side players not getting to communicate and find common interests this leads to so much forum hate and stuff.

Remember the game is about player content made, if at some point there's a lack of content rules and mechanics might be a factor but the main one is still players themselves and the decisions they take.

removed inappropriate ASCII art signature - CCP Eterne

Totalrx
NA No Assholes
#37 - 2013-02-18 13:49:10 UTC
When I run missions in High Sec, it's not for safety or such.

If I get into a Lvl 4 mission mode, it's because I am using Eve as a "Me Time" outlet. Time I can do something and (most of the time) not have to put up with anyone else. I can do it at my pace. Most everything I do in online gaming involves other people and, sometimes, I just like to get away. Eve, being a sandbox sort, allows for that too.

Sometimes my getaway is Eve, sometimes it's X3, other times it's a campaign mission in one of the DCS modules.

Just depends on my mood.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#38 - 2013-02-18 13:57:18 UTC
There are a myriad of reasons as to why so many players do missions in highsec.

Each player is different so their reasons will be their own but, broadly, I think it is as follows:

Familiarity: When a player begins their EVE career if they decide to follow the tutorials all the way to their end they are led directly to running missions. The whole New Player Experience is designed to lead new players to either run missions or to mine. In my view, this is the flaw of an otherwise fairly solid tutorial system but it is what it is. Once a player begins the 'mission grind' it is hard to try something new after all humans are creatures of habit and the New User Experience establishes a mission running habit.

Perceived Safety: Highsec is perceived to be almost 100% safe.

Simplicity: Missions are really really really easy. They are mind-numbingly easy. Because of this they are easy to go and require no thought and very little attention. This is a good way to provide relaxation to some players. Of course, in 0.0 running complexes (anomalies) is the exact same thing - ridiculously easy but with an added requirement of keeping an eye on local.

Rewards: Mission running, when you get to the 'optimal' levels, provides roughly the same ISK per hour as 0.0 does without any of the logistical challenges. On a one ship per player basis you can make a little more ISK per hour in 0.0 but for a lot of people the increase isn't a compelling enough reason to take on the perceived additional risk. By a little more I mean 1 to 5 million more ISK per hour.

Of course, there are more reasons why individual players run missions in Highsec versus going out to 0.0 but, to me, these are the broad and overall reasons.
Jenn aSide
Soul Machines
The Initiative.
#39 - 2013-02-18 14:09:43 UTC  |  Edited by: Jenn aSide
Fractal Muse wrote:


Rewards: Mission running, when you get to the 'optimal' levels, provides roughly the same ISK per hour as 0.0 does without any of the logistical challenges. On a one ship per player basis you can make a little more ISK per hour in 0.0 but for a lot of people the increase isn't a compelling enough reason to take on the perceived additional risk. By a little more I mean 1 to 5 million more ISK per hour.


While i believe in general that the isk making opportunities in high are too close to what you can get in null, there are cases where what you said aren't true.

I mean I would really REALLY like to see a single ship doing high sec missions make what a single Blaster Vindicator with access to Serpentis or Gurista Forsaken Hubs can make. Blaster Vindis in those situations are outliers (as can be machariels in angel space) and not the norm so most of your point stands.

Just sayin lol.
Ankles McGlashan
Doomheim
#40 - 2013-02-18 14:24:01 UTC  |  Edited by: Ankles McGlashan
If missions were less about kiting waves and waves of NPC rats in ships completely unsuited for PvP then you might find more takers for low sec missioning.

but you wouldn't want to take a knife to a gun fight really.